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Draft:Gameplay reference tables

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This draft is a static presentation proposal for gameplay reference tables. It uses the current game definitions and existing live Item/Special data, checked on November 5, 2026. It does not yet update automatically. No gameplay articles or synchronization behavior are changed by this draft.

Values are base values unless a table states otherwise. Recipes are Item payments; Recipe Worth is their equivalent base BC value, not an additional BC cost. Full time units, current game graphics and Noto Emoji PNGs are used throughout. Internal IDs appear at the right when useful for matching entries.

Most tables start collapsed; expand them to inspect the complete rows. The bounded catalogs are complete, while unbounded progression ladders show an explicitly named range. The tables are examples of final article presentation, with placement notes kept outside the tables for this review.

Table index

Progression · Actions · Items · Tools · Farm · Pets · Relay · Museum · Collections · Quests · Factions · Trading · Bosses · Burn · Pyre · Minigames · Specials

Complete table index
Table Rows Proposed Placement
Ranks 60 Ranks
Feature unlocks 13 Ranks
Ascension Tiers — first 50 50 Ascension, Prestige
Prestige Perks 29 Prestige
Profile mode access 9 Profile Modes
Action cooldowns and base rewards 5 Actions
Work bonuses 5 Work
Personal boosts 8 Boosts
Daily Reward ranges 3 Daily Reward
Item catalog 186 Items
Crafting recipes 65 Crafting
Weapons 12 Weakpoint Weapon, Bosses
Equipment 3 Equipment
Action boost Items 24 Boosts
Rare Loot boosts 1 Rare Items
Tool augments 4 Tools
Fish Loot table 18 Items
Hunt Loot table 17 Items
Explore Loot table 18 Items
Mine Loot table 16 Items
Rare Loot table 25 Rare Items
Fancy Crate table 10 Items
Ocean Bounty table 8 Items
Forest Bounty table 5 Items
Hillside Bounty table 4 Items
Cavern Bounty table 4 Items
Exquisite Trunk table 6 Items
Gem Bag table 4 Items
Loot containers 10 Items
Fish Tool levels 50 Tools
Hunt Tool levels 50 Tools
Explore Tool levels 50 Tools
Mine Tool levels 50 Tools
Forbidden Modifiers — first 50 50 Forbidden Modifier
Buy Plot — first 50 50 Farm
Plot upgrades 15 Farm
Crops 12 Farm
Fertilizers 3 Farm
Farm base rules 5 Farm
Secondary Item yields 9 Farm, Pets, Burn
Pet species 40 Pets
Pet Skins 14 Pets
Pet Auras 14 Pets
Menagerie collection sizes 2 Menagerie
Pet levels 100 Pet Leveling
Pet Tiers 23 Pet Leveling
Buddy bonuses 7 Pets
Pet Salvage finds 4 Adventure
Pet food 30 Pets
Craving availability 3 Craving
Buy Stable — first 50 50 Pets
Breeding costs and recovery 10 Breeding
Pet adventure boosts 4 Adventure
Pet prospecting outcomes 5 Prospecting
Bay families 4 Relay Network
Buy Bay 4 Relay Network
Mint Module purchases 50 Relay Network
Mint Module levels 15 Relay Network
Refinery Module purchases 25 Relay Network
Refinery Module levels 15 Relay Network
Cooling Module purchases 25 Relay Network
Cooling Module levels 15 Relay Network
Recovery Module purchases 25 Relay Network
Recovery Module levels 15 Relay Network
Local Heat Resistance 10 Relay Network
Module Capacity Expansion 5 Relay Network
Overclock Cooldown Reducer 5 Relay Network
Mint Fuel Buffer Expansion 10 Relay Network
Work Amplifier 5 Relay Network
Work Cooldown Destroyer 5 Relay Network
Refinery Output Capacity 10 Relay Network
Refinery Overdrive 8 Relay Network
Refinery Deposit Category Slot 5 Relay Network
Cooling Output Efficiency 10 Relay Network
Recovery Cut Potency 5 Relay Network
Recovery Lockout Reducer 5 Relay Network
Recovery Focus Slots 4 Relay Network
Recovery Quest Storage 5 Relay Network
Recovery Fuel Capacity 10 Relay Network
Transmutation Speed 5 Relay Network
Transmutation Queue 5 Relay Network
Relay research 36 Relay Research
Relay operating modes 4 Relay Network
Heat thresholds 4 Relay Heat
Refinery input categories 3 Relay Network
Recovery support rules 8 Relay Network
Transmutation recipes 33 Transmutation
Network Store catalog 52 Network Store
Museum collections 5 Museum
Museum collectibles 31 Museum
Museum reward Tiers 20 Museum
Museum discovery rules 7 Museum
Trophies — Leaderboard Ranks 36 Trophies
Trophies — Relay Network 29 Trophies
Trophies — Menagerie and Skins 41 Trophies
Trophies — Museum Collections 5 Trophies
Trophies — Seasonal Events 38 Trophies
Trophies — Achievements and Item Collectors 202 Trophies
Trophies — Special and Staff 8 Trophies
Statistics 62 Stats
Statistic time windows 8 Stats
Achievements — Actions 25 Achievements
Achievements — Farm 12 Achievements
Achievements — Tools 11 Achievements
Achievements — Finds 16 Achievements
Achievements — Burn 5 Achievements
Achievements — Games 51 Achievements
Achievements — Pets 19 Achievements
Achievements — Museum 5 Achievements
Achievements — Bosses 6 Achievements
Achievements — Relay 25 Achievements
Achievements — Pyre 10 Achievements
Achievements — Progression 14 Achievements
Achievements — Meta 3 Achievements
Quest set size 9 Quests
Current Quest season rewards 28 Quests
Faction ranks 5 Factions
Vault boost levels 16 Factions, Solo Vault
Vault capacity from Grand Halls 7 Factions, Solo Vault
Market fee and listing limits 8 Market
Supply Depot catalog 147 Supply Depot
Supply Depot rare rotation pool 20 Supply Depot
Supply Depot multiplier distribution 5 Supply Depot
Supply Depot reroll prices 5 Supply Depot
Boss catalog 8 Bosses
Boss combat rules 8 Bosses
Miniboss catalog 4 Minibosses
Miniboss rewards 7 Minibosses
Daily Burn rewards 8 Burn
Weekly Burn rewards 3 Burn
Daily Refined rewards 2 Relay Network
Weekly Refined rewards 1 Relay Network
Altar rites 6 Pyre
Ordinary rite survival by Pet Tier 22 Pyre
Altar Boost and Focus Runes 9 Pyre
Coalescence ladder 4 Coalescence
Coalescence overfeed 6 Coalescence
Ravenous furnace 6 Pyre
Ball Pit colors 6 Ball Pit
Coinflip and Giveaways 6 Coinflip, Giveaways
Fun House economy 10 Fun House
Slots symbols 7 Slots
Roulette payouts 3 Roulette
Dice payouts 14 Dice
Blackjack payouts and rules 8 Blackjack
Poker stakes 3 Poker
Fun House Shop 6 Fun House
Special catalog 10 Specials
Goal target types 5 Goals

Progression and access

Ranks

Proposed placement: Ranks. Costs are for reaching each Rank at Ascension Tier 0 without Nepotism. Later climbs multiply these costs by the current Tier plus one; Nepotism then applies its discount. Unlock notes show eligibility, not an automatic unlock.

