Draft:Gameplay reference tables
This draft is a static presentation proposal for gameplay reference tables. It uses the current game definitions and existing live Item/Special data, checked on November 5, 2026. It does not yet update automatically. No gameplay articles or synchronization behavior are changed by this draft.
Values are base values unless a table states otherwise. Recipes are Item payments; Recipe Worth is their equivalent base BC value, not an additional BC cost. Full time units, current game graphics and Noto Emoji PNGs are used throughout. Internal IDs appear at the right when useful for matching entries.
Most tables start collapsed; expand them to inspect the complete rows. The bounded catalogs are complete, while unbounded progression ladders show an explicitly named range. The tables are examples of final article presentation, with placement notes kept outside the tables for this review.
Table index
Progression · Actions · Items · Tools · Farm · Pets · Relay · Museum · Collections · Quests · Factions · Trading · Bosses · Burn · Pyre · Minigames · Specials
Progression and access
Ranks
Proposed placement: Ranks. Costs are for reaching each Rank at Ascension Tier 0 without Nepotism. Later climbs multiply these costs by the current Tier plus one; Nepotism then applies its discount. Unlock notes show eligibility, not an automatic unlock.
| Icon | Rank Name | Base Cost | Internal ID | Notes |
|---|---|---|---|---|
| Peasant | Starting Rank | 1
|
— | |
| Farmhand | 20,740 BC | 2
|
Farm | |
| Mason | 49,880 BC | 3
|
— | |
| Recruit | 98,520 BC | 4
|
Factions | |
| Ensign | 171,820 BC | 5
|
— | |
| Soldat | 274,940 BC | 6
|
— | |
| Captain | 413,160 BC | 7
|
— | |
| Admiral | 591,740 BC | 8
|
— | |
| Warden | 816,020 BC | 9
|
— | |
| Chanticleer | 1,091,300 BC | 10
|
Pets | |
| Governor | 1,422,980 BC | 11
|
Market; Supply Depot | |
| Viceroy | 1,816,460 BC | 12
|
— | |
| Count | 2,277,120 BC | 13
|
— | |
| Earl | 2,810,440 BC | 14
|
— | |
| Duke | 3,421,860 BC | 15
|
— | |
| Magistrate | 4,116,860 BC | 16
|
— | |
| Colonel | 4,900,920 BC | 17
|
— | |
| Commander | 5,779,580 BC | 18
|
— | |
| Knight | 6,758,320 BC | 19
|
— | |
| Dandy | 7,842,700 BC | 20
|
Coinflip | |
| Aristocrat | 9,038,300 BC | 21
|
Museum | |
| Kingpin | 10,350,640 BC | 22
|
— | |
| Agent | 11,785,320 BC | 23
|
— | |
| Baron | 13,347,940 BC | 24
|
— | |
| Attache | 15,044,100 BC | 25
|
— | |
| Minister | 16,879,400 BC | 26
|
— | |
| Chairman | 18,859,460 BC | 27
|
— | |
| Khagan | 20,989,940 BC | 28
|
— | |
| Taoiseach | 23,276,480 BC | 29
|
— | |
| Politarch | 25,724,700 BC | 30
|
— | |
| Marquis | 28,340,320 BC | 31
|
Ball Pit | |
| Liege | 31,128,980 BC | 32
|
— | |
| Sovereign | 34,096,360 BC | 33
|
— | |
| Dauphin | 37,248,160 BC | 34
|
— | |
| Primor | 40,590,080 BC | 35
|
— | |
| Consul | 44,127,820 BC | 36
|
— | |
| President | 47,867,120 BC | 37
|
— | |
| Ruler | 51,813,660 BC | 38
|
— | |
| Technocrat | 55,973,220 BC | 39
|
Relay Network | |
| Herald | 60,351,500 BC | 40
|
— | |
| Sentinel | 64,954,260 BC | 41
|
— | |
| Evincor | 69,787,260 BC | 42
|
— | |
| Legate | 74,856,240 BC | 43
|
— | |
| Arcanus | 80,166,960 BC | 44
|
— | |
| Spirit | 85,725,240 BC | 45
|
— | |
| Legend | 91,536,800 BC | 46
|
— | |
| Harbinger | 97,607,480 BC | 47
|
Burn | |
| Archon | 103,943,020 BC | 48
|
— | |
| Enlightened | 110,549,260 BC | 49
|
— | |
| Paragon | 117,431,960 BC | 50
|
— | |
| Quaesitor | 124,596,980 BC | 51
|
— | |
| Prophet | 132,050,100 BC | 52
|
— | |
| Riftwalker | 139,797,140 BC | 53
|
— | |
| Postmortal | 147,843,940 BC | 54
|
Pyre | |
| Avatar | 156,196,320 BC | 55
|
— | |
| Eternal | 164,860,120 BC | 56
|
— | |
| Divine | 173,841,180 BC | 57
|
— | |
| Deity | 183,145,360 BC | 58
|
— | |
| Demigod | 192,778,500 BC | 59
|
— | |
| God | 200,000,000 BC | 60
|
Maximum Rank; permits Ascension |
Feature unlocks
Proposed placement: Ranks. Unlocks are permanent after purchase. Ascending satisfies first-climb Rank requirements; mode restrictions still apply.
| Feature | Requirement | Previous Unlock | Profile Notes |
|---|---|---|---|
| Farm | Farmhand (Rank 2) | — | All modes |
| Pets | Chanticleer (Rank 10) | Farm | All modes |
| Factions | Recruit (Rank 4) | — | Main and Ironman; separate Factions by mode |
| Market | Governor (Rank 11) | Factions | Main only |
| Supply Depot | Governor (Rank 11) | Factions | Ironman and Hardcore |
| Coinflip | Dandy (Rank 20) | Market | All modes |
| Ball Pit | Marquis (Rank 31) | Coinflip | Main and Ironman |
| Prestige | Tier 1 | Ball Pit | All modes |
| Museum | Aristocrat (Rank 21) | Pets | All modes |
| Relay Network | Technocrat (Rank 39) | Museum | All modes |
| Burn | Harbinger (Rank 47) | Relay Network | All modes |
| Pyre | Postmortal (Rank 54) | Burn | All modes |
| Fun House | Tier 5 | Prestige | Poker and Duels unavailable in Hardcore |
Ascension Tiers — first 50
Proposed placement: Ascension, Prestige. The BC cost is the Ascension payment itself, without Anointment. Reaching God within the current climb has its own Rank costs. Total Runes means lifetime Runes earned from Tiers, before spending on Perks or the Pyre. Tier icons repeat every 12 Tiers.
| Icon | Name | Tier | Base Ascension Cost | Runes Earned | Total Runes |
|---|---|---|---|---|---|
| Tier I | 1 | 0 BC | 5 | 5 | |
| Tier II | 2 | 1,650,000,000 BC | 5 | 10 | |
| Tier III | 3 | 2,200,000,000 BC | 5 | 15 | |
| Tier IV | 4 | 2,750,000,000 BC | 5 | 20 | |
| Tier V | 5 | 3,300,000,000 BC | 5 | 25 | |
| Tier VI | 6 | 3,850,000,000 BC | 5 | 30 | |
| Tier VII | 7 | 4,400,000,000 BC | 5 | 35 | |
| Tier VIII | 8 | 4,950,000,000 BC | 5 | 40 | |
| Tier IX | 9 | 5,500,000,000 BC | 5 | 45 | |
| Tier X | 10 | 6,050,000,000 BC | 5 | 50 | |
| Tier XI | 11 | 6,600,000,000 BC | 5 | 55 | |
| Tier XII | 12 | 7,150,000,000 BC | 5 | 60 | |
| Tier XIII | 13 | 7,700,000,000 BC | 5 | 65 | |
| Tier XIV | 14 | 8,250,000,000 BC | 5 | 70 | |
| Tier XV | 15 | 8,800,000,000 BC | 5 | 75 | |
| Tier XVI | 16 | 9,350,000,000 BC | 5 | 80 | |
| Tier XVII | 17 | 9,900,000,000 BC | 5 | 85 | |
| Tier XVIII | 18 | 10,450,000,000 BC | 5 | 90 | |
| Tier XIX | 19 | 11,000,000,000 BC | 5 | 95 | |
| Tier XX | 20 | 11,550,000,000 BC | 5 | 100 | |
| Tier XXI | 21 | 12,100,000,000 BC | 5 | 105 | |
| Tier XXII | 22 | 12,650,000,000 BC | 5 | 110 | |
| Tier XXIII | 23 | 13,200,000,000 BC | 5 | 115 | |
| Tier XXIV | 24 | 13,750,000,000 BC | 5 | 120 | |
| Tier XXV | 25 | 14,300,000,000 BC | 5 | 125 | |
| Tier XXVI | 26 | 14,850,000,000 BC | 5 | 130 | |
| Tier XXVII | 27 | 15,400,000,000 BC | 5 | 135 | |
| Tier XXVIII | 28 | 15,950,000,000 BC | 5 | 140 | |
| Tier XXIX | 29 | 16,500,000,000 BC | 5 | 145 | |
| Tier XXX | 30 | 17,050,000,000 BC | 5 | 150 | |
| Tier XXXI | 31 | 17,600,000,000 BC | 5 | 155 | |
| Tier XXXII | 32 | 18,150,000,000 BC | 5 | 160 | |
| Tier XXXIII | 33 | 18,700,000,000 BC | 5 | 165 | |
| Tier XXXIV | 34 | 19,250,000,000 BC | 5 | 170 | |
| Tier XXXV | 35 | 19,800,000,000 BC | 5 | 175 | |
| Tier XXXVI | 36 | 20,350,000,000 BC | 5 | 180 | |
| Tier XXXVII | 37 | 20,900,000,000 BC | 5 | 185 | |
| Tier XXXVIII | 38 | 21,450,000,000 BC | 5 | 190 | |
| Tier XXXIX | 39 | 22,000,000,000 BC | 5 | 195 | |
| Tier XL | 40 | 22,550,000,000 BC | 5 | 200 | |
| Tier XLI | 41 | 23,100,000,000 BC | 5 | 205 | |
| Tier XLII | 42 | 23,650,000,000 BC | 5 | 210 | |
| Tier XLIII | 43 | 24,200,000,000 BC | 5 | 215 | |
| Tier XLIV | 44 | 24,750,000,000 BC | 5 | 220 | |
| Tier XLV | 45 | 25,300,000,000 BC | 5 | 225 | |
| Tier XLVI | 46 | 25,850,000,000 BC | 5 | 230 | |
| Tier XLVII | 47 | 26,400,000,000 BC | 5 | 235 | |
| Tier XLVIII | 48 | 26,950,000,000 BC | 5 | 240 | |
| Tier XLIX | 49 | 27,500,000,000 BC | 5 | 245 | |
| Tier L | 50 | 28,050,000,000 BC | 5 | 250 |
Prestige Perks
Proposed placement: Prestige. Each level costs 1 Rune. The table distinguishes absolute limits from additive bonuses. Numismatist lists Coinflip's BC limit and the corresponding Fun House chip limit separately. Fecality and Fecundity reduce the worth needed per bonus Item; they do not add a flat chance.
| Icon | Perk | Description | Base Benefit | Benefit per Level | Maximum Benefit | Maximum Level | Profiles | Internal ID |
|---|---|---|---|---|---|---|---|---|
| Pyrology | Increases Burn item return | 5% Item Return | +0.5 percentage points | 30% Item Return | 50 | All Modes | raiseBurnItemReturn
| |
| Nepotism | Decreases the cost of ranking up | 100% Rank Cost | −2.5% of Base Cost | 50% Rank Cost | 20 | All Modes | lowerRankCost
| |
| Anointment | Decreases the cost of ascension | 100% Ascension Cost | −2.5% of Base Cost | 50% Ascension Cost | 20 | All Modes | lowerTierCost
| |
| Fortuity | Increases Rare Item discovery multiplier | 1× Discovery | +1× Discovery | 30× Discovery | 29 | All Modes | raiseRareItemMultiplier
| |
| Favoritism | Increases the chance for a Work Bonus to occur | 1× Base Bonus Chances | +15% of Base Chances | 2.95× Base Bonus Chances | 13 | All Modes | raiseWorkBonusChance
| |
| Asterism | Increases max Tier a Pet can reincarnate into | Tier 5 | +1 Tier | Tier 20 | 15 | All Modes | raisePetMaxTier
| |
| Deluge | Lower cooldown between watering your farm | 30 minutes | −5 minutes | 10 minutes | 4 | All Modes | lowerWaterFarmCooldown
| |
| Arbory | Increases max number of one type of crop that can be planted at once | 3 Plots per Crop | +1 Plot per Crop | 40 Plots per Crop | 37 | All Modes | raiseMaxSameItemPlanted
| |
| Menager | Increases Pet and Egg space (does NOT increase adventure slots) | No Extra Spaces | +10 Pet and Egg Spaces | 2,000 Extra Pet and Egg Spaces | 200 | All Modes | raisePetSpace
| |
| Playboy | Lower cooldown between swapping your Buddy | 1 hour | −15 minutes | 15 minutes | 3 | All Modes | lowerBuddySwapCooldown
| |
| Numismatist | Increases your max bet in the Fun House and Coinflip | 1,000,000,000 BC / 1,000,000 chips | +1,000,000,000 BC / +1,000,000 chips | 20,000,000,000 BC / 20,000,000 chips | 19 | All Modes | raiseCoinflipLimit
| |
| Hammerspace | Increases number of items that can be equipped at once | 1 Equipment Slot | +1 Slot | 75 Equipment Slots | 74 | All Modes | raiseEquipSlots
| |
| Hypervisor | Increases time the Relay Network can run before idling | 12 hours | +4 hours | 96 hours | 21 | All Modes | raiseRelayIdleTime
| |
| Vitality | Increases time Farm can survive between watering | 12 hours | +4 hours | 96 hours | 21 | All Modes | raiseFarmCropsDieTime
| |
| Gourmand | Increases XP multiplier from Pet's craving | 5× Craving XP | +1× Craving XP | 30× Craving XP | 25 | All Modes | raisePetCravingXpMultiplier
| |
| Amnesiac | Increases chance of an action's cooldown being ignored when run | 0% | +1 percentage point | 20% | 20 | All Modes | raiseChanceToIgnoreCooldownForAction
| |
| Fecality | Increases Manure output from feeding a Pet | 100% Feed Worth per Manure | −15% of Base Worth Threshold | 25% Feed Worth per Manure | 5 | All Modes | raisePetFeedAdditionalItemOutput
| |
| Fecundity | Increases rare crop output from Farm | 100% Harvest Worth per Rare Crop | −15% of Base Worth Threshold | 25% Harvest Worth per Rare Crop | 5 | All Modes | raiseFarmHarvestAdditionalItemOutput
| |
| Virility | Skip wait time for breeding a Pet | Depends on Previous Breeds | −1 day | −100 days; minimum 0 | 100 | All Modes | lowerPetBreedCooldown
| |
| Gluttony | Increase Pet Energy Capacity | 1× Energy Capacity | +5% of Base Capacity | 1.5× Energy Capacity | 10 | All Modes | raisePetEnergyCapacity
| |
| Zootechny | Reduce Pet breed costs | 100% Breed Cost | −5% of Base Cost | 5% Breed Cost | 19 | All Modes | lowerPetBreedCost
| |
| Lapidist | Increase Tool Augmentation slots | 0 Augment Slots | +1 Slot | 4 Augment Slots | 4 | All Modes | raiseToolAugmentationSlots
| |
| Overgrowth | Increase Farm water byproducts | 1× Water Byproducts | +25% of Base Output | 6× Water Byproducts | 20 | All Modes | raiseFarmWaterByproducts
| |
| Mercantilist | Increases maximum Market list price; removes all Market price limits at max level | 2× Base Worth Listing Ceiling | +1× Base Worth Ceiling | No Listing Ceiling | 1,000 | Main | raiseMarketAccessLevel
| |
| Mercantilist | Unlocks more Supplies in the Supply Depot | 3 Items | +3 Items | 147 Items | 48 | Ironman and Hardcore | raiseMarketAccessLevel
| |
| Loyalist | Increases max of each Item earned from Daily | Base Daily Reward Ranges | +1 to Each Maximum | +25 to Each Maximum | 25 | All Modes | raiseMaxDailyReward
| |
| Insider | Decreases Market transaction fee | 25% Fee | −0.5 percentage points | 2.5% Fee | 45 | All Modes | reduceMarketTransactionFee
| |
| Provenance | Raises the maximum Museum collection reward tier you can earn | Reward Tier 1 | +1 Reward Tier | Reward Tier 20 | 19 | All Modes | raiseMuseumRewardTier
| |
| Quartermaster | Increases the number of Supply Depot rerolls you get per day | 1 Reroll per Day | +1 Reroll per Day | 5 Rerolls per Day | 4 | Supply Depot Profiles | raiseDepotRerolls
|
Profile mode access
Proposed placement: Profile Modes. Player-to-player features that remain available use separate pools for Main and Ironman. Self-only Specials can affect Hardcore profiles.
| Feature | Main | Ironman | Hardcore |
|---|---|---|---|
| Market | Yes | No | No |
| Giveaways | Yes | No | No |
| Boosts | Yes | Yes | No |
| Factions | Yes | Yes | No |
| Ball Pit | Yes | Yes | No |
| Supply Depot | No | Yes | Yes |
| Solo Vault | No | No | Yes |
| Duels | Yes | Yes | No |
| Poker | Yes | Yes | No |
Actions, boosts and Daily Rewards
Action cooldowns and base rewards
Proposed placement: Actions. Cooldowns and Work rewards exclude bonuses and cooldown reductions. Work's Rank, Tier, Equipment and Boost multipliers apply separately.
| Icon | Action | Minimum Charge Time | Full Charge Time | Base Reward at Full Charge |
|---|---|---|---|---|
| Fish | 30 seconds | 5 minutes | Item draws from its Loot Table | |
| Hunt | 42 seconds | 7 minutes | Item draws from its Loot Table | |
| Explore | 1 minute | 10 minutes | Item draws from its Loot Table | |
| Mine | 2 minutes | 20 minutes | Item draws from its Loot Table | |
| Work | 6 minutes | 1 hour | 500,000 BC |
Work bonuses
Proposed placement: Work. The largest bonus is checked first; later bonuses can occur only if all earlier checks miss. This example uses Rank 1 at Tier 0 without Favoritism or other boosts. Bonus BC is added to regular Work BC.
| Additional Bonus | Base Check Chance | Effective Chance | Extra BC at Full Charge |
|---|---|---|---|
| 100× | 1% | 1% | 50,000,000 BC |
| 20× | 5% | 4.95% | 10,000,000 BC |
| 10× | 10% | 9.405% | 5,000,000 BC |
| 5× | 20% | 16.929% | 2,500,000 BC |
| No Bonus | — | 67.716% | 0 BC |
Personal boosts
Proposed placement: Boosts. Random personal boosts have low and high forms. Item boosts are listed separately below.
| Icon | Boost | Action | Multiplier | Duration |
|---|---|---|---|---|
| Mermaid's Blessing | Fish | 2×–3× | 5 minutes | |
| Poseidon's Blessing | Fish | 4×–5× | 15 minutes | |
| Elvish Spirit | Hunt | 2×–3× | 5 minutes | |
| Magical Spirit | Hunt | 4×–5× | 15 minutes | |
| Meteor Shower | Explore | 2×–3× | 5 minutes | |
| Odd Visitor | Explore | 4×–5× | 15 minutes | |
| Underworld Augury | Mine | 2×–3× | 5 minutes | |
| Demonic Augury | Mine | 4×–5× | 15 minutes |
Daily Reward ranges
Proposed placement: Daily Reward. Claims have a 12-hour cooldown. The streak expires after 72 hours without a claim. Loyalist raises the maximum of each range, not its minimum.
| Icon | Item | Minimum | Base Maximum | Maximum with Loyalist |
|---|---|---|---|---|
| Fancy Crate | 20 | 40 | 65 | |
| Exquisite Trunk | 10 | 20 | 45 | |
| Lunar Shard | 5 | 10 | 35 |
Items, equipment and crafting
Item catalog
Proposed placement: Items. All 186 current Items, sorted by base worth. Historical Items would remain in a separate archive, as they do for Item infoboxes.
| Icon | Item | Type | Base Worth | Properties | Internal ID |
|---|---|---|---|---|---|
| Seaweed | Crafting Ingredient | 25 BC | — | 46
| |
| Rock | Crafting Ingredient | 50 BC | — | 0
| |
| Sardine | Crafting Ingredient | 50 BC | — | 47
| |
| Feathers | Crafting Ingredient | 50 BC | — | 66
| |
| Coal | Crafting Ingredient | 50 BC | — | 92
| |
| Weeds | Crafting Ingredient | 75 BC | — | 1
| |
| Discarded Butt | Crafting Ingredient | 100 BC | — | 2
| |
| Tattered Boot | Material | 100 BC | — | 48
| |
| Old Bones | Crafting Ingredient | 100 BC | — | 67
| |
| Copper | Crafting Ingredient | 100 BC | — | 93
| |
| Chestnut | Pet Food | 115 BC | — | 165
| |
| Exotic Bean | Crop | 150 BC | — | 31
| |
| Prawn | Crafting Ingredient | 150 BC | — | 49
| |
| Rusty Knife | Weapon | 200 BC | — | 3
| |
| Red Mushroom | Pet Food | 200 BC | — | 68
| |
| Aluminum | Crafting Ingredient | 200 BC | — | 94
| |
| Scrap Metal | Crafting Ingredient | 250 BC | — | 4
| |
| Clover | Crop | 250 BC | — | 114
| |
| Big Log | Crafting Ingredient | 300 BC | — | 5
| |
| Bird Nest | Crafting Ingredient | 300 BC | — | 69
| |
| Iron | Crafting Ingredient | 300 BC | — | 95
| |
| Jellyfish | Crafting Ingredient | 350 BC | — | 50
| |
| Neodymium | Crafting Ingredient | 400 BC | — | 96
| |
| Soybean | Crop | 500 BC | — | 32
| |
| Antique Bottle | Crafting Ingredient | 500 BC | — | 51
| |
| Skunk Pelt | Crafting Ingredient | 500 BC | — | 70
| |
| Milk | Crafting Ingredient | 500 BC | — | 82
| |
| Silver | Crafting Ingredient | 500 BC | — | 97
| |
| Prime Steak | Crafting Ingredient | 600 BC | — | 71
| |
| Quartz | Relay Material | 600 BC | Relay Item | 172
| |
| Rich Wool | Crafting Ingredient | 750 BC | — | 6
| |
| Ocean Crab | Pet Food | 750 BC | — | 52
| |
| Badger Pelt | Crafting Ingredient | 750 BC | — | 72
| |
| Blueberry | Crop | 750 BC | — | 119
| |
| Gold | Crafting Ingredient | 800 BC | — | 98
| |
| Floppy Disk | Crafting Ingredient | 1,000 BC | — | 7
| |
| Golden Wheat | Crop | 1,000 BC | — | 33
| |
| Russet Potato | Crop | 1,000 BC | — | 34
| |
| Chunky Coral | Crafting Ingredient | 1,000 BC | — | 53
| |
| Ox Pelt | Crafting Ingredient | 1,000 BC | — | 73
| |
| Lightbulb | Crafting Ingredient | 1,500 BC | — | 8
| |
| Basic Capacitor | Crafting Ingredient | 1,500 BC | — | 104
| |
| Chisel | Crafting Ingredient | 1,850 BC | — | 15
| |
| Thermite | Crafting Ingredient | 2,000 BC | — | 22
| |
| Blowfish | Crafting Ingredient | 2,500 BC | — | 54
| |
| Lithium | Relay Material | 2,500 BC | Relay Item | 173
| |
| Thick Rope | Crafting Ingredient | 3,000 BC | — | 17
| |
| Bricks | Crafting Ingredient | 3,850 BC | — | 16
| |
| Petroleum | Crafting Ingredient | 4,000 BC | — | 99
| |
| Insulating Resin | Relay Material | 4,000 BC | Relay Item | 176
| |
| Electric Eel | Crafting Ingredient | 5,000 BC | — | 55
| |
| Aluminum Pipe | Crafting Ingredient | 6,000 BC | — | 27
| |
| Rubber Tire | Crafting Ingredient | 7,500 BC | — | 9
| |
| Strawberry | Crop | 7,500 BC | — | 120
| |
| Circuit Shard | Relay Material | 8,000 BC | Relay Item | 175
| |
| Insulated Wire | Crafting Ingredient | 9,600 BC | — | 105
| |
| Basic Processor | Crafting Ingredient | 9,900 BC | — | 103
| |
| Ritual Urn | Crafting Ingredient | 10,000 BC | — | 10
| |
| Bomb | Weapon | 10,000 BC | — | 26
| |
| Clamshell | Crafting Ingredient | 10,000 BC | — | 56
| |
| Buffalo Pelt | Crafting Ingredient | 10,000 BC | — | 74
| |
| Frostsac | Relay Material | 10,000 BC | Relay Item | 180
| |
| Hard Drive | Crafting Ingredient | 11,500 BC | — | 106
| |
| Conductive Algae | Relay Material | 12,000 BC | Relay Item | 177
| |
| Manure | Crafting Ingredient | 12,500 BC | — | 24
| |
| Light Suede | Crafting Ingredient | 12,500 BC | — | 39
| |
| Kiwi | Crop | 12,500 BC | — | 121
| |
| Titanium Ore | Relay Material | 15,000 BC | Relay Item | 174
| |
| Steel Beam | Crafting Ingredient | 20,000 BC | — | 19
| |
| Silicon Dust | Crafting Ingredient | 20,000 BC | — | 37
| |
| Reinforced Chain | Crafting Ingredient | 21,600 BC | — | 45
| |
| Seafood Salad | Pet Food | 23,000 BC | — | 76
| |
| Great White | Crafting Ingredient | 25,000 BC | — | 57
| |
| Mango | Crop | 25,000 BC | — | 122
| |
| Wooden Hull | Crafting Ingredient | 28,500 BC | — | 18
| |
| Glass Pane | Crafting Ingredient | 29,500 BC | — | 62
| |
| Hearty Burger | Pet Food | 32,500 BC | — | 25
| |
| Raw Plastic | Crafting Ingredient | 42,000 BC | — | 29
| |
| Treated Hull | Crafting Ingredient | 44,500 BC | — | 35
| |
| Ancient Fossil | T1 Mine Boost | 50,000 BC | Usable | 11
| |
| Diamond | Crafting Ingredient | 50,000 BC | — | 12
| |
| Ornate Necklace | T1 Hunt Boost | 50,000 BC | Usable | 58
| |
| Elk Antlers | Crafting Ingredient | 50,000 BC | — | 75
| |
| Cobalt | Crafting Ingredient | 50,000 BC | — | 100
| |
| Melon | Crop | 50,000 BC | — | 123
| |
| Nautical Compass | T1 Fish Boost | 51,050 BC | Usable | 128
| |
| Painted Totem | T1 Explore Boost | 54,650 BC | Usable | 127
| |
| Warm Broth | Crafting Ingredient | 58,100 BC | — | 81
| |
| Basic Motor | Crafting Ingredient | 70,100 BC | — | 23
| |
| Tough Rawhide | Crafting Ingredient | 100,000 BC | — | 21
| |
| Pearled Oyster | Crafting Ingredient | 100,000 BC | — | 59
| |
| Sonar Dish | Crafting Ingredient | 103,000 BC | — | 117
| |
| Broadsword | Weapon | 103,850 BC | — | 42
| |
| Fancy Crate | Loot Container | 150,000 BC | Usable | 30
| |
| Charged Battery | Crafting Ingredient | 165,000 BC | — | 63
| |
| Old Crown | Crafting Ingredient | 250,000 BC | — | 13
| |
| Ocean Bounty | Loot Container | 250,000 BC | Usable | 28
| |
| Forest Bounty | Loot Container | 250,000 BC | Usable | 83
| |
| Hillside Bounty | Loot Container | 250,000 BC | Usable | 84
| |
| Cavern Bounty | Loot Container | 250,000 BC | Usable | 87
| |
| Cinder Fragment | Material | 250,000 BC | Cannot Be Refined | 167
| |
| Heavy Insulation | Crafting Ingredient | 257,500 BC | — | 65
| |
| Solar Panel | Crafting Ingredient | 263,500 BC | — | 40
| |
| Stone Soup | Pet Food | 268,100 BC | — | 77
| |
| Poison Spear | Weapon | 274,500 BC | — | 43
| |
| Grand Hall | Material | 309,050 BC | — | 20
| |
| Industrial Rotor | Crafting Ingredient | 402,200 BC | — | 107
| |
| Manuscript | Crafting Ingredient | 500,000 BC | — | 14
| |
| Treasure Chest | Crafting Ingredient | 500,000 BC | — | 60
| |
| Platinum | Crafting Ingredient | 500,000 BC | — | 101
| |
| Uranium | Crafting Ingredient | 500,000 BC | — | 102
| |
| Fish Finder | T2 Fish Boost | 532,000 BC | Usable | 129
| |
| Reinforced Hull | Crafting Ingredient | 544,500 BC | — | 36
| |
| Downy Parka | T2 Explore Boost | 546,250 BC | Usable | 131
| |
| Sharktooth Necklace | T2 Hunt Boost | 549,600 BC | Usable | 130
| |
| Dowsing Rod | T2 Mine Boost | 570,000 BC | Usable | 132
| |
| Signal Matrix | Relay Material | 593,000 BC | Relay Item | 179
| |
| Cryo Gel | Relay Material | 620,000 BC | Relay Item | 181
| |
| Diamond Tether | Crafting Ingredient | 729,600 BC | — | 64
| |
| Coconut | Crop | 750,000 BC | — | 124
| |
| Giant Squid | Pet Food | 1,000,000 BC | — | 61
| |
| Stun Gun | Weapon | 1,331,700 BC | — | 44
| |
| Industrial Alternator | Crafting Ingredient | 1,338,800 BC | — | 109
| |
| Reinforced Frame | Relay Material | 1,839,200 BC | Relay Item | 178
| |
| Fragrant Dogrose | T1 Pet Boost | 2,500,000 BC | Usable | 151
| |
| Ashen Relic | Material | 2,500,000 BC | Cannot Be Refined | 168
| |
| Advanced Processor | Crafting Ingredient | 3,638,000 BC | — | 108
| |
| Survival Kit | T3 Explore Boost | 4,982,350 BC | Usable | 135
| |
| Mecha Canary | T3 Mine Boost | 5,739,000 BC | Usable | 136
| |
| Scout Submarine | T3 Fish Boost | 5,932,300 BC | Usable | 133
| |
| Relay Frame | Relay Material | 5,977,900 BC | Relay Item | 166
| |
| Knife Turret | T3 Hunt Boost | 6,010,500 BC | Usable | 134
| |
| Pumpkin | Crop | 7,500,000 BC | — | 125
| |
| Imbued Sword | Weapon | 8,303,850 BC | — | 78
| |
| Eternal Snowflake | Rare Item | 10,000,000 BC | Usable | 38
| |
| DX Coolant | Relay Material | 10,000,000 BC | Relay Item, Cannot Be Refined | 41
| |
| Mysterious Sludge | Rare Item | 10,000,000 BC | — | 88
| |
| Lucky Charm | Rare Loot Boost | 10,000,000 BC | Usable | 115
| |
| Neptune's Trident | Rare Item | 10,000,000 BC | — | 116
| |
| Exquisite Trunk | Loot Container | 10,000,000 BC | Usable | 141
| |
| Rainmaking Amulet | Equipment | 10,000,000 BC | Equippable | 154
| |
| Mystical Rowan | T2 Pet Boost | 25,000,000 BC | Usable | 152
| |
| Phoenix Ash | Material | 25,000,000 BC | Cannot Be Refined | 169
| |
| Sinurator | Weapon | 29,325,000 BC | — | 80
| |
| Enriching Fertilizer | T1 Farm Boost | 34,250,000 BC | Usable | 156
| |
| Evil Tome | Rare Item | 50,000,000 BC | — | 89
| |
| Alien Technology | Rare Item | 50,000,000 BC | — | 90
| |
| Nuclear Reactor | Crafting Ingredient | 50,787,000 BC | — | 110
| |
| Lunar Shard | Loot Container | 75,000,000 BC | Usable | 111
| |
| Crystal Sword | Weapon | 83,303,850 BC | — | 85
| |
| Experimental Fertilizer | T2 Farm Boost | 84,250,000 BC | Usable | 157
| |
| Mutagenic Sludge | T4 Hunt Boost | 97,900,000 BC | Usable, Pet Holdable | 138
| |
| Cursed Charm | T4 Explore Boost | 100,000,000 BC | Usable, Pet Holdable | 139
| |
| Massive Driftnet | T4 Fish Boost | 104,424,800 BC | Usable | 137
| |
| Orbital Mining Laser | T4 Mine Boost | 104,804,600 BC | Usable | 140
| |
| Pocket Rocket | Weapon | 150,559,000 BC | — | 79
| |
| Green Gemerald | T1 Tool Augment | 250,000,000 BC | Usable | 147
| |
| Legendary Aguaje | T3 Pet Boost | 250,000,000 BC | Usable | 153
| |
| Mystical Balls | Rare Item | 250,000,000 BC | Usable | 164
| |
| Charred Crown | Material | 250,000,000 BC | Cannot Be Refined | 170
| |
| Sialogogue | Rare Item | 400,000,000 BC | Usable | 146
| |
| Tiny Gem Bag | Loot Container | 437,500,000 BC | Usable | 184
| |
| Amber Gemerald | T2 Tool Augment | 500,000,000 BC | Usable | 148
| |
| Magic Conch | T5 Fish Boost | 650,000,000 BC | Usable | 142
| |
| Untamed Spirit | T5 Hunt Boost | 650,000,000 BC | Usable | 143
| |
| Seraphic Clasp | T5 Explore Boost | 650,000,000 BC | Usable | 144
| |
| Condemned Skull | T5 Mine Boost | 650,000,000 BC | Usable | 145
| |
| Forbidden Knowledge | Rare Item | 750,000,000 BC | Usable | 126
| |
| Purple Gemerald | T3 Tool Augment | 750,000,000 BC | Usable | 149
| |
| Pluperfect Gemerald | Rare Item | 750,000,000 BC | — | 163
| |
| Small Gem Bag | Loot Container | 875,000,000 BC | Usable | 183
| |
| Bconomy Sourcecode | Rare Item | 1,000,000,000 BC | Usable | 91
| |
| Magic Token | T4 Pet Boost | 1,000,000,000 BC | Usable | 112
| |
| Obscure Sigil | Rare Item | 1,000,000,000 BC | Usable | 118
| |
| Red Gemerald | T4 Tool Augment | 1,000,000,000 BC | Usable | 150
| |
| Gilded Manure | T3 Farm Boost | 1,000,000,000 BC | Usable | 155
| |
| Auspicious Coin | Equipment | 1,000,000,000 BC | Equippable | 158
| |
| Little Brother | Weapon | 1,530,800,000 BC | — | 113
| |
| Gem Bag | Loot Container | 1,750,000,000 BC | Usable | 182
| |
| Damned Intent | Material | 2,500,000,000 BC | Cannot Be Refined | 171
| |
| Atlantic Obol | T6 Fish Boost | 5,000,000,000 BC | Usable | 159
| |
| Hunter's Blind | T6 Hunt Boost | 5,000,000,000 BC | Usable | 160
| |
| Daoic Seal | T6 Explore Boost | 5,000,000,000 BC | Usable | 161
| |
| Subterran Crest | T6 Mine Boost | 5,000,000,000 BC | Usable | 162
| |
| Low Orbit Ion Cannon | Weapon | 12,226,404,600 BC | — | 86
| |
| Fun House Coin | Equipment | 100,000,000,000 BC | Equippable, Cannot Be Listed, Account Bound | 185
|
Crafting recipes
Proposed placement: Crafting. Each recipe produces one Item. Recipe Worth is the base worth of the ingredients consumed, not an additional BC payment. Recipes are not flattened into raw ingredients.
Weapons
Proposed placement: Weakpoint Weapon, Bosses. Damage excludes weakpoints, Buddy attacks, Equipment and Vault boosts.
