Guide:Pets: Difference between revisions
Shadybliss (talk | contribs) Adapt illustrated new-user guide dated 24 October 2026 into linked wiki topics |
m Link game terms (first mention per section) |
||
| (8 intermediate revisions by 3 users not shown) | |||
| Line 1: | Line 1: | ||
<small>[[New | <small>[[Guide:New Player Guide|Guide index]] · [[Guide:Farm|Previous page]] · [[Guide:Pet Leveling and Boosts|Next page]]</small> | ||
Unlock Pets at Chanticleer. Hatch available eggs and send pets on | Unlock [[Pets]] at [[Chanticleer]]. Hatch available eggs and send pets on [[Adventure]]s to gather Fish, Hunt, [[Explore]], or Mine items while you are away. A pet needs an adventuring slot and enough energy to work. Use <strong>Buy [[Stable]]</strong> at the bottom of Pets to increase the number you can keep adventuring; later storage perks also let you keep idle pets and eggs. | ||
== Start with a sustainable fleet == | == Start with a sustainable fleet == | ||
Food grants energy equal to its base BC value. A normal item found costs <strong>75 energy</strong>. Higher pet levels and tiers improve production. Pets continue while energy lasts, so increasing your fleet also increases the food you need to supply. | Food grants energy equal to its base BC value. A normal item found costs <strong>75 energy</strong>. Higher pet levels and tiers improve production. [[Pets]] continue while energy lasts, so increasing your fleet also increases the food you need to supply. | ||
Send each pet to its preferred action for its species bonus. Fish pets are a useful foundation because much of their output is edible. Add other specialists as you need their materials. A fixed ratio such as 7 Fish to 3 Hunt to 1 Explore to 1 Mine is a community starting point, not a guarantee: your boosts, levels, food reserves, | Send each pet to its preferred action for its species bonus. Fish pets are a useful foundation because much of their output is edible. Add other specialists as you need their materials. A fixed ratio such as 7 Fish to 3 Hunt to 1 [[Explore]] to 1 Mine is a community starting point, not a guarantee: your boosts, levels, food reserves, [[Craving|craving]]s, and market access change what is sustainable. | ||
== Set a Buddy == | == Set a Buddy == | ||
Your Buddy provides a multiplier to its species' Loot Action while actively adventuring. Higher level and tier make it more useful. Choose the action you most want to improve. Buddy switching has a cooldown, reduced by Playboy, so plan swaps around a session rather than changing after every click. | Your [[Buddy]] provides a multiplier to its species' [[Loot Action]] while actively adventuring. Higher level and tier make it more useful. Choose the action you most want to improve. Buddy switching has a cooldown, reduced by [[Playboy]], so plan swaps around a session rather than changing after every click. | ||
Keep the Buddy working and fed. An idle pet does not provide the normal adventuring Buddy benefit. The Buddy can also use a held weapon during a main Boss attack, subject to its attack cooldown. | Keep the Buddy working and fed. An idle pet does not provide the normal adventuring Buddy benefit. The Buddy can also use a held weapon during a main [[Boss]] attack, subject to its attack cooldown. | ||
== Collect and manage == | == Collect and manage == | ||
Open a pet's backpack to claim output. Feeding and other pet interactions can also realize accumulated progress. The Manage controls support selection, filters, pins, bulk feeding, boosts, and Level Up. Check which pets are selected before using a bulk action; filters and Page or All Filtered help build the selection. | Open a pet's backpack to claim output. Feeding and other pet interactions can also realize accumulated progress. The Manage controls support selection, filters, pins, bulk feeding, boosts, and [[Level Up]]. Check which pets are selected before using a bulk action; filters and Page or All Filtered help build the selection. | ||
For routine energy refills, use <strong>Feed Selected</strong> with abundant food you can spare, such as common fishing output. Protect Electric Eels and any crops or crafted foods needed for upcoming recipes with deliberate selection and reserves. | For routine energy refills, use <strong>Feed Selected</strong> with abundant food you can spare, such as common fishing output. Protect Electric Eels and any crops or crafted foods needed for upcoming recipes with deliberate selection and reserves. [[Craving]]s are for efficient leveling; filling energy is a different goal. Inspect Feed Everything and bulk selections before use. Feeding produces [[Manure]] for [[Farm]] and crafting needs. | ||
Buy | Buy [[Stable|stable]]s at a pace your food supply supports. An affordable stable is only the first part of its cost; the new pet still needs food and leveling resources. | ||
<small>Screenshots on this page: [[Pets#figure_10|Figure 10]]</small> | <small>Screenshots on this page: [[Guide:Pets#figure_10|Figure 10]]</small> | ||
<span id="figure_10"></span> | <span id="figure_10"></span> | ||
| Line 29: | Line 29: | ||
== Related pages == | == Related pages == | ||
* [[Pet | * [[Guide:Pet Leveling and Boosts|Pet Leveling and Boosts]] | ||
* [[Breeding and the Menagerie]] | * [[Guide:Breeding and the Menagerie|Breeding and the Menagerie]] | ||
* [[Prospecting and | * [[Guide:Prospecting and Valuable Items|Prospecting and Valuable Items]] | ||
<small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small> | <small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small> | ||
| Line 37: | Line 37: | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Pets and farming]] | [[Category:Pets and farming]] | ||
Latest revision as of 15:06, 2 November 2026
Guide index · Previous page · Next page
Unlock Pets at Chanticleer. Hatch available eggs and send pets on Adventures to gather Fish, Hunt, Explore, or Mine items while you are away. A pet needs an adventuring slot and enough energy to work. Use Buy Stable at the bottom of Pets to increase the number you can keep adventuring; later storage perks also let you keep idle pets and eggs.
Start with a sustainable fleet
[edit | edit source]Food grants energy equal to its base BC value. A normal item found costs 75 energy. Higher pet levels and tiers improve production. Pets continue while energy lasts, so increasing your fleet also increases the food you need to supply.
Send each pet to its preferred action for its species bonus. Fish pets are a useful foundation because much of their output is edible. Add other specialists as you need their materials. A fixed ratio such as 7 Fish to 3 Hunt to 1 Explore to 1 Mine is a community starting point, not a guarantee: your boosts, levels, food reserves, cravings, and market access change what is sustainable.
Set a Buddy
[edit | edit source]Your Buddy provides a multiplier to its species' Loot Action while actively adventuring. Higher level and tier make it more useful. Choose the action you most want to improve. Buddy switching has a cooldown, reduced by Playboy, so plan swaps around a session rather than changing after every click.
Keep the Buddy working and fed. An idle pet does not provide the normal adventuring Buddy benefit. The Buddy can also use a held weapon during a main Boss attack, subject to its attack cooldown.
Collect and manage
[edit | edit source]Open a pet's backpack to claim output. Feeding and other pet interactions can also realize accumulated progress. The Manage controls support selection, filters, pins, bulk feeding, boosts, and Level Up. Check which pets are selected before using a bulk action; filters and Page or All Filtered help build the selection.
For routine energy refills, use Feed Selected with abundant food you can spare, such as common fishing output. Protect Electric Eels and any crops or crafted foods needed for upcoming recipes with deliberate selection and reserves. Cravings are for efficient leveling; filling energy is a different goal. Inspect Feed Everything and bulk selections before use. Feeding produces Manure for Farm and crafting needs.
Buy stables at a pace your food supply supports. An affordable stable is only the first part of its cost; the new pet still needs food and leveling resources.
Screenshots on this page: Figure 10

Related pages
[edit | edit source]Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.