Ranks
Icon Rank Name Base Cost Internal ID Notes
🥔 Peasant Starting Rank 1 —
🧑‍🌾 Farmhand 20,740 BC 2 Farm
🧱 Mason 49,880 BC 3 —
🏅 Recruit 98,520 BC 4 Factions
🎖️ Ensign 171,820 BC 5 —
🖊️ Soldat 274,940 BC 6 —
🗺️ Captain 413,160 BC 7 —
⚓ Admiral 591,740 BC 8 —
⛑️ Warden 816,020 BC 9 —
🐔 Chanticleer 1,091,300 BC 10 Pets
💰 Governor 1,422,980 BC 11 Market; Supply Depot
🛡️ Viceroy 1,816,460 BC 12 —
🔢 Count 2,277,120 BC 13 —
🥪 Earl 2,810,440 BC 14 —
🔥 Duke 3,421,860 BC 15 —
🔮 Magistrate 4,116,860 BC 16 —
🖖 Colonel 4,900,920 BC 17 —
📎 Commander 5,779,580 BC 18 —
⚔️ Knight 6,758,320 BC 19 —
🎩 Dandy 7,842,700 BC 20 Coinflip
🥄 Aristocrat 9,038,300 BC 21 Museum
📌 Kingpin 10,350,640 BC 22 —
🕵️ Agent 11,785,320 BC 23 —
🧣 Baron 13,347,940 BC 24 —
🖇️ Attache 15,044,100 BC 25 —
📒 Minister 16,879,400 BC 26 —
🪑 Chairman 18,859,460 BC 27 —
👲 Khagan 20,989,940 BC 28 —
🗿 Taoiseach 23,276,480 BC 29 —
🌈 Politarch 25,724,700 BC 30 —
💸 Marquis 28,340,320 BC 31 Ball Pit
🦁 Liege 31,128,980 BC 32 —
💮 Sovereign 34,096,360 BC 33 —
⚜️ Dauphin 37,248,160 BC 34 —
🧿 Primor 40,590,080 BC 35 —
🤜 Consul 44,127,820 BC 36 —
🔺 President 47,867,120 BC 37 —
👑 Ruler 51,813,660 BC 38 —
🛸 Technocrat 55,973,220 BC 39 Relay Network
🎺 Herald 60,351,500 BC 40 —
🌀 Sentinel 64,954,260 BC 41 —
✊ Evincor 69,787,260 BC 42 —
🌩️ Legate 74,856,240 BC 43 —
🪄 Arcanus 80,166,960 BC 44 —
☄️ Spirit 85,725,240 BC 45 —
🏵️ Legend 91,536,800 BC 46 —
🌪️ Harbinger 97,607,480 BC 47 Burn
🎭 Archon 103,943,020 BC 48 —
💭 Enlightened 110,549,260 BC 49 —
🗻 Paragon 117,431,960 BC 50 —
👁️ Quaesitor 124,596,980 BC 51 —
🙏 Prophet 132,050,100 BC 52 —
🕯️ Riftwalker 139,797,140 BC 53 —
♾️ Postmortal 147,843,940 BC 54 Pyre
💥 Avatar 156,196,320 BC 55 —
➿ Eternal 164,860,120 BC 56 —
⚖️ Divine 173,841,180 BC 57 —
🕊️ Deity 183,145,360 BC 58 —
⭐ Demigod 192,778,500 BC 59 —
🌟 God 200,000,000 BC 60 Maximum Rank; permits Ascension

Feature unlocks

Proposed placement: Ranks. Unlocks are permanent after purchase. Ascending satisfies first-climb Rank requirements; mode restrictions still apply.

Feature unlocks
Feature Requirement Previous Unlock Profile Notes
Farm Farmhand (Rank 2) — All modes
Pets Chanticleer (Rank 10) Farm All modes
Factions Recruit (Rank 4) — Main and Ironman; separate Factions by mode
Market Governor (Rank 11) Factions Main only
Supply Depot Governor (Rank 11) Factions Ironman and Hardcore
Coinflip Dandy (Rank 20) Market All modes
Ball Pit Marquis (Rank 31) Coinflip Main and Ironman
Prestige Tier 1 Ball Pit All modes
Museum Aristocrat (Rank 21) Pets All modes
Relay Network Technocrat (Rank 39) Museum All modes
Burn Harbinger (Rank 47) Relay Network All modes
Pyre Postmortal (Rank 54) Burn All modes
Fun House Tier 5 Prestige Poker and Duels unavailable in Hardcore

Ascension Tiers — first 50

Proposed placement: Ascension, Prestige. The BC cost is the Ascension payment itself, without Anointment. Reaching God within the current climb has its own Rank costs. Total Runes means lifetime Runes earned from Tiers, before spending on Perks or the Pyre. Tier icons repeat every 12 Tiers.

Ascension Tiers — first 50
Icon Name Tier Base Ascension Cost Runes Earned Total Runes
🐀 Tier I 1 0 BC 5 5
🐇 Tier II 2 1,650,000,000 BC 5 10
🐓 Tier III 3 2,200,000,000 BC 5 15
🐍 Tier IV 4 2,750,000,000 BC 5 20
🐕 Tier V 5 3,300,000,000 BC 5 25
🐖 Tier VI 6 3,850,000,000 BC 5 30
🐒 Tier VII 7 4,400,000,000 BC 5 35
🐐 Tier VIII 8 4,950,000,000 BC 5 40
🐎 Tier IX 9 5,500,000,000 BC 5 45
🐅 Tier X 10 6,050,000,000 BC 5 50
🐂 Tier XI 11 6,600,000,000 BC 5 55
🐉 Tier XII 12 7,150,000,000 BC 5 60
🐀 Tier XIII 13 7,700,000,000 BC 5 65
🐇 Tier XIV 14 8,250,000,000 BC 5 70
🐓 Tier XV 15 8,800,000,000 BC 5 75
🐍 Tier XVI 16 9,350,000,000 BC 5 80
🐕 Tier XVII 17 9,900,000,000 BC 5 85
🐖 Tier XVIII 18 10,450,000,000 BC 5 90
🐒 Tier XIX 19 11,000,000,000 BC 5 95
🐐 Tier XX 20 11,550,000,000 BC 5 100
🐎 Tier XXI 21 12,100,000,000 BC 5 105
🐅 Tier XXII 22 12,650,000,000 BC 5 110
🐂 Tier XXIII 23 13,200,000,000 BC 5 115
🐉 Tier XXIV 24 13,750,000,000 BC 5 120
🐀 Tier XXV 25 14,300,000,000 BC 5 125
🐇 Tier XXVI 26 14,850,000,000 BC 5 130
🐓 Tier XXVII 27 15,400,000,000 BC 5 135
🐍 Tier XXVIII 28 15,950,000,000 BC 5 140
🐕 Tier XXIX 29 16,500,000,000 BC 5 145
🐖 Tier XXX 30 17,050,000,000 BC 5 150
🐒 Tier XXXI 31 17,600,000,000 BC 5 155
🐐 Tier XXXII 32 18,150,000,000 BC 5 160
🐎 Tier XXXIII 33 18,700,000,000 BC 5 165
🐅 Tier XXXIV 34 19,250,000,000 BC 5 170
🐂 Tier XXXV 35 19,800,000,000 BC 5 175
🐉 Tier XXXVI 36 20,350,000,000 BC 5 180
🐀 Tier XXXVII 37 20,900,000,000 BC 5 185
🐇 Tier XXXVIII 38 21,450,000,000 BC 5 190
🐓 Tier XXXIX 39 22,000,000,000 BC 5 195
🐍 Tier XL 40 22,550,000,000 BC 5 200
🐕 Tier XLI 41 23,100,000,000 BC 5 205
🐖 Tier XLII 42 23,650,000,000 BC 5 210
🐒 Tier XLIII 43 24,200,000,000 BC 5 215
🐐 Tier XLIV 44 24,750,000,000 BC 5 220
🐎 Tier XLV 45 25,300,000,000 BC 5 225
🐅 Tier XLVI 46 25,850,000,000 BC 5 230
🐂 Tier XLVII 47 26,400,000,000 BC 5 235
🐉 Tier XLVIII 48 26,950,000,000 BC 5 240
🐀 Tier XLIX 49 27,500,000,000 BC 5 245
🐇 Tier L 50 28,050,000,000 BC 5 250

Prestige Perks

Proposed placement: Prestige. Each level costs 1 Rune. The table distinguishes absolute limits from additive bonuses. Numismatist lists Coinflip's BC limit and the corresponding Fun House chip limit separately. Fecality and Fecundity reduce the worth needed per bonus Item; they do not add a flat chance.