Equipment
Proposed placement: Equipment. Equipment uses slots supplied by Hammerspace. Full Item-specific behavior remains on the corresponding Item article.
| Icon | Item | Player-Facing Effect | Damage Multiplier | Base Worth |
|---|---|---|---|---|
| Rainmaking Amulet | This vibrant blue trinket reminds you of a tropical ocean. Equipped amulets allow you to make up for lost Farm watering. If an additional water could have occurred since you last tended your farm, an amulet is consumed and the effect is increased. Multiple equipped amulets will stack their effects. | — | 10,000,000 BC | |
| Auspicious Coin | Bad luck will seem to disappear once this coin is in your possession. If a coinflip is lost while this item is equipped, the loss is prevented. There's a 10% chance this item is consumed each time it's triggered. | — | 1,000,000,000 BC | |
| Fun House Coin | A token from the Fun House that never leaves your pocket. If a coinflip is lost while this item is equipped, the loss is prevented. There's a 10% chance this item is consumed each time it's triggered. It can only be bought with Fun House chips and can't be traded, sold or given away. | — | 100,000,000,000 BC |
Action boost Items
Proposed placement: Boosts. One use's base effect; other boost sources multiply separately.
| Icon | Item | Action | Tier | Multiplier | Duration | Base Worth |
|---|---|---|---|---|---|---|
| Painted Totem | Explore | 1 | 2× | 15 minutes | 54,650 BC | |
| Downy Parka | Explore | 2 | 2× | 30 minutes | 546,250 BC | |
| Survival Kit | Explore | 3 | 2× | 1 hour | 4,982,350 BC | |
| Cursed Charm | Explore | 4 | 2× | 2 hours | 100,000,000 BC | |
| Seraphic Clasp | Explore | 5 | 2× | 4 hours | 650,000,000 BC | |
| Daoic Seal | Explore | 6 | 2× | 8 hours | 5,000,000,000 BC | |
| Nautical Compass | Fish | 1 | 2× | 15 minutes | 51,050 BC | |
| Fish Finder | Fish | 2 | 2× | 30 minutes | 532,000 BC | |
| Scout Submarine | Fish | 3 | 2× | 1 hour | 5,932,300 BC | |
| Massive Driftnet | Fish | 4 | 2× | 2 hours | 104,424,800 BC | |
| Magic Conch | Fish | 5 | 2× | 4 hours | 650,000,000 BC | |
| Atlantic Obol | Fish | 6 | 2× | 8 hours | 5,000,000,000 BC | |
| Ornate Necklace | Hunt | 1 | 2× | 15 minutes | 50,000 BC | |
| Sharktooth Necklace | Hunt | 2 | 2× | 30 minutes | 549,600 BC | |
| Knife Turret | Hunt | 3 | 2× | 1 hour | 6,010,500 BC | |
| Mutagenic Sludge | Hunt | 4 | 2× | 2 hours | 97,900,000 BC | |
| Untamed Spirit | Hunt | 5 | 2× | 4 hours | 650,000,000 BC | |
| Hunter's Blind | Hunt | 6 | 2× | 8 hours | 5,000,000,000 BC | |
| Ancient Fossil | Mine | 1 | 2× | 15 minutes | 50,000 BC | |
| Dowsing Rod | Mine | 2 | 2× | 30 minutes | 570,000 BC | |
| Mecha Canary | Mine | 3 | 2× | 1 hour | 5,739,000 BC | |
| Orbital Mining Laser | Mine | 4 | 2× | 2 hours | 104,804,600 BC | |
| Condemned Skull | Mine | 5 | 2× | 4 hours | 650,000,000 BC | |
| Subterran Crest | Mine | 6 | 2× | 8 hours | 5,000,000,000 BC |
Rare Loot boosts
Proposed placement: Rare Items. Multiplies discovery chance; does not alter the relative Item weights inside Rare Loot.
| Icon | Item | Discovery Multiplier | Duration |
|---|---|---|---|
| Lucky Charm | 2× | 1 hour |
Tool augments
Proposed placement: Tools. Requires a Tool at its natural maximum level and an available Lapidist slot.
| Icon | Gemerald | Multiplier | Duration | Base Worth |
|---|---|---|---|---|
| Green Gemerald | 1.25× | 15 minutes | 250,000,000 BC | |
| Amber Gemerald | 1.5× | 30 minutes | 500,000,000 BC | |
| Purple Gemerald | 1.75× | 45 minutes | 750,000,000 BC | |
| Red Gemerald | 2× | 1 hour | 1,000,000,000 BC |
Fish Loot table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Seaweed | 47.216025% | 25 BC | |
| Sardine | 23.608013% | 50 BC | |
| Tattered Boot | 11.804006% | 100 BC | |
| Prawn | 7.869731% | 150 BC | |
| Jellyfish | 3.372405% | 350 BC | |
| Antique Bottle | 2.360801% | 500 BC | |
| Ocean Crab | 1.573474% | 750 BC | |
| Chunky Coral | 1.180401% | 1,000 BC | |
| Blowfish | 0.47216% | 2,500 BC | |
| Electric Eel | 0.23608% | 5,000 BC | |
| Clamshell | 0.11804% | 10,000 BC | |
| Conductive Algae | 0.097973% | 12,000 BC | |
| Great White | 0.047216% | 25,000 BC | |
| Ornate Necklace | 0.023608% | 50,000 BC | |
| Pearled Oyster | 0.011804% | 100,000 BC | |
| Old Crown | 0.004722% | 250,000 BC | |
| Treasure Chest | 0.002361% | 500,000 BC | |
| Giant Squid | 0.00118% | 1,000,000 BC |
Hunt Loot table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Rock | 24.987506% | 50 BC | |
| Feathers | 24.987506% | 50 BC | |
| Old Bones | 12.493753% | 100 BC | |
| Chestnut | 10.869565% | 115 BC | |
| Red Mushroom | 6.246877% | 200 BC | |
| Big Log | 4.172914% | 300 BC | |
| Bird Nest | 4.172914% | 300 BC | |
| Skunk Pelt | 2.498751% | 500 BC | |
| Milk | 2.498751% | 500 BC | |
| Prime Steak | 2.073963% | 600 BC | |
| Rich Wool | 1.674163% | 750 BC | |
| Badger Pelt | 1.674163% | 750 BC | |
| Ox Pelt | 1.249375% | 1,000 BC | |
| Ritual Urn | 0.124938% | 10,000 BC | |
| Buffalo Pelt | 0.124938% | 10,000 BC | |
| Frostsac | 0.124938% | 10,000 BC | |
| Elk Antlers | 0.024988% | 50,000 BC |
Explore Loot table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Rock | 25.219409% | 50 BC | |
| Weeds | 16.81378% | 75 BC | |
| Discarded Butt | 12.609704% | 100 BC | |
| Tattered Boot | 12.609704% | 100 BC | |
| Old Bones | 12.609704% | 100 BC | |
| Rusty Knife | 6.304852% | 200 BC | |
| Scrap Metal | 5.043882% | 250 BC | |
| Big Log | 4.204075% | 300 BC | |
| Rich Wool | 1.682135% | 750 BC | |
| Floppy Disk | 1.26097% | 1,000 BC | |
| Lightbulb | 0.839806% | 1,500 BC | |
| Insulating Resin | 0.315243% | 4,000 BC | |
| Rubber Tire | 0.16897% | 7,500 BC | |
| Circuit Shard | 0.158882% | 8,000 BC | |
| Ritual Urn | 0.126097% | 10,000 BC | |
| Ancient Fossil | 0.025219% | 50,000 BC | |
| Old Crown | 0.005044% | 250,000 BC | |
| Manuscript | 0.002522% | 500,000 BC |
Mine Loot table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Rock | 30.070666% | 50 BC | |
| Coal | 30.070666% | 50 BC | |
| Copper | 15.035333% | 100 BC | |
| Aluminum | 7.517667% | 200 BC | |
| Iron | 5.01278% | 300 BC | |
| Neodymium | 3.758833% | 400 BC | |
| Silver | 3.007067% | 500 BC | |
| Quartz | 2.504886% | 600 BC | |
| Gold | 1.879417% | 800 BC | |
| Lithium | 0.601413% | 2,500 BC | |
| Petroleum | 0.375883% | 4,000 BC | |
| Titanium Ore | 0.099233% | 15,000 BC | |
| Diamond | 0.030071% | 50,000 BC | |
| Cobalt | 0.030071% | 50,000 BC | |
| Platinum | 0.003007% | 500,000 BC | |
| Uranium | 0.003007% | 500,000 BC |
Rare Loot table
Proposed placement: Rare Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Eternal Snowflake | 20.938023% | 10,000,000 BC | |
| Mysterious Sludge | 20.938023% | 10,000,000 BC | |
| Neptune's Trident | 20.938023% | 10,000,000 BC | |
| Rainmaking Amulet | 20.938023% | 10,000,000 BC | |
| Evil Tome | 4.187605% | 50,000,000 BC | |
| Alien Technology | 4.187605% | 50,000,000 BC | |
| Lunar Shard | 2.805695% | 75,000,000 BC | |
| Mystical Balls | 0.837521% | 250,000,000 BC | |
| Sialogogue | 0.544389% | 400,000,000 BC | |
| Magic Conch | 0.335008% | 650,000,000 BC | |
| Untamed Spirit | 0.335008% | 650,000,000 BC | |
| Seraphic Clasp | 0.335008% | 650,000,000 BC | |
| Condemned Skull | 0.335008% | 650,000,000 BC | |
| Forbidden Knowledge | 0.293132% | 750,000,000 BC | |
| Pluperfect Gemerald | 0.293132% | 750,000,000 BC | |
| Bconomy Sourcecode | 0.20938% | 1,000,000,000 BC | |
| Magic Token | 0.20938% | 1,000,000,000 BC | |
| Obscure Sigil | 0.20938% | 1,000,000,000 BC | |
| Gilded Manure | 0.20938% | 1,000,000,000 BC | |
| Auspicious Coin | 0.20938% | 1,000,000,000 BC | |
| Gem Bag | 0.544389% | 1,750,000,000 BC | |
| Atlantic Obol | 0.041876% | 5,000,000,000 BC | |
| Hunter's Blind | 0.041876% | 5,000,000,000 BC | |
| Daoic Seal | 0.041876% | 5,000,000,000 BC | |
| Subterran Crest | 0.041876% | 5,000,000,000 BC |
Fancy Crate table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Antique Bottle | 28.571429% | 500 BC | |
| Silver | 28.571429% | 500 BC | |
| Rich Wool | 19.028571% | 750 BC | |
| Gold | 17.885714% | 800 BC | |
| Thick Rope | 4.742857% | 3,000 BC | |
| Ancient Fossil | 0.285714% | 50,000 BC | |
| Ornate Necklace | 0.285714% | 50,000 BC | |
| Nautical Compass | 0.285714% | 51,050 BC | |
| Painted Totem | 0.285714% | 54,650 BC | |
| Old Crown | 0.057143% | 250,000 BC |
Ocean Bounty table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Blowfish | 83.56546% | 2,500 BC | |
| Clamshell | 9.285051% | 10,000 BC | |
| Great White | 3.71402% | 25,000 BC | |
| Ornate Necklace | 1.85701% | 50,000 BC | |
| Pearled Oyster | 0.928505% | 100,000 BC | |
| Old Crown | 0.371402% | 250,000 BC | |
| Treasure Chest | 0.185701% | 500,000 BC | |
| Giant Squid | 0.092851% | 1,000,000 BC |
Forest Bounty table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Big Log | 24.691358% | 300 BC | |
| Ox Pelt | 61.728395% | 1,000 BC | |
| Ritual Urn | 6.17284% | 10,000 BC | |
| Buffalo Pelt | 6.17284% | 10,000 BC | |
| Elk Antlers | 1.234568% | 50,000 BC |
Hillside Bounty table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Ritual Urn | 79.365079% | 10,000 BC | |
| Ancient Fossil | 15.873016% | 50,000 BC | |
| Old Crown | 3.174603% | 250,000 BC | |
| Manuscript | 1.587302% | 500,000 BC |
Cavern Bounty table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Diamond | 45.454545% | 50,000 BC | |
| Cobalt | 45.454545% | 50,000 BC | |
| Platinum | 4.545455% | 500,000 BC | |
| Uranium | 4.545455% | 500,000 BC |
Exquisite Trunk table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Diamond | 51.413882% | 50,000 BC | |
| Pearled Oyster | 25.706941% | 100,000 BC | |
| Fancy Crate | 17.22365% | 150,000 BC | |
| Platinum | 5.141388% | 500,000 BC | |
| DX Coolant | 0.257069% | 10,000,000 BC | |
| Lucky Charm | 0.257069% | 10,000,000 BC |
Gem Bag table
Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.
| Icon | Item | Chance per Draw | Base Worth |
|---|---|---|---|
| Green Gemerald | 50% | 250,000,000 BC | |
| Amber Gemerald | 27.777778% | 500,000,000 BC | |
| Purple Gemerald | 16.666667% | 750,000,000 BC | |
| Red Gemerald | 5.555556% | 1,000,000,000 BC |
Loot containers
Proposed placement: Items. The linked Item article and its loot table supply pool membership. Use Limit is the maximum quantity per use, not the number of Items drawn.
| Icon | Container | Description | Use Limit | Base Worth |
|---|---|---|---|---|
| Ocean Bounty | Produces uncommon Fishing loot when used. | No Special Bulk Limit | 250,000 BC | |
| Fancy Crate | An antique box adorned with intricate carvings. It likely contains valuable treasures and useful tools! | No Special Bulk Limit | 150,000 BC | |
| Forest Bounty | Produces uncommon Hunting loot when used. | No Special Bulk Limit | 250,000 BC | |
| Hillside Bounty | Produces uncommon Exploring loot when used. | No Special Bulk Limit | 250,000 BC | |
| Cavern Bounty | Produces uncommon Mining loot when used. | No Special Bulk Limit | 250,000 BC | |
| Lunar Shard | A crystal with origins unbeknownst to man. Shattering it will reveal a Rare Item. Rare Item chances are inversely weighted toward each one's base worth. | No Special Bulk Limit | 75,000,000 BC | |
| Exquisite Trunk | A decorated trunk that yields exceptionally valuable loot when opened. | No Special Bulk Limit | 10,000,000 BC | |
| Gem Bag | A drawstring pouch that clinks with many loose gemeralds. | No Special Bulk Limit | 1,750,000,000 BC | |
| Small Gem Bag | A small drawstring pouch that clinks with a few loose gemeralds. | No Special Bulk Limit | 875,000,000 BC | |
| Tiny Gem Bag | A tiny drawstring pouch holding a single gemerald. | No Special Bulk Limit | 437,500,000 BC |
Tools and Forbidden Modifiers
Fish Tool levels
Proposed placement: Tools. Natural levels 1–50. Level 1 is the starting Tool. Costs are for the single level shown, without automatic crafting; Forbidden Modifiers and Augments apply separately.
| Icon | Level | Tool Name | Base Multiplier | Upgrade Recipe | Recipe Worth |
|---|---|---|---|---|---|
| 1 | Blueberry Bait | 1.1× | Free | 0 BC | |
| 2 | Blueberry Bait | 1.2× | 3 Blueberry 4 Weeds 3 Red Mushroom |
3,150 BC | |
| 3 | Blueberry Bait | 1.3× | 13 Blueberry 19 Weeds 14 Red Mushroom |
13,975 BC | |
| 4 | Blueberry Bait | 1.4× | 35 Blueberry 50 Weeds 38 Red Mushroom |
37,600 BC | |
| 5 | Blueberry Bait | 1.5× | 72 Blueberry 102 Weeds 77 Red Mushroom |
77,050 BC | |
| 6 | Strawberry Bait | 1.6× | 13 Strawberry 178 Weeds 134 Red Mushroom |
137,650 BC | |
| 7 | Strawberry Bait | 1.7× | 20 Strawberry 280 Weeds 210 Red Mushroom |
213,000 BC | |
| 8 | Strawberry Bait | 1.8× | 29 Strawberry 412 Weeds 309 Red Mushroom |
310,200 BC | |
| 9 | Strawberry Bait | 1.9× | 41 Strawberry 575 Weeds 431 Red Mushroom |
436,825 BC | |
| 10 | Strawberry Bait | 2× | 54 Strawberry 772 Weeds 579 Red Mushroom |
578,700 BC | |
| 11 | Kiwi Bait | 2.1× | 43 Kiwi 753 Old Bones 753 Red Mushroom |
763,400 BC | |
| 12 | Kiwi Bait | 2.2× | 54 Kiwi 956 Old Bones 956 Red Mushroom |
961,800 BC | |
| 13 | Kiwi Bait | 2.3× | 67 Kiwi 1,188 Old Bones 1,188 Red Mushroom |
1,193,900 BC | |
| 14 | Kiwi Bait | 2.4× | 82 Kiwi 1,451 Old Bones 1,451 Red Mushroom |
1,460,300 BC | |
| 15 | Kiwi Bait | 2.5× | 98 Kiwi 1,746 Old Bones 1,746 Red Mushroom |
1,748,800 BC | |
| 16 | Mango Bait | 2.6× | 59 Mango 2,075 Old Bones 2,075 Red Mushroom |
2,097,500 BC | |
| 17 | Mango Bait | 2.7× | 69 Mango 2,438 Old Bones 2,438 Red Mushroom |
2,456,400 BC | |
| 18 | Mango Bait | 2.8× | 80 Mango 2,837 Old Bones 2,837 Red Mushroom |
2,851,100 BC | |
| 19 | Mango Bait | 2.9× | 92 Mango 3,272 Old Bones 3,272 Red Mushroom |
3,281,600 BC | |
| 20 | Mango Bait | 3× | 105 Mango 3,746 Old Bones 3,746 Red Mushroom |
3,748,800 BC | |
| 21 | Melon Bait | 3.1× | 60 Melon 2,129 Red Mushroom 1,420 Prime Steak |
4,277,800 BC | |
| 22 | Melon Bait | 3.2× | 68 Melon 2,405 Red Mushroom 1,604 Prime Steak |
4,843,400 BC | |
| 23 | Melon Bait | 3.3× | 76 Melon 2,702 Red Mushroom 1,801 Prime Steak |
5,421,000 BC | |
| 24 | Melon Bait | 3.4× | 85 Melon 3,020 Red Mushroom 2,013 Prime Steak |
6,061,800 BC | |
| 25 | Melon Bait | 3.5× | 95 Melon 3,358 Red Mushroom 2,239 Prime Steak |
6,765,000 BC | |
| 26 | Coconut Bait | 3.6× | 7 Coconut 3,719 Red Mushroom 2,480 Prime Steak |
7,481,800 BC | |
| 27 | Coconut Bait | 3.7× | 8 Coconut 4,102 Red Mushroom 2,735 Prime Steak |
8,461,400 BC | |
| 28 | Coconut Bait | 3.8× | 9 Coconut 4,508 Red Mushroom 3,006 Prime Steak |
9,455,200 BC | |
| 29 | Coconut Bait | 3.9× | 10 Coconut 4,937 Red Mushroom 3,292 Prime Steak |
10,462,600 BC | |
| 30 | Coconut Bait | 4× | 11 Coconut 5,390 Red Mushroom 3,593 Prime Steak |
11,483,800 BC | |
| 31 | Pumpkin Bait | 4.1× | 2 Pumpkin 5,867 Red Mushroom 3,911 Prime Steak |
18,520,000 BC | |
| 32 | Pumpkin Bait | 4.2× | 2 Pumpkin 6,368 Red Mushroom 4,245 Prime Steak |
18,820,600 BC | |
| 33 | Pumpkin Bait | 4.3× | 2 Pumpkin 6,894 Red Mushroom 4,596 Prime Steak |
19,136,400 BC | |
| 34 | Pumpkin Bait | 4.4× | 2 Pumpkin 7,445 Red Mushroom 4,963 Prime Steak |
19,466,800 BC | |
| 35 | Pumpkin Bait | 4.5× | 2 Pumpkin 8,022 Red Mushroom 5,348 Prime Steak |
19,813,200 BC | |
| 36 | Crystal Bait | 4.6× | 242 Melon 35 Diamond 5,750 Prime Steak |
17,300,000 BC | |
| 37 | Crystal Bait | 4.7× | 260 Melon 38 Diamond 6,169 Prime Steak |
18,601,400 BC | |
| 38 | Crystal Bait | 4.8× | 278 Melon 40 Diamond 6,607 Prime Steak |
19,864,200 BC | |
| 39 | Crystal Bait | 4.9× | 297 Melon 43 Diamond 7,062 Prime Steak |
21,237,200 BC | |
| 40 | Crystal Bait | 5× | 317 Melon 46 Diamond 7,536 Prime Steak |
22,671,600 BC | |
| 41 | Curious Bait | 5.1× | 23 Coconut 241 Ritual Urn 8,028 Prime Steak |
24,476,800 BC | |
| 42 | Curious Bait | 5.2× | 24 Coconut 257 Ritual Urn 8,540 Prime Steak |
25,694,000 BC | |
| 43 | Curious Bait | 5.3× | 26 Coconut 273 Ritual Urn 9,070 Prime Steak |
27,672,000 BC | |
| 44 | Curious Bait | 5.4× | 27 Coconut 289 Ritual Urn 9,619 Prime Steak |
28,911,400 BC | |
| 45 | Curious Bait | 5.5× | 29 Coconut 306 Ritual Urn 10,188 Prime Steak |
30,922,800 BC | |
| 46 | Radiant Bait | 5.6× | 4 Pumpkin 7 Uranium 10,777 Prime Steak |
39,966,200 BC | |
| 47 | Radiant Bait | 5.7× | 4 Pumpkin 7 Uranium 11,386 Prime Steak |
40,331,600 BC | |
| 48 | Radiant Bait | 5.8× | 4 Pumpkin 8 Uranium 12,015 Prime Steak |
41,209,000 BC | |
| 49 | Radiant Bait | 5.9× | 4 Pumpkin 8 Uranium 12,664 Prime Steak |
41,598,400 BC | |
| 50 | Radiant Bait | 6× | 4 Pumpkin 8 Uranium 13,334 Prime Steak |
42,000,400 BC |
Hunt Tool levels
Proposed placement: Tools. Natural levels 1–50. Level 1 is the starting Tool. Costs are for the single level shown, without automatic crafting; Forbidden Modifiers and Augments apply separately.
| Icon | Level | Tool Name | Base Multiplier | Upgrade Recipe | Recipe Worth |
|---|---|---|---|---|---|
| 1 | Copper Trap | 1.1× | Free | 0 BC | |
| 2 | Copper Trap | 1.2× | 8 Copper 2 Jellyfish 5 Discarded Butt 3 Rusty Knife 1 Big Log |
2,900 BC | |
| 3 | Copper Trap | 1.3× | 41 Copper 8 Jellyfish 28 Discarded Butt 14 Rusty Knife 5 Big Log |
14,000 BC | |
| 4 | Copper Trap | 1.4× | 112 Copper 22 Jellyfish 75 Discarded Butt 38 Rusty Knife 13 Big Log |
37,900 BC | |
| 5 | Copper Trap | 1.5× | 229 Copper 44 Jellyfish 153 Discarded Butt 77 Rusty Knife 26 Big Log |
76,800 BC | |
| 6 | Iron Trap | 1.6× | 134 Iron 77 Jellyfish 267 Discarded Butt 134 Rusty Knife 45 Big Log |
134,150 BC | |
| 7 | Iron Trap | 1.7× | 210 Iron 120 Jellyfish 420 Discarded Butt 210 Rusty Knife 70 Big Log |
210,000 BC | |
| 8 | Iron Trap | 1.8× | 309 Iron 177 Jellyfish 618 Discarded Butt 309 Rusty Knife 103 Big Log |
309,150 BC | |
| 9 | Iron Trap | 1.9× | 431 Iron 247 Jellyfish 862 Discarded Butt 431 Rusty Knife 144 Big Log |
431,350 BC | |
| 10 | Iron Trap | 2× | 579 Iron 331 Jellyfish 1,157 Discarded Butt 579 Rusty Knife 193 Big Log |
578,950 BC | |
| 11 | Silver Trap | 2.1× | 452 Silver 431 Jellyfish 1,506 Discarded Butt 753 Rusty Knife 251 Big Log |
753,350 BC | |
| 12 | Silver Trap | 2.2× | 574 Silver 546 Jellyfish 1,911 Discarded Butt 956 Rusty Knife 319 Big Log |
956,100 BC | |
| 13 | Silver Trap | 2.3× | 713 Silver 679 Jellyfish 2,375 Discarded Butt 1,188 Rusty Knife 396 Big Log |
1,188,050 BC | |
| 14 | Silver Trap | 2.4× | 871 Silver 829 Jellyfish 2,901 Discarded Butt 1,451 Rusty Knife 484 Big Log |
1,451,150 BC | |
| 15 | Silver Trap | 2.5× | 1,048 Silver 998 Jellyfish 3,491 Discarded Butt 1,746 Rusty Knife 582 Big Log |
1,746,200 BC | |
| 16 | Golden Trap | 2.6× | 778 Gold 1,186 Jellyfish 4,149 Discarded Butt 2,075 Rusty Knife 692 Big Log |
2,075,000 BC | |
| 17 | Golden Trap | 2.7× | 914 Gold 1,393 Jellyfish 4,875 Discarded Butt 2,438 Rusty Knife 813 Big Log |
2,437,750 BC | |
| 18 | Golden Trap | 2.8× | 1,064 Gold 1,621 Jellyfish 5,673 Discarded Butt 2,837 Rusty Knife 946 Big Log |
2,837,050 BC | |
| 19 | Golden Trap | 2.9× | 1,227 Gold 1,870 Jellyfish 6,544 Discarded Butt 3,272 Rusty Knife 1,091 Big Log |
3,272,200 BC | |
| 20 | Golden Trap | 3× | 1,405 Gold 2,141 Jellyfish 7,491 Discarded Butt 3,746 Rusty Knife 1,249 Big Log |
3,746,350 BC | |
| 21 | Cobalt Trap | 3.1× | 26 Cobalt 2,433 Jellyfish 8,515 Discarded Butt 4,258 Rusty Knife 1,420 Big Log |
4,280,650 BC | |
| 22 | Cobalt Trap | 3.2× | 29 Cobalt 2,749 Jellyfish 9,620 Discarded Butt 4,810 Rusty Knife 1,604 Big Log |
4,817,350 BC | |
| 23 | Cobalt Trap | 3.3× | 33 Cobalt 3,088 Jellyfish 10,806 Discarded Butt 5,403 Rusty Knife 1,801 Big Log |
5,432,300 BC | |
| 24 | Cobalt Trap | 3.4× | 37 Cobalt 3,451 Jellyfish 12,077 Discarded Butt 6,039 Rusty Knife 2,013 Big Log |
6,077,250 BC | |
| 25 | Cobalt Trap | 3.5× | 41 Cobalt 3,838 Jellyfish 13,432 Discarded Butt 6,716 Rusty Knife 2,239 Big Log |
6,751,400 BC | |
| 26 | Platinum Trap | 3.6× | 6 Platinum 67 Treated Hull 595 Blowfish |
7,469,000 BC | |
| 27 | Platinum Trap | 3.7× | 7 Platinum 74 Treated Hull 657 Blowfish |
8,435,500 BC | |
| 28 | Platinum Trap | 3.8× | 8 Platinum 82 Treated Hull 722 Blowfish |
9,454,000 BC | |
| 29 | Platinum Trap | 3.9× | 8 Platinum 89 Treated Hull 790 Blowfish |
9,935,500 BC | |
| 30 | Platinum Trap | 4× | 9 Platinum 97 Treated Hull 863 Blowfish |
10,974,000 BC | |
| 31 | Diamond Trap | 4.1× | 94 Diamond 106 Treated Hull 939 Blowfish |
11,764,500 BC | |
| 32 | Diamond Trap | 4.2× | 102 Diamond 115 Treated Hull 1,019 Blowfish |
12,765,000 BC | |
| 33 | Diamond Trap | 4.3× | 111 Diamond 124 Treated Hull 1,103 Blowfish |
13,825,500 BC | |
| 34 | Diamond Trap | 4.4× | 120 Diamond 134 Treated Hull 1,192 Blowfish |
14,943,000 BC | |
| 35 | Diamond Trap | 4.5× | 129 Diamond 145 Treated Hull 1,284 Blowfish |
16,112,500 BC | |
| 36 | Coldsteel Trap | 4.6× | 863 Thermite 34,497 Coal 173 Steel Beam 156 Treated Hull 1,380 Blowfish |
17,302,850 BC | |
| 37 | Coldsteel Trap | 4.7× | 926 Thermite 37,014 Coal 186 Steel Beam 167 Treated Hull 1,481 Blowfish |
18,556,700 BC | |
| 38 | Coldsteel Trap | 4.8× | 991 Thermite 39,638 Coal 199 Steel Beam 179 Treated Hull 1,586 Blowfish |
19,874,400 BC | |
| 39 | Coldsteel Trap | 4.9× | 1,060 Thermite 42,371 Coal 212 Steel Beam 191 Treated Hull 1,695 Blowfish |
21,215,550 BC | |
| 40 | Coldsteel Trap | 5× | 1,131 Thermite 45,213 Coal 227 Steel Beam 204 Treated Hull 1,809 Blowfish |
22,663,150 BC | |
| 41 | Uranium Trap | 5.1× | 20 Uranium 18 Reinforced Hull 1,927 Blowfish |
24,618,500 BC | |
| 42 | Uranium Trap | 5.2× | 21 Uranium 19 Reinforced Hull 2,050 Blowfish |
25,970,500 BC | |
| 43 | Uranium Trap | 5.3× | 22 Uranium 20 Reinforced Hull 2,177 Blowfish |
27,332,500 BC | |
| 44 | Uranium Trap | 5.4× | 24 Uranium 22 Reinforced Hull 2,309 Blowfish |
29,751,500 BC | |
| 45 | Uranium Trap | 5.5× | 25 Uranium 23 Reinforced Hull 2,446 Blowfish |
31,138,500 BC | |
| 46 | Mystic Trap | 5.6× | 2 Lucky Charm 24 Reinforced Hull 2,587 Blowfish |
39,535,500 BC | |
| 47 | Mystic Trap | 5.7× | 2 Lucky Charm 26 Reinforced Hull 2,733 Blowfish |
40,989,500 BC | |
| 48 | Mystic Trap | 5.8× | 2 Lucky Charm 27 Reinforced Hull 2,884 Blowfish |
41,911,500 BC | |
| 49 | Mystic Trap | 5.9× | 2 Lucky Charm 28 Reinforced Hull 3,040 Blowfish |
42,846,000 BC | |
| 50 | Mystic Trap | 6× | 2 Lucky Charm 30 Reinforced Hull 3,200 Blowfish |
44,335,000 BC |
Explore Tool levels
Proposed placement: Tools. Natural levels 1–50. Level 1 is the starting Tool. Costs are for the single level shown, without automatic crafting; Forbidden Modifiers and Augments apply separately.
| Icon | Level | Tool Name | Base Multiplier | Upgrade Recipe | Recipe Worth |
|---|---|---|---|---|---|
| 1 | Brown Satchel | 1.1× | Free | 0 BC | |
| 2 | Brown Satchel | 1.2× | 13 Tattered Boot 20 Feathers 4 Weeds |
2,600 BC | |
| 3 | Brown Satchel | 1.3× | 68 Tattered Boot 109 Feathers 19 Weeds |
13,675 BC | |
| 4 | Brown Satchel | 1.4× | 186 Tattered Boot 298 Feathers 50 Weeds |
37,250 BC | |
| 5 | Brown Satchel | 1.5× | 382 Tattered Boot 611 Feathers 102 Weeds |
76,400 BC | |
| 6 | Beige Satchel | 1.6× | 666 Tattered Boot 711 Weeds 5 Thick Rope |
134,925 BC | |
| 7 | Beige Satchel | 1.7× | 1,050 Tattered Boot 1,120 Weeds 7 Thick Rope |
210,000 BC | |
| 8 | Beige Satchel | 1.8× | 1,544 Tattered Boot 1,647 Weeds 11 Thick Rope |
310,925 BC | |
| 9 | Beige Satchel | 1.9× | 2,155 Tattered Boot 2,299 Weeds 15 Thick Rope |
432,925 BC | |
| 10 | Beige Satchel | 2× | 2,893 Tattered Boot 3,085 Weeds 20 Thick Rope |
580,675 BC | |
| 11 | White Satchel | 2.1× | 37 Light Suede 2,259 Tattered Boot 26 Thick Rope |
766,400 BC | |
| 12 | White Satchel | 2.2× | 46 Light Suede 2,866 Tattered Boot 32 Thick Rope |
957,600 BC | |
| 13 | White Satchel | 2.3× | 57 Light Suede 3,562 Tattered Boot 40 Thick Rope |
1,188,700 BC | |
| 14 | White Satchel | 2.4× | 70 Light Suede 4,351 Tattered Boot 49 Thick Rope |
1,457,100 BC | |
| 15 | White Satchel | 2.5× | 84 Light Suede 5,237 Tattered Boot 59 Thick Rope |
1,750,700 BC | |
| 16 | Blue Satchel | 2.6× | 100 Light Suede 208 Thick Rope 10 Reinforced Chain |
2,090,000 BC | |
| 17 | Blue Satchel | 2.7× | 117 Light Suede 244 Thick Rope 12 Reinforced Chain |
2,453,700 BC | |
| 18 | Blue Satchel | 2.8× | 137 Light Suede 284 Thick Rope 14 Reinforced Chain |
2,866,900 BC | |
| 19 | Blue Satchel | 2.9× | 158 Light Suede 328 Thick Rope 16 Reinforced Chain |
3,304,600 BC | |
| 20 | Blue Satchel | 3× | 180 Light Suede 375 Thick Rope 18 Reinforced Chain |
3,763,800 BC | |
| 21 | Aqua Satchel | 3.1× | 205 Light Suede 13 Tough Rawhide 20 Reinforced Chain |
4,294,500 BC | |
| 22 | Aqua Satchel | 3.2× | 231 Light Suede 15 Tough Rawhide 23 Reinforced Chain |
4,884,300 BC | |
| 23 | Aqua Satchel | 3.3× | 260 Light Suede 17 Tough Rawhide 26 Reinforced Chain |
5,511,600 BC | |
| 24 | Aqua Satchel | 3.4× | 290 Light Suede 19 Tough Rawhide 28 Reinforced Chain |
6,129,800 BC | |
| 25 | Aqua Satchel | 3.5× | 323 Light Suede 21 Tough Rawhide 32 Reinforced Chain |
6,828,700 BC | |
| 26 | Salmon Satchel | 3.6× | 298 Light Suede 30 Tough Rawhide 35 Reinforced Chain |
7,481,000 BC | |
| 27 | Salmon Satchel | 3.7× | 329 Light Suede 33 Tough Rawhide 38 Reinforced Chain |
8,233,300 BC | |
| 28 | Salmon Satchel | 3.8× | 361 Light Suede 37 Tough Rawhide 42 Reinforced Chain |
9,119,700 BC | |
| 29 | Salmon Satchel | 3.9× | 395 Light Suede 40 Tough Rawhide 46 Reinforced Chain |
9,931,100 BC | |
| 30 | Salmon Satchel | 4× | 432 Light Suede 44 Tough Rawhide 50 Reinforced Chain |
10,880,000 BC | |
| 31 | Bloodred Satchel | 4.1× | 376 Light Suede 59 Tough Rawhide 55 Reinforced Chain |
11,788,000 BC | |
| 32 | Bloodred Satchel | 4.2× | 408 Light Suede 64 Tough Rawhide 59 Reinforced Chain |
12,774,400 BC | |
| 33 | Bloodred Satchel | 4.3× | 442 Light Suede 69 Tough Rawhide 64 Reinforced Chain |
13,807,400 BC | |
| 34 | Bloodred Satchel | 4.4× | 477 Light Suede 75 Tough Rawhide 69 Reinforced Chain |
14,952,900 BC | |
| 35 | Bloodred Satchel | 4.5× | 514 Light Suede 81 Tough Rawhide 75 Reinforced Chain |
16,145,000 BC | |
| 36 | Cursed Satchel | 4.6× | 138 Tough Rawhide 17,249 Old Bones 3 Diamond Tether |
17,713,700 BC | |
| 37 | Cursed Satchel | 4.7× | 149 Tough Rawhide 18,507 Old Bones 3 Diamond Tether |
18,939,500 BC | |
| 38 | Cursed Satchel | 4.8× | 159 Tough Rawhide 19,819 Old Bones 3 Diamond Tether |
20,070,700 BC | |
| 39 | Cursed Satchel | 4.9× | 170 Tough Rawhide 21,186 Old Bones 3 Diamond Tether |
21,307,400 BC | |
| 40 | Cursed Satchel | 5× | 181 Tough Rawhide 22,607 Old Bones 4 Diamond Tether |
23,279,100 BC | |
| 41 | Radiant Satchel | 5.1× | 121 Tough Rawhide 20 Uranium 4 Diamond Tether |
25,018,400 BC | |
| 42 | Radiant Satchel | 5.2× | 129 Tough Rawhide 21 Uranium 4 Diamond Tether |
26,318,400 BC | |
| 43 | Radiant Satchel | 5.3× | 137 Tough Rawhide 22 Uranium 4 Diamond Tether |
27,618,400 BC | |
| 44 | Radiant Satchel | 5.4× | 145 Tough Rawhide 24 Uranium 4 Diamond Tether |
29,418,400 BC | |
| 45 | Radiant Satchel | 5.5× | 153 Tough Rawhide 25 Uranium 5 Diamond Tether |
31,448,000 BC | |
| 46 | Lucky Satchel | 5.6× | 162 Tough Rawhide 2 Lucky Charm 5 Diamond Tether |
39,848,000 BC | |
| 47 | Lucky Satchel | 5.7× | 171 Tough Rawhide 2 Lucky Charm 5 Diamond Tether |
40,748,000 BC | |
| 48 | Lucky Satchel | 5.8× | 181 Tough Rawhide 2 Lucky Charm 5 Diamond Tether |
41,748,000 BC | |
| 49 | Lucky Satchel | 5.9× | 190 Tough Rawhide 2 Lucky Charm 6 Diamond Tether |
43,377,600 BC | |
| 50 | Lucky Satchel | 6× | 200 Tough Rawhide 2 Lucky Charm 6 Diamond Tether |
44,377,600 BC |
Mine Tool levels
Proposed placement: Tools. Natural levels 1–50. Level 1 is the starting Tool. Costs are for the single level shown, without automatic crafting; Forbidden Modifiers and Augments apply separately.
| Icon | Level | Tool Name | Base Multiplier | Upgrade Recipe | Recipe Worth |
|---|---|---|---|---|---|
| 1 | Copper Pickaxe | 1.1× | Free | 0 BC | |
| 2 | Copper Pickaxe | 1.2× | 20 Copper 2 Big Log |
2,600 BC | |
| 3 | Copper Pickaxe | 1.3× | 109 Copper 10 Big Log |
13,900 BC | |
| 4 | Copper Pickaxe | 1.4× | 298 Copper 25 Big Log |
37,300 BC | |
| 5 | Copper Pickaxe | 1.5× | 611 Copper 51 Big Log |
76,400 BC | |
| 6 | Iron Pickaxe | 1.6× | 356 Iron 89 Big Log |
133,500 BC | |
| 7 | Iron Pickaxe | 1.7× | 560 Iron 140 Big Log |
210,000 BC | |
| 8 | Iron Pickaxe | 1.8× | 824 Iron 206 Big Log |
309,000 BC | |
| 9 | Iron Pickaxe | 1.9× | 1,150 Iron 288 Big Log |
431,400 BC | |
| 10 | Iron Pickaxe | 2× | 1,543 Iron 386 Big Log |
578,700 BC | |
| 11 | Silver Pickaxe | 2.1× | 1,205 Silver 502 Big Log |
753,100 BC | |
| 12 | Silver Pickaxe | 2.2× | 1,529 Silver 637 Big Log |
955,600 BC | |
| 13 | Silver Pickaxe | 2.3× | 1,900 Silver 792 Big Log |
1,187,600 BC | |
| 14 | Silver Pickaxe | 2.4× | 2,321 Silver 967 Big Log |
1,450,600 BC | |
| 15 | Silver Pickaxe | 2.5× | 2,793 Silver 1,164 Big Log |
1,745,700 BC | |
| 16 | Golden Pickaxe | 2.6× | 2,075 Gold 1,383 Big Log |
2,074,900 BC | |
| 17 | Golden Pickaxe | 2.7× | 2,438 Gold 1,625 Big Log |
2,437,900 BC | |
| 18 | Golden Pickaxe | 2.8× | 2,837 Gold 1,891 Big Log |
2,836,900 BC | |
| 19 | Golden Pickaxe | 2.9× | 3,272 Gold 2,182 Big Log |
3,272,200 BC | |
| 20 | Golden Pickaxe | 3× | 3,746 Gold 2,497 Big Log |
3,745,900 BC | |
| 21 | Cobalt Pickaxe | 3.1× | 69 Cobalt 2,839 Big Log |
4,301,700 BC | |
| 22 | Cobalt Pickaxe | 3.2× | 77 Cobalt 3,207 Big Log |
4,812,100 BC | |
| 23 | Cobalt Pickaxe | 3.3× | 87 Cobalt 3,602 Big Log |
5,430,600 BC | |
| 24 | Cobalt Pickaxe | 3.4× | 97 Cobalt 4,026 Big Log |
6,057,800 BC | |
| 25 | Cobalt Pickaxe | 3.5× | 108 Cobalt 4,478 Big Log |
6,743,400 BC | |
| 26 | Platinum Pickaxe | 3.6× | 12 Platinum 4,959 Big Log |
7,487,700 BC | |
| 27 | Platinum Pickaxe | 3.7× | 14 Platinum 5,470 Big Log |
8,641,000 BC | |
| 28 | Platinum Pickaxe | 3.8× | 15 Platinum 6,011 Big Log |
9,303,300 BC | |
| 29 | Platinum Pickaxe | 3.9× | 16 Platinum 6,583 Big Log |
9,974,900 BC | |
| 30 | Platinum Pickaxe | 4× | 18 Platinum 7,186 Big Log |
11,155,800 BC | |
| 31 | Diamond Pickaxe | 4.1× | 188 Diamond 7,822 Big Log |
11,746,600 BC | |
| 32 | Diamond Pickaxe | 4.2× | 204 Diamond 8,490 Big Log |
12,747,000 BC | |
| 33 | Diamond Pickaxe | 4.3× | 221 Diamond 9,191 Big Log |
13,807,300 BC | |
| 34 | Diamond Pickaxe | 4.4× | 239 Diamond 9,926 Big Log |
14,927,800 BC | |
| 35 | Diamond Pickaxe | 4.5× | 257 Diamond 10,695 Big Log |
16,058,500 BC | |
| 36 | Coldsteel Pickaxe | 4.6× | 863 Thermite 34,497 Coal 518 Steel Beam 11,499 Big Log |
17,260,550 BC | |
| 37 | Coldsteel Pickaxe | 4.7× | 926 Thermite 37,014 Coal 556 Steel Beam 12,338 Big Log |
18,524,100 BC | |
| 38 | Coldsteel Pickaxe | 4.8× | 991 Thermite 39,638 Coal 595 Steel Beam 13,213 Big Log |
19,827,800 BC | |
| 39 | Coldsteel Pickaxe | 4.9× | 1,060 Thermite 42,371 Coal 636 Steel Beam 14,124 Big Log |
21,195,750 BC | |
| 40 | Coldsteel Pickaxe | 5× | 1,131 Thermite 45,213 Coal 679 Steel Beam 15,071 Big Log |
22,623,950 BC | |
| 41 | Uranium Pickaxe | 5.1× | 39 Uranium 16,056 Big Log |
24,316,800 BC | |
| 42 | Uranium Pickaxe | 5.2× | 41 Uranium 17,079 Big Log |
25,623,700 BC | |
| 43 | Uranium Pickaxe | 5.3× | 44 Uranium 18,139 Big Log |
27,441,700 BC | |
| 44 | Uranium Pickaxe | 5.4× | 47 Uranium 19,238 Big Log |
29,271,400 BC | |
| 45 | Uranium Pickaxe | 5.5× | 49 Uranium 20,376 Big Log |
30,612,800 BC | |
| 46 | Mystic Pickaxe | 5.6× | 3 Lucky Charm 21,554 Big Log |
36,466,200 BC | |
| 47 | Mystic Pickaxe | 5.7× | 3 Lucky Charm 22,771 Big Log |
36,831,300 BC | |
| 48 | Mystic Pickaxe | 5.8× | 3 Lucky Charm 24,029 Big Log |
37,208,700 BC | |
| 49 | Mystic Pickaxe | 5.9× | 4 Lucky Charm 25,327 Big Log |
47,598,100 BC | |
| 50 | Mystic Pickaxe | 6× | 4 Lucky Charm 26,667 Big Log |
48,000,100 BC |
Forbidden Modifiers — first 50
Proposed placement: Forbidden Modifier. Applied to a natural Level 50 Tool. Effective levels are fractional: the marginal increase gets smaller with each Modifier. Total Tool Multiplier includes the Level 50 base of 6× and excludes Augments and all other boosts.
| Modifiers Applied | Effective Extra Levels | Extra Levels from This Modifier | Multiplier Added by This Modifier | Total Tool Multiplier |
|---|---|---|---|---|
| 1 | 3.1167 | 3.1167 | +0.31167× | 6.31167× |
| 2 | 5.5343 | 2.4175 | +0.24175× | 6.55343× |
| 3 | 7.5095 | 1.9753 | +0.19753× | 6.75095× |
| 4 | 9.1796 | 1.6701 | +0.16701× | 6.91796× |
| 5 | 10.6263 | 1.4467 | +0.14467× | 7.06263× |
| 6 | 11.9023 | 1.2761 | +0.12761× | 7.19023× |
| 7 | 13.0438 | 1.1415 | +0.11415× | 7.30438× |
| 8 | 14.0764 | 1.0326 | +0.10326× | 7.40764× |
| 9 | 15.019 | 0.9427 | +0.09427× | 7.5019× |
| 10 | 15.8862 | 0.8672 | +0.08672× | 7.58862× |
| 11 | 16.6891 | 0.8029 | +0.08029× | 7.66891× |
| 12 | 17.4366 | 0.7475 | +0.07475× | 7.74366× |
| 13 | 18.1358 | 0.6992 | +0.06992× | 7.81358× |
| 14 | 18.7926 | 0.6568 | +0.06568× | 7.87926× |
| 15 | 19.4118 | 0.6193 | +0.06193× | 7.94118× |
| 16 | 19.9976 | 0.5858 | +0.05858× | 7.99976× |
| 17 | 20.5533 | 0.5557 | +0.05557× | 8.05533× |
| 18 | 21.0819 | 0.5286 | +0.05286× | 8.10819× |
| 19 | 21.5859 | 0.504 | +0.0504× | 8.15859× |
| 20 | 22.0675 | 0.4816 | +0.04816× | 8.20675× |
| 21 | 22.5286 | 0.4611 | +0.04611× | 8.25286× |
| 22 | 22.9708 | 0.4423 | +0.04423× | 8.29708× |
| 23 | 23.3958 | 0.4249 | +0.04249× | 8.33958× |
| 24 | 23.8046 | 0.4089 | +0.04089× | 8.38046× |
| 25 | 24.1986 | 0.394 | +0.0394× | 8.41986× |
| 26 | 24.5788 | 0.3802 | +0.03802× | 8.45788× |
| 27 | 24.9461 | 0.3673 | +0.03673× | 8.49461× |
| 28 | 25.3013 | 0.3552 | +0.03552× | 8.53013× |
| 29 | 25.6453 | 0.344 | +0.0344× | 8.56453× |
| 30 | 25.9787 | 0.3334 | +0.03334× | 8.59787× |
| 31 | 26.3021 | 0.3234 | +0.03234× | 8.63021× |
| 32 | 26.6162 | 0.314 | +0.0314× | 8.66162× |
| 33 | 26.9214 | 0.3052 | +0.03052× | 8.69214× |
| 34 | 27.2182 | 0.2968 | +0.02968× | 8.72182× |
| 35 | 27.5071 | 0.2889 | +0.02889× | 8.75071× |
| 36 | 27.7885 | 0.2814 | +0.02814× | 8.77885× |
| 37 | 28.0628 | 0.2743 | +0.02743× | 8.80628× |
| 38 | 28.3304 | 0.2675 | +0.02675× | 8.83304× |
| 39 | 28.5914 | 0.2611 | +0.02611× | 8.85914× |
| 40 | 28.8464 | 0.2549 | +0.02549× | 8.88464× |
| 41 | 29.0954 | 0.2491 | +0.02491× | 8.90954× |
| 42 | 29.3389 | 0.2435 | +0.02435× | 8.93389× |
| 43 | 29.577 | 0.2381 | +0.02381× | 8.9577× |
| 44 | 29.81 | 0.233 | +0.0233× | 8.981× |
| 45 | 30.0381 | 0.2281 | +0.02281× | 9.00381× |
| 46 | 30.2615 | 0.2234 | +0.02234× | 9.02615× |
| 47 | 30.4804 | 0.2189 | +0.02189× | 9.04804× |
| 48 | 30.6949 | 0.2145 | +0.02145× | 9.06949× |
| 49 | 30.9053 | 0.2104 | +0.02104× | 9.09053× |
| 50 | 31.1116 | 0.2064 | +0.02064× | 9.11116× |
Farm
Buy Plot — first 50
Proposed placement: Farm. Plot 1 is free. Plot numbers count paid progression purchases, including the first free plot; Fairy Ring bonus plots do not advance this purchase ladder. Recipe Worth is not a BC charge.
Plot upgrades
Proposed placement: Farm. The grow-time formula is 1 − 0.05 × Plot Level. Therefore Level 1 uses 95% of an Item's listed grow time; Level 15 uses 25%. Upgrade costs are for one level on one plot. A new plot starts at Level 1.
Crops
Proposed placement: Farm. One crop per growth cycle before fertilizers. Times exclude watering and other boosts.
| Icon | Crop | Base Grow Time | Level 1 Grow Time | Level 15 Grow Time | Base Worth | Pet Food |
|---|---|---|---|---|---|---|
| Exotic Bean | 11 seconds | 10.45 seconds | 2.75 seconds | 150 BC | 150 Energy (Tier 3) | |
| Soybean | 35 seconds | 33.25 seconds | 8.75 seconds | 500 BC | 500 Energy (Tier 3) | |
| Golden Wheat | 1 minute 10 seconds | 1 minute 6.5 seconds | 17.5 seconds | 1,000 BC | 1,000 Energy (Tier 3) | |
| Russet Potato | 1 minute 10 seconds | 1 minute 6.5 seconds | 17.5 seconds | 1,000 BC | 1,000 Energy (Tier 2) | |
| Clover | 35 seconds | 33.25 seconds | 8.75 seconds | 250 BC | 0 Energy (Tier —) | |
| Blueberry | 20 seconds | 19 seconds | 5 seconds | 750 BC | 750 Energy (Tier 2) | |
| Strawberry | 2 minutes 48 seconds | 2 minutes 39.6 seconds | 42 seconds | 7,500 BC | 7,500 Energy (Tier 2) | |
| Kiwi | 4 minutes | 3 minutes 48 seconds | 1 minute | 12,500 BC | 12,500 Energy (Tier 2) | |
| Mango | 8 minutes | 7 minutes 36 seconds | 2 minutes | 25,000 BC | 25,000 Energy (Tier 2) | |
| Melon | 15 minutes | 14 minutes 15 seconds | 3 minutes 45 seconds | 50,000 BC | 50,000 Energy (Tier 2) | |
| Coconut | 3 hours | 2 hours 51 minutes | 45 minutes | 750,000 BC | 750,000 Energy (Tier 2) | |
| Pumpkin | 1 day 6 hours | 1 day 4 hours 30 minutes | 7 hours 30 minutes | 7,500,000 BC | 7,500,000 Energy (Tier 2) |
Fertilizers
Proposed placement: Farm. Fertilizers multiply output rather than growth speed. Apply within one hour of watering; repeating the same fertilizer extends its duration.
| Icon | Item | Tier | Crop Multiplier | Duration | Recipe |
|---|---|---|---|---|---|
| Gilded Manure | 3 | 1,250× | 1 day | Not Crafted | |
| Enriching Fertilizer | 1 | 5× | 12 hours | 1,440 Manure 100,000 Old Bones 250,000 Seaweed | |
| Experimental Fertilizer | 2 | 20× | 12 hours | 1 Enriching Fertilizer 5 Mysterious Sludge |
Farm base rules
Proposed placement: Farm.
| Attribute | Base Value | Relevant Perk |
|---|---|---|
| Water Cooldown | 30 minutes | Deluge |
| Growth Added by Watering | 30 minutes | — |
| Survival without Watering | 12 hours | Vitality |
| Same-Crop Limit | 3 Plots | Arbory |
| Maximum Plot Level | 15 | — |
Secondary Item yields
Proposed placement: Farm, Pets, Burn. Values are base worth thresholds for each returned Item, before Perks and applicable boost adjustments. They are not independent percentages per Action.
| Icon | Item | Activity | Base Activity Worth per Item |
|---|---|---|---|
| Fragrant Dogrose | Harvesting | 4,500,000 BC | |
| Mystical Rowan | Harvesting | 45,000,000 BC | |
| Legendary Aguaje | Harvesting | 300,000,000 BC | |
| Manure | Pet Feeding | 650,000 BC | |
| Cinder Fragment | Burn | 12,500,000 BC | |
| Ashen Relic | Burn | 250,000,000 BC | |
| Phoenix Ash | Burn | 2,500,000,000 BC | |
| Charred Crown | Burn | 25,000,000,000 BC | |
| Damned Intent | Burn | 25,000,000,000,000 BC |
Pets and Menagerie
Pet species
Proposed placement: Pets. All 40 species. Species prefer their specialization; supporter and seasonal species are not breedable. Seasonal status can change when a season ends.
| Icon | Species | Specialization | Pool | Breedable | Main Menagerie Track | Internal ID |
|---|---|---|---|---|---|---|
| Dolphin | Fish | Base | Yes | Yes | dolphin
| |
| Otter | Fish | Base | Yes | Yes | otter
| |
| Goose | Fish | Base | Yes | Yes | goose
| |
| Seal | Fish | Base | Yes | Yes | seal
| |
| Whale | Fish | Base | Yes | Yes | whale
| |
| Turtle | Fish | Base | Yes | Yes | turtle
| |
| Eagle | Hunt | Base | Yes | Yes | eagle
| |
| Tiger | Hunt | Base | Yes | Yes | tiger
| |
| Gorilla | Hunt | Base | Yes | Yes | gorilla
| |
| Crocodile | Hunt | Base | Yes | Yes | crocodile
| |
| Snake | Hunt | Base | Yes | Yes | snake
| |
| Poodle | Explore | Base | Yes | Yes | poodle
| |
| Dog | Explore | Base | Yes | Yes | dog
| |
| Mustang | Explore | Base | Yes | Yes | mustang
| |
| Pig | Explore | Base | Yes | Yes | pig
| |
| Peacock | Explore | Base | Yes | Yes | peacock
| |
| Donkey | Explore | Base | Yes | Yes | donkey
| |
| Ox | Explore | Base | Yes | Yes | ox
| |
| Junglefowl | Explore | Base | Yes | Yes | junglefowl
| |
| Rabbit | Explore | Base | Yes | Yes | rabbit
| |
| Dove | Explore | Base | Yes | Yes | dove
| |
| Kangaroo | Explore | Base | Yes | Yes | kangaroo
| |
| Bat | Mine | Base | Yes | Yes | bat
| |
| Rat | Mine | Base | Yes | Yes | rat
| |
| Snail | Mine | Base | Yes | Yes | snail
| |
| Lizard | Mine | Base | Yes | Yes | lizard
| |
| Dragon | Fish | Supporter | No | No | dragon
| |
| Phoenix | Hunt | Supporter | No | No | phoenix
| |
| Visitor | Explore | Supporter | No | No | visitor
| |
| Invader | Mine | Supporter | No | No | invader
| |
| Scorpion | Hunt | Base | Yes | Yes | scorpion
| |
| Sauropod | Fish | Supporter | No | No | sauropod
| |
| Tyrannosaurus | Hunt | Supporter | No | No | tyrannosaurus
| |
| Jack | Explore | Supporter | No | No | jack
| |
| Ghost | Mine | Supporter | No | No | ghost
| |
| Owl | Hunt | Base | Yes | Yes | owl
| |
| Snowman | Explore | Supporter | No | No | snowman
| |
| Cockroach | Mine | Base | Yes | Yes | cockroach
| |
| Raccoon | Explore | Base | Yes | Yes | raccoon
| |
| Goat | Explore | Seasonal | No | Yes | goat
|
Pet Skins
Proposed placement: Pets. Base mutation checks run from rarest to most common. The final chance of a specific Skin also depends on earlier checks, parents and held Items. The listed base checks are not a complete offspring probability distribution.
| Skin | Base Roll Chance | Menagerie Track | Acquisition Notes | Internal ID |
|---|---|---|---|---|
| Alpha | 10% | Main | Breeding, Skinulator or Ashen Rite | alpha
|
| Beta | 1% | Main | Breeding, Skinulator or Ashen Rite | beta
|
| Gamma | 0.5% | Main | Breeding, Skinulator or Ashen Rite | gamma
|
| Delta | 0.4% | Main | Breeding, Skinulator or Ashen Rite | delta
|
| Epsilon | 0.3% | Main | Breeding, Skinulator or Ashen Rite | epsilon
|
| Zeta | 0.2% | Main | Breeding, Skinulator or Ashen Rite | zeta
|
| Eta | 0.1% | Main | Breeding, Skinulator or Ashen Rite | eta
|
| Sunkissed | Not a Base Mutation | Bonus | Special or event variant | sunkissed
|
| Grayscale | Not a Base Mutation | Bonus | Special or event variant | grayscale
|
| Whiteout | Not a Base Mutation | Bonus | Special or event variant | whiteout
|
| Overclocked | Not a Base Mutation | Bonus | Special or event variant | overclocked
|
| Signal | Not a Base Mutation | Bonus | Special or event variant | signal
|
| Static | Not a Base Mutation | Bonus | Special or event variant | static
|
| Burnt | Not a Base Mutation | Bonus | Ashen Rite consolation | burnt
|
Pet Auras
Proposed placement: Pets. Base Aura chance is 5% before parent and held-Item bonuses. The nine base colors share the base draw pool; the table does not claim a 5% chance for every individual color.
| Aura | Color | Base Pool | Menagerie Track | Acquisition Notes | Internal ID |
|---|---|---|---|---|---|
| Green | green | Yes | Main | Breeding, Auralyzer or Cinder Rite | green
|
| Purple | purple | Yes | Main | Breeding, Auralyzer or Cinder Rite | purple
|
| Orange | orange | Yes | Main | Breeding, Auralyzer or Cinder Rite | orange
|
| Cyan | cyan | Yes | Main | Breeding, Auralyzer or Cinder Rite | cyan
|
| Red | red | Yes | Main | Breeding, Auralyzer or Cinder Rite | red
|
| Pink | pink | Yes | Main | Breeding, Auralyzer or Cinder Rite | pink
|
| Blue | blue | Yes | Main | Breeding, Auralyzer or Cinder Rite | blue
|
| Yellow | yellow | Yes | Main | Breeding, Auralyzer or Cinder Rite | yellow
|
| Black | black | Yes | Main | Breeding, Auralyzer or Cinder Rite | black
|
| Deepskyblue | deepskyblue | No | Bonus | Special or event variant | deepskyblue
|
| Magenta | magenta | No | Bonus | Special or event variant | magenta
|
| White | white | No | Bonus | Special or event variant | white
|
| Damned | #660000 | No | Bonus | Damnation Rite; cannot be changed | damned
|
| Smoldering | #666666 | No | Bonus | Cinder Rite consolation | smoldering
|
Menagerie collection sizes
Proposed placement: Menagerie. Skins and Auras are separate discoveries, not every Skin–Aura combination. Bonus variants and supporter species are retained as a separate track.
| Track | Species | Skin Cells | Aura Cells | Total Cells |
|---|---|---|---|---|
| Main | 31 | 217 | 279 | 496 |
| Per Main-Track Species | 1 | 7 | 9 | 16 |
Pet levels
Proposed placement: Pet Leveling. Tier 0 example, without Gluttony or temporary boosts. XP requirements at Tier T are multiplied by T + 1. Time per Item is the base adventure rate; Energy limits how long the Pet can work. Level 100 is the normal reincarnation requirement.
| Level | XP for This Level | Total XP | Off-Specialty Time per Item | On-Specialty Time per Item | Energy Capacity |
|---|---|---|---|---|---|
| 1 | 0 | 0 | 0.174 seconds | 0.116 seconds | 29,482,759 |
| 2 | 1,283 | 1,283 | 0.172 seconds | 0.115 seconds | 29,825,582 |
| 3 | 7,252 | 8,535 | 0.171 seconds | 0.114 seconds | 30,000,000 |
| 4 | 19,982 | 28,517 | 0.169 seconds | 0.113 seconds | 30,355,030 |
| 5 | 41,019 | 69,536 | 0.168 seconds | 0.112 seconds | 30,535,715 |
| 6 | 71,656 | 141,192 | 0.166 seconds | 0.111 seconds | 30,903,615 |
| 7 | 113,033 | 254,225 | 0.165 seconds | 0.11 seconds | 31,090,910 |
| 8 | 166,177 | 420,402 | 0.163 seconds | 0.109 seconds | 31,472,393 |
| 9 | 232,033 | 652,435 | 0.162 seconds | 0.108 seconds | 31,666,667 |
| 10 | 311,480 | 963,915 | 0.16 seconds | 0.107 seconds | 32,062,500 |
| 11 | 405,343 | 1,369,258 | 0.159 seconds | 0.106 seconds | 32,264,151 |
| 12 | 514,404 | 1,883,662 | 0.157 seconds | 0.105 seconds | 32,675,160 |
| 13 | 639,405 | 2,523,067 | 0.156 seconds | 0.104 seconds | 32,884,616 |
| 14 | 781,054 | 3,304,121 | 0.154 seconds | 0.103 seconds | 33,311,689 |
| 15 | 940,032 | 4,244,153 | 0.153 seconds | 0.102 seconds | 33,529,412 |
| 16 | 1,116,993 | 5,361,146 | 0.151 seconds | 0.101 seconds | 33,973,510 |
| 17 | 1,312,570 | 6,673,716 | 0.15 seconds | 0.1 seconds | 34,200,000 |
| 18 | 1,527,371 | 8,201,087 | 0.148 seconds | 0.099 seconds | 34,662,163 |
| 19 | 1,761,990 | 9,963,077 | 0.147 seconds | 0.098 seconds | 34,897,960 |
| 20 | 2,017,002 | 11,980,079 | 0.145 seconds | 0.097 seconds | 35,379,311 |
| 21 | 2,292,964 | 14,273,043 | 0.144 seconds | 0.096 seconds | 35,625,000 |
| 22 | 2,590,421 | 16,863,464 | 0.142 seconds | 0.095 seconds | 36,126,761 |
| 23 | 2,909,905 | 19,773,369 | 0.141 seconds | 0.094 seconds | 36,382,979 |
| 24 | 3,251,934 | 23,025,303 | 0.139 seconds | 0.093 seconds | 36,906,475 |
| 25 | 3,617,014 | 26,642,317 | 0.138 seconds | 0.092 seconds | 37,173,914 |
| 26 | 4,005,642 | 30,647,959 | 0.136 seconds | 0.091 seconds | 37,720,589 |
| 27 | 4,418,303 | 35,066,262 | 0.135 seconds | 0.09 seconds | 38,000,000 |
| 28 | 4,855,473 | 39,921,735 | 0.133 seconds | 0.089 seconds | 38,571,429 |
| 29 | 5,317,619 | 45,239,354 | 0.132 seconds | 0.088 seconds | 38,863,637 |
| 30 | 5,805,199 | 51,044,553 | 0.13 seconds | 0.087 seconds | 39,461,539 |
| 31 | 6,318,664 | 57,363,217 | 0.129 seconds | 0.086 seconds | 39,767,442 |
| 32 | 6,858,455 | 64,221,672 | 0.127 seconds | 0.085 seconds | 40,393,701 |
| 33 | 7,425,010 | 71,646,682 | 0.126 seconds | 0.084 seconds | 40,714,286 |
| 34 | 8,018,755 | 79,665,437 | 0.124 seconds | 0.083 seconds | 41,370,968 |
| 35 | 8,640,112 | 88,305,549 | 0.123 seconds | 0.082 seconds | 41,707,318 |
| 36 | 9,289,497 | 97,595,046 | 0.121 seconds | 0.081 seconds | 42,396,695 |
| 37 | 9,967,318 | 107,562,364 | 0.12 seconds | 0.08 seconds | 42,750,000 |
| 38 | 10,673,980 | 118,236,344 | 0.118 seconds | 0.079 seconds | 43,474,577 |
| 39 | 11,409,879 | 129,646,223 | 0.117 seconds | 0.078 seconds | 43,846,154 |
| 40 | 12,175,409 | 141,821,632 | 0.115 seconds | 0.077 seconds | 44,608,696 |
| 41 | 12,970,957 | 154,792,589 | 0.114 seconds | 0.076 seconds | 45,000,000 |
| 42 | 13,796,906 | 168,589,495 | 0.112 seconds | 0.075 seconds | 45,803,572 |
| 43 | 14,653,632 | 183,243,127 | 0.111 seconds | 0.074 seconds | 46,216,217 |
| 44 | 15,541,509 | 198,784,636 | 0.109 seconds | 0.073 seconds | 47,064,221 |
| 45 | 16,460,906 | 215,245,542 | 0.108 seconds | 0.072 seconds | 47,500,000 |
| 46 | 17,412,187 | 232,657,729 | 0.106 seconds | 0.071 seconds | 48,396,227 |
| 47 | 18,395,713 | 251,053,442 | 0.105 seconds | 0.07 seconds | 48,857,143 |
| 48 | 19,411,839 | 270,465,281 | 0.103 seconds | 0.069 seconds | 49,805,826 |
| 49 | 20,460,919 | 290,926,200 | 0.102 seconds | 0.068 seconds | 50,294,118 |
| 50 | 21,543,301 | 312,469,501 | 0.1 seconds | 0.067 seconds | 51,300,000 |
| 51 | 22,659,329 | 335,128,830 | 0.099 seconds | 0.066 seconds | 51,818,182 |
| 52 | 23,809,347 | 358,938,177 | 0.097 seconds | 0.065 seconds | 52,886,598 |
| 53 | 24,993,691 | 383,931,868 | 0.096 seconds | 0.064 seconds | 53,437,500 |
| 54 | 26,212,697 | 410,144,565 | 0.094 seconds | 0.063 seconds | 54,574,469 |
| 55 | 27,466,697 | 437,611,262 | 0.093 seconds | 0.062 seconds | 55,161,291 |
| 56 | 28,756,019 | 466,367,281 | 0.091 seconds | 0.061 seconds | 56,373,627 |
| 57 | 30,080,989 | 496,448,270 | 0.09 seconds | 0.06 seconds | 57,000,000 |
| 58 | 31,441,929 | 527,890,199 | 0.088 seconds | 0.059 seconds | 58,295,455 |
| 59 | 32,839,159 | 560,729,358 | 0.087 seconds | 0.058 seconds | 58,965,518 |
| 60 | 34,272,996 | 595,002,354 | 0.085 seconds | 0.057 seconds | 60,352,942 |
| 61 | 35,743,754 | 630,746,108 | 0.084 seconds | 0.056 seconds | 61,071,429 |
| 62 | 37,251,745 | 667,997,853 | 0.082 seconds | 0.055 seconds | 62,560,976 |
| 63 | 38,797,278 | 706,795,131 | 0.081 seconds | 0.054 seconds | 63,333,334 |
| 64 | 40,380,659 | 747,175,790 | 0.079 seconds | 0.053 seconds | 64,936,709 |
| 65 | 42,002,193 | 789,177,983 | 0.078 seconds | 0.052 seconds | 65,769,231 |
| 66 | 43,662,181 | 832,840,164 | 0.076 seconds | 0.051 seconds | 67,500,000 |
| 67 | 45,360,922 | 878,201,086 | 0.075 seconds | 0.05 seconds | 68,400,000 |
| 68 | 47,098,713 | 925,299,799 | 0.073 seconds | 0.049 seconds | 70,273,973 |
| 69 | 48,875,849 | 974,175,648 | 0.072 seconds | 0.048 seconds | 71,250,000 |
| 70 | 50,692,622 | 1,024,868,270 | 0.07 seconds | 0.047 seconds | 73,285,715 |
| 71 | 52,549,324 | 1,077,417,594 | 0.069 seconds | 0.046 seconds | 74,347,827 |
| 72 | 54,446,241 | 1,131,863,835 | 0.067 seconds | 0.045 seconds | 76,567,165 |
| 73 | 56,383,661 | 1,188,247,496 | 0.066 seconds | 0.044 seconds | 77,727,273 |
| 74 | 58,361,868 | 1,246,609,364 | 0.064 seconds | 0.043 seconds | 80,156,250 |
| 75 | 60,381,143 | 1,306,990,507 | 0.063 seconds | 0.042 seconds | 81,428,572 |
| 76 | 62,441,768 | 1,369,432,275 | 0.061 seconds | 0.041 seconds | 84,098,361 |
| 77 | 64,544,020 | 1,433,976,295 | 0.06 seconds | 0.04 seconds | 85,500,000 |
| 78 | 66,688,177 | 1,500,664,472 | 0.058 seconds | 0.039 seconds | 88,448,276 |
| 79 | 68,874,512 | 1,569,538,984 | 0.057 seconds | 0.038 seconds | 90,000,000 |
| 80 | 71,103,300 | 1,640,642,284 | 0.055 seconds | 0.037 seconds | 93,272,728 |
| 81 | 73,374,811 | 1,714,017,095 | 0.054 seconds | 0.036 seconds | 95,000,000 |
| 82 | 75,689,315 | 1,789,706,410 | 0.052 seconds | 0.035 seconds | 98,653,847 |
| 83 | 78,047,080 | 1,867,753,490 | 0.051 seconds | 0.034 seconds | 100,588,236 |
| 84 | 80,448,372 | 1,948,201,862 | 0.049 seconds | 0.033 seconds | 104,693,878 |
| 85 | 82,893,455 | 2,031,095,317 | 0.048 seconds | 0.032 seconds | 106,875,000 |
| 86 | 85,382,594 | 2,116,477,911 | 0.046 seconds | 0.031 seconds | 111,521,740 |
| 87 | 87,916,048 | 2,204,393,959 | 0.045 seconds | 0.03 seconds | 114,000,000 |
| 88 | 90,494,078 | 2,294,888,037 | 0.043 seconds | 0.029 seconds | 119,302,326 |
| 89 | 93,116,943 | 2,388,004,980 | 0.042 seconds | 0.028 seconds | 122,142,858 |
| 90 | 95,784,899 | 2,483,789,879 | 0.04 seconds | 0.027 seconds | 128,250,000 |
| 91 | 98,498,202 | 2,582,288,081 | 0.039 seconds | 0.026 seconds | 131,538,462 |
| 92 | 101,257,105 | 2,683,545,186 | 0.037 seconds | 0.025 seconds | 138,648,649 |
| 93 | 104,061,863 | 2,787,607,049 | 0.036 seconds | 0.024 seconds | 142,500,000 |
| 94 | 106,912,725 | 2,894,519,774 | 0.034 seconds | 0.023 seconds | 150,882,353 |
| 95 | 109,809,942 | 3,004,329,716 | 0.033 seconds | 0.022 seconds | 155,454,546 |
| 96 | 112,753,762 | 3,117,083,478 | 0.031 seconds | 0.021 seconds | 165,483,871 |
| 97 | 115,744,432 | 3,232,827,910 | 0.03 seconds | 0.02 seconds | 171,000,000 |
| 98 | 118,782,199 | 3,351,610,109 | 0.028 seconds | 0.019 seconds | 183,214,286 |
| 99 | 121,867,307 | 3,473,477,416 | 0.027 seconds | 0.018 seconds | 190,000,000 |
| 100 | 125,000,000 | 3,598,477,416 | 0.025 seconds | 0.017 seconds | 205,200,000 |
Pet Tiers
Proposed placement: Pet Leveling. No Gluttony or boosts. Normal reincarnation reaches Tier 5 before Asterism and Tier 20 with Asterism. Tiers 21 and 22 require the Crown Rite. XP is the cumulative total within this Tier, not across prior reincarnations.
| Tier | Tier Name | XP to Level 100 | On-Specialty Time per Item at Level 100 | Energy Capacity at Level 100 |
|---|---|---|---|---|
| 0 | Tier 0 | 3,598,477,416 | 0.017 seconds | 205,200,000 |
| 1 | Tier 1 | 7,196,954,832 | 0.014 seconds | 256,500,000 |
| 2 | Tier 2 | 10,795,432,248 | 0.012 seconds | 301,764,706 |
| 3 | Tier 3 | 14,393,909,664 | 0.01 seconds | 342,000,000 |
| 4 | Tier 4 | 17,992,387,080 | 0.009 seconds | 394,615,385 |
| 5 | Tier 5 | 21,590,864,496 | 0.008 seconds | 427,500,000 |
| 6 | Tier 6 | 25,189,341,912 | 0.007 seconds | 513,000,000 |
| 7 | Tier 7 | 28,787,819,328 | 0.007 seconds | 513,000,000 |
| 8 | Tier 8 | 32,386,296,744 | 0.006 seconds | 570,000,000 |
| 9 | Tier 9 | 35,984,774,160 | 0.006 seconds | 641,250,000 |
| 10 | Tier 10 | 39,583,251,576 | 0.005 seconds | 641,250,000 |
| 11 | Tier 11 | 43,181,728,992 | 0.005 seconds | 732,857,143 |
| 12 | Tier 12 | 46,780,206,408 | 0.005 seconds | 732,857,143 |
| 13 | Tier 13 | 50,378,683,824 | 0.004 seconds | 855,000,000 |
| 14 | Tier 14 | 53,977,161,240 | 0.004 seconds | 855,000,000 |
| 15 | Tier 15 | 57,575,638,656 | 0.004 seconds | 855,000,000 |
| 16 | Tier 16 | 61,174,116,072 | 0.004 seconds | 1,026,000,000 |
| 17 | Tier 17 | 64,772,593,488 | 0.004 seconds | 1,026,000,000 |
| 18 | Tier 18 | 68,371,070,904 | 0.004 seconds | 1,026,000,000 |
| 19 | Tier 19 | 71,969,548,320 | 0.003 seconds | 1,026,000,000 |
| 20 | Tier 20 | 75,568,025,736 | 0.003 seconds | 1,026,000,000 |
| 21 | Ascended | 79,166,503,152 | 0.002 seconds | 1,282,500,000 |
| 22 | Transcendent | 82,764,980,568 | 0.001 seconds | 1,282,500,000 |
Buddy bonuses
Proposed placement: Pets. Base level effects. The Loot Action bonus applies to the Buddy's specialization; a Buddy attack has its own 30-minute cooldown.
| Pet Level | Loot Action Multiplier | Boss Attack Multiplier |
|---|---|---|
| 1 | 1.001× | 1.05× |
| 10 | 1.01× | 1.5× |
| 18 | 1.018× | 1.9× |
| 25 | 1.025× | 2.25× |
| 50 | 1.05× | 3.5× |
| 75 | 1.075× | 4.75× |
| 100 | 1.1× | 6× |
Pet Salvage finds
Proposed placement: Adventure. One adventure synchronization that drains a full Energy window. Partial drainage lowers the chance of reaching the amount roll; these are not per-Item odds.
| Salvage Award | Chance at Full Energy Drainage |
|---|---|
| 0 | 85% |
| 1 | 10% |
| 2 | 3.25% |
| 3 | 1.75% |
Pet food
Proposed placement: Pets. Food Tier controls which cravings can be selected. A craving gives 5× XP before Gourmand; it does not multiply Energy.
| Icon | Food | Energy per Item | Food Tier | Base Worth |
|---|---|---|---|---|
| Hearty Burger | 32,500 | 3 | 32,500 BC | |
| Exotic Bean | 150 | 3 | 150 BC | |
| Soybean | 500 | 3 | 500 BC | |
| Golden Wheat | 1,000 | 3 | 1,000 BC | |
| Russet Potato | 1,000 | 2 | 1,000 BC | |
| Seaweed | 25 | 1 | 25 BC | |
| Sardine | 50 | 1 | 50 BC | |
| Prawn | 150 | 1 | 150 BC | |
| Jellyfish | 350 | 1 | 350 BC | |
| Ocean Crab | 750 | 1 | 750 BC | |
| Blowfish | 2,500 | 1 | 2,500 BC | |
| Electric Eel | 5,000 | 2 | 5,000 BC | |
| Great White | 25,000 | 2 | 25,000 BC | |
| Pearled Oyster | 100,000 | 2 | 100,000 BC | |
| Giant Squid | 1,000,000 | 2 | 1,000,000 BC | |
| Red Mushroom | 200 | 1 | 200 BC | |
| Bird Nest | 300 | 1 | 300 BC | |
| Prime Steak | 600 | 1 | 600 BC | |
| Seafood Salad | 23,000 | 2 | 23,000 BC | |
| Stone Soup | 268,100 | 3 | 268,100 BC | |
| Warm Broth | 58,100 | 3 | 58,100 BC | |
| Milk | 500 | 1 | 500 BC | |
| Blueberry | 750 | 2 | 750 BC | |
| Strawberry | 7,500 | 2 | 7,500 BC | |
| Kiwi | 12,500 | 2 | 12,500 BC | |
| Mango | 25,000 | 2 | 25,000 BC | |
| Melon | 50,000 | 2 | 50,000 BC | |
| Coconut | 750,000 | 2 | 750,000 BC | |
| Pumpkin | 7,500,000 | 2 | 7,500,000 BC | |
| Chestnut | 115 | 1 | 115 BC |
Craving availability
Proposed placement: Craving.
| Pet Level | Possible Food Tiers |
|---|---|
| 1–33 | 1 |
| 34–66 | 1–2 |
| 67–100 | 1–3 |
Buy Stable — first 50
Proposed placement: Pets. This is the normal Stable purchase ladder. Golden Lariat and Menager add space separately; Stables have no upgrade levels.