Prestige Perks
Icon Perk Description Base Benefit Benefit per Level Maximum Benefit Maximum Level Profiles Internal ID
🔥 Pyrology Increases Burn item return 5% Item Return +0.5 percentage points 30% Item Return 50 All Modes raiseBurnItemReturn
🤝 Nepotism Decreases the cost of ranking up 100% Rank Cost −2.5% of Base Cost 50% Rank Cost 20 All Modes lowerRankCost
♐ Anointment Decreases the cost of ascension 100% Ascension Cost −2.5% of Base Cost 50% Ascension Cost 20 All Modes lowerTierCost
🍀 Fortuity Increases Rare Item discovery multiplier 1× Discovery +1× Discovery 30× Discovery 29 All Modes raiseRareItemMultiplier
😇 Favoritism Increases the chance for a Work Bonus to occur 1× Base Bonus Chances +15% of Base Chances 2.95× Base Bonus Chances 13 All Modes raiseWorkBonusChance
♉ Asterism Increases max Tier a Pet can reincarnate into Tier 5 +1 Tier Tier 20 15 All Modes raisePetMaxTier
☔ Deluge Lower cooldown between watering your farm 30 minutes −5 minutes 10 minutes 4 All Modes lowerWaterFarmCooldown
🎋 Arbory Increases max number of one type of crop that can be planted at once 3 Plots per Crop +1 Plot per Crop 40 Plots per Crop 37 All Modes raiseMaxSameItemPlanted
🎪 Menager Increases Pet and Egg space (does NOT increase adventure slots) No Extra Spaces +10 Pet and Egg Spaces 2,000 Extra Pet and Egg Spaces 200 All Modes raisePetSpace
😘 Playboy Lower cooldown between swapping your Buddy 1 hour −15 minutes 15 minutes 3 All Modes lowerBuddySwapCooldown
🪙 Numismatist Increases your max bet in the Fun House and Coinflip 1,000,000,000 BC / 1,000,000 chips +1,000,000,000 BC / +1,000,000 chips 20,000,000,000 BC / 20,000,000 chips 19 All Modes raiseCoinflipLimit
🔨 Hammerspace Increases number of items that can be equipped at once 1 Equipment Slot +1 Slot 75 Equipment Slots 74 All Modes raiseEquipSlots
🤖 Hypervisor Increases time the Relay Network can run before idling 12 hours +4 hours 96 hours 21 All Modes raiseRelayIdleTime
🌼 Vitality Increases time Farm can survive between watering 12 hours +4 hours 96 hours 21 All Modes raiseFarmCropsDieTime
🧑‍🍳 Gourmand Increases XP multiplier from Pet's craving 5× Craving XP +1× Craving XP 30× Craving XP 25 All Modes raisePetCravingXpMultiplier
😵‍💫 Amnesiac Increases chance of an action's cooldown being ignored when run 0% +1 percentage point 20% 20 All Modes raiseChanceToIgnoreCooldownForAction
🤢 Fecality Increases Manure output from feeding a Pet 100% Feed Worth per Manure −15% of Base Worth Threshold 25% Feed Worth per Manure 5 All Modes raisePetFeedAdditionalItemOutput
🫒 Fecundity Increases rare crop output from Farm 100% Harvest Worth per Rare Crop −15% of Base Worth Threshold 25% Harvest Worth per Rare Crop 5 All Modes raiseFarmHarvestAdditionalItemOutput
🌶️ Virility Skip wait time for breeding a Pet Depends on Previous Breeds −1 day −100 days; minimum 0 100 All Modes lowerPetBreedCooldown
🤤 Gluttony Increase Pet Energy Capacity 1× Energy Capacity +5% of Base Capacity 1.5× Energy Capacity 10 All Modes raisePetEnergyCapacity
🧬 Zootechny Reduce Pet breed costs 100% Breed Cost −5% of Base Cost 5% Breed Cost 19 All Modes lowerPetBreedCost
💎 Lapidist Increase Tool Augmentation slots 0 Augment Slots +1 Slot 4 Augment Slots 4 All Modes raiseToolAugmentationSlots
🌾 Overgrowth Increase Farm water byproducts 1× Water Byproducts +25% of Base Output 6× Water Byproducts 20 All Modes raiseFarmWaterByproducts
💹 Mercantilist Increases maximum Market list price; removes all Market price limits at max level 2× Base Worth Listing Ceiling +1× Base Worth Ceiling No Listing Ceiling 1,000 Main raiseMarketAccessLevel
💹 Mercantilist Unlocks more Supplies in the Supply Depot 3 Items +3 Items 147 Items 48 Ironman and Hardcore raiseMarketAccessLevel
🙏 Loyalist Increases max of each Item earned from Daily Base Daily Reward Ranges +1 to Each Maximum +25 to Each Maximum 25 All Modes raiseMaxDailyReward
🕶️ Insider Decreases Market transaction fee 25% Fee −0.5 percentage points 2.5% Fee 45 All Modes reduceMarketTransactionFee
🏛️ Provenance Raises the maximum Museum collection reward tier you can earn Reward Tier 1 +1 Reward Tier Reward Tier 20 19 All Modes raiseMuseumRewardTier
📦 Quartermaster Increases the number of Supply Depot rerolls you get per day 1 Reroll per Day +1 Reroll per Day 5 Rerolls per Day 4 Supply Depot Profiles raiseDepotRerolls

Profile mode access

Proposed placement: Profile Modes. Player-to-player features that remain available use separate pools for Main and Ironman. Self-only Specials can affect Hardcore profiles.

Profile mode access
Feature Main Ironman Hardcore
Market Yes No No
Giveaways Yes No No
Boosts Yes Yes No
Factions Yes Yes No
Ball Pit Yes Yes No
Supply Depot No Yes Yes
Solo Vault No No Yes
Duels Yes Yes No
Poker Yes Yes No

Actions, boosts and Daily Rewards

Action cooldowns and base rewards

Proposed placement: Actions. Cooldowns and Work rewards exclude bonuses and cooldown reductions. Work's Rank, Tier, Equipment and Boost multipliers apply separately.

Action cooldowns and base rewards
Icon Action Minimum Charge Time Full Charge Time Base Reward at Full Charge
🎣 Fish 30 seconds 5 minutes Item draws from its Loot Table
🗡️ Hunt 42 seconds 7 minutes Item draws from its Loot Table
🧭 Explore 1 minute 10 minutes Item draws from its Loot Table
⛏️ Mine 2 minutes 20 minutes Item draws from its Loot Table
💼 Work 6 minutes 1 hour 500,000 BC

Work bonuses

Proposed placement: Work. The largest bonus is checked first; later bonuses can occur only if all earlier checks miss. This example uses Rank 1 at Tier 0 without Favoritism or other boosts. Bonus BC is added to regular Work BC.

Work bonuses
Additional Bonus Base Check Chance Effective Chance Extra BC at Full Charge
100× 1% 1% 50,000,000 BC
20× 5% 4.95% 10,000,000 BC
10× 10% 9.405% 5,000,000 BC
5× 20% 16.929% 2,500,000 BC
No Bonus — 67.716% 0 BC

Personal boosts

Proposed placement: Boosts. Random personal boosts have low and high forms. Item boosts are listed separately below.

Personal boosts
Icon Boost Action Multiplier Duration
🧜‍♀️ Mermaid's Blessing Fish 2×–3× 5 minutes
🔱 Poseidon's Blessing Fish 4×–5× 15 minutes
🧝 Elvish Spirit Hunt 2×–3× 5 minutes
🦄 Magical Spirit Hunt 4×–5× 15 minutes
☄️ Meteor Shower Explore 2×–3× 5 minutes
🛸 Odd Visitor Explore 4×–5× 15 minutes
🧌 Underworld Augury Mine 2×–3× 5 minutes
👹 Demonic Augury Mine 4×–5× 15 minutes

Daily Reward ranges

Proposed placement: Daily Reward. Claims have a 12-hour cooldown. The streak expires after 72 hours without a claim. Loyalist raises the maximum of each range, not its minimum.

Daily Reward ranges
Icon Item Minimum Base Maximum Maximum with Loyalist
Fancy Crate Fancy Crate 20 40 65
Exquisite Trunk Exquisite Trunk 10 20 45
Lunar Shard Lunar Shard 5 10 35

Items, equipment and crafting

Item catalog

Proposed placement: Items. All 186 current Items, sorted by base worth. Historical Items would remain in a separate archive, as they do for Item infoboxes.

Item catalog
Icon Item Type Base Worth Properties Internal ID
Seaweed Seaweed Crafting Ingredient 25 BC — 46
Rock Rock Crafting Ingredient 50 BC — 0
Sardine Sardine Crafting Ingredient 50 BC — 47
Feathers Feathers Crafting Ingredient 50 BC — 66
Coal Coal Crafting Ingredient 50 BC — 92
Weeds Weeds Crafting Ingredient 75 BC — 1
Discarded Butt Discarded Butt Crafting Ingredient 100 BC — 2
Tattered Boot Tattered Boot Material 100 BC — 48
Old Bones Old Bones Crafting Ingredient 100 BC — 67
Copper Copper Crafting Ingredient 100 BC — 93
Chestnut Chestnut Pet Food 115 BC — 165
Exotic Bean Exotic Bean Crop 150 BC — 31
Prawn Prawn Crafting Ingredient 150 BC — 49
Rusty Knife Rusty Knife Weapon 200 BC — 3
Red Mushroom Red Mushroom Pet Food 200 BC — 68
Aluminum Aluminum Crafting Ingredient 200 BC — 94
Scrap Metal Scrap Metal Crafting Ingredient 250 BC — 4
Clover Clover Crop 250 BC — 114
Big Log Big Log Crafting Ingredient 300 BC — 5
Bird Nest Bird Nest Crafting Ingredient 300 BC — 69
Iron Iron Crafting Ingredient 300 BC — 95
Jellyfish Jellyfish Crafting Ingredient 350 BC — 50
Neodymium Neodymium Crafting Ingredient 400 BC — 96
Soybean Soybean Crop 500 BC — 32
Antique Bottle Antique Bottle Crafting Ingredient 500 BC — 51
Skunk Pelt Skunk Pelt Crafting Ingredient 500 BC — 70
Milk Milk Crafting Ingredient 500 BC — 82
Silver Silver Crafting Ingredient 500 BC — 97
Prime Steak Prime Steak Crafting Ingredient 600 BC — 71
Quartz Quartz Relay Material 600 BC Relay Item 172
Rich Wool Rich Wool Crafting Ingredient 750 BC — 6
Ocean Crab Ocean Crab Pet Food 750 BC — 52
Badger Pelt Badger Pelt Crafting Ingredient 750 BC — 72
Blueberry Blueberry Crop 750 BC — 119
Gold Gold Crafting Ingredient 800 BC — 98
Floppy Disk Floppy Disk Crafting Ingredient 1,000 BC — 7
Golden Wheat Golden Wheat Crop 1,000 BC — 33
Russet Potato Russet Potato Crop 1,000 BC — 34
Chunky Coral Chunky Coral Crafting Ingredient 1,000 BC — 53
Ox Pelt Ox Pelt Crafting Ingredient 1,000 BC — 73
Lightbulb Lightbulb Crafting Ingredient 1,500 BC — 8
Basic Capacitor Basic Capacitor Crafting Ingredient 1,500 BC — 104
Chisel Chisel Crafting Ingredient 1,850 BC — 15
Thermite Thermite Crafting Ingredient 2,000 BC — 22
Blowfish Blowfish Crafting Ingredient 2,500 BC — 54
Lithium Lithium Relay Material 2,500 BC Relay Item 173
Thick Rope Thick Rope Crafting Ingredient 3,000 BC — 17
Bricks Bricks Crafting Ingredient 3,850 BC — 16
Petroleum Petroleum Crafting Ingredient 4,000 BC — 99
Insulating Resin Insulating Resin Relay Material 4,000 BC Relay Item 176
Electric Eel Electric Eel Crafting Ingredient 5,000 BC — 55
Aluminum Pipe Aluminum Pipe Crafting Ingredient 6,000 BC — 27
Rubber Tire Rubber Tire Crafting Ingredient 7,500 BC — 9
Strawberry Strawberry Crop 7,500 BC — 120
Circuit Shard Circuit Shard Relay Material 8,000 BC Relay Item 175
Insulated Wire Insulated Wire Crafting Ingredient 9,600 BC — 105
Basic Processor Basic Processor Crafting Ingredient 9,900 BC — 103
Ritual Urn Ritual Urn Crafting Ingredient 10,000 BC — 10
Bomb Bomb Weapon 10,000 BC — 26
Clamshell Clamshell Crafting Ingredient 10,000 BC — 56
Buffalo Pelt Buffalo Pelt Crafting Ingredient 10,000 BC — 74
Frostsac Frostsac Relay Material 10,000 BC Relay Item 180
Hard Drive Hard Drive Crafting Ingredient 11,500 BC — 106
Conductive Algae Conductive Algae Relay Material 12,000 BC Relay Item 177
Manure Manure Crafting Ingredient 12,500 BC — 24
Light Suede Light Suede Crafting Ingredient 12,500 BC — 39
Kiwi Kiwi Crop 12,500 BC — 121
Titanium Ore Titanium Ore Relay Material 15,000 BC Relay Item 174
Steel Beam Steel Beam Crafting Ingredient 20,000 BC — 19
Silicon Dust Silicon Dust Crafting Ingredient 20,000 BC — 37
Reinforced Chain Reinforced Chain Crafting Ingredient 21,600 BC — 45
Seafood Salad Seafood Salad Pet Food 23,000 BC — 76
Great White Great White Crafting Ingredient 25,000 BC — 57
Mango Mango Crop 25,000 BC — 122
Wooden Hull Wooden Hull Crafting Ingredient 28,500 BC — 18
Glass Pane Glass Pane Crafting Ingredient 29,500 BC — 62
Hearty Burger Hearty Burger Pet Food 32,500 BC — 25
Raw Plastic Raw Plastic Crafting Ingredient 42,000 BC — 29
Treated Hull Treated Hull Crafting Ingredient 44,500 BC — 35
Ancient Fossil Ancient Fossil T1 Mine Boost 50,000 BC Usable 11
Diamond Diamond Crafting Ingredient 50,000 BC — 12
Ornate Necklace Ornate Necklace T1 Hunt Boost 50,000 BC Usable 58
Elk Antlers Elk Antlers Crafting Ingredient 50,000 BC — 75
Cobalt Cobalt Crafting Ingredient 50,000 BC — 100
Melon Melon Crop 50,000 BC — 123
Nautical Compass Nautical Compass T1 Fish Boost 51,050 BC Usable 128
Painted Totem Painted Totem T1 Explore Boost 54,650 BC Usable 127
Warm Broth Warm Broth Crafting Ingredient 58,100 BC — 81
Basic Motor Basic Motor Crafting Ingredient 70,100 BC — 23
Tough Rawhide Tough Rawhide Crafting Ingredient 100,000 BC — 21
Pearled Oyster Pearled Oyster Crafting Ingredient 100,000 BC — 59
Sonar Dish Sonar Dish Crafting Ingredient 103,000 BC — 117
Broadsword Broadsword Weapon 103,850 BC — 42
Fancy Crate Fancy Crate Loot Container 150,000 BC Usable 30
Charged Battery Charged Battery Crafting Ingredient 165,000 BC — 63
Old Crown Old Crown Crafting Ingredient 250,000 BC — 13
Ocean Bounty Ocean Bounty Loot Container 250,000 BC Usable 28
Forest Bounty Forest Bounty Loot Container 250,000 BC Usable 83
Hillside Bounty Hillside Bounty Loot Container 250,000 BC Usable 84
Cavern Bounty Cavern Bounty Loot Container 250,000 BC Usable 87
Cinder Fragment Cinder Fragment Material 250,000 BC Cannot Be Refined 167
Heavy Insulation Heavy Insulation Crafting Ingredient 257,500 BC — 65
Solar Panel Solar Panel Crafting Ingredient 263,500 BC — 40