Breeding costs and recovery
Proposed placement: Breeding. Two independent counters are shown: BC rises with breed purchases today, while recovery rises with that individual Pet's prior breeds. Recovery is measured after the breed completes (8 days after its first breed). Requires Level 18 and an eligible species; Zootechny and Virility reduce the respective costs.
| Breed Number | BC Cost for This Daily Breed | Recovery after This Pet's Breed |
|---|---|---|
| 1 | 200,000 BC | 8 days |
| 2 | 400,000 BC | 16 days |
| 3 | 800,000 BC | 32 days |
| 4 | 1,600,000 BC | 64 days |
| 5 | 3,200,000 BC | 128 days |
| 6 | 6,400,000 BC | 256 days |
| 7 | 12,800,000 BC | 512 days |
| 8 | 25,600,000 BC | 1,024 days |
| 9 | 51,200,000 BC | 2,048 days |
| 10 | 102,400,000 BC | 4,096 days |
Pet adventure boosts
Proposed placement: Adventure. One-use base effects; these also expand Energy capacity while active.
| Icon | Item | Tier | Multiplier | Duration | Base Worth |
|---|---|---|---|---|---|
| Magic Token | 4 | 10× | 1 day | 1,000,000,000 BC | |
| Fragrant Dogrose | 1 | 2× | 2 hours | 2,500,000 BC | |
| Mystical Rowan | 2 | 4× | 2 hours | 25,000,000 BC | |
| Legendary Aguaje | 3 | 8× | 2 hours | 250,000,000 BC |
Pet prospecting outcomes
Proposed placement: Prospecting. Final outcomes per completed dig, including the Coal replacement chance. Eligible only while Mining, Exploring or Hunting in the Pet's own specialization; Fishing does not prospect. Ordinary Pets build familiarity and dig through 0.5–2.5 base Energy windows before a find.
| Pet Example | Tiny Gem Bag | Small Gem Bag | Gem Bag | Coal |
|---|---|---|---|---|
| Tier 0, Level 1 | 89.1% | 0.711111% | 0.066667% | 10.122222% |
| Tier 20, Level 100 | 72% | 14.222222% | 1.333333% | 12.444444% |
| Ascended, any Level | 50.4% | 31.288889% | 2.933333% | 15.377778% |
| Transcendent, any Level | 18% | 56.888889% | 5.333333% | 19.777778% |
| Ravenous | 10% | 50% | 40% | 0% |
Relay Network
Bay families
Proposed placement: Relay Network. Capacity upgrades affect Refinery, Cooling and Recovery. Recovery is subject to its gameplay availability switch.
| Family | Role | Initial Module Capacity | Maximum Module Capacity | Maximum Module Level | Internal ID |
|---|---|---|---|---|---|
| Mint | Produces BC; can boost Work | No Limit | No Limit | 15 | mint
|
| Refinery | Converts Items into Salvage; performs Transmutation | 5 | 25 | 15 | refinery
|
| Cooling | Supplies cooling to other Bays | 5 | 25 | 15 | cooling
|
| Recovery | Reduces cooldowns and banks Quest progress | 5 | 25 | 15 | recovery
|
Buy Bay
Proposed placement: Relay Network. Only the four currently defined families are shown. Each family can be owned once.
| Bay Number | Family Choice | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | Mint | 9 Relay Frame | 0 | 53,801,100 BC |
| 2 | Refinery | 7 Relay Frame 68 Signal Matrix |
0 | 82,169,300 BC |
| 3 | Any Unowned Available Family | 30 Relay Frame 303 Signal Matrix 446 Industrial Rotor |
25,000 | 538,397,200 BC |
| 4 | Last Unowned Available Family | 106 Relay Frame 1,062 Signal Matrix 1,566 Industrial Rotor 2,390 Solar Panel |
44,091 | 2,523,033,600 BC |
Mint Module purchases
Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
| Module Number | Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | 2 Relay Frame 5,000 Insulating Resin 2,500 Circuit Shard |
0 | 51,955,800 BC |
| 2 | 2 Relay Frame 5,001 Insulating Resin 2,501 Circuit Shard |
0 | 51,967,800 BC |
| 3 | 2 Relay Frame 5,003 Insulating Resin 2,502 Circuit Shard |
0 | 51,983,800 BC |
| 4 | 2 Relay Frame 5,014 Insulating Resin 2,507 Circuit Shard |
0 | 52,067,800 BC |
| 5 | 2 Relay Frame 5,043 Insulating Resin 2,522 Circuit Shard |
0 | 52,303,800 BC |
| 6 | 2 Relay Frame 5,103 Insulating Resin 2,552 Circuit Shard |
0 | 52,783,800 BC |
| 7 | 2 Relay Frame 5,214 Insulating Resin 2,607 Circuit Shard |
0 | 53,667,800 BC |
| 8 | 2 Relay Frame 5,396 Insulating Resin 2,698 Circuit Shard |
0 | 55,123,800 BC |
| 9 | 2 Relay Frame 5,675 Insulating Resin 2,838 Circuit Shard |
0 | 57,359,800 BC |
| 10 | 3 Relay Frame 6,081 Insulating Resin 3,041 Circuit Shard |
0 | 66,585,700 BC |
| 11 | 3 Relay Frame 6,647 Insulating Resin 3,324 Circuit Shard |
4,474 | 71,113,700 BC |
| 12 | 3 Relay Frame 7,411 Insulating Resin 3,706 Circuit Shard |
5,409 | 77,225,700 BC |
| 13 | 3 Relay Frame 8,414 Insulating Resin 4,207 Circuit Shard |
6,480 | 85,245,700 BC |
| 14 | 4 Relay Frame 9,703 Insulating Resin 4,852 Circuit Shard |
7,694 | 101,539,600 BC |
| 15 | 4 Relay Frame 11,325 Insulating Resin 5,663 Circuit Shard |
9,057 | 114,515,600 BC |
| 16 | 5 Relay Frame 13,335 Insulating Resin 6,668 Circuit Shard |
10,574 | 136,573,500 BC |
| 17 | 6 Relay Frame 15,790 Insulating Resin 7,895 Circuit Shard |
12,250 | 162,187,400 BC |
| 18 | 7 Relay Frame 18,751 Insulating Resin 9,376 Circuit Shard |
14,091 | 191,857,300 BC |
| 19 | 8 Relay Frame 22,284 Insulating Resin 11,142 Circuit Shard |
16,102 | 226,095,200 BC |
| 20 | 9 Relay Frame 26,457 Insulating Resin 13,229 Circuit Shard |
18,288 | 265,461,100 BC |
| 21 | 11 Relay Frame 31,343 Insulating Resin 15,672 Circuit Shard |
20,653 | 316,504,900 BC |
| 22 | 13 Relay Frame 37,020 Insulating Resin 18,510 Circuit Shard |
23,203 | 373,872,700 BC |
| 23 | 15 Relay Frame 43,568 Insulating Resin 21,784 Circuit Shard |
25,941 | 438,212,500 BC |
| 24 | 18 Relay Frame 51,073 Insulating Resin 25,537 Circuit Shard |
28,873 | 516,190,200 BC |
| 25 | 20 Relay Frame 59,624 Insulating Resin 29,812 Circuit Shard |
32,002 | 596,550,000 BC |
| 26 | 24 Relay Frame 69,313 Insulating Resin 34,657 Circuit Shard |
35,333 | 697,977,600 BC |
| 27 | 27 Relay Frame 80,237 Insulating Resin 40,119 Circuit Shard |
38,870 | 803,303,300 BC |
| 28 | 31 Relay Frame 92,497 Insulating Resin 46,249 Circuit Shard |
42,617 | 925,294,900 BC |
| 29 | 36 Relay Frame 106,197 Insulating Resin 53,099 Circuit Shard |
46,578 | 1,064,784,400 BC |
| 30 | 41 Relay Frame 121,447 Insulating Resin 60,724 Circuit Shard |
50,757 | 1,216,673,900 BC |
| 31 | 47 Relay Frame 138,359 Insulating Resin 69,180 Circuit Shard |
55,158 | 1,387,837,300 BC |
| 32 | 53 Relay Frame 157,049 Insulating Resin 78,525 Circuit Shard |
59,785 | 1,573,224,700 BC |
| 33 | 60 Relay Frame 177,638 Insulating Resin 88,819 Circuit Shard |
64,641 | 1,779,778,000 BC |
| 34 | 67 Relay Frame 200,250 Insulating Resin 100,125 Circuit Shard |
69,730 | 2,002,519,300 BC |
| 35 | 76 Relay Frame 225,015 Insulating Resin 112,508 Circuit Shard |
75,055 | 2,254,444,400 BC |
| 36 | 85 Relay Frame 252,063 Insulating Resin 126,032 Circuit Shard |
80,621 | 2,524,629,500 BC |
| 37 | 95 Relay Frame 281,532 Insulating Resin 140,766 Circuit Shard |
86,431 | 2,820,156,500 BC |
| 38 | 105 Relay Frame 313,562 Insulating Resin 156,781 Circuit Shard |
92,488 | 3,136,175,500 BC |
| 39 | 117 Relay Frame 348,297 Insulating Resin 174,149 Circuit Shard |
98,795 | 3,485,794,300 BC |
| 40 | 130 Relay Frame 385,885 Insulating Resin 192,943 Circuit Shard |
105,357 | 3,864,211,000 BC |
| 41 | 143 Relay Frame 426,478 Insulating Resin 213,239 Circuit Shard |
112,175 | 4,266,663,700 BC |
| 42 | 158 Relay Frame 470,233 Insulating Resin 235,117 Circuit Shard |
119,255 | 4,706,376,200 BC |
| 43 | 174 Relay Frame 517,310 Insulating Resin 258,655 Circuit Shard |
126,598 | 5,178,634,600 BC |
| 44 | 190 Relay Frame 567,871 Insulating Resin 283,936 Circuit Shard |
134,208 | 5,678,773,000 BC |
| 45 | 209 Relay Frame 622,086 Insulating Resin 311,043 Circuit Shard |
142,088 | 6,226,069,100 BC |
| 46 | 228 Relay Frame 680,127 Insulating Resin 340,064 Circuit Shard |
150,242 | 6,803,981,200 BC |
| 47 | 249 Relay Frame 742,168 Insulating Resin 371,084 Circuit Shard |
158,672 | 7,425,841,100 BC |
| 48 | 271 Relay Frame 808,390 Insulating Resin 404,195 Circuit Shard |
167,381 | 8,087,130,900 BC |
| 49 | 295 Relay Frame 878,977 Insulating Resin 439,489 Circuit Shard |
176,373 | 8,795,300,500 BC |
| 50 | 320 Relay Frame 954,116 Insulating Resin 477,058 Circuit Shard |
185,650 | 9,545,856,000 BC |
Mint Module levels
Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
| Level | Upgrade Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | Free | 0 | 0 BC |
| 2 | 183,266 Rock 4,582 Lightbulb 860 Circuit Shard |
906 | 22,916,300 BC |
| 3 | 346,123 Rock 8,654 Lightbulb 1,623 Circuit Shard |
2,122 | 43,271,150 BC |
| 4 | 788,164 Rock 19,705 Lightbulb 3,695 Circuit Shard |
4,151 | 98,525,700 BC |
| 5 | 883 Basic Motor 41,225 Basic Capacitor 5,154 Circuit Shard 10,307 Insulating Resin |
6,990 | 206,195,800 BC |
| 6 | 1,642 Basic Motor 76,705 Basic Capacitor 9,589 Circuit Shard 19,177 Insulating Resin |
10,640 | 383,581,700 BC |
| 7 | 2,774 Basic Motor 129,633 Basic Capacitor 16,205 Circuit Shard 32,409 Insulating Resin |
15,102 | 648,182,900 BC |
| 8 | 4,355 Basic Motor 203,500 Basic Capacitor 25,438 Circuit Shard 50,875 Insulating Resin |
20,375 | 1,017,539,500 BC |
| 9 | 6,458 Basic Motor 301,796 Basic Capacitor 37,725 Circuit Shard 75,449 Insulating Resin |
26,459 | 1,508,995,800 BC |
| 10 | 206 Advanced Processor 2,078 Heavy Insulation 107,003 Insulating Resin 35,668 Conductive Algae |
33,355 | 2,140,541,000 BC |
| 11 | 282 Advanced Processor 2,843 Heavy Insulation 146,409 Insulating Resin 48,803 Conductive Algae |
41,061 | 2,929,260,500 BC |
| 12 | 375 Advanced Processor 3,778 Heavy Insulation 194,539 Insulating Resin 64,847 Conductive Algae |
49,579 | 3,893,405,000 BC |
| 13 | 486 Advanced Processor 4,899 Heavy Insulation 252,266 Insulating Resin 84,089 Conductive Algae |
58,908 | 5,047,692,500 BC |
| 14 | 617 Advanced Processor 6,223 Heavy Insulation 320,462 Insulating Resin 106,821 Conductive Algae |
69,048 | 6,410,768,500 BC |
| 15 | 770 Advanced Processor 7,767 Heavy Insulation 400,000 Insulating Resin 133,334 Conductive Algae |
80,000 | 8,001,270,500 BC |
Refinery Module purchases
Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
| Module Number | Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | 2 Signal Matrix 1 Reinforced Frame 19 Circuit Shard 250 Quartz |
0 | 3,327,200 BC |
| 2 | 2 Signal Matrix 1 Reinforced Frame 21 Circuit Shard 270 Quartz |
69 | 3,355,200 BC |
| 3 | 3 Signal Matrix 1 Reinforced Frame 35 Circuit Shard 466 Quartz |
248 | 4,177,800 BC |
| 4 | 6 Signal Matrix 2 Reinforced Frame 86 Circuit Shard 1,141 Quartz |
545 | 8,609,000 BC |
| 5 | 14 Signal Matrix 3 Reinforced Frame 202 Circuit Shard 2,687 Quartz |
961 | 17,047,800 BC |
| 6 | 29 Signal Matrix 6 Reinforced Frame 418 Circuit Shard 5,570 Quartz |
1,496 | 34,918,200 BC |
| 7 | 53 Signal Matrix 11 Reinforced Frame 775 Circuit Shard 10,321 Quartz |
2,150 | 64,052,800 BC |
| 8 | 89 Signal Matrix 18 Reinforced Frame 1,315 Circuit Shard 17,523 Quartz |
2,923 | 106,916,400 BC |
| 9 | 141 Signal Matrix 28 Reinforced Frame 2,086 Circuit Shard 27,813 Quartz |
3,814 | 168,486,400 BC |
| 10 | 212 Signal Matrix 41 Reinforced Frame 3,141 Circuit Shard 41,875 Quartz |
4,825 | 251,376,200 BC |
| 11 | 306 Signal Matrix 60 Reinforced Frame 4,533 Circuit Shard 60,438 Quartz |
5,954 | 364,336,800 BC |
| 12 | 427 Signal Matrix 83 Reinforced Frame 6,321 Circuit Shard 84,270 Quartz |
7,202 | 506,994,600 BC |
| 13 | 578 Signal Matrix 112 Reinforced Frame 8,564 Circuit Shard 114,180 Quartz |
8,570 | 685,764,400 BC |
| 14 | 764 Signal Matrix 148 Reinforced Frame 11,327 Circuit Shard 151,017 Quartz |
10,056 | 906,479,800 BC |
| 15 | 990 Signal Matrix 192 Reinforced Frame 14,675 Circuit Shard 195,663 Quartz |
11,660 | 1,174,994,200 BC |
| 16 | 1,260 Signal Matrix 244 Reinforced Frame 18,678 Circuit Shard 249,035 Quartz |
13,384 | 1,494,789,800 BC |
| 17 | 1,579 Signal Matrix 306 Reinforced Frame 23,407 Circuit Shard 312,085 Quartz |
15,227 | 1,873,649,200 BC |
| 18 | 1,952 Signal Matrix 378 Reinforced Frame 28,935 Circuit Shard 385,795 Quartz |
17,188 | 2,315,710,600 BC |
| 19 | 2,384 Signal Matrix 462 Reinforced Frame 35,339 Circuit Shard 471,182 Quartz |
19,269 | 2,828,843,600 BC |
| 20 | 2,881 Signal Matrix 558 Reinforced Frame 42,697 Circuit Shard 569,288 Quartz |
21,468 | 3,417,855,400 BC |
| 21 | 3,447 Signal Matrix 667 Reinforced Frame 51,090 Circuit Shard 681,190 Quartz |
23,786 | 4,088,251,400 BC |
| 22 | 4,088 Signal Matrix 791 Reinforced Frame 60,600 Circuit Shard 807,990 Quartz |
26,224 | 4,848,585,200 BC |
| 23 | 4,811 Signal Matrix 931 Reinforced Frame 71,312 Circuit Shard 950,818 Quartz |
28,780 | 5,706,205,000 BC |
| 24 | 5,620 Signal Matrix 1,088 Reinforced Frame 83,313 Circuit Shard 1,110,833 Quartz |
31,454 | 6,666,713,400 BC |
| 25 | 6,523 Signal Matrix 1,262 Reinforced Frame 96,692 Circuit Shard 1,289,221 Quartz |
34,248 | 7,736,278,000 BC |
Refinery Module levels
Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
| Level | Upgrade Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | Free | 0 | 0 BC |
| 2 | 22,291 Rock 16,719 Coal 2,787 Iron |
112 | 2,786,600 BC |
| 3 | 144,728 Rock 108,546 Coal 18,091 Iron |
418 | 18,091,000 BC |
| 4 | 477,056 Rock 357,792 Coal 59,632 Iron |
928 | 59,632,000 BC |
| 5 | 2,460 Steel Beam 87,830 Neodymium 3,514 Circuit Shard 46,843 Quartz |
1,642 | 140,549,800 BC |
| 6 | 4,794 Steel Beam 171,186 Neodymium 6,848 Circuit Shard 91,299 Quartz |
2,560 | 273,917,800 BC |
| 7 | 8,275 Steel Beam 295,535 Neodymium 11,822 Circuit Shard 157,619 Quartz |
3,682 | 472,861,400 BC |
| 8 | 13,135 Steel Beam 469,079 Neodymium 18,764 Circuit Shard 250,175 Quartz |
5,008 | 750,548,600 BC |
| 9 | 19,601 Steel Beam 700,014 Neodymium 28,001 Circuit Shard 373,341 Quartz |
6,537 | 1,120,038,200 BC |
| 10 | 31,890 Titanium Ore 217 Reinforced Frame 159,447 Lithium 7 Nuclear Reactor |
8,271 | 1,631,582,900 BC |
| 11 | 43,740 Titanium Ore 298 Reinforced Frame 218,698 Lithium 9 Nuclear Reactor |
10,209 | 2,208,009,600 BC |
| 12 | 58,214 Titanium Ore 396 Reinforced Frame 291,066 Lithium 12 Nuclear Reactor |
12,351 | 2,938,642,200 BC |
| 13 | 75,573 Titanium Ore 514 Reinforced Frame 377,865 Lithium 15 Nuclear Reactor |
14,697 | 3,785,411,300 BC |
| 14 | 96,082 Titanium Ore 654 Reinforced Frame 480,406 Lithium 19 Nuclear Reactor |
17,246 | 4,810,034,800 BC |
| 15 | 120,000 Titanium Ore 816 Reinforced Frame 600,000 Lithium 24 Nuclear Reactor |
20,000 | 6,019,675,200 BC |
Cooling Module purchases
Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
| Module Number | Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | 150 Insulating Resin 2 Heavy Insulation 38 Conductive Algae |
10,000 | 1,571,000 BC |
| 2 | 173 Insulating Resin 3 Heavy Insulation 44 Conductive Algae |
10,851 | 1,992,500 BC |
| 3 | 401 Insulating Resin 5 Heavy Insulation 101 Conductive Algae |
13,403 | 4,103,500 BC |
| 4 | 1,186 Insulating Resin 14 Heavy Insulation 297 Conductive Algae |
17,656 | 11,913,000 BC |
| 5 | 2,985 Insulating Resin 35 Heavy Insulation 747 Conductive Algae |
23,611 | 29,916,500 BC |
| 6 | 6,341 Insulating Resin 74 Heavy Insulation 1,586 Conductive Algae |
31,267 | 63,451,000 BC |
| 7 | 11,868 Insulating Resin 139 Heavy Insulation 2,967 Conductive Algae |
40,625 | 118,868,500 BC |
| 8 | 20,248 Insulating Resin 236 Heavy Insulation 5,062 Conductive Algae |
51,684 | 202,506,000 BC |
| 9 | 32,222 Insulating Resin 376 Heavy Insulation 8,056 Conductive Algae |
64,444 | 322,380,000 BC |
| 10 | 48,585 Insulating Resin 567 Heavy Insulation 12,147 Conductive Algae |
78,906 | 486,106,500 BC |
| 11 | 70,184 Insulating Resin 818 Heavy Insulation 17,546 Conductive Algae |
95,069 | 701,923,000 BC |
| 12 | 97,915 Insulating Resin 1,141 Heavy Insulation 24,479 Conductive Algae |
112,934 | 979,215,500 BC |
| 13 | 132,720 Insulating Resin 1,547 Heavy Insulation 33,180 Conductive Algae |
132,500 | 1,327,392,500 BC |
| 14 | 175,583 Insulating Resin 2,046 Heavy Insulation 43,896 Conductive Algae |
153,767 | 1,755,929,000 BC |
| 15 | 227,533 Insulating Resin 2,651 Heavy Insulation 56,884 Conductive Algae |
176,736 | 2,275,372,500 BC |
| 16 | 289,637 Insulating Resin 3,375 Heavy Insulation 72,410 Conductive Algae |
201,406 | 2,896,530,500 BC |
| 17 | 363,002 Insulating Resin 4,230 Heavy Insulation 90,751 Conductive Algae |
227,778 | 3,630,245,000 BC |
| 18 | 448,772 Insulating Resin 5,229 Heavy Insulation 112,193 Conductive Algae |
255,851 | 4,487,871,500 BC |
| 19 | 548,127 Insulating Resin 6,386 Heavy Insulation 137,032 Conductive Algae |
285,625 | 5,481,287,000 BC |
| 20 | 662,285 Insulating Resin 7,716 Heavy Insulation 165,572 Conductive Algae |
317,101 | 6,622,874,000 BC |
| 21 | 792,494 Insulating Resin 9,233 Heavy Insulation 198,124 Conductive Algae |
350,278 | 7,924,961,500 BC |
| 22 | 940,038 Insulating Resin 10,952 Heavy Insulation 235,010 Conductive Algae |
385,156 | 9,400,412,000 BC |
| 23 | 1,106,234 Insulating Resin 12,889 Heavy Insulation 276,559 Conductive Algae |
421,736 | 11,062,561,500 BC |
| 24 | 1,292,428 Insulating Resin 15,058 Heavy Insulation 323,107 Conductive Algae |
460,017 | 12,924,431,000 BC |
| 25 | 1,500,000 Insulating Resin 17,476 Heavy Insulation 375,000 Conductive Algae |
500,000 | 15,000,070,000 BC |
Cooling Module levels
Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
| Level | Upgrade Recipe | Salvage | Recipe Worth |
|---|---|---|---|
| 1 | Free | 0 | 0 BC |
| 2 | 22,291 Rock 209 Insulating Resin 4 Heavy Insulation |
112 | 2,980,550 BC |
| 3 | 144,728 Rock 1,357 Insulating Resin 22 Heavy Insulation |
418 | 18,329,400 BC |
| 4 | 477,056 Rock 4,473 Insulating Resin 70 Heavy Insulation |
928 | 59,769,800 BC |
| 5 | 192 Heavy Insulation 2,928 Conductive Algae 3,514 Circuit Shard 46,843 Quartz |
1,642 | 140,793,800 BC |
| 6 | 373 Heavy Insulation 5,707 Conductive Algae 6,848 Circuit Shard 91,299 Quartz |
2,560 | 274,094,900 BC |
| 7 | 643 Heavy Insulation 9,852 Conductive Algae 11,822 Circuit Shard 157,619 Quartz |
3,682 | 472,943,900 BC |
| 8 | 1,021 Heavy Insulation 15,636 Conductive Algae 18,764 Circuit Shard 250,175 Quartz |
5,008 | 750,756,500 BC |
| 9 | 1,523 Heavy Insulation 23,334 Conductive Algae 28,001 Circuit Shard 373,341 Quartz |
6,537 | 1,120,193,100 BC |
| 10 | 1,858 Heavy Insulation 217 Reinforced Frame 33,218 Conductive Algae 79,724 Insulating Resin |
8,271 | 1,595,053,400 BC |
| 11 | 2,548 Heavy Insulation 298 Reinforced Frame 45,562 Conductive Algae 109,349 Insulating Resin |
10,209 | 2,188,331,600 BC |
| 12 | 3,392 Heavy Insulation 396 Reinforced Frame 60,639 Conductive Algae 145,533 Insulating Resin |
12,351 | 2,911,563,200 BC |
| 13 | 4,403 Heavy Insulation 514 Reinforced Frame 78,722 Conductive Algae 188,933 Insulating Resin |
14,697 | 3,779,517,300 BC |
| 14 | 5,597 Heavy Insulation 654 Reinforced Frame 100,085 Conductive Algae 240,203 Insulating Resin |
17,246 | 4,805,896,300 BC |
| 15 | 6,991 Heavy Insulation 816 Reinforced Frame 125,000 Conductive Algae 300,000 Insulating Resin |
20,000 | 6,000,969,700 BC |
Recovery Module purchases
Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.
Recovery Module levels
Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.
Local Heat Resistance
Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Heat / Cooling | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | -3.00% / +2.00% | 375,000 Insulating Resin 83,334 Conductive Algae |
10,000 | 2,500,008,000 BC |
| 2 | -6.00% / +4.00% | 389,918 Insulating Resin 86,649 Conductive Algae |
10,398 | 2,599,460,000 BC |
| 3 | -9.00% / +6.00% | 494,342 Insulating Resin 109,854 Conductive Algae |
13,182 | 3,295,616,000 BC |
| 4 | -12.00% / +8.00% | 777,778 Insulating Resin 172,840 Conductive Algae |
20,741 | 5,185,192,000 BC |
| 5 | -15.00% / +10.00% | 1,108,111 Insulating Resin 369,371 Conductive Algae |
35,460 | 8,864,896,000 BC |
| 6 | -18.00% / +12.00% | 1,866,427 Insulating Resin 622,143 Conductive Algae |
59,726 | 14,931,424,000 BC |
| 7 | -21.00% / +14.00% | 2,997,686 Insulating Resin 999,229 Conductive Algae |
95,926 | 23,981,492,000 BC |
| 8 | -24.00% / +16.00% | 4,576,475 Insulating Resin 1,525,492 Conductive Algae |
146,447 | 36,611,804,000 BC |
| 9 | -27.00% / +18.00% | 6,677,384 Insulating Resin 2,225,795 Conductive Algae |
213,676 | 53,419,076,000 BC |
| 10 | -30.00% / +20.00% | 7,500,000 Insulating Resin 3,750,000 Conductive Algae |
300,000 | 75,000,000,000 BC |
Module Capacity Expansion
Proposed placement: Relay Network. Applies to Refinery, Cooling, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Module Slots | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +4 | 100,000 Titanium Ore 544 Reinforced Frame |
10,000 | 2,500,524,800 BC |
| 2 | +8 | 185,938 Titanium Ore 1,011 Reinforced Frame |
18,594 | 4,648,501,200 BC |
| 3 | +12 | 787,500 Titanium Ore 4,282 Reinforced Frame |
78,750 | 19,687,954,400 BC |
| 4 | +16 | 2,420,313 Titanium Ore 13,160 Reinforced Frame |
242,031 | 60,508,567,000 BC |
| 5 | +20 | 3,733,334 Titanium Ore 45,673 Reinforced Frame |
560,000 | 140,001,791,600 BC |
Overclock Cooldown Reducer
Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooldown | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 9 min | 280,000 Lithium 37,500 Circuit Shard |
5,000 | 1,000,000,000 BC |
| 2 | 8 min | 612,500 Lithium 82,032 Circuit Shard |
7,813 | 2,187,506,000 BC |
| 3 | 7 min | 1,150,000 Lithium 359,375 Circuit Shard |
16,250 | 5,750,000,000 BC |
| 4 | 6 min | 2,337,500 Lithium 730,469 Circuit Shard |
30,313 | 11,687,502,000 BC |
| 5 | 5 min | 2,400,000 Lithium 1,750,000 Circuit Shard |
50,000 | 20,000,000,000 BC |
Mint Fuel Buffer Expansion
Proposed placement: Relay Network. Applies to Mint. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Fuel Buffer Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2,000 Salvage | 583,334 Quartz 82 Reinforced Frame |
5,000 | 500,814,800 BC |
| 2 | 4,000 Salvage | 792,182 Quartz 111 Reinforced Frame |
8,642 | 679,460,400 BC |
| 3 | 8,000 Salvage | 1,418,725 Quartz 199 Reinforced Frame |
19,568 | 1,217,235,800 BC |
| 4 | 16,000 Salvage | 2,462,963 Quartz 345 Reinforced Frame |
37,778 | 2,112,301,800 BC |
| 5 | 32,000 Salvage | 2,242,799 Quartz 1,098 Reinforced Frame |
63,272 | 3,365,121,000 BC |
| 6 | 64,000 Salvage | 3,316,873 Quartz 1,624 Reinforced Frame |
96,049 | 4,976,984,600 BC |
| 7 | 128,000 Salvage | 4,629,630 Quartz 2,266 Reinforced Frame |
136,111 | 6,945,405,200 BC |
| 8 | 256,000 Salvage | 6,181,070 Quartz 3,025 Reinforced Frame |
183,457 | 9,272,222,000 BC |
| 9 | 512,000 Salvage | 7,971,194 Quartz 3,901 Reinforced Frame |
238,086 | 11,957,435,600 BC |
| 10 | 1,024,000 Salvage | 5,000,000 Quartz 6,525 Reinforced Frame |
300,000 | 15,000,780,000 BC |
Work Amplifier
Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Work Boost | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | ×1.1 | 280,000 Titanium Ore 1,523 Reinforced Frame |
30,000 | 7,001,101,600 BC |
| 2 | ×1.25 | 463,125 Titanium Ore 2,519 Reinforced Frame |
45,156 | 11,579,819,800 BC |
| 3 | ×1.5 | 1,745,000 Titanium Ore 9,488 Reinforced Frame |
151,250 | 43,625,329,600 BC |
| 4 | ×2 | 5,224,375 Titanium Ore 28,406 Reinforced Frame |
439,219 | 130,609,940,200 BC |
| 5 | ×3 | 8,000,000 Titanium Ore 97,869 Reinforced Frame |
1,000,000 | 300,000,664,800 BC |
Work Cooldown Destroyer
Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooldown-Cut Chance | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2.0% | 100,000 Titanium Ore 544 Reinforced Frame |
10,000 | 2,500,524,800 BC |
| 2 | 4.0% | 160,938 Titanium Ore 876 Reinforced Frame |
17,656 | 4,025,209,200 BC |
| 3 | 8.0% | 587,500 Titanium Ore 3,195 Reinforced Frame |
71,250 | 14,688,744,000 BC |
| 4 | 16.0% | 1,745,313 Titanium Ore 9,490 Reinforced Frame |
216,719 | 43,633,703,000 BC |
| 5 | 25.0% | 2,666,667 Titanium Ore 32,623 Reinforced Frame |
500,000 | 100,000,226,600 BC |
Refinery Output Capacity
Proposed placement: Relay Network. Applies to Refinery. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Base Output Buffer Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2,000 Salvage | 583,334 Quartz 82 Reinforced Frame |
5,000 | 500,814,800 BC |
| 2 | 4,000 Salvage | 792,182 Quartz 111 Reinforced Frame |
8,642 | 679,460,400 BC |
| 3 | 8,000 Salvage | 1,418,725 Quartz 199 Reinforced Frame |
19,568 | 1,217,235,800 BC |
| 4 | 16,000 Salvage | 2,462,963 Quartz 345 Reinforced Frame |
37,778 | 2,112,301,800 BC |
| 5 | 32,000 Salvage | 2,242,799 Quartz 1,098 Reinforced Frame |
63,272 | 3,365,121,000 BC |
| 6 | 64,000 Salvage | 3,316,873 Quartz 1,624 Reinforced Frame |
96,049 | 4,976,984,600 BC |
| 7 | 128,000 Salvage | 4,629,630 Quartz 2,266 Reinforced Frame |
136,111 | 6,945,405,200 BC |
| 8 | 256,000 Salvage | 6,181,070 Quartz 3,025 Reinforced Frame |
183,457 | 9,272,222,000 BC |
| 9 | 512,000 Salvage | 7,971,194 Quartz 3,901 Reinforced Frame |
238,086 | 11,957,435,600 BC |
| 10 | 1,024,000 Salvage | 5,000,000 Quartz 6,525 Reinforced Frame |
300,000 | 15,000,780,000 BC |
Refinery Overdrive
Proposed placement: Relay Network. Applies to Refinery. Required research: Overdrive. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Overdrive | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | ×2 BC / ×1.19 Salvage | 5,833,334 Quartz 1,632 Reinforced Frame |
20,000 | 6,501,574,800 BC |
| 2 | ×4 BC / ×1.41 Salvage | 6,326,531 Quartz 1,770 Reinforced Frame |
44,082 | 7,051,302,600 BC |
| 3 | ×8 BC / ×1.68 Salvage | 9,778,912 Quartz 2,735 Reinforced Frame |
116,327 | 10,897,559,200 BC |
| 4 | ×16 BC / ×2.00 Salvage | 19,149,660 Quartz 5,355 Reinforced Frame |
236,735 | 21,338,712,000 BC |
| 5 | ×32 BC / ×2.38 Salvage | 21,370,263 Quartz 20,915 Reinforced Frame |
405,306 | 51,289,025,800 BC |
| 6 | ×64 BC / ×2.83 Salvage | 38,561,711 Quartz 37,740 Reinforced Frame |
622,041 | 92,548,434,600 BC |
| 7 | ×128 BC / ×3.36 Salvage | 64,207,969 Quartz 62,840 Reinforced Frame |
886,939 | 154,100,109,400 BC |
| 8 | ×256 BC / ×4.00 Salvage | 100,000,000 Quartz 97,869 Reinforced Frame |
1,200,000 | 240,000,664,800 BC |
Refinery Deposit Category Slot
Proposed placement: Relay Network. Applies to Refinery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Deposit Category Slots | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +1 (4 total) | 1,000,000 Quartz 50,000 Circuit Shard |
5,000 | 1,000,000,000 BC |
| 2 | +2 (5 total) | 2,187,500 Quartz 109,375 Circuit Shard |
7,813 | 2,187,500,000 BC |
| 3 | +3 (6 total) | 2,875,000 Quartz 215,625 Circuit Shard 3,879 Signal Matrix |
16,250 | 5,750,247,000 BC |
| 4 | +4 (7 total) | 5,843,750 Quartz 438,282 Circuit Shard 7,884 Signal Matrix |
30,313 | 11,687,718,000 BC |
| 5 | +5 (8 total) | 6,666,667 Quartz 500,000 Circuit Shard 20,237 Signal Matrix |
50,000 | 20,000,541,200 BC |
Cooling Output Efficiency
Proposed placement: Relay Network. Applies to Cooling. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cooling Output | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +3.00% | 40,000,000 Rock 375,000 Insulating Resin 5,826 Heavy Insulation |
10,000 | 5,000,195,000 BC |
| 2 | +6.00% | 44,444,445 Rock 416,667 Insulating Resin 6,473 Heavy Insulation |
12,963 | 5,555,687,750 BC |
| 3 | +9.00% | 57,777,778 Rock 541,667 Insulating Resin 8,415 Heavy Insulation |
21,852 | 7,222,419,400 BC |
| 4 | +12.00% | 80,000,000 Rock 750,000 Insulating Resin 11,651 Heavy Insulation |
36,667 | 10,000,132,500 BC |
| 5 | +15.00% | 18,879 Heavy Insulation 289,352 Conductive Algae 347,223 Circuit Shard 4,629,630 Quartz |
57,407 | 13,889,128,500 BC |
| 6 | +18.00% | 25,675 Heavy Insulation 393,519 Conductive Algae 472,223 Circuit Shard 6,296,297 Quartz |
84,074 | 18,889,102,700 BC |
| 7 | +21.00% | 33,981 Heavy Insulation 520,834 Conductive Algae 625,000 Circuit Shard 8,333,334 Quartz |
116,667 | 25,000,115,900 BC |
| 8 | +24.00% | 43,798 Heavy Insulation 671,297 Conductive Algae 805,556 Circuit Shard 10,740,741 Quartz |
155,185 | 32,222,441,600 BC |
| 9 | +27.00% | 55,125 Heavy Insulation 844,908 Conductive Algae 1,013,889 Circuit Shard 13,518,519 Quartz |
199,630 | 40,555,806,900 BC |
| 10 | +30.00% | 58,253 Heavy Insulation 6,797 Reinforced Frame 1,041,667 Conductive Algae 2,500,000 Insulating Resin |
250,000 | 50,001,193,900 BC |
Recovery Cut Potency
Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Cut Chance Ceiling | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 5% | 7,252 Signal Matrix 129,000 Ornate Necklace |
13,500 | 10,750,436,000 BC |
| 2 | 10% | 11,671 Signal Matrix 103,805 Ornate Necklace 9,444 Sharktooth Necklace |
23,836 | 17,301,575,400 BC |
| 3 | 15% | 42,602 Signal Matrix 378,938 Ornate Necklace 34,474 Sharktooth Necklace |
96,188 | 63,156,796,400 BC |
| 4 | 20% | 126,558 Signal Matrix 750,485 Ornate Necklace 68,276 Sharktooth Necklace 6,244 Knife Turret |
292,570 | 187,627,195,600 BC |
| 5 | 40% | 290,051 Signal Matrix 1,720,000 Ornate Necklace 156,478 Sharktooth Necklace 14,309 Knife Turret 5 Pluperfect Gemerald |
675,000 | 433,754,796,300 BC |
Recovery Lockout Reducer
Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Lockout | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | -20% | 215,000 Circuit Shard 47,210 Painted Totem |
6,750 | 4,300,026,500 BC |
| 2 | -40% | 470,313 Circuit Shard 51,636 Painted Totem 5,166 Downy Parka |
10,547 | 9,406,338,900 BC |
| 3 | -55% | 1,236,250 Circuit Shard 135,728 Painted Totem 13,579 Downy Parka |
21,938 | 24,725,063,950 BC |
| 4 | -70% | 2,512,813 Circuit Shard 183,921 Painted Totem 18,401 Downy Parka 2,018 Survival Kit |
40,922 | 50,259,715,200 BC |
| 5 | -80% | 4,300,000 Circuit Shard 314,731 Painted Totem 31,488 Downy Parka 3,453 Survival Kit 5 Pluperfect Gemerald |
67,500 | 89,754,423,700 BC |
Recovery Focus Slots
Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Targeting. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Extra Cuts Reach | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | fish | 1,439 Relay Frame 252,694 Nautical Compass |
13,500 | 21,502,226,800 BC |
| 2 | fish, hunt | 2,878 Relay Frame 252,694 Nautical Compass 24,249 Fish Finder |
49,500 | 43,004,892,900 BC |
| 3 | fish, hunt, explore | 7,194 Relay Frame 631,734 Nautical Compass 60,621 Fish Finder |
157,500 | 107,505,405,300 BC |
| 4 | actions you pick | 14,387 Relay Frame 842,312 Nautical Compass 80,828 Fish Finder 7,249 Scout Submarine 5 Pluperfect Gemerald |
337,500 | 218,757,813,600 BC |
Recovery Quest Storage
Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Quest Banking. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Quest Banked | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 5% | 4,676 Reinforced Frame 258,000 Ancient Fossil |
67,500 | 21,500,099,200 BC |
| 2 | 10% | 7,307 Reinforced Frame 201,563 Ancient Fossil 17,681 Dowsing Rod |
80,156 | 33,595,354,400 BC |
| 3 | 20% | 15,197 Reinforced Frame 419,250 Ancient Fossil 36,777 Dowsing Rod |
118,125 | 69,875,712,400 BC |
| 4 | 40% | 28,348 Reinforced Frame 521,375 Ancient Fossil 45,735 Dowsing Rod 4,543 Mecha Canary |
181,406 | 130,347,618,600 BC |
| 5 | 80% | 46,760 Reinforced Frame 860,000 Ancient Fossil 75,439 Dowsing Rod 7,493 Mecha Canary 5 Pluperfect Gemerald |
270,000 | 218,753,549,000 BC |
Recovery Fuel Capacity
Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Fuel Tank Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | +2,000 Salvage | 2,508,334 Quartz 351 Reinforced Frame |
6,750 | 2,150,559,600 BC |
| 2 | +4,000 Salvage | 3,406,379 Quartz 477 Reinforced Frame |
11,667 | 2,921,125,800 BC |
| 3 | +8,000 Salvage | 6,100,515 Quartz 853 Reinforced Frame |
26,417 | 5,229,146,600 BC |
| 4 | +16,000 Salvage | 10,590,741 Quartz 1,481 Reinforced Frame |
51,000 | 9,078,299,800 BC |
| 5 | +32,000 Salvage | 9,644,033 Quartz 4,720 Reinforced Frame |
85,417 | 14,467,443,800 BC |
| 6 | +64,000 Salvage | 14,262,552 Quartz 6,980 Reinforced Frame |
129,667 | 21,395,147,200 BC |
| 7 | +128,000 Salvage | 19,907,408 Quartz 9,742 Reinforced Frame |
183,750 | 29,861,931,200 BC |
| 8 | +256,000 Salvage | 26,578,601 Quartz 13,007 Reinforced Frame |
247,667 | 39,869,635,000 BC |
| 9 | +512,000 Salvage | 34,276,132 Quartz 16,773 Reinforced Frame |
321,417 | 51,414,580,800 BC |
| 10 | +1,024,000 Salvage | 21,500,000 Quartz 28,056 Reinforced Frame 5 Pluperfect Gemerald |
405,000 | 68,250,595,200 BC |
Transmutation Speed
Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Rate Cap | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 20% | 843 Signal Matrix | 250,000 | 499,899,000 BC |
| 2 | 40% | 2,530 Signal Matrix | 500,000 | 1,500,290,000 BC |
| 3 | 60% | 8,432 Signal Matrix | 1,000,000 | 5,000,176,000 BC |
| 4 | 80% | 25,295 Signal Matrix | 2,000,000 | 14,999,935,000 BC |
| 5 | 100% | 84,317 Signal Matrix | 4,000,000 | 49,999,981,000 BC |
Transmutation Queue
Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation Queue. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.