Stone Soup Stone Soup Pet Food 268,100 BC — 77
Poison Spear Poison Spear Weapon 274,500 BC — 43
Grand Hall Grand Hall Material 309,050 BC — 20
Industrial Rotor Industrial Rotor Crafting Ingredient 402,200 BC — 107
Manuscript Manuscript Crafting Ingredient 500,000 BC — 14
Treasure Chest Treasure Chest Crafting Ingredient 500,000 BC — 60
Platinum Platinum Crafting Ingredient 500,000 BC — 101
Uranium Uranium Crafting Ingredient 500,000 BC — 102
Fish Finder Fish Finder T2 Fish Boost 532,000 BC Usable 129
Reinforced Hull Reinforced Hull Crafting Ingredient 544,500 BC — 36
Downy Parka Downy Parka T2 Explore Boost 546,250 BC Usable 131
Sharktooth Necklace Sharktooth Necklace T2 Hunt Boost 549,600 BC Usable 130
Dowsing Rod Dowsing Rod T2 Mine Boost 570,000 BC Usable 132
Signal Matrix Signal Matrix Relay Material 593,000 BC Relay Item 179
Cryo Gel Cryo Gel Relay Material 620,000 BC Relay Item 181
Diamond Tether Diamond Tether Crafting Ingredient 729,600 BC — 64
Coconut Coconut Crop 750,000 BC — 124
Giant Squid Giant Squid Pet Food 1,000,000 BC — 61
Stun Gun Stun Gun Weapon 1,331,700 BC — 44
Industrial Alternator Industrial Alternator Crafting Ingredient 1,338,800 BC — 109
Reinforced Frame Reinforced Frame Relay Material 1,839,200 BC Relay Item 178
Fragrant Dogrose Fragrant Dogrose T1 Pet Boost 2,500,000 BC Usable 151
Ashen Relic Ashen Relic Material 2,500,000 BC Cannot Be Refined 168
Advanced Processor Advanced Processor Crafting Ingredient 3,638,000 BC — 108
Survival Kit Survival Kit T3 Explore Boost 4,982,350 BC Usable 135
Mecha Canary Mecha Canary T3 Mine Boost 5,739,000 BC Usable 136
Scout Submarine Scout Submarine T3 Fish Boost 5,932,300 BC Usable 133
Relay Frame Relay Frame Relay Material 5,977,900 BC Relay Item 166
Knife Turret Knife Turret T3 Hunt Boost 6,010,500 BC Usable 134
Pumpkin Pumpkin Crop 7,500,000 BC — 125
Imbued Sword Imbued Sword Weapon 8,303,850 BC — 78
Eternal Snowflake Eternal Snowflake Rare Item 10,000,000 BC Usable 38
DX Coolant DX Coolant Relay Material 10,000,000 BC Relay Item, Cannot Be Refined 41
Mysterious Sludge Mysterious Sludge Rare Item 10,000,000 BC — 88
Lucky Charm Lucky Charm Rare Loot Boost 10,000,000 BC Usable 115
Neptune's Trident Neptune's Trident Rare Item 10,000,000 BC — 116
Exquisite Trunk Exquisite Trunk Loot Container 10,000,000 BC Usable 141
Rainmaking Amulet Rainmaking Amulet Equipment 10,000,000 BC Equippable 154
Mystical Rowan Mystical Rowan T2 Pet Boost 25,000,000 BC Usable 152
Phoenix Ash Phoenix Ash Material 25,000,000 BC Cannot Be Refined 169
Sinurator Sinurator Weapon 29,325,000 BC — 80
Enriching Fertilizer Enriching Fertilizer T1 Farm Boost 34,250,000 BC Usable 156
Evil Tome Evil Tome Rare Item 50,000,000 BC — 89
Alien Technology Alien Technology Rare Item 50,000,000 BC — 90
Nuclear Reactor Nuclear Reactor Crafting Ingredient 50,787,000 BC — 110
Lunar Shard Lunar Shard Loot Container 75,000,000 BC Usable 111
Crystal Sword Crystal Sword Weapon 83,303,850 BC — 85
Experimental Fertilizer Experimental Fertilizer T2 Farm Boost 84,250,000 BC Usable 157
Mutagenic Sludge Mutagenic Sludge T4 Hunt Boost 97,900,000 BC Usable, Pet Holdable 138
Cursed Charm Cursed Charm T4 Explore Boost 100,000,000 BC Usable, Pet Holdable 139
Massive Driftnet Massive Driftnet T4 Fish Boost 104,424,800 BC Usable 137
Orbital Mining Laser Orbital Mining Laser T4 Mine Boost 104,804,600 BC Usable 140
Pocket Rocket Pocket Rocket Weapon 150,559,000 BC — 79
Green Gemerald Green Gemerald T1 Tool Augment 250,000,000 BC Usable 147
Legendary Aguaje Legendary Aguaje T3 Pet Boost 250,000,000 BC Usable 153
Mystical Balls Mystical Balls Rare Item 250,000,000 BC Usable 164
Charred Crown Charred Crown Material 250,000,000 BC Cannot Be Refined 170
Sialogogue Sialogogue Rare Item 400,000,000 BC Usable 146
Tiny Gem Bag Tiny Gem Bag Loot Container 437,500,000 BC Usable 184
Amber Gemerald Amber Gemerald T2 Tool Augment 500,000,000 BC Usable 148
Magic Conch Magic Conch T5 Fish Boost 650,000,000 BC Usable 142
Untamed Spirit Untamed Spirit T5 Hunt Boost 650,000,000 BC Usable 143
Seraphic Clasp Seraphic Clasp T5 Explore Boost 650,000,000 BC Usable 144
Condemned Skull Condemned Skull T5 Mine Boost 650,000,000 BC Usable 145
Forbidden Knowledge Forbidden Knowledge Rare Item 750,000,000 BC Usable 126
Purple Gemerald Purple Gemerald T3 Tool Augment 750,000,000 BC Usable 149
Pluperfect Gemerald Pluperfect Gemerald Rare Item 750,000,000 BC — 163
Small Gem Bag Small Gem Bag Loot Container 875,000,000 BC Usable 183
Bconomy Sourcecode Bconomy Sourcecode Rare Item 1,000,000,000 BC Usable 91
Magic Token Magic Token T4 Pet Boost 1,000,000,000 BC Usable 112
Obscure Sigil Obscure Sigil Rare Item 1,000,000,000 BC Usable 118
Red Gemerald Red Gemerald T4 Tool Augment 1,000,000,000 BC Usable 150
Gilded Manure Gilded Manure T3 Farm Boost 1,000,000,000 BC Usable 155
Auspicious Coin Auspicious Coin Equipment 1,000,000,000 BC Equippable 158
Little Brother Little Brother Weapon 1,530,800,000 BC — 113
Gem Bag Gem Bag Loot Container 1,750,000,000 BC Usable 182
Damned Intent Damned Intent Material 2,500,000,000 BC Cannot Be Refined 171
Atlantic Obol Atlantic Obol T6 Fish Boost 5,000,000,000 BC Usable 159
Hunter's Blind Hunter's Blind T6 Hunt Boost 5,000,000,000 BC Usable 160
Daoic Seal Daoic Seal T6 Explore Boost 5,000,000,000 BC Usable 161
Subterran Crest Subterran Crest T6 Mine Boost 5,000,000,000 BC Usable 162
Low Orbit Ion Cannon Low Orbit Ion Cannon Weapon 12,226,404,600 BC — 86
Fun House Coin Fun House Coin Equipment 100,000,000,000 BC Equippable, Cannot Be Listed, Account Bound 185

Crafting recipes

Proposed placement: Crafting. Each recipe produces one Item. Recipe Worth is the base worth of the ingredients consumed, not an additional BC payment. Recipes are not flattened into raw ingredients.

Crafting recipes
Icon Output Recipe Recipe Worth
Basic Capacitor Basic Capacitor 5 Copper
5 Aluminum
1,500 BC
Chisel Chisel 2 Big Log
5 Scrap Metal
1,850 BC
Thermite Thermite 20 Discarded Butt 2,000 BC
Thick Rope Thick Rope 40 Weeds 3,000 BC
Bricks Bricks 1 Chisel
40 Rock
3,850 BC
Aluminum Pipe Aluminum Pipe 20 Aluminum
1 Thermite
6,000 BC
Insulated Wire Insulated Wire 1 Rubber Tire
5 Copper
2 Gold
9,600 BC
Basic Processor Basic Processor 4 Floppy Disk
8 Neodymium
6 Copper
2 Gold
1 Silver
9,900 BC
Bomb Bomb 5 Aluminum
3 Thermite
1 Thick Rope
10,000 BC
Hard Drive Hard Drive 1 Basic Processor
4 Neodymium
11,500 BC
Light Suede Light Suede 13 Skunk Pelt
8 Badger Pelt
12,500 BC
Steel Beam Steel Beam 220 Coal
30 Iron
20,000 BC
Silicon Dust Silicon Dust 18 Chunky Coral
1 Thermite
20,000 BC
Reinforced Chain Reinforced Chain 6 Thick Rope
12 Iron
21,600 BC
Seafood Salad Seafood Salad 200 Seaweed
50 Weeds
20 Clover
5 Blueberry
10 Sardine
10 Prawn
10 Jellyfish
23,000 BC
Wooden Hull Wooden Hull 70 Big Log
30 Scrap Metal
28,500 BC
Glass Pane Glass Pane 25 Antique Bottle
15 Chunky Coral
1 Thermite
29,500 BC
Hearty Burger Hearty Burger 20 Golden Wheat
15 Prime Steak
10 Clover
2 Milk
32,500 BC
Raw Plastic Raw Plastic 1 Thermite
10 Petroleum
42,000 BC
Treated Hull Treated Hull 1 Wooden Hull
4 Petroleum
44,500 BC
Nautical Compass Nautical Compass 1 Cobalt
2 Antique Bottle
1 Feathers
51,050 BC
Painted Totem Painted Totem 1 Elk Antlers
5 Blueberry
3 Big Log
54,650 BC
Warm Broth Warm Broth 10 Milk
50 Old Bones
3 Prime Steak
1 Bird Nest
20 Aluminum
10 Petroleum
1 Thermite
58,100 BC
Basic Motor Basic Motor 250 Coal
6 Petroleum
4 Aluminum Pipe
1 Insulated Wire
70,100 BC
Tough Rawhide Tough Rawhide 5 Buffalo Pelt
50 Ox Pelt
100,000 BC
Sonar Dish Sonar Dish 20 Aluminum
10 Lightbulb
2 Raw Plastic
103,000 BC
Broadsword Broadsword 500 Copper
250 Rusty Knife
1 Thermite
1 Chisel
103,850 BC
Charged Battery Charged Battery 30 Electric Eel
10 Basic Capacitor
165,000 BC
Heavy Insulation Heavy Insulation 50 Rich Wool
2 Tough Rawhide
1 Silicon Dust
257,500 BC
Solar Panel Solar Panel 12 Lightbulb
6 Silicon Dust
4 Glass Pane
5 Basic Capacitor
263,500 BC
Stone Soup Stone Soup 85 Russet Potato
1 Warm Broth
1 Elk Antlers
1 Great White
1 Ancient Fossil
268,100 BC
Poison Spear Poison Spear 100 Blowfish
30 Big Log
10 Rock
5 Thick Rope
274,500 BC
Grand Hall Grand Hall 25 Bricks
8 Chisel
4 Steel Beam
4 Glass Pane
309,050 BC
Industrial Rotor Industrial Rotor 50 Neodymium
4 Cobalt
2 Basic Motor
1 Raw Plastic
402,200 BC
Fish Finder Fish Finder 1 Sonar Dish
2 Charged Battery
10 Basic Processor
532,000 BC
Reinforced Hull Reinforced Hull 10 Diamond
1 Treated Hull
544,500 BC
Downy Parka Downy Parka 2,500 Feathers
45 Rich Wool
15 Light Suede
2 Tough Rawhide
546,250 BC
Sharktooth Necklace Sharktooth Necklace 100 Gold
80 Silver
8 Great White
6 Reinforced Chain
2 Ornate Necklace
549,600 BC
Dowsing Rod Dowsing Rod 440 Clover
350 Old Bones
150 Silver
15 Ritual Urn
4 Diamond
570,000 BC
Signal Matrix Signal Matrix 40 Quartz
14 Circuit Shard
10 Conductive Algae
10 Basic Processor
4 Hard Drive
8 Insulated Wire
6 Basic Capacitor
1 Sonar Dish
8 Neodymium
593,000 BC
Cryo Gel Cryo Gel 50 Frostsac
30 Insulating Resin
620,000 BC
Diamond Tether Diamond Tether 6 Reinforced Chain
12 Diamond
729,600 BC
Stun Gun Stun Gun 750 Jellyfish
250 Basic Capacitor
10 Lightbulb
4 Charged Battery
2 Insulated Wire
1,331,700 BC
Industrial Alternator Industrial Alternator 12 Basic Motor
10 Steel Beam
6 Reinforced Chain
4 Raw Plastic
1,338,800 BC
Reinforced Frame Reinforced Frame 20 Titanium Ore
12 Insulating Resin
2 Reinforced Hull
1 Industrial Rotor
1,839,200 BC
Advanced Processor Advanced Processor 120 Basic Processor
100 Basic Capacitor
40 Silicon Dust
3 Platinum
3,638,000 BC
Survival Kit Survival Kit 1,100 Sardine
680 Bird Nest
440 Prime Steak
240 Milk
30 Antique Bottle
12 Heavy Insulation
10 Thick Rope
1 Broadsword
4 Thermite
2 Downy Parka
4,982,350 BC
Mecha Canary Mecha Canary 5,000 Feathers
100 Hard Drive
10 Basic Motor
1 Advanced Processor
5,739,000 BC
Scout Submarine Scout Submarine 20 Lightbulb
15 Petroleum
8 Reinforced Hull
5 Glass Pane
1 Industrial Alternator
5,932,300 BC
Relay Frame Relay Frame 2 Reinforced Frame
3 Heavy Insulation
2 Solar Panel
2 Platinum
5,977,900 BC
Knife Turret Knife Turret 1,500 Rusty Knife
200 Reinforced Chain
20 Blowfish
6 Charged Battery
5 Basic Motor
6,010,500 BC
Imbued Sword Imbued Sword 120 Ritual Urn
60 Ancient Fossil
8 Manuscript
1 Broadsword
8,303,850 BC
Lucky Charm Lucky Charm 12,000 Clover
100 Ritual Urn
100 Clamshell
20 Elk Antlers
10 Pearled Oyster
4 Old Crown
2 Treasure Chest
2 Manuscript
10,000,000 BC
Sinurator Sinurator 5,000 Petroleum
2,500 Blowfish
100 Thermite
50 Aluminum Pipe
10 Heavy Insulation
29,325,000 BC
Enriching Fertilizer Enriching Fertilizer 1,440 Manure
100,000 Old Bones
250,000 Seaweed
34,250,000 BC
Nuclear Reactor Nuclear Reactor 200 Steel Beam
50 Reinforced Hull
30 Heavy Insulation
20 Uranium
10 Insulated Wire
1 Industrial Rotor
1 Industrial Alternator
50,787,000 BC
Crystal Sword Crystal Sword 1 Lunar Shard
1 Imbued Sword
83,303,850 BC
Experimental Fertilizer Experimental Fertilizer 1 Enriching Fertilizer
5 Mysterious Sludge
84,250,000 BC
Mutagenic Sludge Mutagenic Sludge 5 Mysterious Sludge
25,000 Discarded Butt
20,000 Jellyfish
10,000 Blowfish
200 Raw Plastic
10 Uranium
97,900,000 BC
Cursed Charm Cursed Charm 1 Evil Tome
5 Lucky Charm
100,000,000 BC
Massive Driftnet Massive Driftnet 5 Neptune's Trident
200 Rubber Tire
20 Heavy Insulation
60 Diamond Tether
5 Fish Finder
1 Industrial Alternator
104,424,800 BC
Orbital Mining Laser Orbital Mining Laser 1 Alien Technology
250 Charged Battery
150 Insulated Wire
40 Glass Pane
20 Solar Panel
10 Heavy Insulation
4 Sonar Dish
2 Industrial Alternator
104,804,600 BC
Pocket Rocket Pocket Rocket 10,000 Bomb
500 Petroleum
40 Uranium
20 Reinforced Hull
8 Industrial Alternator
8 Industrial Rotor
1 Sonar Dish
1 Advanced Processor
150,559,000 BC
Little Brother Little Brother 250 Uranium
250 Reinforced Hull
25 Nuclear Reactor
1,530,800,000 BC
Low Orbit Ion Cannon Low Orbit Ion Cannon 50,000 Charged Battery
5,000 Solar Panel
500 Glass Pane
50 Nuclear Reactor
1 Orbital Mining Laser
12,226,404,600 BC

Weapons

Proposed placement: Weakpoint Weapon, Bosses. Damage excludes weakpoints, Buddy attacks, Equipment and Vault boosts.

Weapons
Icon Weapon Base Damage Base Worth Recipe
Rusty Knife Rusty Knife 200 200 BC Not Crafted
Bomb Bomb 20,000 10,000 BC 5 Aluminum
3 Thermite
1 Thick Rope
Broadsword Broadsword 311,550 103,850 BC 500 Copper
250 Rusty Knife
1 Thermite
1 Chisel
Poison Spear Poison Spear 1,098,000 274,500 BC 100 Blowfish
30 Big Log
10 Rock
5 Thick Rope
Stun Gun Stun Gun 6,658,500 1,331,700 BC 750 Jellyfish
250 Basic Capacitor
10 Lightbulb
4 Charged Battery
2 Insulated Wire
Knife Turret Knife Turret 36,063,000 6,010,500 BC 1,500 Rusty Knife
200 Reinforced Chain
20 Blowfish
6 Charged Battery
5 Basic Motor
Imbued Sword Imbued Sword 58,126,950 8,303,850 BC 120 Ritual Urn
60 Ancient Fossil
8 Manuscript
1 Broadsword
Sinurator Sinurator 234,600,000 29,325,000 BC 5,000 Petroleum
2,500 Blowfish
100 Thermite
50 Aluminum Pipe
10 Heavy Insulation
Crystal Sword Crystal Sword 999,646,200 83,303,850 BC 1 Lunar Shard
1 Imbued Sword
Pocket Rocket Pocket Rocket 1,355,031,000 150,559,000 BC 10,000 Bomb
500 Petroleum
40 Uranium
20 Reinforced Hull
8 Industrial Alternator
8 Industrial Rotor
1 Sonar Dish
1 Advanced Processor
Little Brother Little Brother 15,308,000,000 1,530,800,000 BC 250 Uranium
250 Reinforced Hull
25 Nuclear Reactor
Low Orbit Ion Cannon Low Orbit Ion Cannon 183,396,069,000 12,226,404,600 BC 50,000 Charged Battery
5,000 Solar Panel
500 Glass Pane
50 Nuclear Reactor
1 Orbital Mining Laser

Equipment

Proposed placement: Equipment. Equipment uses slots supplied by Hammerspace. Full Item-specific behavior remains on the corresponding Item article.