| Tier | Recipes Back-To-Back | Recipe | Salvage | Recipe Worth |
|---|---|---|---|---|
| 1 | 2 | 16,863 Signal Matrix | 50,000 | 9,999,759,000 BC |
| 2 | 4 | 18,049 Signal Matrix | 78,125 | 10,703,057,000 BC |
| 3 | 6 | 30,278 Signal Matrix | 162,500 | 17,954,854,000 BC |
| 4 | 8 | 72,313 Signal Matrix | 303,125 | 42,881,609,000 BC |
| 5 | 10 | 168,634 Signal Matrix | 500,000 | 99,999,962,000 BC |
Relay research
Proposed placement: Relay Research. All 36 research nodes, including title unlocks. Prerequisites are shown separately from purchase costs.
| Research | Effect | Prerequisites | Recipe | Salvage | Internal ID |
|---|---|---|---|---|---|
| Thermal Reserve | Raises a hot bay's minimum throughput by +10% (lifts the heat floor). | None | 200,000 Insulating Resin 17,000 Conductive Algae |
5,000 | thermalReserve
|
| Passive Dissipation | All passive heat dissipation cools ×1.5 faster. | Thermal Reserve | 12,000 Reinforced Frame 400,000 Conductive Algae |
50,000 | passiveDissipation
|
| Thermal Buffer | Over-mode heat generation rate −15%. | Thermal Reserve | 350,000 Insulating Resin 10,000 Reinforced Frame |
50,000 | thermalBuffer
|
| Interlock Harmony | When at least one bay is in Over mode and at least one is in Under, all bays gain +0.575%/min passive dissipation. | Passive Dissipation + Mint Baseline Trickle | 280,000 Insulating Resin 300,000 Conductive Algae |
50,000 | interlockHarmony
|
| Mint Baseline Trickle | +10% to Mint BC output. | None | 125,000 Circuit Shard | 5,000 | mintBaselineTrickle
|
| Refinery Raw Efficiency | Refining Raw items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Raw items. | Capacity Foundations | 6,600 Signal Matrix | 30,000 | refineryRawYield
|
| Refinery Crafted Efficiency | Refining Crafted items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Crafted items. | Capacity Foundations | 11,000 Signal Matrix | 50,000 | refineryCraftedYield
|
| Refinery Consumable Efficiency | Refining Consumable items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Consumable items. | Capacity Foundations | 15,400 Signal Matrix | 70,000 | refineryConsumableYield
|
| Batch Operations | Bulk claim across all bays, bulk pause/resume across all modules in a bay, and bulk level-up across modules - all in one action each. | None | 400,000 Lithium | 5,000 | batchOperations
|
| Bay Telemetry | Reveals numeric readouts for every bay: BC and Salvage rates, heat rate, time to the next heat threshold, how long stored fuel and coolant will last, the cooling each bay needs versus how much it is getting, and the per-mode comparison table in the Mode popover. Without it, bays show only mode, module count, and stored totals. | None | 1,667,000 Quartz | 5,000 | bayTelemetry
|
| Auto-Deposit | Enables a dedicated Salvage basket for the Refinery. Configure up to 3 item slots; the Refinery auto-commits from the basket whenever its active run finishes. | Batch Operations + Overflow Cutoff | 11,000 Signal Matrix | 50,000 | autoDeposit
|
| Overflow Cutoff | When the Refinery output buffer is full, pause input consumption instead of burning the basket. Resumes automatically when Salvage is claimed. | None | 400,000 Lithium | 5,000 | overflowCutoff
|
| Capacity Foundations | Unlocks Mint fuel buffer capacity and Refinery output buffer capacity. Tier-1 expansion purchases become available. | None | 67,000 Titanium Ore | 5,000 | capacityFoundations
|
| Refinery Output Scaling | Unlocks additive level scaling for Refinery output buffer cap. +25% to Refinery committed input ceiling. | Capacity Foundations | 14,000 Reinforced Frame 80,000 Titanium Ore |
50,000 | refineryOutputScaling
|
| Mint Fuel Scaling | Unlocks additive level scaling for Mint fuel buffer cap. | Capacity Foundations | 14,000 Reinforced Frame 80,000 Titanium Ore |
50,000 | mintFuelScaling
|
| Work Coupling | While the Mint bay is fueled and running, your Work action pays out more BC and can finish its cooldown early. The bonus scales with how hard the bay is running and your prestige tier. | Capacity Foundations | 300,000 Circuit Shard 20,000 Reinforced Frame |
80,000 | mintWorkCoupling
|
| Mint Fuel Efficiency | Mint fuel consumption rate −15%. Each Salvage stretches further, keeping your Work boost and cooldown cuts running longer. | Capacity Foundations | 13,000 Reinforced Frame 70,000 Titanium Ore |
50,000 | mintFuelEfficiency
|
| Recovery Targeting | Unlocks focus on the Recovery Bay. The bay always tries to cut the action you just performed; as its modules grow it makes extra cut attempts too. Each Recovery Focus Slots upgrade tier below the top auto-adds the next loot action to those extra attempts, in order: fish, then hunt, then explore, then mine. At the top Focus Slots tier you choose the extra attempts' targets yourself, instead of the fixed order. | Recovery Bay Bay Telemetry |
250,000 Signal Matrix | 200,000 | recoveryTargeting
|
| Recovery Fuel Efficiency | Recovery Bay salvage burn rate −15%. Each Salvage keeps the bay's charge topped up longer, so its loot-cooldown cuts stay strong. | Recovery Bay Capacity Foundations |
52,000 Reinforced Frame 580,000 Titanium Ore |
100,000 | recoveryFuelEfficiency
|
| Recovery Quest Banking | Unlocks the Recovery Bay's Quest Storage upgrade. With storage, surplus loot finds past a quest's requirement are banked instead of wasted, giving you a head-start on your next quest. This node only unlocks the upgrade; buy Quest Storage tiers to gain storage. | Recovery Bay Bay Telemetry |
80,000 Reinforced Frame | 200,000 | recoveryQuestBanking
|
| Quest Bank Control | Unlocks flush/hoard control of the Recovery Bay quest bank, and lets you flush it on demand. Does nothing on its own. | Recovery Quest Banking | 100,000 Reinforced Frame | 250,000 | recoveryBankControl
|
| Quest Bank Auto-focus | Adds an auto-focus switch to the Recovery Bay's Focus control. When on, it fills your focus pins with the loot actions that drop items your pending quests still need, and refreshes them whenever your pending quests change (progress crossing the threshold, a quest completing, or a level-up). Set a deselect threshold (1 to 100 percent) to drop an action once its quests reach that completion; 100 keeps an action until its quests are done. The pins stay editable, so a manual tweak sticks until your next quest change. Turn it off to leave the pins as ordinary manual pins. | Recovery Bay Recovery Focus Slots |
310,000 Signal Matrix | 400,000 | recoveryAutoFocus
|
| Cross-System Recovery | Extends Recovery beyond loot. Reactively trims your Farm watering and Buddy-swap cooldowns (capped, occasional), and deepens stacked loot cuts at high module investment. Needs a deeply built-out Recovery bay. | Recovery Targeting Recovery Total Module Levels ≥ 300 |
310,000 Signal Matrix | 400,000 | recoveryCrossSystem
|
| Grid Resonance | +5% Mint output while fuel buffer is over 50% full. +5% Refinery yield while less than 50% of the committed budget has been consumed. | Refinery Output Scaling + Mint Fuel Scaling | 14,000 Reinforced Frame 80,000 Titanium Ore |
50,000 | gridResonance
|
| Thermal Routing | Unlocks per-bay cooling allocation: route your Cooling Bay's supply where it's needed. Before it, cooling is shared evenly across heat-generating bays. | Cooling Bay Thermal Reserve Bay Telemetry |
420,000 Insulating Resin 450,000 Conductive Algae |
75,000 | thermalRouting
|
| Vault Routing | Unlocks the routing slider on the Mint Bay: choose what share of realized BC is sent to your faction's Mint buffer or, for solo profiles, your own Vault. | Mint Bay Mint Fuel Scaling Bay Telemetry |
420,000 Insulating Resin 450,000 Conductive Algae |
75,000 | mintFactionRouting
|
| Overdrive | Unlocks an opt-in Overdrive mode for the Refinery: it burns far more BC for a smaller boost in Salvage, and runs hotter the higher you push it, trading a much higher cost for faster output. Unlocked tier by tier. | Refinery Output Scaling | 56,000 Reinforced Frame 320,000 Titanium Ore |
200,000 | overdrive
|
| Transmutation | Unlocks the Refinery Bay's transmutation system. Commit a batch of items to convert them into other items following set recipes: some items go in, some other items come out. | Refinery Output Scaling | 50 Lunar Shard 1 Magic Token 20 Alien Technology |
400,000 | transmutation
|
| Transmutation Queue | Unlocks the Refinery Bay's Transmutation Queue upgrade. Queue up recipes to cook back-to-back, automatically consuming the previous recipe's output where they chain. | Transmutation | 25 Lunar Shard 1 Magic Token 10 Alien Technology |
200,000 | transmutationQueue
|
| Thermal Master | Unlocks the |
Passive Dissipation + Thermal Buffer + Interlock Harmony + Thermal Routing | 25,000,000 Insulating Resin | 500,000 | thermalMaster
|
| Economic Engineer | Unlocks the |
Refinery Raw Efficiency + Refinery Crafted Efficiency + Refinery Consumable Efficiency + Mint Baseline Trickle + Work Coupling + Mint Fuel Efficiency + Vault Routing | 170,000 Signal Matrix | 500,000 | economicEngineer
|
| Status Watchdog | Unlocks the |
Bay Telemetry + Auto-Deposit + Thermal Routing + Vault Routing + Quest Bank Control + Quest Bank Auto-focus | 1,000,000 Sonar Dish | 500,000 | statusWatchdog
|
| Relay Architect | Unlocks the |
Refinery Output Scaling + Mint Fuel Scaling + Grid Resonance + Work Coupling + Overdrive + Vault Routing + Transmutation Queue | 55,000 Reinforced Frame | 500,000 | relayArchitect
|
| Auxiliary Overseer | Unlocks the |
Thermal Routing + Recovery Targeting + Recovery Fuel Efficiency + Recovery Quest Banking + Quest Bank Control + Quest Bank Auto-focus + Cross-System Recovery | 17,000 Relay Frame | 500,000 | auxiliaryOverseer
|
| Network Sovereign | Unlocks the |
Thermal Master + Economic Engineer + Status Watchdog + Relay Architect + Auxiliary Overseer Mint Bay + Refinery Bay + Cooling Bay + Recovery Bay Local Heat Resistance + Module Capacity Expansion + Overclock Cooldown Reducer + Mint Fuel Buffer Expansion + Work Amplifier + Work Cooldown Destroyer + Refinery Output Capacity + Refinery Deposit Category Slot + Refinery Overdrive + Cooling Output Efficiency + Surge Capacitor + Coolant Buffer Expansion + Recovery Cut Potency + Recovery Lockout Reducer + Recovery Focus Slots + Recovery Quest Storage + Recovery Fuel Capacity + Transmutation Speed + Transmutation Queue |
Free | 0 | networkSovereign
|
| Stellar Ascendant | Unlocks the |
Network Sovereign Maximum Modules at Maximum Level |
83,333 DX Coolant 139,402 Relay Frame 1,388,888,888 Quartz 333,333,333 Lithium 55,555,555 Titanium Ore 104,166,666 Circuit Shard 208,333,333 Insulating Resin 69,444,444 Conductive Algae 453,095 Reinforced Frame 1,405,283 Signal Matrix 83,333,333 Frostsac 1,344,086 Cryo Gel |
20,000,000 | stellarAscendant
|
Relay operating modes
Proposed placement: Relay Network. Multipliers apply to the corresponding base rate before charge, research, heat and other adjustments. Overclock windows last 20 minutes and have a 10-minute base cooldown, reducible to 5 minutes.
| Mode | Mint Output | Refinery Output | Recovery Roll Chance | Recovery Fuel Burn | Base Heat Factor |
|---|---|---|---|---|---|
| Off | 0× | 0× | 0× | 0× | 0× |
| Underclocked | 0.5× | 0.5× | 0.5× | 0.5× | 0.4× |
| Normal | 1× | 1× | 1× | 1× | 1× |
| Overclocked | 2× | 2× | 2× | 4× | 2.5× (Mint: 3.5×) |
Heat thresholds
Proposed placement: Relay Heat. Hot Bays gradually lose throughput; this is not a shutdown timetable. The Cooling Bay is a heat sink rather than a heat source.
| Threshold | Heat |
|---|---|
| Cooling Engages | 50% |
| Unstable | 70% |
| Critical | 100% |
| Heat Pool Cap | 115% |
Refinery input categories
Proposed placement: Relay Network. Drain factors are relative to the Items' base worth. Storage windows and throughput depend on module investment and research.
| Category | Base Budget Drain | With Yield Research |
|---|---|---|
| Raw | 5× | 4× |
| Crafted | 1× | 0.8× |
| Consumable | 3× | 2.4× |
Recovery support rules
Proposed placement: Relay Network. Cross-System Recovery requires its research node. Normal cooldown-cut chances, focus and Quest storage are shown in the upgrade tables.
| Attribute | Base Value |
|---|---|
| Fuel per Level 15 Module, Normal | 17.5 Salvage per minute |
| Fuel per Level 15 Module, Overclocked | 70 Salvage per minute |
| Charge to Full | 100 Salvage Burned |
| Cooldown Roll Lockout | 30–60 seconds before reductions |
| Extra Beneficiary Thresholds | 75, 150 and 300 Total Module Levels |
| Cross-System Cut Chance | 6% per eligible target at full charge |
| Cross-System Cut Range | 5%–18% of adjusted cooldown; up to 3 minutes |
| Cross-System Lockout | 5–15 minutes per target |
Transmutation recipes
Proposed placement: Transmutation. Recipes show one batch. Work is the processing requirement, not a BC charge or a fixed completion time. Completion time depends on available Refinery throughput and Transmutation upgrades.
| Category | Input | Output | Work per Batch | Internal ID |
|---|---|---|---|---|
| Gemeralds (upscale) | 4 Green Gemerald | 1 Amber Gemerald | 1,500,000,000 | greenToAmber
|
| Gemeralds (upscale) | 3 Amber Gemerald | 1 Purple Gemerald | 2,250,000,000 | amberToPurple
|
| Gemeralds (upscale) | 2 Purple Gemerald | 1 Red Gemerald | 2,500,000,000 | purpleToRed
|
| Gemeralds (upscale) | 1 Green Gemerald 1 Amber Gemerald 1 Purple Gemerald 1 Red Gemerald |
1 Pluperfect Gemerald | 3,250,000,000 | quadToPluperfect
|
| Gemeralds (downscale) | 2 Pluperfect Gemerald | 1 Green Gemerald 1 Amber Gemerald 1 Purple Gemerald 1 Red Gemerald |
4,000,000,000 | pluperfectToQuad
|
| Gemeralds (downscale) | 3 Red Gemerald | 2 Purple Gemerald | 4,500,000,000 | redToPurple
|
| Gemeralds (downscale) | 4 Purple Gemerald | 3 Amber Gemerald | 4,500,000,000 | purpleToAmber
|
| Gemeralds (downscale) | 1 Amber Gemerald | 1 Green Gemerald | 750,000,000 | amberToGreen
|
| Personal boosts (upscale) | 5 Massive Driftnet 1 Pluperfect Gemerald |
1 Magic Conch | 5,766,372,000 | fishBoost120to240
|
| Personal boosts (upscale) | 5 Mutagenic Sludge 1 Pluperfect Gemerald |
1 Untamed Spirit | 5,668,500,000 | huntBoost120to240
|
| Personal boosts (upscale) | 5 Cursed Charm 1 Pluperfect Gemerald |
1 Seraphic Clasp | 5,700,000,000 | exploreBoost120to240
|
| Personal boosts (upscale) | 5 Orbital Mining Laser 1 Pluperfect Gemerald |
1 Condemned Skull | 5,772,069,000 | mineBoost120to240
|
| Personal boosts (upscale) | 5 Magic Conch 5 Pluperfect Gemerald |
1 Atlantic Obol | 36,000,000,000 | fishBoost240to480
|
| Personal boosts (upscale) | 5 Untamed Spirit 5 Pluperfect Gemerald |
1 Hunter's Blind | 36,000,000,000 | huntBoost240to480
|
| Personal boosts (upscale) | 5 Seraphic Clasp 5 Pluperfect Gemerald |
1 Daoic Seal | 36,000,000,000 | exploreBoost240to480
|
| Personal boosts (upscale) | 5 Condemned Skull 5 Pluperfect Gemerald |
1 Subterran Crest | 36,000,000,000 | mineBoost240to480
|
| Personal boosts (cross-action) | 1 Mutagenic Sludge 1 Cursed Charm 1 Orbital Mining Laser |
1 Massive Driftnet | 1,221,388,200 | fishBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Cursed Charm 1 Orbital Mining Laser |
1 Mutagenic Sludge | 1,221,388,200 | huntBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Mutagenic Sludge 1 Orbital Mining Laser |
1 Cursed Charm | 1,221,388,200 | exploreBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Massive Driftnet 1 Mutagenic Sludge 1 Cursed Charm |
1 Orbital Mining Laser | 1,221,388,200 | mineBoost120CrossAction
|
| Personal boosts (cross-action) | 1 Untamed Spirit 1 Seraphic Clasp 1 Condemned Skull |
1 Magic Conch | 7,800,000,000 | fishBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Seraphic Clasp 1 Condemned Skull |
1 Untamed Spirit | 7,800,000,000 | huntBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Untamed Spirit 1 Condemned Skull |
1 Seraphic Clasp | 7,800,000,000 | exploreBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Magic Conch 1 Untamed Spirit 1 Seraphic Clasp |
1 Condemned Skull | 7,800,000,000 | mineBoost240CrossAction
|
| Personal boosts (cross-action) | 1 Hunter's Blind 1 Daoic Seal 1 Subterran Crest |
1 Atlantic Obol | 60,000,000,000 | fishBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Daoic Seal 1 Subterran Crest |
1 Hunter's Blind | 60,000,000,000 | huntBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Hunter's Blind 1 Subterran Crest |
1 Daoic Seal | 60,000,000,000 | exploreBoost480CrossAction
|
| Personal boosts (cross-action) | 1 Atlantic Obol 1 Hunter's Blind 1 Daoic Seal |
1 Subterran Crest | 60,000,000,000 | mineBoost480CrossAction
|
| Pet boosts (upscale) | 20 Fragrant Dogrose | 1 Mystical Rowan | 225,000,000 | petDogroseToRowan
|
| Pet boosts (upscale) | 20 Mystical Rowan | 1 Legendary Aguaje | 2,250,000,000 | petRowanToAguaje
|
| Pet boosts (upscale) | 5 Legendary Aguaje 5 Pluperfect Gemerald |
1 Magic Token | 18,000,000,000 | petAguajeToMagictoken
|
| Farm boosts (upscale) | 5 Enriching Fertilizer | 1 Experimental Fertilizer | 766,500,000 | farmEnrichingToExperimental
|
| Farm boosts (upscale) | 6 Experimental Fertilizer 6 Pluperfect Gemerald |
1 Gilded Manure | 18,016,500,000 | farmExperimentalToGilded
|
Network Store catalog
Proposed placement: Network Store. All 52 regular catalog Items, before the daily sale. DX Coolant is pinned separately at 250 Salvage each; its daily cap is 2 per total module level, with a minimum of 10 and maximum of 5,000.
| Icon | Item | Regular Price | Base Worth |
|---|---|---|---|
| Rock | 1 Salvage | 50 BC | |
| Coal | 1 Salvage | 50 BC | |
| Feathers | 1 Salvage | 50 BC | |
| Sardine | 1 Salvage | 50 BC | |
| Weeds | 1 Salvage | 75 BC | |
| Discarded Butt | 1 Salvage | 100 BC | |
| Copper | 1 Salvage | 100 BC | |
| Old Bones | 1 Salvage | 100 BC | |
| Aluminum | 1 Salvage | 200 BC | |
| Rusty Knife | 1 Salvage | 200 BC | |
| Scrap Metal | 1 Salvage | 250 BC | |
| Clover | 1 Salvage | 250 BC | |
| Iron | 2 Salvage | 300 BC | |
| Bird Nest | 2 Salvage | 300 BC | |
| Big Log | 2 Salvage | 300 BC | |
| Neodymium | 2 Salvage | 400 BC | |
| Antique Bottle | 2 Salvage | 500 BC | |
| Silver | 2 Salvage | 500 BC | |
| Milk | 2 Salvage | 500 BC | |
| Skunk Pelt | 2 Salvage | 500 BC | |
| Quartz | 3 Salvage | 600 BC | |
| Prime Steak | 3 Salvage | 600 BC | |
| Rich Wool | 3 Salvage | 750 BC | |
| Badger Pelt | 3 Salvage | 750 BC | |
| Blueberry | 3 Salvage | 750 BC | |
| Gold | 4 Salvage | 800 BC | |
| Chunky Coral | 4 Salvage | 1,000 BC | |
| Floppy Disk | 4 Salvage | 1,000 BC | |
| Ox Pelt | 4 Salvage | 1,000 BC | |
| Lightbulb | 6 Salvage | 1,500 BC | |
| Lithium | 10 Salvage | 2,500 BC | |
| Blowfish | 10 Salvage | 2,500 BC | |
| Insulating Resin | 16 Salvage | 4,000 BC | |
| Petroleum | 16 Salvage | 4,000 BC | |
| Electric Eel | 20 Salvage | 5,000 BC | |
| Rubber Tire | 30 Salvage | 7,500 BC | |
| Circuit Shard | 32 Salvage | 8,000 BC | |
| Frostsac | 40 Salvage | 10,000 BC | |
| Ritual Urn | 40 Salvage | 10,000 BC | |
| Buffalo Pelt | 40 Salvage | 10,000 BC | |
| Conductive Algae | 48 Salvage | 12,000 BC | |
| Titanium Ore | 60 Salvage | 15,000 BC | |
| Great White | 100 Salvage | 25,000 BC | |
| Cobalt | 200 Salvage | 50,000 BC | |
| Diamond | 200 Salvage | 50,000 BC | |
| Elk Antlers | 200 Salvage | 50,000 BC | |
| Platinum | 2,000 Salvage | 500,000 BC | |
| Uranium | 2,000 Salvage | 500,000 BC | |
| Signal Matrix | 2,372 Salvage | 593,000 BC | |
| Cryo Gel | 2,480 Salvage | 620,000 BC | |
| Reinforced Frame | 7,357 Salvage | 1,839,200 BC | |
| Relay Frame | 23,912 Salvage | 5,977,900 BC |
Museum
Museum collections
Proposed placement: Museum. All five defined collections, with availability as of November 5, 2026. Closed collections retain their catalog entries for reference.
| Collection | Description | Collectibles per Set | Availability | Opens | Closes | Trophy | Internal ID |
|---|---|---|---|---|---|---|---|
| Halloween Collection | A haunting assortment of Halloween treasures found while performing actions around the world. | 5 | Available | October 9, 2026 | November 9, 2026 | The Unhallowed | halloween2026
|
| Easter | A seasonal set of elusive eggs that can rarely be found while performing actions around the world. | 9 | Closed | — | July 2, 2026 | Eggstravagant | easter
|
| Delayed Development Relics | Artifacts recovered from the long wait between promises, patches, and the next big thing. | 5 | Closed | — | July 2, 2026 | Content Drought Survivor | delayedDevelopmentRelics
|
| Gemstone Collection | A polished set of rare gemstones discovered while performing actions around the world. | 6 | Available | — | No Scheduled Close | Gem | gemstone
|
| Fossil Collection | Ancient remains unearthed from forgotten eras while performing actions around the world. | 6 | Available | — | No Scheduled Close | Ancient | fossil
|
Museum collectibles
Proposed placement: Museum. All 31 collectibles, using their current game artwork. Collectibles are a separate collection from inventory Items.
| Graphic | Collectible | Collection | Required per Set | Availability | Internal ID |
|---|---|---|---|---|---|
| Jack-o’-Lantern | Halloween Collection | 1 | Available | halloweenJackOLantern
| |
| Friendly Ghost | Halloween Collection | 1 | Available | halloweenFriendlyGhost
| |
| Witch’s Hat | Halloween Collection | 1 | Available | halloweenWitchHat
| |
| Candy Corn | Halloween Collection | 1 | Available | halloweenCandyCorn
| |
| Weathered Gravestone | Halloween Collection | 1 | Available | halloweenWeatheredGravestone
| |
| Easter Egg Blue | Easter | 1 | Closed | easterBlue
| |
| Easter Egg Flat Black | Easter | 1 | Closed | easterFlatBlack
| |
| Easter Egg Pink | Easter | 1 | Closed | easterPink
| |
| Easter Egg Spots | Easter | 1 | Closed | easterSpots
| |
| Easter Egg Spots 2 | Easter | 1 | Closed | easterSpots2
| |
| Easter Egg Stripes | Easter | 1 | Closed | easterStripes
| |
| Easter Egg Stripes 2 | Easter | 1 | Closed | easterStripes2
| |
| Easter Egg Yellow | Easter | 1 | Closed | easterYellow
| |
| Easter Egg Zigzag | Easter | 1 | Closed | easterZigzag
| |
| Roadmap Scroll (Revised) | Delayed Development Relics | 1 | Closed | delayedRoadmapScrollRevised
| |
| Soon(TM) Patch Notes | Delayed Development Relics | 1 | Closed | delayedSoonTmPatchNotes
| |
| Season Pass Prototype | Delayed Development Relics | 1 | Closed | delayedSeasonPassPrototype
| |
| QoL Request Pile | Delayed Development Relics | 1 | Closed | delayedQolRequestPile
| |
| Emergency Hotfix Candle | Delayed Development Relics | 1 | Closed | delayedEmergencyHotfixCandle
| |
| Cracked Ruby | Gemstone Collection | 1 | Available | gemstoneCrackedRuby
| |
| Dull Emerald | Gemstone Collection | 1 | Available | gemstoneDullEmerald
| |
| Clouded Sapphire | Gemstone Collection | 1 | Available | gemstoneCloudedSapphire
| |
| Smoky Quartz | Gemstone Collection | 1 | Available | gemstoneSmokyQuartz
| |
| Golden Topaz | Gemstone Collection | 1 | Available | gemstoneGoldenTopaz
| |
| Prismatic Opal | Gemstone Collection | 1 | Available | gemstonePrismaticOpal
| |
| Shell Fossil | Fossil Collection | 1 | Available | fossilShellFossil
| |
| Tooth Fossil | Fossil Collection | 1 | Available | fossilToothFossil
| |
| Claw Fossil | Fossil Collection | 1 | Available | fossilClawFossil
| |
| Leaf Fossil | Fossil Collection | 1 | Available | fossilLeafFossil
| |
| Tiny Bone Fossil | Fossil Collection | 1 | Available | fossilTinyBoneFossil
| |
| Ancient Skull | Fossil Collection | 1 | Available | fossilAncientSkull
|
Museum reward Tiers
Proposed placement: Museum. The five-collectible Halloween set is the concrete example. Provenance caps the paid reward Tier; completing more sets without raising the cap does not bypass it. Other collections scale their base reward by the required number of collectibles; historical collections are closed.
| Completion / Paid Tier | Minimum Provenance Level | BC per Set — Halloween Collection |
|---|---|---|
| 1 | 0 | 25,000,000 BC |
| 2 | 1 | 40,871,629 BC |
| 3 | 2 | 114,783,490 BC |
| 4 | 3 | 272,414,205 BC |
| 5 | 4 | 532,892,118 BC |
| 6 | 5 | 912,251,016 BC |
| 7 | 6 | 1,424,586,099 BC |
| 8 | 7 | 2,082,626,737 BC |
| 9 | 8 | 2,898,071,685 BC |
| 10 | 9 | 3,881,805,769 BC |
| 11 | 10 | 5,044,049,680 BC |
| 12 | 11 | 6,394,468,694 BC |
| 13 | 12 | 7,942,254,574 BC |
| 14 | 13 | 9,696,189,104 BC |
| 15 | 14 | 11,664,694,551 BC |
| 16 | 15 | 13,855,874,550 BC |
| 17 | 16 | 16,277,547,768 BC |
| 18 | 17 | 18,937,276,033 BC |
| 19 | 18 | 21,842,388,105 BC |
| 20 | 19 | 25,000,000,000 BC |
Museum discovery rules
Proposed placement: Museum. A collection must be open and eligible. These are conditional discovery rules, not an unconditional rate per Action or per charge. Relay claims also have an evaluation cooldown.
| Rule | Value |
|---|---|
| Eligible Sources | Work, Loot Actions, Farm Watering, Pet Feeding / Level Up, Relay Claims |
| Base Eligibility Check | 5% |
| Award Chance after Check | 10%, after the find timer is ready |
| Effective Base Chance when Ready | 0.5% per eligible attempt |
| Wait after a Find | Random duration from 0 to 30 minutes |
| Duplicate Protection | After one duplicate, the next find chooses a collectible needed for the next set |
| Feeding and Level Up | Award chance scales with Energy added relative to Pet capacity; separate 5-minute evaluation cooldown |
Trophies, Statistics and Achievements
Trophies — Leaderboard Ranks
Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.
| Graphic | Trophy / Title | Requirement or Award | Profile Track | Internal ID |
|---|---|---|---|---|
| Boss | #1 Daily Income | Main | topDayIncome
| |
| CEO | #1 Weekly Income | Main | topWeekIncome
| |
| Burninator | #1 Daily Burn | Main | topDayBurn
| |
| Pyromaniac | #1 Weekly Burn | Main | topWeekBurn
| |
| High Roller | #1 Daily Coinflip | Main | topDayBet
| |
| Card Shark | #1 Weekly Coinflip | Main | topWeekBet
| |
| Ringmaster | #1 Daily Fun House Profit | Main | topDayFunhouse
| |
| Golden Ticket | #1 Weekly Fun House Profit | Main | topWeekFunhouse
| |
| Sucker | Biggest Daily Fun House Loss | Main | bottomDayFunhouse
| |
| House's Best Friend | Biggest Weekly Fun House Loss | Main | bottomWeekFunhouse
| |
| Boss | #1 Daily Income | Ironman | topDayIncomeIronman
| |
| Boss | #1 Daily Income | Hardcore | topDayIncomeHardcore
| |
| CEO | #1 Weekly Income | Ironman | topWeekIncomeIronman
| |
| CEO | #1 Weekly Income | Hardcore | topWeekIncomeHardcore
| |
| Burninator | #1 Daily Burn | Ironman | topDayBurnIronman
| |
| Burninator | #1 Daily Burn | Hardcore | topDayBurnHardcore
| |
| Pyromaniac | #1 Weekly Burn | Ironman | topWeekBurnIronman
| |
| Pyromaniac | #1 Weekly Burn | Hardcore | topWeekBurnHardcore
| |
| High Roller | #1 Daily Coinflip | Ironman | topDayBetIronman
| |
| High Roller | #1 Daily Coinflip | Hardcore | topDayBetHardcore
| |
| Card Shark | #1 Weekly Coinflip | Ironman | topWeekBetIronman
| |
| Card Shark | #1 Weekly Coinflip | Hardcore | topWeekBetHardcore
| |
| Ringmaster | #1 Daily Fun House Profit | Ironman | topDayFunhouseIronman
| |
| Ringmaster | #1 Daily Fun House Profit | Hardcore | topDayFunhouseHardcore
| |
| Golden Ticket | #1 Weekly Fun House Profit | Ironman | topWeekFunhouseIronman
| |
| Golden Ticket | #1 Weekly Fun House Profit | Hardcore | topWeekFunhouseHardcore
| |
| Sucker | Biggest Daily Fun House Loss | Ironman | bottomDayFunhouseIronman
| |
| Sucker | Biggest Daily Fun House Loss | Hardcore | bottomDayFunhouseHardcore
| |
| House's Best Friend | Biggest Weekly Fun House Loss | Ironman | bottomWeekFunhouseIronman
| |
| House's Best Friend | Biggest Weekly Fun House Loss | Hardcore | bottomWeekFunhouseHardcore
| |
| Trailblazer | #1 Season Quest Lv. | Main | topSeasonQuestLevel
| |
| Pioneer | Top 10 Season Quest Lv. | Main | top10SeasonQuestLevel
| |
| Trailblazer | #1 Season Quest Lv. | Ironman | topSeasonQuestLevelIronman
| |
| Pioneer | Top 10 Season Quest Lv. | Ironman | top10SeasonQuestLevelIronman
| |
| Trailblazer | #1 Season Quest Lv. | Hardcore | topSeasonQuestLevelHardcore
| |
| Pioneer | Top 10 Season Quest Lv. | Hardcore | top10SeasonQuestLevelHardcore
|
Trophies — Relay Network
Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.