Equipment
Icon Item Player-Facing Effect Damage Multiplier Base Worth
Rainmaking Amulet Rainmaking Amulet This vibrant blue trinket reminds you of a tropical ocean. Equipped amulets allow you to make up for lost Farm watering. If an additional water could have occurred since you last tended your farm, an amulet is consumed and the effect is increased. Multiple equipped amulets will stack their effects. — 10,000,000 BC
Auspicious Coin Auspicious Coin Bad luck will seem to disappear once this coin is in your possession. If a coinflip is lost while this item is equipped, the loss is prevented. There's a 10% chance this item is consumed each time it's triggered. — 1,000,000,000 BC
Fun House Coin Fun House Coin A token from the Fun House that never leaves your pocket. If a coinflip is lost while this item is equipped, the loss is prevented. There's a 10% chance this item is consumed each time it's triggered. It can only be bought with Fun House chips and can't be traded, sold or given away. — 100,000,000,000 BC

Action boost Items

Proposed placement: Boosts. One use's base effect; other boost sources multiply separately.

Action boost Items
Icon Item Action Tier Multiplier Duration Base Worth
Painted Totem Painted Totem Explore 1 2× 15 minutes 54,650 BC
Downy Parka Downy Parka Explore 2 2× 30 minutes 546,250 BC
Survival Kit Survival Kit Explore 3 2× 1 hour 4,982,350 BC
Cursed Charm Cursed Charm Explore 4 2× 2 hours 100,000,000 BC
Seraphic Clasp Seraphic Clasp Explore 5 2× 4 hours 650,000,000 BC
Daoic Seal Daoic Seal Explore 6 2× 8 hours 5,000,000,000 BC
Nautical Compass Nautical Compass Fish 1 2× 15 minutes 51,050 BC
Fish Finder Fish Finder Fish 2 2× 30 minutes 532,000 BC
Scout Submarine Scout Submarine Fish 3 2× 1 hour 5,932,300 BC
Massive Driftnet Massive Driftnet Fish 4 2× 2 hours 104,424,800 BC
Magic Conch Magic Conch Fish 5 2× 4 hours 650,000,000 BC
Atlantic Obol Atlantic Obol Fish 6 2× 8 hours 5,000,000,000 BC
Ornate Necklace Ornate Necklace Hunt 1 2× 15 minutes 50,000 BC
Sharktooth Necklace Sharktooth Necklace Hunt 2 2× 30 minutes 549,600 BC
Knife Turret Knife Turret Hunt 3 2× 1 hour 6,010,500 BC
Mutagenic Sludge Mutagenic Sludge Hunt 4 2× 2 hours 97,900,000 BC
Untamed Spirit Untamed Spirit Hunt 5 2× 4 hours 650,000,000 BC
Hunter's Blind Hunter's Blind Hunt 6 2× 8 hours 5,000,000,000 BC
Ancient Fossil Ancient Fossil Mine 1 2× 15 minutes 50,000 BC
Dowsing Rod Dowsing Rod Mine 2 2× 30 minutes 570,000 BC
Mecha Canary Mecha Canary Mine 3 2× 1 hour 5,739,000 BC
Orbital Mining Laser Orbital Mining Laser Mine 4 2× 2 hours 104,804,600 BC
Condemned Skull Condemned Skull Mine 5 2× 4 hours 650,000,000 BC
Subterran Crest Subterran Crest Mine 6 2× 8 hours 5,000,000,000 BC

Rare Loot boosts

Proposed placement: Rare Items. Multiplies discovery chance; does not alter the relative Item weights inside Rare Loot.

Rare Loot boosts
Icon Item Discovery Multiplier Duration
Lucky Charm Lucky Charm 2× 1 hour

Tool augments

Proposed placement: Tools. Requires a Tool at its natural maximum level and an available Lapidist slot.

Tool augments
Icon Gemerald Multiplier Duration Base Worth
Green Gemerald Green Gemerald 1.25× 15 minutes 250,000,000 BC
Amber Gemerald Amber Gemerald 1.5× 30 minutes 500,000,000 BC
Purple Gemerald Purple Gemerald 1.75× 45 minutes 750,000,000 BC
Red Gemerald Red Gemerald 2× 1 hour 1,000,000,000 BC

Fish Loot table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Fish Loot table
Icon Item Chance per Draw Base Worth
Seaweed Seaweed 47.216025% 25 BC
Sardine Sardine 23.608013% 50 BC
Tattered Boot Tattered Boot 11.804006% 100 BC
Prawn Prawn 7.869731% 150 BC
Jellyfish Jellyfish 3.372405% 350 BC
Antique Bottle Antique Bottle 2.360801% 500 BC
Ocean Crab Ocean Crab 1.573474% 750 BC
Chunky Coral Chunky Coral 1.180401% 1,000 BC
Blowfish Blowfish 0.47216% 2,500 BC
Electric Eel Electric Eel 0.23608% 5,000 BC
Clamshell Clamshell 0.11804% 10,000 BC
Conductive Algae Conductive Algae 0.097973% 12,000 BC
Great White Great White 0.047216% 25,000 BC
Ornate Necklace Ornate Necklace 0.023608% 50,000 BC
Pearled Oyster Pearled Oyster 0.011804% 100,000 BC
Old Crown Old Crown 0.004722% 250,000 BC
Treasure Chest Treasure Chest 0.002361% 500,000 BC
Giant Squid Giant Squid 0.00118% 1,000,000 BC

Hunt Loot table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Hunt Loot table
Icon Item Chance per Draw Base Worth
Rock Rock 24.987506% 50 BC
Feathers Feathers 24.987506% 50 BC
Old Bones Old Bones 12.493753% 100 BC
Chestnut Chestnut 10.869565% 115 BC
Red Mushroom Red Mushroom 6.246877% 200 BC
Big Log Big Log 4.172914% 300 BC
Bird Nest Bird Nest 4.172914% 300 BC
Skunk Pelt Skunk Pelt 2.498751% 500 BC
Milk Milk 2.498751% 500 BC
Prime Steak Prime Steak 2.073963% 600 BC
Rich Wool Rich Wool 1.674163% 750 BC
Badger Pelt Badger Pelt 1.674163% 750 BC
Ox Pelt Ox Pelt 1.249375% 1,000 BC
Ritual Urn Ritual Urn 0.124938% 10,000 BC
Buffalo Pelt Buffalo Pelt 0.124938% 10,000 BC
Frostsac Frostsac 0.124938% 10,000 BC
Elk Antlers Elk Antlers 0.024988% 50,000 BC

Explore Loot table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Explore Loot table
Icon Item Chance per Draw Base Worth
Rock Rock 25.219409% 50 BC
Weeds Weeds 16.81378% 75 BC
Discarded Butt Discarded Butt 12.609704% 100 BC
Tattered Boot Tattered Boot 12.609704% 100 BC
Old Bones Old Bones 12.609704% 100 BC
Rusty Knife Rusty Knife 6.304852% 200 BC
Scrap Metal Scrap Metal 5.043882% 250 BC
Big Log Big Log 4.204075% 300 BC
Rich Wool Rich Wool 1.682135% 750 BC
Floppy Disk Floppy Disk 1.26097% 1,000 BC
Lightbulb Lightbulb 0.839806% 1,500 BC
Insulating Resin Insulating Resin 0.315243% 4,000 BC
Rubber Tire Rubber Tire 0.16897% 7,500 BC
Circuit Shard Circuit Shard 0.158882% 8,000 BC
Ritual Urn Ritual Urn 0.126097% 10,000 BC
Ancient Fossil Ancient Fossil 0.025219% 50,000 BC
Old Crown Old Crown 0.005044% 250,000 BC
Manuscript Manuscript 0.002522% 500,000 BC

Mine Loot table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Mine Loot table
Icon Item Chance per Draw Base Worth
Rock Rock 30.070666% 50 BC
Coal Coal 30.070666% 50 BC
Copper Copper 15.035333% 100 BC
Aluminum Aluminum 7.517667% 200 BC
Iron Iron 5.01278% 300 BC
Neodymium Neodymium 3.758833% 400 BC
Silver Silver 3.007067% 500 BC
Quartz Quartz 2.504886% 600 BC
Gold Gold 1.879417% 800 BC
Lithium Lithium 0.601413% 2,500 BC
Petroleum Petroleum 0.375883% 4,000 BC
Titanium Ore Titanium Ore 0.099233% 15,000 BC
Diamond Diamond 0.030071% 50,000 BC
Cobalt Cobalt 0.030071% 50,000 BC
Platinum Platinum 0.003007% 500,000 BC
Uranium Uranium 0.003007% 500,000 BC