| Graphic | Trophy / Title | Requirement or Award | Profile Track | Internal ID |
|---|---|---|---|---|
| Scrapper | #1 Daily Salvage Earned | Main | topDaySalvage
| |
| Salvage Baron | #1 Weekly Salvage Earned | Main | topWeekSalvage
| |
| Refiner | #1 Daily BC Refined | Main | topDayRefined
| |
| Industrialist | #1 Weekly BC Refined | Main | topWeekRefined
| |
| Minter | #1 Daily BC Minted | Main | topDayBcMinted
| |
| Mint Tycoon | #1 Weekly BC Minted | Main | topWeekBcMinted
| |
| Scrapper | #1 Daily Salvage Earned | Ironman | topDaySalvageIronman
| |
| Scrapper | #1 Daily Salvage Earned | Hardcore | topDaySalvageHardcore
| |
| Salvage Baron | #1 Weekly Salvage Earned | Ironman | topWeekSalvageIronman
| |
| Salvage Baron | #1 Weekly Salvage Earned | Hardcore | topWeekSalvageHardcore
| |
| Refiner | #1 Daily BC Refined | Ironman | topDayRefinedIronman
| |
| Refiner | #1 Daily BC Refined | Hardcore | topDayRefinedHardcore
| |
| Industrialist | #1 Weekly BC Refined | Ironman | topWeekRefinedIronman
| |
| Industrialist | #1 Weekly BC Refined | Hardcore | topWeekRefinedHardcore
| |
| Minter | #1 Daily BC Minted | Ironman | topDayBcMintedIronman
| |
| Minter | #1 Daily BC Minted | Hardcore | topDayBcMintedHardcore
| |
| Mint Tycoon | #1 Weekly BC Minted | Ironman | topWeekBcMintedIronman
| |
| Mint Tycoon | #1 Weekly BC Minted | Hardcore | topWeekBcMintedHardcore
| |
| Thermal Master | Unlocked the Thermal apex Relay research | — | thermalMaster
| |
| Economic Engineer | Unlocked the Economic apex Relay research | — | economicEngineer
| |
| Status Watchdog | Unlocked the Telemetry apex Relay research | — | statusWatchdog
| |
| Relay Architect | Unlocked the Architecture apex Relay research | — | relayArchitect
| |
| Auxiliary Overseer | Unlocked the Auxiliary apex Relay research | — | auxiliaryOverseer
| |
| Network Sovereign | Unlocked the Network Sovereign Relay research apex | — | networkSovereign
| |
| Stellar Ascendant | Unlocked the final Relay research apex | — | stellarAscendant
| |
| Founding Engineer | Built your first Relay bay within 30 days of launch | — | foundingEngineer
| |
| Decommissioner | Migrated 50+ generator modules to the Relay Network | — | generatorWhale50
| |
| Liquidator | Migrated 150+ generator modules to the Relay Network | — | generatorWhale150
| |
| Last of the Generators | Migrated 300+ generator modules to the Relay Network | — | generatorWhale300
|
Trophies — Menagerie and Skins
Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.
| Graphic | Trophy / Title | Requirement or Award | Profile Track | Internal ID |
|---|---|---|---|---|
| Prismatic | Completed the main Menagerie | — | prismatic
| |
| Poodle | All Poodle Skins Collected | — | poodleCollector
| |
| Dog | All Dog Skins Collected | — | dogCollector
| |
| Bat | All Bat Skins Collected | — | batCollector
| |
| Mustang | All Mustang Skins Collected | — | mustangCollector
| |
| Pig | All Pig Skins Collected | — | pigCollector
| |
| Eagle | All Eagle Skins Collected | — | eagleCollector
| |
| Otter | All Otter Skins Collected | — | otterCollector
| |
| Tiger | All Tiger Skins Collected | — | tigerCollector
| |
| Peacock | All Peacock Skins Collected | — | peacockCollector
| |
| Donkey | All Donkey Skins Collected | — | donkeyCollector
| |
| Gorilla | All Gorilla Skins Collected | — | gorillaCollector
| |
| Ox | All Ox Skins Collected | — | oxCollector
| |
| Junglefowl | All Junglefowl Skins Collected | — | junglefowlCollector
| |
| Crocodile | All Crocodile Skins Collected | — | crocodileCollector
| |
| Goose | All Goose Skins Collected | — | gooseCollector
| |
| Rat | All Rat Skins Collected | — | ratCollector
| |
| Seal | All Seal Skins Collected | — | sealCollector
| |
| Whale | All Whale Skins Collected | — | whaleCollector
| |
| Rabbit | All Rabbit Skins Collected | — | rabbitCollector
| |
| Dove | All Dove Skins Collected | — | doveCollector
| |
| Kangaroo | All Kangaroo Skins Collected | — | kangarooCollector
| |
| Snake | All Snake Skins Collected | — | snakeCollector
| |
| Turtle | All Turtle Skins Collected | — | turtleCollector
| |
| Snail | All Snail Skins Collected | — | snailCollector
| |
| Dolphin | All Dolphin Skins Collected | — | dolphinCollector
| |
| Lizard | All Lizard Skins Collected | — | lizardCollector
| |
| Scorpion | All Scorpion Skins Collected | — | scorpionCollector
| |
| Owl | All Owl Skins Collected | — | owlCollector
| |
| Cockroach | All Cockroach Skins Collected | — | cockroachCollector
| |
| Dragon | All Dragon Skins Collected | — | dragonCollector
| |
| Phoenix | All Phoenix Skins Collected | — | phoenixCollector
| |
| Visitor | All Visitor Skins Collected | — | visitorCollector
| |
| Invader | All Invader Skins Collected | — | invaderCollector
| |
| Sauropod | All Sauropod Skins Collected | — | sauropodCollector
| |
| Tyrannosaurus | All Tyrannosaurus Skins Collected | — | tyrannosaurusCollector
| |
| Jack | All Jack Skins Collected | — | jackCollector
| |
| Ghost | All Ghost Skins Collected | — | ghostCollector
| |
| Snowman | All Snowman Skins Collected | — | snowmanCollector
| |
| Raccoon | All Raccoon Skins Collected | — | raccoonCollector
| |
| Goat | All Goat Skins Collected | — | goatCollector
|
Trophies — Museum Collections
Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.
| Graphic | Trophy / Title | Requirement or Award | Profile Track | Internal ID |
|---|---|---|---|---|
| Eggstravagant | Completed the Easter museum collection | — | eggstravagant
| |
| Gem | Completed the Gemstone museum collection | — | gem
| |
| Ancient | Completed the Fossil museum collection | — | ancient
| |
| The Unhallowed | Completed the Halloween 2026 museum collection | — | hauntCollector
| |
| Content Drought Survivor | Completed the Delayed Development Relics museum collection | — | survivorOfContentDrought
|
Trophies — Seasonal Events
Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.
| Graphic | Trophy / Title | Requirement or Award | Profile Track | Internal ID |
|---|---|---|---|---|
| Initiate | Relay Network Launch Event (Lv. 100) | — | relayLaunchLv100
| |
| Tinkerer | Relay Network Launch Event (Lv. 250) | — | relayLaunchLv250
| |
| Engineer | Relay Network Launch Event (Lv. 500) | — | relayLaunchLv500
| |
| Operator | Relay Network Launch Event (Lv. 1000) | — | relayLaunchLv1000
| |
| Architect | Relay Network Launch Event (Lv. 2500) | — | relayLaunchLv2500
| |
| Overcharged | Relay Network Launch Event (Lv. 5000) | — | relayLaunchLv5000
| |
| Kindler | The Pyre Event (Lv. 100) | — | pyreLv100
| |
| Firekeeper | The Pyre Event (Lv. 250) | — | pyreLv250
| |
| Stoker | The Pyre Event (Lv. 500) | — | pyreLv500
| |
| Scorcher | The Pyre Event (Lv. 1000) | — | pyreLv1000
| |
| Immolator | The Pyre Event (Lv. 2500) | — | pyreLv2500
| |
| Phoenixborn | The Pyre Event (Lv. 5000) | — | pyreLv5000
| |
| Seaworthy | Summer 2022 Event Participant | — | summer2022Event
| |
| Wintry | Winter 2024 Event (Lv. 125) | — | winter2024Lv125
| |
| Frosty | Winter 2024 Event (Lv. 250) | — | winter2024Lv250
| |
| Ice Cold | Winter 2024 Event (Lv. 375) | — | winter2024Lv375
| |
| Subzero | Winter 2024 Event (Lv. 500) | — | winter2024Lv500
| |
| Hatchling | Spring 2025 Event (Lv. 250) | — | spring2025Lv250
| |
| Spring Chicken | Spring 2025 Event (Lv. 500) | — | spring2025Lv500
| |
| Rooster | Spring 2025 Event (Lv. 750) | — | spring2025Lv750
| |
| Dodo | Spring 2025 Event (Lv. 1000) | — | spring2025Lv1000
| |
| Blocky | 2025 SMP Event Winner | — | bconomySmp2025
| |
| Cosmic | Summer 2025 Event (Lv. 125) | — | summer2025Lv125
| |
| Intrepid | Summer 2025 Event (Lv. 250) | — | summer2025Lv250
| |
| Starstruck | Summer 2025 Event (Lv. 500) | — | summer2025Lv500
| |
| Extraterrestrial | Summer 2025 Event (Lv. 1000) | — | summer2025Lv1000
| |
| Nocturnal | Fall 2025 Event (Lv. 100) | — | fall2025Lv100
| |
| Goblin | Fall 2025 Event (Lv. 250) | — | fall2025Lv250
| |
| Vampire | Fall 2025 Event (Lv. 500) | — | fall2025Lv500
| |
| Villain | Fall 2025 Event (Lv. 1000) | — | fall2025Lv1000
| |
| Inhuman | Fall 2025 Event (Lv. 2500) | — | fall2025Lv2500
| |
| Undead | Fall 2025 Event (Lv. 5000) | — | fall2025Lv5000
| |
| Sledder | Winter 2025 Event (Lv. 100) | — | winter2025Lv100
| |
| Skater | Winter 2025 Event (Lv. 250) | — | winter2025Lv250
| |
| Curler | Winter 2025 Event (Lv. 500) | — | winter2025Lv500
| |
| Skier | Winter 2025 Event (Lv. 1000) | — | winter2025Lv1000
| |
| Snowboarder | Winter 2025 Event (Lv. 2500) | — | winter2025Lv2500
| |
| Scorer | Winter 2025 Event (Lv. 5000) | — | winter2025Lv5000
|
Trophies — Achievements and Item Collectors
Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.
| Graphic | Trophy / Title | Requirement or Award | Profile Track | Internal ID |
|---|---|---|---|---|
| Slayer | Delivered Killing Blow on a Boss | — | bossKillingBlow
| |
| Lucky | Find a Rare Item | — | dust
| |
| Special | Find a Special | — | findSpecial
| |
| Coaled Comforter | Found a not-so-gem in a gem vein | — | coaledComforter
| |
| Baller | Ball Pit Winner | — | lotwin
| |
| risteal | Snatched a boss special reward while dealing under 16% damage | — | risteal
| |
| Whiffed | Had an Auspicious Coin break on its very first flip | — | whiffed
| |
| Perfectly Balanced | Had an Auspicious Coin break with exactly as many heads as tails | — | perfectlyBalanced
| |
| Ashen Anyway | Lost a pet to a Pyre rite that had a success chance of 90% or more | — | ashenAnyway
| |
| Moonstruck | Shattered your only Lunar Shard and found another Lunar Shard inside | — | moonstruck
| |
| Nice | Nice. | — | nice
| |
| So Close | Landed two Old Crowns on the slots with a third reel that is not a crown | — | soClose
| |
| Never Tell Me the Odds | Doubled down on a hard 20 in blackjack and won the hand | — | neverTellMeTheOdds
| |
| Rock Collector | Top Rock holder | — | rockCollector
| |
| Weeds Collector | Top Weeds holder | — | weedsCollector
| |
| Discarded Butt Collector | Top Discarded Butt holder | — | discardedbuttCollector
| |
| Rusty Knife Collector | Top Rusty Knife holder | — | rustyknifeCollector
| |
| Scrap Metal Collector | Top Scrap Metal holder | — | scrapmetalCollector
| |
| Big Log Collector | Top Big Log holder | — | biglogCollector
| |
| Rich Wool Collector | Top Rich Wool holder | — | richwoolCollector
| |
| Floppy Disk Collector | Top Floppy Disk holder | — | floppydiskCollector
| |
| Lightbulb Collector | Top Lightbulb holder | — | lightbulbCollector
| |
| Rubber Tire Collector | Top Rubber Tire holder | — | rubbertireCollector
| |
| Ritual Urn Collector | Top Ritual Urn holder | — | ritualurnCollector
| |
| Ancient Fossil Collector | Top Ancient Fossil holder | — | ancientfossilCollector
| |
| Diamond Collector | Top Diamond holder | — | diamondCollector
| |
| Old Crown Collector | Top Old Crown holder | — | oldcrownCollector
| |
| Manuscript Collector | Top Manuscript holder | — | manuscriptCollector
| |
| Chisel Collector | Top Chisel holder | — | chiselCollector
| |
| Bricks Collector | Top Bricks holder | — | bricksCollector
| |
| Thick Rope Collector | Top Thick Rope holder | — | thickropeCollector
| |
| Wooden Hull Collector | Top Wooden Hull holder | — | woodenhullCollector
| |
| Steel Beam Collector | Top Steel Beam holder | — | steelbeamCollector
| |
| Grand Hall Collector | Top Grand Hall holder | — | grandhallCollector
| |
| Tough Rawhide Collector | Top Tough Rawhide holder | — | toughrawhideCollector
| |
| Thermite Collector | Top Thermite holder | — | thermiteCollector
| |
| Basic Motor Collector | Top Basic Motor holder | — | basicmotorCollector
| |
| Manure Collector | Top Manure holder | — | manureCollector
| |
| Hearty Burger Collector | Top Hearty Burger holder | — | heartyburgerCollector
| |
| Bomb Collector | Top Bomb holder | — | bombCollector
| |
| Aluminum Pipe Collector | Top Aluminum Pipe holder | — | aluminumpipeCollector
| |
| Ocean Bounty Collector | Top Ocean Bounty holder | — | oceanbountyCollector
| |
| Raw Plastic Collector | Top Raw Plastic holder | — | rawplasticCollector
| |
| Fancy Crate Collector | Top Fancy Crate holder | — | fancycrateCollector
| |
| Exotic Bean Collector | Top Exotic Bean holder | — | exoticbeanCollector
| |
| Soybean Collector | Top Soybean holder | — | soybeanCollector
| |
| Golden Wheat Collector | Top Golden Wheat holder | — | goldenwheatCollector
| |
| Russet Potato Collector | Top Russet Potato holder | — | russetpotatoCollector
| |
| Treated Hull Collector | Top Treated Hull holder | — | treatedhullCollector
| |
| Reinforced Hull Collector | Top Reinforced Hull holder | — | reinforcedhullCollector
| |
| Silicon Dust Collector | Top Silicon Dust holder | — | silicondustCollector
| |
| Eternal Snowflake Collector | Top Eternal Snowflake holder | — | eternalsnowflakeCollector
| |
| Light Suede Collector | Top Light Suede holder | — | lightsuedeCollector
| |
| Solar Panel Collector | Top Solar Panel holder | — | solarpanelCollector
| |
| DX Coolant Collector | Top DX Coolant holder | — | dxcoolantCollector
| |
| Broadsword Collector | Top Broadsword holder | — | broadswordCollector
| |
| Poison Spear Collector | Top Poison Spear holder | — | poisonspearCollector
| |
| Stun Gun Collector | Top Stun Gun holder | — | stungunCollector
| |
| Reinforced Chain Collector | Top Reinforced Chain holder | — | reinforcedchainCollector
| |
| Seaweed Collector | Top Seaweed holder | — | seaweedCollector
| |
| Sardine Collector | Top Sardine holder | — | sardineCollector
| |
| Tattered Boot Collector | Top Tattered Boot holder | — | tatteredbootCollector
| |
| Prawn Collector | Top Prawn holder | — | prawnCollector
| |
| Jellyfish Collector | Top Jellyfish holder | — | jellyfishCollector
| |
| Antique Bottle Collector | Top Antique Bottle holder | — | antiquebottleCollector
| |
| Ocean Crab Collector | Top Ocean Crab holder | — | oceancrabCollector
| |
| Chunky Coral Collector | Top Chunky Coral holder | — | chunkycoralCollector
| |
| Blowfish Collector | Top Blowfish holder | — | blowfishCollector
| |
| Electric Eel Collector | Top Electric Eel holder | — | electriceelCollector
| |
| Clamshell Collector | Top Clamshell holder | — | clamshellCollector
| |
| Great White Collector | Top Great White holder | — | greatwhiteCollector
| |
| Ornate Necklace Collector | Top Ornate Necklace holder | — | ornatenecklaceCollector
| |
| Pearled Oyster Collector | Top Pearled Oyster holder | — | pearledoysterCollector
| |
| Treasure Chest Collector | Top Treasure Chest holder | — | treasurechestCollector
| |
| Giant Squid Collector | Top Giant Squid holder | — | giantsquidCollector
| |
| Glass Pane Collector | Top Glass Pane holder | — | glasspaneCollector
| |
| Charged Battery Collector | Top Charged Battery holder | — | chargedbatteryCollector
| |
| Diamond Tether Collector | Top Diamond Tether holder | — | diamondtetherCollector
| |
| Heavy Insulation Collector | Top Heavy Insulation holder | — | heavyinsulationCollector
| |
| Feathers Collector | Top Feathers holder | — | feathersCollector
| |
| Old Bones Collector | Top Old Bones holder | — | oldbonesCollector
| |
| Red Mushroom Collector | Top Red Mushroom holder | — | redmushroomCollector
| |
| Bird Nest Collector | Top Bird Nest holder | — | birdnestCollector
| |
| Skunk Pelt Collector | Top Skunk Pelt holder | — | skunkpeltCollector
| |
| Prime Steak Collector | Top Prime Steak holder | — | primesteakCollector
| |
| Badger Pelt Collector | Top Badger Pelt holder | — | badgerpeltCollector
| |
| Ox Pelt Collector | Top Ox Pelt holder | — | oxpeltCollector
| |
| Buffalo Pelt Collector | Top Buffalo Pelt holder | — | buffalopeltCollector
| |
| Elk Antlers Collector | Top Elk Antlers holder | — | elkantlersCollector
| |
| Seafood Salad Collector | Top Seafood Salad holder | — | seafoodsaladCollector
| |
| Stone Soup Collector | Top Stone Soup holder | — | stonesoupCollector
| |
| Imbued Sword Collector | Top Imbued Sword holder | — | imbuedswordCollector
| |
| Pocket Rocket Collector | Top Pocket Rocket holder | — | pocketrocketCollector
| |
| Sinurator Collector | Top Sinurator holder | — | sinuratorCollector
| |
| Warm Broth Collector | Top Warm Broth holder | — | warmbrothCollector
| |
| Milk Collector | Top Milk holder | — | milkCollector
| |
| Forest Bounty Collector | Top Forest Bounty holder | — | forestbountyCollector
| |
| Hillside Bounty Collector | Top Hillside Bounty holder | — | hillsidebountyCollector
| |
| Crystal Sword Collector | Top Crystal Sword holder | — | crystalswordCollector
| |
| Low Orbit Ion Cannon Collector | Top Low Orbit Ion Cannon holder | — | loworbitioncannonCollector
| |
| Cavern Bounty Collector | Top Cavern Bounty holder | — | cavernbountyCollector
| |
| Mysterious Sludge Collector | Top Mysterious Sludge holder | — | mysterioussludgeCollector
| |
| Evil Tome Collector | Top Evil Tome holder | — | eviltomeCollector
| |
| Alien Technology Collector | Top Alien Technology holder | — | alientechnologyCollector
| |
| Bconomy Sourcecode Collector | Top Bconomy Sourcecode holder | — | bconomysourcecodeCollector
| |
| Coal Collector | Top Coal holder | — | coalCollector
| |
| Copper Collector | Top Copper holder | — | copperCollector
| |
| Aluminum Collector | Top Aluminum holder | — | aluminumCollector
| |
| Iron Collector | Top Iron holder | — | ironCollector
| |
| Neodymium Collector | Top Neodymium holder | — | neodymiumCollector
| |
| Silver Collector | Top Silver holder | — | silverCollector
| |
| Gold Collector | Top Gold holder | — | goldCollector
| |
| Petroleum Collector | Top Petroleum holder | — | petroleumCollector
| |
| Cobalt Collector | Top Cobalt holder | — | cobaltCollector
| |
| Platinum Collector | Top Platinum holder | — | platinumCollector
| |
| Uranium Collector | Top Uranium holder | — | uraniumCollector
| |
| Basic Processor Collector | Top Basic Processor holder | — | basicprocessorCollector
| |
| Basic Capacitor Collector | Top Basic Capacitor holder | — | basiccapacitorCollector
| |
| Insulated Wire Collector | Top Insulated Wire holder | — | insulatedwireCollector
| |
| Hard Drive Collector | Top Hard Drive holder | — | harddriveCollector
| |
| Industrial Rotor Collector | Top Industrial Rotor holder | — | industrialrotorCollector
| |
| Advanced Processor Collector | Top Advanced Processor holder | — | advancedprocessorCollector
| |
| Industrial Alternator Collector | Top Industrial Alternator holder | — | industrialalternatorCollector
| |
| Nuclear Reactor Collector | Top Nuclear Reactor holder | — | nuclearreactorCollector
| |
| Lunar Shard Collector | Top Lunar Shard holder | — | lunarshardCollector
| |
| Magic Token Collector | Top Magic Token holder | — | magictokenCollector
| |
| Little Brother Collector | Top Little Brother holder | — | littlebrotherCollector
| |
| Clover Collector | Top Clover holder | — | cloverCollector
| |
| Lucky Charm Collector | Top Lucky Charm holder | — | luckycharmCollector
| |
| Neptune's Trident Collector | Top Neptune's Trident holder | — | neptunestridentCollector
| |
| Sonar Dish Collector | Top Sonar Dish holder | — | sonardishCollector
| |
| Obscure Sigil Collector | Top Obscure Sigil holder | — | obscuresigilCollector
| |
| Blueberry Collector | Top Blueberry holder | — | blueberryCollector
| |
| Strawberry Collector | Top Strawberry holder | — | strawberryCollector
| |
| Kiwi Collector | Top Kiwi holder | — | kiwiCollector
| |
| Mango Collector | Top Mango holder | — | mangoCollector
| |
| Melon Collector | Top Melon holder | — | melonCollector
| |
| Coconut Collector | Top Coconut holder | — | coconutCollector
| |
| Pumpkin Collector | Top Pumpkin holder | — | pumpkinCollector
| |
| Forbidden Knowledge Collector | Top Forbidden Knowledge holder | — | forbiddenknowledgeCollector
| |
| Painted Totem Collector | Top Painted Totem holder | — | paintedtotemCollector
| |
| Nautical Compass Collector | Top Nautical Compass holder | — | nauticalcompassCollector
| |
| Fish Finder Collector | Top Fish Finder holder | — | fishfinderCollector
| |
| Sharktooth Necklace Collector | Top Sharktooth Necklace holder | — | sharktoothnecklaceCollector
| |
| Downy Parka Collector | Top Downy Parka holder | — | downyparkaCollector
| |
| Dowsing Rod Collector | Top Dowsing Rod holder | — | dowsingrodCollector
| |
| Scout Submarine Collector | Top Scout Submarine holder | — | scoutsubmarineCollector
| |
| Knife Turret Collector | Top Knife Turret holder | — | knifeturretCollector
| |
| Survival Kit Collector | Top Survival Kit holder | — | survivalkitCollector
| |
| Mecha Canary Collector | Top Mecha Canary holder | — | mechacanaryCollector
| |
| Massive Driftnet Collector | Top Massive Driftnet holder | — | massivedriftnetCollector
| |
| Mutagenic Sludge Collector | Top Mutagenic Sludge holder | — | mutagenicsludgeCollector
| |
| Cursed Charm Collector | Top Cursed Charm holder | — | cursedcharmCollector
| |
| Orbital Mining Laser Collector | Top Orbital Mining Laser holder | — | orbitalmininglaserCollector
| |
| Exquisite Trunk Collector | Top Exquisite Trunk holder | — | exquisitetrunkCollector
| |
| Magic Conch Collector | Top Magic Conch holder | — | magicconchCollector
| |
| Untamed Spirit Collector | Top Untamed Spirit holder | — | untamedspiritCollector
| |
| Seraphic Clasp Collector | Top Seraphic Clasp holder | — | seraphicclaspCollector
| |
| Condemned Skull Collector | Top Condemned Skull holder | — | condemnedskullCollector
| |
| Sialogogue Collector | Top Sialogogue holder | — | sialogogueCollector
| |
| Green Gemerald Collector | Top Green Gemerald holder | — | greengemeraldCollector
| |
| Amber Gemerald Collector | Top Amber Gemerald holder | — | ambergemeraldCollector
| |
| Purple Gemerald Collector | Top Purple Gemerald holder | — | purplegemeraldCollector
| |
| Red Gemerald Collector | Top Red Gemerald holder | — | redgemeraldCollector
| |
| Fragrant Dogrose Collector | Top Fragrant Dogrose holder | — | fragrantdogroseCollector
| |
| Mystical Rowan Collector | Top Mystical Rowan holder | — | mysticalrowanCollector
| |
| Legendary Aguaje Collector | Top Legendary Aguaje holder | — | legendaryaguajeCollector
| |
| Rainmaking Amulet Collector | Top Rainmaking Amulet holder | — | rainmakingamuletCollector
| |
| Gilded Manure Collector | Top Gilded Manure holder | — | gildedmanureCollector
| |
| Enriching Fertilizer Collector | Top Enriching Fertilizer holder | — | enrichingfertilizerCollector
| |
| Experimental Fertilizer Collector | Top Experimental Fertilizer holder | — | experimentalfertilizerCollector
| |
| Auspicious Coin Collector | Top Auspicious Coin holder | — | auspiciouscoinCollector
| |
| Atlantic Obol Collector | Top Atlantic Obol holder | — | atlanticobolCollector
| |
| Hunter's Blind Collector | Top Hunter's Blind holder | — | huntersblindCollector
| |
| Daoic Seal Collector | Top Daoic Seal holder | — | daoicsealCollector
| |
| Subterran Crest Collector | Top Subterran Crest holder | — | subterrancrestCollector
| |
| Pluperfect Gemerald Collector | Top Pluperfect Gemerald holder | — | pluperfectgemeraldCollector
| |
| Mystical Balls Collector | Top Mystical Balls holder | — | mysticalballsCollector
| |
| Chestnut Collector | Top Chestnut holder | — | chestnutCollector
| |
| Relay Frame Collector | Top Relay Frame holder | — | relayframeCollector
| |
| Cinder Fragment Collector | Top Cinder Fragment holder | — | cinderfragmentCollector
| |
| Ashen Relic Collector | Top Ashen Relic holder | — | ashenrelicCollector
| |
| Phoenix Ash Collector | Top Phoenix Ash holder | — | phoenixashCollector
| |
| Charred Crown Collector | Top Charred Crown holder | — | charredcrownCollector
| |
| Damned Intent Collector | Top Damned Intent holder | — | damnedintentCollector
| |
| Quartz Collector | Top Quartz holder | — | quartzCollector
| |
| Lithium Collector | Top Lithium holder | — | lithiumCollector
| |
| Titanium Ore Collector | Top Titanium Ore holder | — | titaniumoreCollector
| |
| Circuit Shard Collector | Top Circuit Shard holder | — | circuitshardCollector
| |
| Insulating Resin Collector | Top Insulating Resin holder | — | insulatingresinCollector
| |
| Conductive Algae Collector | Top Conductive Algae holder | — | conductivealgaeCollector
| |
| Reinforced Frame Collector | Top Reinforced Frame holder | — | reinforcedframeCollector
| |
| Signal Matrix Collector | Top Signal Matrix holder | — | signalmatrixCollector
| |
| Frostsac Collector | Top Frostsac holder | — | frostsacCollector
| |
| Cryo Gel Collector | Top Cryo Gel holder | — | cryogelCollector
| |
| Gem Bag Collector | Top Gem Bag holder | — | gembagCollector
| |
| Small Gem Bag Collector | Top Small Gem Bag holder | — | smallgembagCollector
| |
| Tiny Gem Bag Collector | Top Tiny Gem Bag holder | — | tinygembagCollector
| |
| Fun House Coin Collector | Top Fun House Coin holder | — | funhousecoinCollector
| |
| Magpie | Top holder of 1+ items | — | magpie
| |
| Stockpiler | Top holder of 5+ items | — | stockpiler
| |
| Hoarder | Top holder of 10+ items | — | hoarder
|
Trophies — Special and Staff
Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.
| Graphic | Trophy / Title | Requirement or Award | Profile Track | Internal ID |
|---|---|---|---|---|
| Kindly | Bconomy Supporter (You're awesome) | — | donor
| |
| Traitor | Robbed the Developer | — | wewert
| |
| Based | Unfathomably Based | — | based
| |
| Composer | Bconomy Soundtrack Composer | — | composer
| |
| SysOp | Bconomy System Operator | — | sysOp
| |
| Engineer | v6 Launch Beta Tester | — | bcbeta
| |
| Pest Control | Squashed a Game-Breaking Bug | — | bugHunter
| |
| Chosen | Chosen by the Developer | — | wewertTwo
|
Statistics
Proposed placement: Stats. All 62 canonical Statistics. Daily, Weekly, Monthly, previous-period and All-Time views are time windows of the same Statistic, rather than separate rows. This catalog lists definitions; no player totals are included.
| Icon | Statistic | Unit | Can Be Negative? | Notes | Internal ID |
|---|---|---|---|---|---|
| Times Fished | Times | No | — | timesFished
| |
| Times Hunted | Times | No | — | timesHunted
| |
| Times Explored | Times | No | — | timesExplored
| |
| Times Mined | Times | No | — | timesMined
| |
| Times Worked | Times | No | — | timesWorked
| |
| Items Found | Items | No | — | itemsFound
| |
| Rares Found | Items | No | — | rareItemsFound
| |
| Items Crafted | Items | No | — | itemsCrafted
| |
| Crops Harvested | Crops | No | — | itemsHarvested
| |
| Times Watered | Times | No | — | timesWatered
| |
| Gen Earnings | BC | No | Legacy Generator Earnings | bcEarnedFromGens
| |
| Items Found (Pet) | Items | No | — | petItemsFound
| |
| Items Fed (Pet) | Items | No | — | petItemsFed
| |
| Pets Bred | Pets | No | — | petsBred
| |
| Quests Done | Quests | No | — | questsCompleted
| |
| FP Deposited to Vault | FP | No | — | fpContributed
| |
| Flips Played | Flips | No | — | timesPlayedCoinflip
| |
| Boss Damage | Damage | No | — | bossDamage
| |
| Items Sold | Items | No | — | marketListingsSold
| |
| Items Bought | Items | No | — | marketListingsBought
| |
| Market Revenue | BC | No | — | marketListingsRevenue
| |
| Market Spent | BC | No | — | marketSpent
| |
| Market Profit | BC | Yes | — | marketProfit
| |
| Supply Depot Spent | BC | No | — | bcSpentAtDepot
| |
| Supply Depot Earned | BC | No | — | bcEarnedAtDepot
| |
| BC Earned from Work | BC | No | — | bcEarnedFromWork
| |
| Ball Pit | BC | Yes | — | netBallPitProfit
| |
| Collectibles Found | Finds | No | — | museumCollectiblesFound
| |
| Globals Used | Globals | No | — | globalBoostsUsed
| |
| Given Away | BC | No | — | worthGivenAway
| |
| Spent at Network Store (All Time) | Salvage | No | — | salvageSpentAtStore
| |
| Chips Bought | Chips | No | — | chipsBought
| |
| Chips Cashed Out | Chips | No | — | chipsCashedOut
| |
| Cash-Out Losses | BC | No | — | funhouseBcBurned
| |
| Slots Spins | Spins | No | — | timesPlayedSlots
| |
| Slots Jackpots | Jackpots | No | — | slotJackpots
| |
| Roulette Spins | Spins | No | — | timesPlayedRoulette
| |
| Roulette Number Wins | Wins | No | — | rouletteStraightHits
| |
| Blackjack Hands | Hands | No | — | timesPlayedBlackjack
| |
| Blackjacks Dealt | Blackjacks | No | — | blackjackNaturals
| |
| Dice Rolls | Rolls | No | — | timesPlayedDice
| |
| Duels Played | Duels | No | — | timesPlayedDuel
| |
| Duels Won | Wins | No | — | duelsWon
| |
| Duel Chips Burned | Chips | No | — | funhouseDuelRakeBurned
| |
| Poker Hands Played | Hands | No | — | timesPlayedPoker
| |
| Poker Hands Won | Wins | No | — | pokerHandsWon
| |
| Biggest Poker Pot Won | Chips | No | — | pokerBiggestPot
| |
| Poker Chips Burned | Chips | No | — | funhousePokerRakeBurned
| |
| Items Refined | Items | No | — | itemsRefined
| |
| Modules Crafted | Modules | No | — | modulesCrafted
| |
| Transmuted (All Time) | BC | No | — | bcWorthTransmuted
| |
| Pyre Rites Performed | Rites | No | — | timesPyreRite
| |
| Pets Sacrificed | Pets | No | — | petsSacrificed
| |
| Income (All Time) | BC | No | — | income
| |
| Coinflip (All Time) | BC | Yes | — | netCoinflipProfit
| |
| Fun House Profit (All Time) | Chips | Yes | — | netFunhouseProfit
| |
| Burned (All Time) | BC | No | — | bcBurned
| |
| Mint BC (All Time) | BC | No | — | bcEarnedFromMint
| |
| Mint Routed (All Time) | BC | No | — | mintRouted
| |
| Salvage (All Time) | Salvage | No | — | salvageEarned
| |
| Refined (All Time) | BC | No | — | bcValueRefined
| |
| Recovery Time Saved (All Time) | Duration | No | — | recoveryTimeSaved
|
Statistic time windows
Proposed placement: Stats.
| Window | Meaning |
|---|---|
| Today | Current game day |
| This Week | Current game week |
| This Month | Current game month |
| Last Day | Previous completed game day |
| Last Week | Previous completed game week |
| Last Month | Previous completed game month |
| All Time | Lifetime total |
| Custom Day / Week | A selected historical period for leaderboard views |
Achievements — Actions
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Angler | 1 | Fish 1,000 times. | 1,000 Scout Submarine 1,000,000 Ocean Bounty |
— | All Modes | angler
|
| Angler | 2 | Fish 10,000 times. | 100 Massive Driftnet 10,000,000 Ocean Bounty |
— | All Modes | angler
|
| Angler | 3 | Fish 50,000 times. | 50 Magic Conch 25,000,000 Ocean Bounty |
— | All Modes | angler
|
| Angler | 4 | Fish 100,000 times. | 10 Atlantic Obol 50,000,000 Ocean Bounty |
— | All Modes | angler
|
| Hunter | 1 | Hunt 1,000 times. | 1,000 Knife Turret 1,000,000 Forest Bounty |
— | All Modes | hunter
|
| Hunter | 2 | Hunt 10,000 times. | 100 Mutagenic Sludge 10,000,000 Forest Bounty |
— | All Modes | hunter
|
| Hunter | 3 | Hunt 50,000 times. | 50 Untamed Spirit 25,000,000 Forest Bounty |
— | All Modes | hunter
|
| Hunter | 4 | Hunt 100,000 times. | 10 Hunter's Blind 50,000,000 Forest Bounty |
— | All Modes | hunter
|
| Explorer | 1 | Explore 1,000 times. | 1,000 Survival Kit 1,000,000 Hillside Bounty |
— | All Modes | explorer
|
| Explorer | 2 | Explore 10,000 times. | 100 Cursed Charm 10,000,000 Hillside Bounty |
— | All Modes | explorer
|
| Explorer | 3 | Explore 50,000 times. | 50 Seraphic Clasp 25,000,000 Hillside Bounty |
— | All Modes | explorer
|
| Explorer | 4 | Explore 100,000 times. | 10 Daoic Seal 50,000,000 Hillside Bounty |
— | All Modes | explorer
|
| Miner | 1 | Mine 1,000 times. | 1,000 Mecha Canary 1,000,000 Cavern Bounty |
— | All Modes | miner
|
| Miner | 2 | Mine 10,000 times. | 100 Orbital Mining Laser 10,000,000 Cavern Bounty |
— | All Modes | miner
|
| Miner | 3 | Mine 50,000 times. | 50 Condemned Skull 25,000,000 Cavern Bounty |
— | All Modes | miner
|
| Miner | 4 | Mine 100,000 times. | 10 Subterran Crest 50,000,000 Cavern Bounty |
— | All Modes | miner
|
| Workhorse | 1 | Work 500 times. | 500,000,000,000 BC 50 Tiny Gem Bag |
— | All Modes | workhorse
|
| Workhorse | 2 | Work 1,000 times. | 1,000,000,000,000 BC 50 Small Gem Bag 25 Tiny Gem Bag |
— | All Modes | workhorse
|
| Workhorse | 3 | Work 5,000 times. | 5,000,000,000,000 BC 125 Small Gem Bag |
— | All Modes | workhorse
|
| Workhorse | 4 | Work 10,000 times. | 10,000,000,000,000 BC 125 Gem Bag |
— | All Modes | workhorse
|
| Jack of All Trades | 1 | Reach the second tier of Angler, Hunter, Explorer, Miner and Workhorse. | 20 Forbidden Modifier | — | All Modes | jackOfAllTrades
|
| Wage Earner | 1 | Earn 1,000,000,000,000 BC from working. | 1 Bconomy Sourcecode | Hard Worker | All Modes | wageEarner
|
| Wage Earner | 2 | Earn 10,000,000,000,000 BC from working. | 5 Bconomy Sourcecode | Workaholic | All Modes | wageEarner
|
| Wage Earner | 3 | Earn 100,000,000,000,000 BC from working. | 10 Bconomy Sourcecode | Loaded | All Modes | wageEarner
|
| Wage Earner | 4 | Earn 1,000,000,000,000,000 BC from working. | 25 Bconomy Sourcecode | Retired | All Modes | wageEarner
|
Achievements — Farm
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Harvester | 1 | Harvest 1,000,000 items from your farm. | 100 Enriching Fertilizer | — | All Modes | harvester
|
| Harvester | 2 | Harvest 10,000,000 items from your farm. | 100 Experimental Fertilizer | — | All Modes | harvester
|
| Harvester | 3 | Harvest 100,000,000 items from your farm. | 1 Gilded Manure | — | All Modes | harvester
|
| Harvester | 4 | Harvest 1,000,000,000 items from your farm. | 5 Gilded Manure | — | All Modes | harvester
|
| Waterer | 1 | Water your farm 1,000 times. | 1,000 Rainmaking Amulet | — | All Modes | waterer
|
| Waterer | 2 | Water your farm 5,000 times. | 1,000 Rainmaking Amulet 500 Experimental Fertilizer |
— | All Modes | waterer
|
| Waterer | 3 | Water your farm 10,000 times. | 1,000 Rainmaking Amulet 5 Gilded Manure |
— | All Modes | waterer
|
| Landowner | 1 | Own 25 farm plots. | 1 Fairy Ring | — | All Modes | landowner
|
| Landowner | 2 | Own 50 farm plots. | 2 Fairy Ring | — | All Modes | landowner
|
| Landowner | 3 | Own 100 farm plots. | 5 Fairy Ring | — | All Modes | landowner
|
| Landowner | 4 | Own 200 farm plots. | 10 Fairy Ring | — | All Modes | landowner
|
| Green Thumb | 1 | Fully upgrade 100 farm plots. | 500 Enriching Fertilizer 250 Experimental Fertilizer 10 Gilded Manure 5 Fairy Ring |
— | All Modes | greenThumb
|
Achievements — Tools
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Toolsmith | 1 | Upgrade all four loot tools to the maximum level. | 1 Forbidden Modifier | — | All Modes | toolsmith
|
| Forbidden Tinkerer | 1 | Apply 1 Forbidden Modifier to your tools. | 1 Forbidden Modifier | — | All Modes | forbiddenTinkerer
|
| Forbidden Tinkerer | 2 | Apply 10 Forbidden Modifiers to your tools. | 5 Forbidden Modifier | — | All Modes | forbiddenTinkerer
|
| Forbidden Tinkerer | 3 | Apply 100 Forbidden Modifiers to your tools. | 10 Forbidden Modifier 10 Forbidden Knowledge |
— | All Modes | forbiddenTinkerer
|
| Forbidden Tinkerer | 4 | Apply 250 Forbidden Modifiers to your tools. | 25 Forbidden Modifier 20 Forbidden Knowledge |
— | All Modes | forbiddenTinkerer
|
| Forbidden Tinkerer | 5 | Apply 500 Forbidden Modifiers to your tools. | 50 Forbidden Modifier 50 Forbidden Knowledge |
— | All Modes | forbiddenTinkerer
|
| Master Toolsmith | 1 | Max out every tool and apply Every tool at max level with 1 Forbidden Modifier on each Forbidden Modifier to each one. | 1 Atlantic Obol 1 Hunter's Blind 1 Daoic Seal 1 Subterran Crest 1 Forbidden Modifier |
— | All Modes | masterToolsmith
|
| Master Toolsmith | 2 | Max out every tool and apply Every tool at max level with 5 Forbidden Modifiers on each Forbidden Modifiers to each one. | 100 Tiny Gem Bag 1 Forbidden Modifier |
— | All Modes | masterToolsmith
|
| Master Toolsmith | 3 | Max out every tool and apply Every tool at max level with 10 Forbidden Modifiers on each Forbidden Modifiers to each one. | 5 Atlantic Obol 5 Hunter's Blind 5 Daoic Seal 5 Subterran Crest 5 Forbidden Modifier |
— | All Modes | masterToolsmith
|
| Master Toolsmith | 4 | Max out every tool and apply Every tool at max level with 25 Forbidden Modifiers on each Forbidden Modifiers to each one. | 100 Small Gem Bag 5 Forbidden Modifier |
— | All Modes | masterToolsmith
|
| Master Toolsmith | 5 | Max out every tool and apply Every tool at max level with 50 Forbidden Modifiers on each Forbidden Modifiers to each one. | 10 Atlantic Obol 10 Hunter's Blind 10 Daoic Seal 10 Subterran Crest 100 Gem Bag 10 Forbidden Modifier |
— | All Modes | masterToolsmith
|
Achievements — Finds
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Serendipity | 1 | Find at least 10 rare items, specials, eggs and museum collectibles. | 25 Obscure Sigil 250 Lucky Charm 5 Genesis Egg |
— | All Modes | serendipity
|
| Lucky Strike | 1 | Find 10 rare items. | 100 Lunar Shard 50 Lucky Charm |
— | All Modes | luckyStrike
|
| Lucky Strike | 2 | Find 100 rare items. | 250 Lunar Shard 100 Lucky Charm |
— | All Modes | luckyStrike
|
| Lucky Strike | 3 | Find 250 rare items. | 500 Lunar Shard 250 Lucky Charm |
— | All Modes | luckyStrike
|
| Lucky Strike | 4 | Find 500 rare items. | 1,000 Lunar Shard 500 Lucky Charm |
— | All Modes | luckyStrike
|
| Lucky Strike | 5 | Find 1,000 rare items. | 2,500 Lunar Shard 1,000 Lucky Charm |
— | All Modes | luckyStrike
|
| Special Delivery | 1 | Find 1 special. | 5 Calibrated Amplifier (Fish) 5 Calibrated Amplifier (Hunt) 5 Calibrated Amplifier (Explore) 5 Calibrated Amplifier (Mine) |
— | All Modes | specialDelivery
|
| Special Delivery | 2 | Find 10 specials. | 200 Lunar Shard | — | All Modes | specialDelivery
|
| Special Delivery | 3 | Find 50 specials. | 400 Lunar Shard 1 Genesis Egg 1 Golden Lariat 1 XenoServer |
— | All Modes | specialDelivery
|
| Special Delivery | 4 | Find 100 specials. | 800 Lunar Shard 5 Genesis Egg 5 Golden Lariat 5 XenoServer |
— | All Modes | specialDelivery
|
| Egg Hunter | 1 | Find 1 pet egg. | 100 Fragrant Dogrose | — | All Modes | eggHunter
|
| Egg Hunter | 2 | Find 10 pet eggs. | 250 Mystical Rowan | — | All Modes | eggHunter
|
| Egg Hunter | 3 | Find 100 pet eggs. | 250 Legendary Aguaje 1 Skinulator |
— | All Modes | eggHunter
|
| Egg Hunter | 4 | Find 250 pet eggs. | 500 Legendary Aguaje 1 Skinulator 1 Auralyzer |
— | All Modes | eggHunter
|
| Egg Hunter | 5 | Find 500 pet eggs. | 250 Magic Token 5 Skinulator 5 Auralyzer 5 Genesis Egg |
— | All Modes | eggHunter
|
| Lady Luck | 1 | Have every kind of lucky break happen to you at least once, across the whole game. | 150 Mystical Balls 15 Forbidden Modifier 150 Auspicious Coin 150 Gem Bag 15 Obscure Sigil 2,000 Lunar Shard 150 Lucky Charm 150,000,000,000 BC 15 Genesis Egg 15,000 Exquisite Trunk 15 Golden Lariat 15 Skinulator 150 Charred Crown 15 Damned Intent |
— | All Modes | ladyLuck
|
Achievements — Burn
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Up in Smoke | 1 | Burn 1,000,000,000,000 BC. | 5,000 Cinder Fragment 50 Lunar Shard 1 Genesis Egg (Phoenix) |
— | All Modes | upInSmoke
|
| Up in Smoke | 2 | Burn 10,000,000,000,000 BC. | 2,500 Ashen Relic 100 Lunar Shard 1 Genesis Egg (Phoenix) 1 Forbidden Modifier 1 Genesis Egg |
— | All Modes | upInSmoke
|
| Up in Smoke | 3 | Burn 100,000,000,000,000 BC. | 1,250 Phoenix Ash 200 Lunar Shard 1 Genesis Egg (Phoenix) 2 Forbidden Modifier 2 Genesis Egg |
— | All Modes | upInSmoke
|
| Up in Smoke | 4 | Burn 250,000,000,000,000 BC. | 500 Charred Crown 400 Lunar Shard 1 Genesis Egg (Phoenix) 4 Forbidden Modifier 4 Genesis Egg |
— | All Modes | upInSmoke
|
| Up in Smoke | 5 | Burn 500,000,000,000,000 BC. | 5 Damned Intent 800 Lunar Shard 1 Genesis Egg (Phoenix) 8 Forbidden Modifier 8 Genesis Egg |
— | All Modes | upInSmoke
|
Achievements — Games
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Pit Champion | 1 | Win the Ball Pit 10 times. | 10 Mystical Balls | — | Ball Pit | pitChampion
|
| Pit Champion | 2 | Win the Ball Pit 50 times. | 20 Mystical Balls | — | Ball Pit | pitChampion
|
| Pit Champion | 3 | Win the Ball Pit 100 times. | 40 Mystical Balls | — | Ball Pit | pitChampion
|
| Pit Champion | 4 | Win the Ball Pit 250 times. | 80 Mystical Balls | — | Ball Pit | pitChampion
|
| Pit Champion | 5 | Win the Ball Pit 500 times. | 160 Mystical Balls | — | Ball Pit | pitChampion
|
| Hot Streak | 1 | Win 5 coinflips in a row. | 1 Auspicious Coin | — | All Modes | hotStreak
|
| Hot Streak | 2 | Win 8 coinflips in a row. | 2 Auspicious Coin | — | All Modes | hotStreak
|
| Hot Streak | 3 | Win 10 coinflips in a row. | 5 Auspicious Coin | — | All Modes | hotStreak
|
| Hot Streak | 4 | Win 12 coinflips in a row. | 10 Auspicious Coin | — | All Modes | hotStreak
|
| Hot Streak | 5 | Win 15 coinflips in a row. | 25 Auspicious Coin | — | All Modes | hotStreak
|
| High Roller | 1 | Play 1,000 coinflips. | 1 Auspicious Coin | — | All Modes | highRoller
|
| High Roller | 2 | Play 10,000 coinflips. | 5 Auspicious Coin | — | All Modes | highRoller
|
| High Roller | 3 | Play 50,000 coinflips. | 10 Auspicious Coin | — | All Modes | highRoller
|
| High Roller | 4 | Play 100,000 coinflips. | 25 Auspicious Coin | — | All Modes | highRoller
|
| High Roller | 5 | Play 250,000 coinflips. | 50 Auspicious Coin | — | All Modes | highRoller
|
| Natural Talent | 1 | Get 5 blackjacks. | 3,500 chips 1 Fun House Coin |
— | All Modes | naturalTalent
|
| Natural Talent | 2 | Get 25 blackjacks. | 15,000 chips 2 Fun House Coin |
— | All Modes | naturalTalent
|
| Natural Talent | 3 | Get 100 blackjacks. | 55,000 chips 5 Fun House Coin |
— | All Modes | naturalTalent
|
| Natural Talent | 4 | Get 250 blackjacks. | 115,000 chips 10 Fun House Coin |
— | All Modes | naturalTalent
|
| Natural Talent | 5 | Get 500 blackjacks. | 195,000 chips 15 Fun House Coin |
Natural Talent | All Modes | naturalTalent
|
| Wheel Whisperer | 1 | Win 1 single-number roulette bet, with at least the min bet on that number and at least a fifth of your total wager on it. | 7,500 chips 1 Fun House Coin |
— | All Modes | wheelWhisperer
|
| Wheel Whisperer | 2 | Win 10 single-number roulette bets, with at least the min bet on that number and at least a fifth of your total wager on it. | 65,000 chips 2 Fun House Coin |
— | All Modes | wheelWhisperer
|
| Wheel Whisperer | 3 | Win 50 single-number roulette bets, with at least the min bet on that number and at least a fifth of your total wager on it. | 300,000 chips 5 Fun House Coin |
— | All Modes | wheelWhisperer
|
| Wheel Whisperer | 4 | Win 100 single-number roulette bets, with at least the min bet on that number and at least a fifth of your total wager on it. | 375,000 chips 10 Fun House Coin |
— | All Modes | wheelWhisperer
|
| Wheel Whisperer | 5 | Win 250 single-number roulette bets, with at least the min bet on that number and at least a fifth of your total wager on it. | 1,100,000 chips 15 Fun House Coin |
Wheel Whisperer | All Modes | wheelWhisperer
|
| Jackpot Hunter | 1 | Hit 1 slots jackpot. | 1,000,000,000 chips 15 Fun House Coin |
Jackpot Hunter | All Modes | jackpotHunter
|
| Regular | 1 | Play 1,000 Fun House games. | 30,000 chips 1 Fun House Coin |
— | All Modes | houseRegular
|
| Regular | 2 | Play 5,000 Fun House games. | 150,000 chips 3 Fun House Coin |
— | All Modes | houseRegular
|
| Regular | 3 | Play 10,000 Fun House games. | 175,000 chips 8 Fun House Coin |
— | All Modes | houseRegular
|
| Regular | 4 | Play 25,000 Fun House games. | 550,000 chips 15 Fun House Coin |
— | All Modes | houseRegular
|
| Regular | 5 | Play 50,000 Fun House games. | 1,100,000 chips 25 Fun House Coin |
House Regular | All Modes | houseRegular
|
| Duelist | 1 | Win 5 duels. | 7,500 chips 1 Fun House Coin |
— | Duels | duelist
|
| Duelist | 2 | Win 25 duels. | 30,000 chips 1 Fun House Coin |
— | Duels | duelist
|
| Duelist | 3 | Win 100 duels. | 110,000 chips 2 Fun House Coin |
— | Duels | duelist
|
| Duelist | 4 | Win 250 duels. | 225,000 chips 3 Fun House Coin |
— | Duels | duelist
|
| Duelist | 5 | Win 500 duels. | 375,000 chips 5 Fun House Coin |
Duel Master | Duels | duelist
|
| Beat the House | 1 | Buy all 5 titles in the Fun House Shop. | 500,000,000 chips 2 Fun House Coin |
House Breaker | All Modes | beatTheHouse
|
| Fortune's Fool | 1 | Break an Auspicious Coin on its first flip, find Coal in a gem vein, and break a coin with as many heads as tails. | 10 Auspicious Coin 10 Gem Bag |
— | All Modes | fortunesFool
|
| Sinister Luck | 1 | Win a blackjack hand with a total of exactly 13. It can only win when the dealer busts. | 2 Cursed Charm 2 Fun House Coin |
Sinister Luck | All Modes | sinisterLuck
|
| Five-Card Charlie | 1 | Win a blackjack hand holding 5 or more cards. | 25 Exquisite Trunk 3 Fun House Coin |
Five-Card Charlie | All Modes | fiveCardCharlie
|
| Never Tell Me the Odds | 1 | Double down on a hard 20 in blackjack and win the hand. | 100 Lucky Charm 1 Fun House Coin |
Scoundrel | All Modes | neverTellMeTheOdds
|
| Seen It All | 1 | Collect your insurance, win both hands of a split, win a doubled 21, win with a soft 21 of 3 or more cards, and watch the dealer bust holding 5 or more cards. | 100 Exquisite Trunk 7 Fun House Coin |
Card Counter | All Modes | seenItAll
|
| Déjà Vu | 1 | Have the ball land on the same number 2 spins in a row. | 1 Mystical Balls 1 Fun House Coin |
— | All Modes | dejaVu
|
| Déjà Vu | 2 | Have the ball land on the same number 3 spins in a row. | 4 Mystical Balls 5 Fun House Coin |
Déjà Vu | All Modes | dejaVu
|
| Green and Mean | 1 | Win a roulette number bet on 0 and on 13, each with at least the min bet on that number. | 25 Lucky Charm 2 Cursed Charm 4 Fun House Coin |
Lucky Devil | All Modes | greenAndMean
|
| Snake Eyes and Boxcars | 1 | Win a dice bet on a total of 2 and on a total of 12, each with at least the min bet. | 25 Lucky Charm 2 Cursed Charm 4 Fun House Coin |
Loaded Dice | All Modes | snakeEyesAndBoxcars
|
| Seen Every Face | 1 | Win an exact-total dice bet on every pair of dice faces, from 1 and 1 to 6 and 6, each with at least the min bet. Which die shows which face doesn't matter. | 100 Lucky Charm 3 Fun House Coin |
Dice Collector | All Modes | seenEveryFace
|
| So Close | 1 | Spin the slots and land two Old Crowns with a third reel that is not a crown. | 1 Old Crown 3 Fun House Coin |
Almost Royal | All Modes | soClose
|
| Full Reel | 1 | Land three of a kind on the slots with every symbol, and with three blanks. | 550,000 Rock 50,000 Lightbulb 3,000 Hearty Burger 10,000 Bomb 4,000 Diamond 2,000 Old Crown 10 Fun House Coin |
One-Armed Bandit | All Modes | fullReel
|
| Unbeatable | 1 | Win 5 duels in a row. | 1 Tiny Gem Bag 3 Fun House Coin |
Unbeatable | Duels | unbeatable
|
| Comeback Kid | 1 | Win a duel right after losing 3 or more in a row. | 1 Tiny Gem Bag 2 Fun House Coin |
Comeback Kid | Duels | comebackKid
|
Achievements — Pets
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Breeder | 1 | Breed 10 pets. | 5 Mutagenic Sludge 5 Cursed Charm 1 Skinulator 1 Auralyzer 1 Genesis Egg |
— | All Modes | breeder
|
| Breeder | 2 | Breed 100 pets. | 10 Mutagenic Sludge 10 Cursed Charm 5 Skinulator 5 Auralyzer 5 Genesis Egg 1 Golden Lariat |
— | All Modes | breeder
|
| Breeder | 3 | Breed 500 pets. | 50 Mutagenic Sludge 50 Cursed Charm 10 Skinulator 10 Auralyzer 10 Genesis Egg 3 Golden Lariat |
— | All Modes | breeder
|
| Breeder | 4 | Breed 1,000 pets. | 100 Mutagenic Sludge 100 Cursed Charm 15 Skinulator 15 Auralyzer 15 Genesis Egg 7 Golden Lariat |
— | All Modes | breeder
|
| Breeder | 5 | Breed 5,000 pets. | 250 Mutagenic Sludge 250 Cursed Charm 30 Skinulator 30 Auralyzer 30 Genesis Egg 15 Golden Lariat |
— | All Modes | breeder
|
| Hatchery | 1 | Hatch 10 pet eggs. | 5 Sialogogue | — | All Modes | hatchery
|
| Hatchery | 2 | Hatch 50 pet eggs. | 10 Sialogogue 1 Genesis Egg |
— | All Modes | hatchery
|
| Hatchery | 3 | Hatch 100 pet eggs. | 25 Sialogogue 3 Genesis Egg |
— | All Modes | hatchery
|
| Hatchery | 4 | Hatch 250 pet eggs. | 50 Sialogogue 5 Genesis Egg |
— | All Modes | hatchery
|
| Hatchery | 5 | Hatch 500 pet eggs. | 100 Sialogogue 10 Genesis Egg |
— | All Modes | hatchery
|
| Coal Miner's Burden | 1 | Receive the Coaled Comforter 1 time. | 5 Tiny Gem Bag | — | All Modes | coalMinersBurden
|
| Coal Miner's Burden | 2 | Receive the Coaled Comforter 5 times. | 10 Tiny Gem Bag | — | All Modes | coalMinersBurden
|
| Coal Miner's Burden | 3 | Receive the Coaled Comforter 10 times. | 10 Small Gem Bag | — | All Modes | coalMinersBurden
|
| Coal Miner's Burden | 4 | Receive the Coaled Comforter 25 times. | 10 Gem Bag | — | All Modes | coalMinersBurden
|
| Coal Miner's Burden | 5 | Receive the Coaled Comforter 50 times. | 25 Gem Bag | — | All Modes | coalMinersBurden
|
| Stablemaster | 1 | Own 25 pet stables. | 1 Golden Lariat | — | All Modes | stablemaster
|
| Stablemaster | 2 | Own 50 pet stables. | 2 Golden Lariat | — | All Modes | stablemaster
|
| Stablemaster | 3 | Own 100 pet stables. | 5 Golden Lariat | — | All Modes | stablemaster
|
| Stablemaster | 4 | Own 200 pet stables. | 10 Golden Lariat | — | All Modes | stablemaster
|
Achievements — Museum
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Curio Hunter | 1 | Find 10 museum collectibles. | 10 Lunar Shard | — | All Modes | curioHunter
|
| Curio Hunter | 2 | Find 50 museum collectibles. | 25 Lunar Shard | — | All Modes | curioHunter
|
| Curio Hunter | 3 | Find 100 museum collectibles. | 50 Lunar Shard 1 Obscure Sigil |
— | All Modes | curioHunter
|
| Curio Hunter | 4 | Find 250 museum collectibles. | 100 Lunar Shard 3 Obscure Sigil |
— | All Modes | curioHunter
|
| Curio Hunter | 5 | Find 500 museum collectibles. | 250 Lunar Shard 5 Obscure Sigil |
— | All Modes | curioHunter
|
Achievements — Bosses
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Boss Slayer | 1 | Deal 1,000,000,000,000 damage to bosses. | 1 Forbidden Knowledge | — | All Modes | bossSlayer
|
| Boss Slayer | 2 | Deal 10,000,000,000,000 damage to bosses. | 3 Forbidden Knowledge | — | All Modes | bossSlayer
|
| Boss Slayer | 3 | Deal 100,000,000,000,000 damage to bosses. | 5 Forbidden Knowledge | — | All Modes | bossSlayer
|
| Boss Slayer | 4 | Deal 1,000,000,000,000,000 damage to bosses. | 10 Forbidden Knowledge | — | All Modes | bossSlayer
|
| Boss Slayer | 5 | Deal 10,000,000,000,000,000 damage to bosses. | 25 Forbidden Knowledge | — | All Modes | bossSlayer
|
| Nice Steal | 1 | Deal exactly 69% of a boss's damage, and win a boss special reward while dealing little damage. | 10 Forbidden Knowledge 69 Lunar Shard |
— | All Modes | niceSteal
|
Achievements — Relay
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Apex Engineer | 1 | Unlock Stellar Ascendant, the final apex of the Relay Network. | 10,000,000 Salvage 5 XenoServer |
— | All Modes | apexEngineer
|
| Scrapper | 1 | Earn 10,000 Salvage. | 50 DX Coolant | — | All Modes | scrapper
|
| Scrapper | 2 | Earn 100,000 Salvage. | 100 DX Coolant | — | All Modes | scrapper
|
| Scrapper | 3 | Earn 1,000,000 Salvage. | 250 DX Coolant | — | All Modes | scrapper
|
| Scrapper | 4 | Earn 10,000,000 Salvage. | 500 DX Coolant 1 XenoServer |
— | All Modes | scrapper
|
| Scrapper | 5 | Earn 100,000,000 Salvage. | 1,000 DX Coolant 5 XenoServer |
— | All Modes | scrapper
|
| Refiner | 1 | Refine items worth 1,000,000,000 BC. | 100,000 Salvage | — | All Modes | refiner
|
| Refiner | 2 | Refine items worth 10,000,000,000 BC. | 250,000 Salvage | — | All Modes | refiner
|
| Refiner | 3 | Refine items worth 100,000,000,000 BC. | 500,000 Salvage 1 XenoServer |
— | All Modes | refiner
|
| Refiner | 4 | Refine items worth 1,000,000,000,000 BC. | 1,000,000 Salvage 2 XenoServer |
— | All Modes | refiner
|
| Refiner | 5 | Refine items worth 10,000,000,000,000 BC. | 2,500,000 Salvage 5 XenoServer |
— | All Modes | refiner
|
| Module Smith | 1 | Craft 10 relay modules. | 250,000 Salvage | — | All Modes | moduleSmith
|
| Module Smith | 2 | Craft 25 relay modules. | 500,000 Salvage 1 XenoServer |
— | All Modes | moduleSmith
|
| Module Smith | 3 | Craft 50 relay modules. | 1,000,000 Salvage 2 XenoServer |
— | All Modes | moduleSmith
|
| Module Smith | 4 | Craft 100 relay modules. | 2,500,000 Salvage 3 XenoServer |
— | All Modes | moduleSmith
|
| Alchemist | 1 | Transmute items worth 1,000,000,000 BC. | 10 Tiny Gem Bag | — | All Modes | alchemist
|
| Alchemist | 2 | Transmute items worth 10,000,000,000 BC. | 10 Small Gem Bag | — | All Modes | alchemist
|
| Alchemist | 3 | Transmute items worth 100,000,000,000 BC. | 10 Gem Bag | — | All Modes | alchemist
|
| Alchemist | 4 | Transmute items worth 1,000,000,000,000 BC. | 25 Gem Bag 5 Pluperfect Gemerald |
— | All Modes | alchemist
|
| Alchemist | 5 | Transmute items worth 10,000,000,000,000 BC. | 50 Gem Bag 25 Pluperfect Gemerald |
— | All Modes | alchemist
|
| Time Lord | 1 | Save 86,400,000 of recovery time with the relay. | 50 Eternal Snowflake | — | All Modes | timeLord
|
| Time Lord | 2 | Save 604,800,000 of recovery time with the relay. | 100 Eternal Snowflake | — | All Modes | timeLord
|
| Time Lord | 3 | Save 2,592,000,000 of recovery time with the relay. | 300 Eternal Snowflake | — | All Modes | timeLord
|
| Time Lord | 4 | Save 7,776,000,000 of recovery time with the relay. | 625 Eternal Snowflake | — | All Modes | timeLord
|
| Time Lord | 5 | Save 15,552,000,000 of recovery time with the relay. | 1,250 Eternal Snowflake | — | All Modes | timeLord
|
Achievements — Pyre
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Rite Keeper | 1 | Perform 10 Pyre rites. | 2,500 Cinder Fragment | — | All Modes | riteKeeper
|
| Rite Keeper | 2 | Perform 50 Pyre rites. | 1,000 Ashen Relic | — | All Modes | riteKeeper
|
| Rite Keeper | 3 | Perform 100 Pyre rites. | 500 Phoenix Ash | — | All Modes | riteKeeper
|
| Rite Keeper | 4 | Perform 500 Pyre rites. | 200 Charred Crown 10 Sialogogue |
— | All Modes | riteKeeper
|
| Rite Keeper | 5 | Perform 1,000 Pyre rites. | 3 Damned Intent | — | All Modes | riteKeeper
|
| Survivor's Guilt | 1 | Sacrifice 1 pet to the Pyre. | 1 Genesis Egg | — | All Modes | survivorsGuilt
|
| Survivor's Guilt | 2 | Sacrifice 10 pets to the Pyre. | 5 Genesis Egg 2 Sialogogue |
— | All Modes | survivorsGuilt
|
| Survivor's Guilt | 3 | Sacrifice 25 pets to the Pyre. | 10 Genesis Egg 5 Sialogogue |
— | All Modes | survivorsGuilt
|
| Survivor's Guilt | 4 | Sacrifice 100 pets to the Pyre. | 25 Genesis Egg 10 Sialogogue |
— | All Modes | survivorsGuilt
|
| Survivor's Guilt | 5 | Sacrifice 500 pets to the Pyre. | 50 Genesis Egg 25 Sialogogue |
— | All Modes | survivorsGuilt
|
Achievements — Progression
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Quester | 1 | Complete 1,000 quests. | 500 Exquisite Trunk | — | All Modes | quester
|
| Quester | 2 | Complete 10,000 quests. | 2,500 Exquisite Trunk | — | All Modes | quester
|
| Quester | 3 | Complete 50,000 quests. | 10,000 Exquisite Trunk | — | All Modes | quester
|
| Quester | 4 | Complete 100,000 quests. | 25,000 Exquisite Trunk | — | All Modes | quester
|
| Quester | 5 | Complete 500,000 quests. | 100,000 Exquisite Trunk | — | All Modes | quester
|
| Ascendant | 1 | Reach prestige tier 10. | 1 Fairy Ring 1 Golden Lariat 1 XenoServer |
— | All Modes | ascendant
|
| Ascendant | 2 | Reach prestige tier 50. | 2 Fairy Ring 2 Golden Lariat 2 XenoServer |
— | All Modes | ascendant
|
| Ascendant | 3 | Reach prestige tier 100. | 3 Fairy Ring 3 Golden Lariat 3 XenoServer |
— | All Modes | ascendant
|
| Ascendant | 4 | Reach prestige tier 250. | 5 Fairy Ring 5 Golden Lariat 5 XenoServer |
— | All Modes | ascendant
|
| Ascendant | 5 | Reach prestige tier 500. | 10 Fairy Ring 10 Golden Lariat 10 XenoServer |
— | All Modes | ascendant
|
| Dedicated | 1 | Claim your daily reward 10 times without breaking your streak. | 50 Exquisite Trunk | — | All Modes | dedicated
|
| Dedicated | 2 | Claim your daily reward 30 times without breaking your streak. | 250 Exquisite Trunk | — | All Modes | dedicated
|
| Dedicated | 3 | Claim your daily reward 100 times without breaking your streak. | 1,000 Exquisite Trunk | — | All Modes | dedicated
|
| Dedicated | 4 | Claim your daily reward 365 times without breaking your streak. | 2,500 Exquisite Trunk | — | All Modes | dedicated
|
Achievements — Meta
Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.
| Achievement | Tier | Requirement | Rewards | Title | Required Features | Internal ID |
|---|---|---|---|---|---|---|
| Ashes to Riches | 1 | Reach the first tier of Rite Keeper, Up in Smoke and Refiner. | 100 Phoenix Ash 1,000,000 Salvage 100,000,000,000 BC |
— | All Modes | ashesToRiches
|
| Renaissance | 1 | Reach at least the first tier of an achievement in every category. | 5 Fairy Ring 5 Golden Lariat 5 XenoServer 5 Forbidden Modifier |
— | All Modes | renaissance
|
| Completionist | 1 | Reach the final tier of every other achievement. | 50 Fairy Ring 50 Golden Lariat 50 XenoServer 50 Forbidden Modifier 50 Genesis Egg 100,000,000,000,000 BC |
— | All Modes | completionist
|
Quests and seasonal rewards
Quest set size
Proposed placement: Quests. Duplicate Items are skipped, so a generated set can contain fewer quests than the maximum. Requested quantities scale with Quest Level and the base hourly loot proportions; there is no universal fixed recipe per level.
| Quest Level | Maximum Selection Attempts |
|---|---|
| 1 | 10 |
| 2 | 11 |
| 5 | 14 |
| 10 | 19 |
| 20 | 29 |
| 30 | 39 |
| 40 | 49 |
| 41 | 50 |
| 50 | 50 |
Current Quest season rewards
Proposed placement: Quests. The Pyre season, ending December 1, 2026 (UTC). Repeating awards and one-time milestones are distinguished. Trophy awards remain cataloged after the season ends.
| Reward | Eligible Level | Amount Progression |
|---|---|---|
| 1 Fancy Crate | Every 1 Level | 5 initially; +5 per later award |
| 1 Lunar Shard | Every 1 Level | 1 initially; +0 per later award |
| 1 Rainmaking Amulet | Every 5 Levels | 5 initially; +0 per later award |
| 1 Lunar Shard | Every 10 Levels | 5 initially; +0 per later award |
| 1 Exquisite Trunk | Every 15 Levels | 25 initially; +25 per later award |
| 1 Lunar Shard | Every 20 Levels | 10 initially; +0 per later award |
| 1 DX Coolant | Every 25 Levels | 5 initially; +5 per later award; maximum 50 |
| 1 Cinder Fragment | Every 25 Levels | 250 initially; +0 per later award |
| 1 Salvage | Every 25 Levels | 5,000 initially; +5,000 per later award; maximum 200,000 |
| 1 Ashen Relic | Every 50 Levels | 100 initially; +0 per later award |
| 1 Skinulator | Every 100 Levels | 1 initially; +0 per later award |
| 1 Phoenix Ash | Every 100 Levels | 50 initially; +0 per later award |
| 1 Genesis Egg | Every 100 Levels | 1 initially; +0 per later award |
| 1 Genesis Egg (Goat) | Every 100 Levels | 1 initially; +0 per later award |
| 1 Salvage | Every 100 Levels | 10,000 initially; +10,000 per later award; maximum 100,000 |
| 1 Auralyzer | Every 150 Levels | 1 initially; +0 per later award |
| 1 Charred Crown | Every 250 Levels | 25 initially; +0 per later award |
| 1 Genesis Egg | Every 250 Levels | 1 initially; +0 per later award |
| 1 Damned Intent | Every 500 Levels | 1 initially; +0 per later award |
| 1 Forbidden Modifier | Level 250 | 1 |
| 1 Forbidden Modifier | Every 500 Levels | 1 initially; +0 per later award |
| 1 Forbidden Modifier | Every 1,000 Levels | 3 initially; +0 per later award |
| Kindler Trophy | Level 100 | 1 |
| Firekeeper Trophy | Level 250 | 1 |
| Stoker Trophy | Level 500 | 1 |
| Scorcher Trophy | Level 1,000 | 1 |
| Immolator Trophy | Level 2,500 | 1 |
| Phoenixborn Trophy | Level 5,000 | 1 |
Factions and Vaults
Faction ranks
Proposed placement: Factions. Higher ranks inherit lower-rank permissions. Only newly granted permissions are listed at each rank.
| Icon | Rank | New Permissions | Internal ID |
|---|---|---|---|
| Private | Leave Faction Deposit FP Expand Vault |
1
| |
| Corporal | Change an Action Boost Change All Action Boosts |
2
| |
| Sergeant | Toggle Recruitment Listing Toggle Open Recruitment Accept Join Requests Decline Join Requests Transfer Mint Buffer |
3
| |
| Lieutenant | Kick Members Promote Members Demote Members Set Message of the Day Set About Text |
4
| |
| Leader | Disband Faction Rename Faction Change Tag Transfer Leadership |
5
|
Vault boost levels
Proposed placement: Factions, Solo Vault. For one boosted Action. Multiple active boosts add their upkeep. The Personal Vault is for Hardcore profiles. Boss damage has its own Vault multiplier, so this column explicitly describes Loot Actions.
| Step | Loot Action Multiplier | Faction FP per Hour | Personal Vault FP per Hour |
|---|---|---|---|
| 1 | 1.25× | 900,000 | 90,000 |
| 2 | 1.5× | 62,866,800 | 6,285,600 |
| 3 | 1.75× | 351,435,600 | 35,143,200 |
| 4 | 2× | 966,866,400 | 96,685,200 |
| 5 | 2.25× | 1,983,834,000 | 198,381,600 |
| 6 | 2.5× | 3,464,942,400 | 346,492,800 |
| 7 | 2.75× | 5,465,224,800 | 546,523,200 |
| 8 | 3× | 8,034,375,600 | 803,437,200 |
| 9 | 3.25× | 11,218,071,600 | 1,121,806,800 |
| 10 | 3.5× | 15,058,807,200 | 1,505,880,000 |
| 11 | 3.75× | 19,596,492,000 | 1,959,649,200 |
| 12 | 4× | 24,868,854,000 | 2,486,887,200 |
| 13 | 4.25× | 30,911,788,800 | 3,091,179,600 |
| 14 | 4.5× | 37,759,575,600 | 3,775,957,200 |
| 15 | 4.75× | 45,445,100,400 | 4,544,510,400 |
| 16 | 5× | 54,000,000,000 | 5,400,000,000 |
Vault capacity from Grand Halls
Proposed placement: Factions, Solo Vault. Each Grand Hall permanently expands the relevant Vault. Factions have up to 50 members; founding one costs 1,000,000 BC.
| Grand Halls | Faction Vault | Faction Mint Buffer | Personal Vault |
|---|---|---|---|
| 0 | 50,000,000 FP | 5,000,000 BC | 0 FP |
| 1 | 51,000,000 FP | 5,250,000 BC | 100,000 FP |
| 5 | 55,000,000 FP | 6,250,000 BC | 500,000 FP |
| 10 | 60,000,000 FP | 7,500,000 BC | 1,000,000 FP |
| 25 | 75,000,000 FP | 11,250,000 BC | 2,500,000 FP |
| 50 | 100,000,000 FP | 17,500,000 BC | 5,000,000 FP |
| 100 | 150,000,000 FP | 30,000,000 BC | 10,000,000 FP |
Market and Supply Depot
Market fee and listing limits
Proposed placement: Market. The base listing ceiling is 2× Item worth, plus 1× per Mercantilist level; Mercantilist 1,000 removes that ceiling. Listing prices use 100-BC steps. Account-bound and excluded Items cannot be listed.
| Insider Level | Transaction Fee |
|---|---|
| 0 | 25% |
| 1 | 24.5% |
| 5 | 22.5% |
| 10 | 20% |
| 20 | 15% |
| 30 | 10% |
| 40 | 5% |
| 45 | 2.5% |
Supply Depot catalog
Proposed placement: Supply Depot. All 147 Supplies. Prices use Insider 0 (25% fee), without a sale. Stock cap is a full restock capacity, not the daily increment. Mercantilist 48 unlocks the full catalog; Tier 5 reaches the stock-window cap.
| Icon | Item | Mercantilist Level | Base Purchase Price | Stock Cap at Tier 0 | Stock Cap at Tier 5+ |
|---|---|---|---|---|---|
| Seaweed | 0 | 250 BC | 2,500 | 15,000 | |
| Coal | 0 | 500 BC | 2,500 | 15,000 | |
| Feathers | 0 | 500 BC | 2,500 | 15,000 | |
| Sardine | 1 | 500 BC | 2,500 | 15,000 | |
| Rock | 1 | 500 BC | 2,500 | 15,000 | |
| Weeds | 1 | 750 BC | 2,500 | 15,000 | |
| Copper | 2 | 1,000 BC | 2,500 | 15,000 | |
| Old Bones | 2 | 1,000 BC | 2,500 | 15,000 | |
| Tattered Boot | 2 | 1,000 BC | 2,500 | 15,000 | |
| Discarded Butt | 3 | 1,000 BC | 2,500 | 15,000 | |
| Chestnut | 3 | 1,150 BC | 2,170 | 13,020 | |
| Prawn | 3 | 1,500 BC | 1,665 | 9,990 | |
| Exotic Bean | 4 | 1,500 BC | 1,665 | 9,990 | |
| Aluminum | 4 | 2,000 BC | 1,250 | 7,500 | |
| Red Mushroom | 4 | 2,000 BC | 1,250 | 7,500 | |
| Rusty Knife | 5 | 2,000 BC | 1,250 | 7,500 | |
| Clover | 5 | 2,500 BC | 1,000 | 6,000 | |
| Scrap Metal | 5 | 2,500 BC | 1,000 | 6,000 | |
| Iron | 6 | 3,000 BC | 830 | 4,980 | |
| Bird Nest | 6 | 3,000 BC | 830 | 4,980 | |
| Big Log | 6 | 3,000 BC | 830 | 4,980 | |
| Jellyfish | 7 | 3,500 BC | 710 | 4,260 | |
| Neodymium | 7 | 4,000 BC | 625 | 3,750 | |
| Silver | 7 | 5,000 BC | 500 | 3,000 | |
| Milk | 8 | 5,000 BC | 500 | 3,000 | |
| Skunk Pelt | 8 | 5,000 BC | 500 | 3,000 | |
| Antique Bottle | 8 | 5,000 BC | 500 | 3,000 | |
| Soybean | 9 | 5,000 BC | 500 | 3,000 | |
| Quartz | 9 | 6,000 BC | 415 | 2,490 | |
| Prime Steak | 9 | 6,000 BC | 415 | 2,490 | |
| Blueberry | 10 | 7,500 BC | 330 | 1,980 | |
| Badger Pelt | 10 | 7,500 BC | 330 | 1,980 | |
| Ocean Crab | 10 | 7,500 BC | 330 | 1,980 | |
| Rich Wool | 11 | 7,500 BC | 330 | 1,980 | |
| Gold | 11 | 8,000 BC | 310 | 1,860 | |
| Ox Pelt | 11 | 10,000 BC | 250 | 1,500 | |
| Chunky Coral | 12 | 10,000 BC | 250 | 1,500 | |
| Russet Potato | 12 | 10,000 BC | 250 | 1,500 | |
| Golden Wheat | 12 | 10,000 BC | 250 | 1,500 | |
| Floppy Disk | 13 | 10,000 BC | 250 | 1,500 | |
| Basic Capacitor | 13 | 15,000 BC | 165 | 990 | |
| Lightbulb | 13 | 15,000 BC | 165 | 990 | |
| Chisel | 14 | 18,500 BC | 135 | 810 | |
| Thermite | 14 | 20,000 BC | 125 | 750 | |
| Lithium | 14 | 25,000 BC | 100 | 600 | |
| Blowfish | 15 | 25,000 BC | 100 | 600 | |
| Thick Rope | 15 | 30,000 BC | 80 | 480 | |
| Bricks | 15 | 38,500 BC | 60 | 360 | |
| Insulating Resin | 16 | 40,000 BC | 60 | 360 | |
| Petroleum | 16 | 40,000 BC | 60 | 360 | |
| Electric Eel | 16 | 50,000 BC | 50 | 300 | |
| Aluminum Pipe | 17 | 60,000 BC | 40 | 240 | |
| Strawberry | 17 | 75,000 BC | 30 | 180 | |
| Rubber Tire | 17 | 75,000 BC | 30 | 180 | |
| Circuit Shard | 18 | 80,000 BC | 30 | 180 | |
| Insulated Wire | 18 | 96,000 BC | 25 | 150 | |
| Basic Processor | 18 | 99,000 BC | 25 | 150 | |
| Frostsac | 19 | 100,000 BC | 25 | 150 | |
| Buffalo Pelt | 19 | 100,000 BC | 25 | 150 | |
| Clamshell | 19 | 100,000 BC | 25 | 150 | |
| Bomb | 20 | 100,000 BC | 25 | 150 | |
| Ritual Urn | 20 | 100,000 BC | 25 | 150 | |
| Hard Drive | 20 | 115,000 BC | 25 | 150 | |
| Conductive Algae | 21 | 120,000 BC | 25 | 150 | |
| Kiwi | 21 | 125,000 BC | 25 | 150 | |
| Light Suede | 21 | 125,000 BC | 25 | 150 | |
| Manure | 22 | 125,000 BC | 25 | 150 | |
| Titanium Ore | 22 | 150,000 BC | 25 | 150 | |
| Silicon Dust | 22 | 200,000 BC | 25 | 150 | |
| Steel Beam | 23 | 200,000 BC | 25 | 150 | |
| Reinforced Chain | 23 | 216,000 BC | 25 | 150 | |
| Seafood Salad | 23 | 230,000 BC | 25 | 150 | |
| Mango | 24 | 250,000 BC | 25 | 150 | |
| Great White | 24 | 250,000 BC | 25 | 150 | |
| Wooden Hull | 24 | 285,000 BC | 25 | 150 | |
| Glass Pane | 25 | 295,000 BC | 25 | 150 | |
| Hearty Burger | 25 | 325,000 BC | 25 | 150 | |
| Raw Plastic | 25 | 420,000 BC | 25 | 150 | |
| Treated Hull | 26 | 445,000 BC | 25 | 150 | |
| Melon | 26 | 500,000 BC | 25 | 150 | |
| Cobalt | 26 | 500,000 BC | 25 | 150 | |
| Elk Antlers | 27 | 500,000 BC | 25 | 150 | |
| Ornate Necklace | 27 | 500,000 BC | 25 | 150 | |
| Diamond | 27 | 500,000 BC | 25 | 150 | |
| Ancient Fossil | 28 | 500,000 BC | 25 | 150 | |
| Nautical Compass | 28 | 510,500 BC | 25 | 150 | |
| Painted Totem | 28 | 546,500 BC | 25 | 150 | |
| Warm Broth | 29 | 581,000 BC | 25 | 150 | |
| Basic Motor | 29 | 701,000 BC | 25 | 150 | |
| Pearled Oyster | 29 | 1,000,000 BC | 25 | 150 | |
| Tough Rawhide | 30 | 1,000,000 BC | 25 | 150 | |
| Sonar Dish | 30 | 1,030,000 BC | 25 | 150 | |
| Broadsword | 30 | 1,038,500 BC | 25 | 150 | |
| Fancy Crate | 31 | 1,500,000 BC | 25 | 150 | |
| Charged Battery | 31 | 1,650,000 BC | 25 | 150 | |
| Cavern Bounty | 31 | 2,500,000 BC | 25 | 150 | |
| Hillside Bounty | 32 | 2,500,000 BC | 25 | 150 | |
| Forest Bounty | 32 | 2,500,000 BC | 25 | 150 | |
| Ocean Bounty | 32 | 2,500,000 BC | 25 | 150 | |
| Old Crown | 33 | 2,500,000 BC | 25 | 150 | |
| Heavy Insulation | 33 | 2,575,000 BC | 25 | 150 | |
| Solar Panel | 33 | 2,635,000 BC | 25 | 150 | |
| Stone Soup | 34 | 2,681,000 BC | 25 | 150 | |
| Poison Spear | 34 | 2,745,000 BC | 25 | 150 | |
| Grand Hall | 34 | 3,090,500 BC | 25 | 150 | |
| Industrial Rotor | 35 | 4,022,000 BC | 25 | 150 | |
| Uranium | 35 | 5,000,000 BC | 25 | 150 | |
| Platinum | 35 | 5,000,000 BC | 25 | 150 | |
| Treasure Chest | 36 | 5,000,000 BC | 25 | 150 | |
| Manuscript | 36 | 5,000,000 BC | 25 | 150 | |
| Fish Finder | 36 | 5,320,000 BC | 25 | 150 | |
| Reinforced Hull | 37 | 5,445,000 BC | 25 | 150 | |
| Downy Parka | 37 | 5,462,500 BC | 25 | 150 | |
| Sharktooth Necklace | 37 | 5,496,000 BC | 25 | 150 | |
| Dowsing Rod | 38 | 5,700,000 BC | 25 | 150 | |
| Signal Matrix | 38 | 5,930,000 BC | 25 | 150 | |
| Cryo Gel | 38 | 6,200,000 BC | 25 | 150 | |
| Diamond Tether | 39 | 7,296,000 BC | 25 | 150 | |
| Coconut | 39 | 7,500,000 BC | 25 | 150 | |
| Giant Squid | 39 | 10,000,000 BC | 25 | 150 | |
| Stun Gun | 40 | 13,317,000 BC | 25 | 150 | |
| Industrial Alternator | 40 | 13,388,000 BC | 25 | 150 | |
| Reinforced Frame | 40 | 18,392,000 BC | 25 | 150 | |
| Fragrant Dogrose | 41 | 25,000,000 BC | 25 | 150 | |
| Advanced Processor | 41 | 36,380,000 BC | 25 | 150 | |
| Survival Kit | 41 | 49,823,500 BC | 25 | 150 | |
| Mecha Canary | 42 | 57,390,000 BC | 25 | 150 | |
| Scout Submarine | 42 | 59,323,000 BC | 25 | 150 | |
| Relay Frame | 42 | 59,779,000 BC | 25 | 150 | |
| Knife Turret | 43 | 60,105,000 BC | 25 | 150 | |
| Pumpkin | 43 | 75,000,000 BC | 25 | 150 | |
| Imbued Sword | 43 | 83,038,500 BC | 25 | 150 | |
| Exquisite Trunk | 44 | 100,000,000 BC | 25 | 150 | |
| Lucky Charm | 44 | 100,000,000 BC | 25 | 150 | |
| DX Coolant | 44 | 100,000,000 BC | 25 | 150 | |
| Mystical Rowan | 45 | 250,000,000 BC | 25 | 150 | |
| Sinurator | 45 | 293,250,000 BC | 25 | 150 | |
| Enriching Fertilizer | 45 | 342,500,000 BC | 25 | 150 | |
| Nuclear Reactor | 46 | 507,870,000 BC | 25 | 150 | |
| Crystal Sword | 46 | 833,038,500 BC | 25 | 150 | |
| Experimental Fertilizer | 46 | 842,500,000 BC | 25 | 150 | |
| Mutagenic Sludge | 47 | 979,000,000 BC | 25 | 150 | |
| Cursed Charm | 47 | 1,000,000,000 BC | 25 | 150 | |
| Massive Driftnet | 47 | 1,044,248,000 BC | 25 | 150 | |
| Orbital Mining Laser | 48 | 1,048,046,000 BC | 25 | 150 | |
| Pocket Rocket | 48 | 1,505,590,000 BC | 25 | 150 | |
| Legendary Aguaje | 48 | 2,500,000,000 BC | 25 | 150 |
Supply Depot rare rotation pool
Proposed placement: Supply Depot. All 20 eligible rare-slot Items. The table is a rotation pool, not a claim about today's featured Item. Prices exclude Insider reductions and rerolls.
| Icon | Item | Base Purchase Price | Quantity |
|---|---|---|---|
| Eternal Snowflake | 100,000,000 BC | 100 | |
| Mysterious Sludge | 100,000,000 BC | 100 | |
| Evil Tome | 500,000,000 BC | 20 | |
| Alien Technology | 500,000,000 BC | 20 | |
| Bconomy Sourcecode | 10,000,000,000 BC | 1 | |
| Lunar Shard | 750,000,000 BC | 13 | |
| Magic Token | 10,000,000,000 BC | 1 | |
| Neptune's Trident | 100,000,000 BC | 100 | |
| Obscure Sigil | 10,000,000,000 BC | 1 | |
| Forbidden Knowledge | 7,500,000,000 BC | 1 | |
| Magic Conch | 6,500,000,000 BC | 1 | |
| Untamed Spirit | 6,500,000,000 BC | 1 | |
| Seraphic Clasp | 6,500,000,000 BC | 1 | |
| Condemned Skull | 6,500,000,000 BC | 1 | |
| Sialogogue | 4,000,000,000 BC | 2 | |
| Rainmaking Amulet | 100,000,000 BC | 100 | |
| Gilded Manure | 10,000,000,000 BC | 1 | |
| Auspicious Coin | 10,000,000,000 BC | 1 | |
| Pluperfect Gemerald | 7,500,000,000 BC | 1 | |
| Mystical Balls | 2,500,000,000 BC | 4 |
Supply Depot multiplier distribution
Proposed placement: Supply Depot. The same distribution supplies Wanted-list sale multipliers and Supplies-sale divisors. Wanted sale proceeds also deduct the Insider fee. The sale and Wanted lists exclude overlapping Items.
| Multiplier / Sale Divisor | Weight | Chance |
|---|---|---|
| 1.5× | 3 | 17.647059% |
| 2× | 7 | 41.176471% |
| 2.5× | 4 | 23.529412% |
| 4× | 2 | 11.764706% |
| 5× | 1 | 5.882353% |
Supply Depot reroll prices
Proposed placement: Supply Depot. Example with no extra rerolls carried from the previous seven days. Quartermaster permits 1–5 rerolls per day; extra-reroll costs depend on recent reroll history.
| Reroll Number Today | Rare-Slot Reroll | Wanted-List Reroll |
|---|---|---|
| 1 | 1,000,000,000 BC | 100,000,000 BC |
| 2 | 1,300,000,000 BC | 130,000,000 BC |
| 3 | 1,690,000,000 BC | 169,000,000 BC |
| 4 | 2,197,000,000 BC | 219,700,000 BC |
| 5 | 2,856,100,000 BC | 285,610,000 BC |
Bosses and Minibosses
Boss catalog
Proposed placement: Bosses. All eight Boss types. Health and active weakpoints belong to an encounter and would not be published as fixed species stats.
| Icon | Boss | Description | Associated Action | Internal ID |
|---|---|---|---|---|
| Frisbee Dog | Nobody knows where it came from. Nobody knows why it's here. It just showed up one day, enormous, relentless, and extremely interested in your stuff. | Explore | wewert
| |
| The Kraken | Ancient. Hungry. Deeply unimpressed by your fishing rod. It has capsized fleets and swallowed lighthouses, and it considers you a minor inconvenience at best. | Fish | kraken
| |
| Underworld Troll | It lives in the deepest tunnels, hoards shiny things, and has very strong feelings about people digging near its collection. You are currently digging near its collection. | Mine | troll
| |
| Space Invader | Arrived from parts unknown with no stated agenda and an alarming amount of health. Experts are baffled. Players are moderately annoyed. | Explore | invader
| |
| Trickster Elf | Mischievous, fast, and irritatingly smug. It's been leading hunters on wild chases for centuries and seems to genuinely enjoy it. | Hunt | elf
| |
| Giant Bee | Normal bee. Just very, very large. Wants you gone. Will not stop. | Hunt | bee
| |
| The Sharkfather | An offer you can't refuse. The undisputed boss of the deep, respected by all, feared by most, and currently very interested in what you're doing in his waters. | Fish | fisherman
| |
| Magma Drake | Coiled around a vein of the rarest ore in the deepest shaft, fast asleep for three hundred years. You just woke it up. | Mine | drake
|
Boss combat rules
Proposed placement: Bosses.
| Attribute | Base Value |
|---|---|
| Active Boss Loot Action Multiplier | 0.9× |
| Weakpoint Damage | 2× |
| New Weakpoint Interval | 5 minutes |
| Overkill Window | 5 minutes |
| Buddy Attack Cooldown | 30 minutes |
| Buddy Attack Multiplier per Level | +0.05× |
| Standard Loot per Attacker | Up to 10,000,000 Items |
| Minimum Defeat Boost Duration | 30 minutes |
Miniboss catalog
Proposed placement: Minibosses. All four Miniboss types. Each encounter lasts 2 minutes. A Small Bag requires gem damage equal to at least 5% of encounter health; gem damage values weakpoint weapons at 2× and other weapons at 0.5×.
| Icon | Miniboss | Description | Associated Action | Internal ID |
|---|---|---|---|---|
| The Nibbler | A puffed-up little menace that fancies itself a monster. It deflates fast, so hit it while it's cross. | Fish | fish
| |
| Trash Bandit | A masked scrounger that decided today it's a warrior. The delusion won't last long. | Hunt | hunt
| |
| The Straggler | Something half-lost shambled out of the fog spoiling for a fight. It won't remember why for long. | Explore | explore
| |
| Gloombat | A jittery cave-flapper that mistook you for a threat to its dark. All screech, short swoop. | Mine | mine
|
Miniboss rewards
Proposed placement: Minibosses.
| Result / Position | Bags | Notes |
|---|---|---|
| Defeated — 1st | 3 Bags | Small if threshold met; otherwise Tiny |
| Defeated — 2nd | 2 Bags | Small if threshold met; otherwise Tiny |
| Defeated — 3rd | 1 Bag | Small if threshold met; otherwise Tiny |
| Defeated — Other Damagers | 1 Bag Each | 10 Small Bags shared beyond the top three; Tiny after that or below threshold |
| Fled | Up to 4 Tiny Bags | Random distinct damagers; at most one each |
| Carried Gem Bag | 1 Gem Bag | 50% spawn chance; on defeat, one qualifying damager wins |
| Pluperfect Bonus | 1–5 Pluperfect Gemeralds | 75% chance on defeat; one random damager |
Burn and periodic leaderboard rewards
Daily Burn rewards
Proposed placement: Burn. Each profile mode has its own pool. Burn weighted draws use the square root of positive BC burned, not a fixed chance per BC. Actual chances depend on the other participants.
| Reward | Distribution | Amount / Highest Amount | Notes |
|---|---|---|---|
| 1 Lunar Shard | Ranked | 5 | Highest 5; −1 every 1 position(s) |
| 1 Calibrated Amplifier (Fish) | Weighted draw | 6 | Repeat wins permitted across draws |
| 1 Calibrated Amplifier (Hunt) | Weighted draw | 6 | Repeat wins permitted across draws |
| 1 Calibrated Amplifier (Explore) | Weighted draw | 6 | Repeat wins permitted across draws |
| 1 Calibrated Amplifier (Mine) | Weighted draw | 6 | Repeat wins permitted across draws |
| 1 Calibrated Amplifier (Work) | Weighted draw | 6 | Repeat wins permitted across draws |
| 1 Arbitrary Amplifier | Weighted draw | 1 | Repeat wins permitted across draws |
| 1 Noetic Pulsator | Weighted draw | 10 | Repeat wins permitted across draws |
Weekly Burn rewards
Proposed placement: Burn. Each profile mode has its own pool. Burn weighted draws use the square root of positive BC burned, not a fixed chance per BC. Actual chances depend on the other participants.
| Reward | Distribution | Amount / Highest Amount | Notes |
|---|---|---|---|
| 1 Genesis Egg | Weighted draw | 1 | Different winner within grouped draws when another player qualifies |
| 1 Forbidden Modifier | Weighted draw | 1 | Different winner within grouped draws when another player qualifies |
| 1 Arbitrary Amplifier | Weighted draw | 3 | Repeat wins permitted across draws |
Daily Refined rewards
Proposed placement: Relay Network. Each profile mode has its own pool. Burn weighted draws use the square root of positive BC burned, not a fixed chance per BC. Actual chances depend on the other participants.
| Reward | Distribution | Amount / Highest Amount | Notes |
|---|---|---|---|
| 1 DX Coolant | Ranked | 10 | Highest 10; −1 every 1 position(s) |
| 1 Salvage | Random within top 10 | 25,000 | — |
Weekly Refined rewards
Proposed placement: Relay Network. Each profile mode has its own pool. Burn weighted draws use the square root of positive BC burned, not a fixed chance per BC. Actual chances depend on the other participants.
| Reward | Distribution | Amount / Highest Amount | Notes |
|---|---|---|---|
| 1 XenoServer | Ranked | 3 | Highest 3; −1 every 1 position(s) |
Pyre
Altar rites
Proposed placement: Pyre. A failed rite destroys the offered Pet. A surviving Pet is not guaranteed a successful Skin or Aura roll. Crown uses flat 50% survival before Survival Rune and pity, rather than the ordinary tier bonus.
| Rite | Requirement | Cost | On Survival | Optional Runes |
|---|---|---|---|---|
| Cinder Rite | Pet Tier 1+ | 1,000 Cinder Fragment | Rerolls Aura; Smoldering on a missed reroll | 1 Survival Rune; up to 2 Boost Runes |
| Ashen Rite | Pet Tier 1+ | 500 Ashen Relic | Rerolls Skin; Burnt on a missed reroll | 1 Survival Rune; up to 2 Boost Runes |
| Phoenix Rite | Pet Tier 1+ | 250 Phoenix Ash | Changes Species on survival | 1 Survival Rune; up to 5 Focus Runes |
| Crown Rite | Tier 20, Level 100 | 100 Charred Crown 1 Sialogogue |
Ascends to Tier 21; resets Level | 1 Survival Rune |
| Damnation Rite | Pet Tier 1+; not already Ravenous | 1 Damned Intent | Ravenous curse and Damned Aura | 1 Survival Rune |
| Crown Rite — Transcendent | Tier 21, Level 100 | 200 Charred Crown 2 Sialogogue |
Transcends to Tier 22; resets Level | 1 Survival Rune |
Ordinary rite survival by Pet Tier
Proposed placement: Pyre. No pity. Applies to Cinder, Ashen, Phoenix and Damnation; excludes Crown. A Survival Rune adds 10 percentage points. Pity adds 5 percentage points per pity point divided by the offered Pet's Tier, up to certainty.
| Pet Tier | No Rune | With Survival Rune |
|---|---|---|
| 1 | 50% | 60% |
| 2 | 50.083102% | 60.083102% |
| 3 | 50.33241% | 60.33241% |
| 4 | 50.747922% | 60.747922% |
| 5 | 51.32964% | 61.32964% |
| 6 | 52.077562% | 62.077562% |
| 7 | 52.99169% | 62.99169% |
| 8 | 54.072022% | 64.072022% |
| 9 | 55.31856% | 65.31856% |
| 10 | 56.731302% | 66.731302% |
| 11 | 58.310249% | 68.310249% |
| 12 | 60.055402% | 70.055402% |
| 13 | 61.966759% | 71.966759% |
| 14 | 64.044321% | 74.044321% |
| 15 | 66.288089% | 76.288089% |
| 16 | 68.698061% | 78.698061% |
| 17 | 71.274238% | 81.274238% |
| 18 | 74.01662% | 84.01662% |
| 19 | 76.925208% | 86.925208% |
| 20 | 80% | 90% |
| 21 | 83.240997% | 93.240997% |
| 22 | 86.648199% | 96.648199% |
Altar Boost and Focus Runes
Proposed placement: Pyre. Reroll and focus Runes do not increase survival chance. A separate Survival Rune costs one Rune and adds 10 percentage points to survival. Phoenix focus scales with how much of that Species is missing from the Menagerie.
| Rune Option | Runes Spent | Effect |
|---|---|---|
| Cinder / Ashen Boost | 0 | 1× Reroll Chance; Cinder Aura Roll 5% |
| Cinder / Ashen Boost | 1 | 3× Reroll Chance; Cinder Aura Roll 15% |
| Cinder / Ashen Boost | 2 | 9× Reroll Chance; Cinder Aura Roll 45% |
| Phoenix Focus | 0 | Up to 1× weight for a completely missing Species |
| Phoenix Focus | 1 | Up to 2× weight for a completely missing Species |
| Phoenix Focus | 2 | Up to 4× weight for a completely missing Species |
| Phoenix Focus | 3 | Up to 8× weight for a completely missing Species |
| Phoenix Focus | 4 | Up to 16× weight for a completely missing Species |
| Phoenix Focus | 5 | Up to 32× weight for a completely missing Species |
Coalescence ladder
Proposed placement: Coalescence. Each fuse produces one target Item on success. Failure consumes the whole input, including overfeed.
| Input | Output | Base Success Chance | Maximum Overfeed Input | Maximum Success Chance |
|---|---|---|---|---|
| 20 Cinder Fragment | Ashen Relic | 70% | 30 Cinder Fragment | 90% |
| 10 Ashen Relic | Phoenix Ash | 70% | 15 Ashen Relic | 90% |
| 10 Phoenix Ash | Charred Crown | 70% | 15 Phoenix Ash | 90% |
| 1,000 Charred Crown | Damned Intent | 70% | 1,500 Charred Crown | 90% |
Coalescence overfeed
Proposed placement: Coalescence. Each step adds 10% of normal input and 4 percentage points of success chance.
| Overfeed | Input Multiplier | Success Chance |
|---|---|---|
| 0 Steps | 1× | 70% |
| 1 Steps | 1.1× | 74% |
| 2 Steps | 1.2× | 78% |
| 3 Steps | 1.3× | 82% |
| 4 Steps | 1.4× | 86% |
| 5 Steps | 1.5× | 90% |
Ravenous furnace
Proposed placement: Pyre.
| Attribute | Value |
|---|---|
| Furnace Cost | 1 BC per Energy Spent |
| Cost per Item Found | 75 BC |
| Siphon from Every Other Owned Pet | 5 Energy per Item Found |
| Fuel Capacity per Ravenous Pet | 1,000,000,000,000 BC |
| When Fuel Runs Out | Ravenous Adventures Stop |
| Deposited Fuel | Cannot Be Withdrawn |
Minigames and Fun House
Ball Pit colors
Proposed placement: Ball Pit. Shared balls cost 20,000 BC each and the shared base prize is 1,000,000,000 BC. Solo payout ranges refer to self-only Mystical Balls on Hardcore. Spawn weights describe the base color draw; special source rules can change it.
| Icon | Color | Balls per Player | Base Spawn Weight | Base Color Chance | Solo Payout Range |
|---|---|---|---|---|---|
| Black | 2,500,000 | 1 | 7.692308% | 8×–16× Mystical Balls Worth | |
| Purple | 250,000 | 1 | 7.692308% | 4×–8× Mystical Balls Worth | |
| Blue | 25,000 | 2 | 15.384615% | 1.6×–4× Mystical Balls Worth | |
| Orange | 2,500 | 3 | 23.076923% | 0.5×–2× Mystical Balls Worth | |
| Yellow | 250 | 3 | 23.076923% | 0.25×–1× Mystical Balls Worth | |
| Green | 1 | 3 | 23.076923% | 0.125×–0.5× Mystical Balls Worth |
Coinflip and Giveaways
Proposed placement: Coinflip, Giveaways. Numismatist raises the Coinflip wager limit. Auspicious Coin use and Giveaway eligibility follow their normal player-facing rules.
| Rule | Value |
|---|---|
| Coinflip Base Maximum Wager | 1,000,000,000 BC |
| Auspicious Coin Break Chance | 10% per assisted loss |
| Giveaway Duration | 4–24 hours |
| Maximum Winners | 10 |
| Giveaway Worth Range | 50,000,000–200,000,000,000 BC |
| Rare Item Entry Weight | 10× Item Worth |
Fun House economy
Proposed placement: Fun House. Payout multipliers below include the winning stake, unless a row explicitly describes a bonus. No personal balances or live tables are included.
| Attribute | Value |
|---|---|
| Unlock | Tier 5 |
| Buy 1 Chip | 1,000 BC |
| Cash Out 1 Chip | 800 BC |
| Minimum Bet | 10,000 chips |
| Base Maximum Bet | 1,000,000 chips |
| Duel Rake | 10% |
| Duel Offer Expiry | 1 hour |
| Poker Rake | 5%; maximum 3 Big Blinds |
| Poker Seats | 9 |
| Poker Action Time | 30 seconds |
Slots symbols
Proposed placement: Slots. Rock also pays for one or two Rocks anywhere on the line: 2× or 5× respectively. Three Rocks pay 10×. These are symbol odds per reel, not a full payout probability table.
| Graphic | Symbol | Reel Weight | Chance per Reel | Three-in-a-Row Return |
|---|---|---|---|---|
| Rock | 7 | 10.9375% | 10× | |
| Lightbulb | 10 | 15.625% | 20× | |
| Hearty Burger | 7 | 10.9375% | 25× | |
| Bomb | 6 | 9.375% | 100× | |
| Diamond | 4 | 6.25% | 250× | |
| Old Crown | 1 | 1.5625% | 1,000× | |
| — | Blank | 29 | 45.3125% | 0× |
Roulette payouts
Proposed placement: Roulette. Single-zero wheel (0–36). Zero loses even-money and dozen/column bets.
| Bet | Winning Pockets | Win Chance | Total Return |
|---|---|---|---|
| Single Number | 1 of 37 | 2.702703% | 36× |
| Red / Black / Odd / Even / Low / High | 18 of 37 | 48.648649% | 2× |
| Dozen / Column | 12 of 37 | 32.432432% | 3× |
Dice payouts
Proposed placement: Dice. Two fair six-sided dice; Low and High both lose on 7.
| Bet | Winning Outcomes | Win Chance | Total Return |
|---|---|---|---|
| 2 | 1 of 36 | 2.777778% | 35× |
| 3 | 2 of 36 | 5.555556% | 17.5× |
| 4 | 3 of 36 | 8.333333% | 11.5× |
| 5 | 4 of 36 | 11.111111% | 8.75× |
| 6 | 5 of 36 | 13.888889% | 7× |
| 7 | 6 of 36 | 16.666667% | 5.8× |
| 8 | 5 of 36 | 13.888889% | 7× |
| 9 | 4 of 36 | 11.111111% | 8.75× |
| 10 | 3 of 36 | 8.333333% | 11.5× |
| 11 | 2 of 36 | 5.555556% | 17.5× |
| 12 | 1 of 36 | 2.777778% | 35× |
| Low (2–6) | 15 of 36 | 41.666667% | 2.35× |
| High (8–12) | 15 of 36 | 41.666667% | 2.35× |
| Doubles | 6 of 36 | 16.666667% | 5.8× |
Blackjack payouts and rules
Proposed placement: Blackjack.
| Result / Rule | Value |
|---|---|
| Ordinary Win | 2× Stake Returned |
| Natural Blackjack | 2.5× Stake Returned |
| Push | Stake Returned |
| Loss / Bust | 0 |
| Surrender | Half the Opening Stake Returned |
| Winning Insurance | 3× Insurance Stake Returned |
| Decks | 6 |
| Dealer | Stands on 17, Soft or Hard |
Poker stakes
Proposed placement: Poker. Buy-ins are 40–100 Big Blinds. Main and Ironman sit at separate tables; Hardcore cannot play Poker.
| Stake | Small blind | Big blind | Minimum buy-in | Maximum buy-in |
|---|---|---|---|---|
| Low | 10,000 chips | 20,000 chips | 800,000 chips | 2,000,000 chips |
| Mid | 100,000 chips | 200,000 chips | 8,000,000 chips | 20,000,000 chips |
| High | 1,000,000 chips | 2,000,000 chips | 80,000,000 chips | 200,000,000 chips |
Fun House Shop
Proposed placement: Fun House. Title purchases require the corresponding Achievement. The shop's Fun House Coin is an Item rather than an equipable title.
| Title | Price (chips) | Unlock |
|---|---|---|
| Spin Doctor | 1,000,000,000 | Green and Mean |
| Four-Leaf Fortune | 1,000,000,000 | So Close |
| Card Sharp | 1,000,000,000 | Seen It All |
| Bone Roller | 1,000,000,000 | Snake Eyes and Boxcars |
| King of the Fun House | 10,000,000,000 | Own every other title |
| Fun House Coin | 999,000,000 | No Achievement Requirement |
Specials
Special catalog
Proposed placement: Specials. All ten current Specials. The existing Special infoboxes already synchronize this data; this is a proposed comparison table. Global effects remain separated by profile mode, with self-only copies applying only to their owner.
| Icon | Special | Description | Cooldown | Bulk Use? | Attributes | Cost | Internal ID |
|---|---|---|---|---|---|---|---|
| Calibrated Amplifier | When activated, broadcasts a 2x Action Boost signal for its type to all online players for 20 minutes! Only one Calibrated Amplifier can be active at once for a type of Action. After a Calibrated Amplifier is used, an hour must pass before another one can be used for the same Action. | 1 hour | No | Action: Fish, Hunt, Explore, Mine, Work | Not Sold for SP | baseGlobalActionBoost
| |
| Arbitrary Amplifier | When activated, broadcasts a 2x Action Boost signal for a type of your choice to all online players for 20 minutes! A combined total of two Calibrated and Arbitrary Amplifiers can be active at once for a type of Action. | — | No | — | 150 SP | flexibleGlobalActionBoost
| |
| Noetic Pulsator | When activated, broadcasts an amnesic pulse that resets all Action cooldowns (Fish, Hunt, Explore, Mine, Work) fully for all users! A global cooldown of 5 minutes must pass before the next Pulsator can be used. | 5 minutes | No | — | 50 SP | globalActionCooldownResetter
| |
| Forbidden Modifier | Even smithing masters dare not touch this cursed artifact. When used, permanently applies one Forbidden Modifier to a Level 50 Tool, increasing its Multiplier beyond its natural cap. Levels gained per Modifier decrease as more are applied per-tool. | — | Yes | — | Not Sold for SP | toolExtraLevelUpgrade
| |
| Fairy Ring | You can feel something supernatural pulling you toward this odd arrangement of fungi. When used, permanently increases your Farm plots by 1 without impacting future upgrade costs. | — | Yes | — | Not Sold for SP | farmExtraPlotUpgrade
| |
| XenoServer | This expansion slot is compatible with your existing systems, but the pulsating green material it's made of probably didn't come from your earthly suppliers. When used, permanently adds 1 module slot to a Relay bay of your choosing. The material cost of crafting into that slot is waived. On the Mint bay, the full Salvage cost is also waived - on all other bays, half the Salvage cost is covered, but the remaining Salvage still scales with your total module count. | — | Yes | — | Not Sold for SP | relayNetworkExtraModuleUpgrade
| |
| Golden Lariat | A lasso imbued with heavenly power that forces its target into submission. When used, permanently increases the number of Pets that can Adventure at once by 1 without impacting future Stable upgrade costs. | — | Yes | — | Not Sold for SP | petsExtraAdventurerUpgrade
| |
| Genesis Egg | This egg's origins are an enigma. Unless otherwise noted, a new Generation I Pet of a random base species is created when used. Skin (Alpha, Beta, Gamma, Delta, Epsilon, Zeta and Eta) chances for the created Pet are 5x higher than the base probabilities. Pet storage limits are bypassed by this Special. | — | Yes | Species: Poodle, Dog, Bat, Mustang, Pig, Eagle, Otter, Tiger, Peacock, Donkey, Gorilla, Ox, Junglefowl, Crocodile, Goose, Rat, Seal, Whale, Rabbit, Dove, Kangaroo, Snake, Turtle, Snail, Dolphin, Lizard, Scorpion, Owl, Cockroach, Dragon, Phoenix, Visitor, Invader, Sauropod, Tyrannosaurus, Jack, Ghost, Snowman, Raccoon, Goat Skin: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Sunkissed, Grayscale, Whiteout, Overclocked, Signal, Static Aura: Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow, Black, Deepskyblue, Magenta, White |
200 SP | newFirstGenerationPetCreator
| |
| Auralyzer | A curious device used to irradiate living creatures. Unless otherwise noted, a random base Aura is applied to an owned Pet of your choosing when this is used. | — | No | Aura: Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow, Black, Deepskyblue, Magenta, White | Not Sold for SP | petAuraChanger
| |
| Skinulator | Trust me, you don't want to know how this thing works. The Skin specified for this Special is applied to an owned Pet of your choosing when this is used. | — | No | Skin: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Sunkissed, Grayscale, Whiteout, Overclocked, Signal, Static | Not Sold for SP | petSkinChanger
|
Goals and remaining candidates
Goal target types
Proposed placement: Goals. Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal.
| Goal Type | Example Target | Costs Displayed | Internal ID |
|---|---|---|---|
| Items | 1,000 Bricks | Missing requested Items and optional raw ingredients | item
|
| Farm | 10 Plots at Level 15 | Remaining Plot purchase and level recipes | farm
|
| Stables | 10 Stables | Remaining Stable purchase recipes | stables
|
| Relay Bay | Unlock a Cooling Bay | Remaining Bay path recipes and Salvage | relayBay
|
| Relay Modules | 25 Recovery Modules at Level 15 | Remaining module recipes, level recipes and Salvage | relayModules
|
The tables above cover the current progression ladders, public catalogs and repeatable gameplay systems. Surge Capacitor and Coolant Buffer Expansion are excluded from purchase tables because they are not currently purchasable.
Live encounters, player balances, Market listings, leaderboard standings, current personal Shop stock, random Quest sets and personal Goal totals are separate from base reference data. Their rules and catalogs are suitable for these tables; their changing player-specific results are not fixed reference rows.