Rare Loot table

Proposed placement: Rare Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Rare Loot table
Icon Item Chance per Draw Base Worth
Eternal Snowflake Eternal Snowflake 20.938023% 10,000,000 BC
Mysterious Sludge Mysterious Sludge 20.938023% 10,000,000 BC
Neptune's Trident Neptune's Trident 20.938023% 10,000,000 BC
Rainmaking Amulet Rainmaking Amulet 20.938023% 10,000,000 BC
Evil Tome Evil Tome 4.187605% 50,000,000 BC
Alien Technology Alien Technology 4.187605% 50,000,000 BC
Lunar Shard Lunar Shard 2.805695% 75,000,000 BC
Mystical Balls Mystical Balls 0.837521% 250,000,000 BC
Sialogogue Sialogogue 0.544389% 400,000,000 BC
Magic Conch Magic Conch 0.335008% 650,000,000 BC
Untamed Spirit Untamed Spirit 0.335008% 650,000,000 BC
Seraphic Clasp Seraphic Clasp 0.335008% 650,000,000 BC
Condemned Skull Condemned Skull 0.335008% 650,000,000 BC
Forbidden Knowledge Forbidden Knowledge 0.293132% 750,000,000 BC
Pluperfect Gemerald Pluperfect Gemerald 0.293132% 750,000,000 BC
Bconomy Sourcecode Bconomy Sourcecode 0.20938% 1,000,000,000 BC
Magic Token Magic Token 0.20938% 1,000,000,000 BC
Obscure Sigil Obscure Sigil 0.20938% 1,000,000,000 BC
Gilded Manure Gilded Manure 0.20938% 1,000,000,000 BC
Auspicious Coin Auspicious Coin 0.20938% 1,000,000,000 BC
Gem Bag Gem Bag 0.544389% 1,750,000,000 BC
Atlantic Obol Atlantic Obol 0.041876% 5,000,000,000 BC
Hunter's Blind Hunter's Blind 0.041876% 5,000,000,000 BC
Daoic Seal Daoic Seal 0.041876% 5,000,000,000 BC
Subterran Crest Subterran Crest 0.041876% 5,000,000,000 BC

Fancy Crate table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Fancy Crate table
Icon Item Chance per Draw Base Worth
Antique Bottle Antique Bottle 28.571429% 500 BC
Silver Silver 28.571429% 500 BC
Rich Wool Rich Wool 19.028571% 750 BC
Gold Gold 17.885714% 800 BC
Thick Rope Thick Rope 4.742857% 3,000 BC
Ancient Fossil Ancient Fossil 0.285714% 50,000 BC
Ornate Necklace Ornate Necklace 0.285714% 50,000 BC
Nautical Compass Nautical Compass 0.285714% 51,050 BC
Painted Totem Painted Totem 0.285714% 54,650 BC
Old Crown Old Crown 0.057143% 250,000 BC

Ocean Bounty table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Ocean Bounty table
Icon Item Chance per Draw Base Worth
Blowfish Blowfish 83.56546% 2,500 BC
Clamshell Clamshell 9.285051% 10,000 BC
Great White Great White 3.71402% 25,000 BC
Ornate Necklace Ornate Necklace 1.85701% 50,000 BC
Pearled Oyster Pearled Oyster 0.928505% 100,000 BC
Old Crown Old Crown 0.371402% 250,000 BC
Treasure Chest Treasure Chest 0.185701% 500,000 BC
Giant Squid Giant Squid 0.092851% 1,000,000 BC

Forest Bounty table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Forest Bounty table
Icon Item Chance per Draw Base Worth
Big Log Big Log 24.691358% 300 BC
Ox Pelt Ox Pelt 61.728395% 1,000 BC
Ritual Urn Ritual Urn 6.17284% 10,000 BC
Buffalo Pelt Buffalo Pelt 6.17284% 10,000 BC
Elk Antlers Elk Antlers 1.234568% 50,000 BC

Hillside Bounty table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Hillside Bounty table
Icon Item Chance per Draw Base Worth
Ritual Urn Ritual Urn 79.365079% 10,000 BC
Ancient Fossil Ancient Fossil 15.873016% 50,000 BC
Old Crown Old Crown 3.174603% 250,000 BC
Manuscript Manuscript 1.587302% 500,000 BC

Cavern Bounty table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Cavern Bounty table
Icon Item Chance per Draw Base Worth
Diamond Diamond 45.454545% 50,000 BC
Cobalt Cobalt 45.454545% 50,000 BC
Platinum Platinum 4.545455% 500,000 BC
Uranium Uranium 4.545455% 500,000 BC

Exquisite Trunk table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Exquisite Trunk table
Icon Item Chance per Draw Base Worth
Diamond Diamond 51.413882% 50,000 BC
Pearled Oyster Pearled Oyster 25.706941% 100,000 BC
Fancy Crate Fancy Crate 17.22365% 150,000 BC
Platinum Platinum 5.141388% 500,000 BC
DX Coolant DX Coolant 0.257069% 10,000,000 BC
Lucky Charm Lucky Charm 0.257069% 10,000,000 BC

Gem Bag table

Proposed placement: Items. The percentages are within this pool, per draw. For Rare Loot they are conditional on a Rare Item draw occurring; they are not the chance that an Action triggers Rare Loot. A container may make several draws.

Gem Bag table
Icon Item Chance per Draw Base Worth
Green Gemerald Green Gemerald 50% 250,000,000 BC
Amber Gemerald Amber Gemerald 27.777778% 500,000,000 BC
Purple Gemerald Purple Gemerald 16.666667% 750,000,000 BC
Red Gemerald Red Gemerald 5.555556% 1,000,000,000 BC

Loot containers

Proposed placement: Items. The linked Item article and its loot table supply pool membership. Use Limit is the maximum quantity per use, not the number of Items drawn.

Loot containers
Icon Container Description Use Limit Base Worth
Ocean Bounty Ocean Bounty Produces uncommon Fishing loot when used. No Special Bulk Limit 250,000 BC
Fancy Crate Fancy Crate An antique box adorned with intricate carvings. It likely contains valuable treasures and useful tools! No Special Bulk Limit 150,000 BC
Forest Bounty Forest Bounty Produces uncommon Hunting loot when used. No Special Bulk Limit 250,000 BC
Hillside Bounty Hillside Bounty Produces uncommon Exploring loot when used. No Special Bulk Limit 250,000 BC
Cavern Bounty Cavern Bounty Produces uncommon Mining loot when used. No Special Bulk Limit 250,000 BC
Lunar Shard Lunar Shard A crystal with origins unbeknownst to man. Shattering it will reveal a Rare Item. Rare Item chances are inversely weighted toward each one's base worth. No Special Bulk Limit 75,000,000 BC
Exquisite Trunk Exquisite Trunk A decorated trunk that yields exceptionally valuable loot when opened. No Special Bulk Limit 10,000,000 BC
Gem Bag Gem Bag A drawstring pouch that clinks with many loose gemeralds. No Special Bulk Limit 1,750,000,000 BC
Small Gem Bag Small Gem Bag A small drawstring pouch that clinks with a few loose gemeralds. No Special Bulk Limit 875,000,000 BC
Tiny Gem Bag Tiny Gem Bag A tiny drawstring pouch holding a single gemerald. No Special Bulk Limit 437,500,000 BC

Tools and Forbidden Modifiers

Fish Tool levels

Proposed placement: Tools. Natural levels 1–50. Level 1 is the starting Tool. Costs are for the single level shown, without automatic crafting; Forbidden Modifiers and Augments apply separately.

Fish Tool levels
Icon Level Tool Name Base Multiplier Upgrade Recipe Recipe Worth
fish1 1 Blueberry Bait 1.1× Free 0 BC
fish1 2 Blueberry Bait 1.2× 3 Blueberry
4 Weeds
3 Red Mushroom
3,150 BC
fish1 3 Blueberry Bait 1.3× 13 Blueberry
19 Weeds
14 Red Mushroom
13,975 BC
fish1 4 Blueberry Bait 1.4× 35 Blueberry
50 Weeds
38 Red Mushroom
37,600 BC
fish1 5 Blueberry Bait 1.5× 72 Blueberry
102 Weeds
77 Red Mushroom
77,050 BC
fish2 6 Strawberry Bait 1.6× 13 Strawberry
178 Weeds
134 Red Mushroom
137,650 BC
fish2 7 Strawberry Bait 1.7× 20 Strawberry
280 Weeds
210 Red Mushroom
213,000 BC
fish2 8 Strawberry Bait 1.8× 29 Strawberry
412 Weeds
309 Red Mushroom
310,200 BC
fish2 9 Strawberry Bait 1.9× 41 Strawberry
575 Weeds
431 Red Mushroom
436,825 BC
fish2 10 Strawberry Bait 2× 54 Strawberry
772 Weeds
579 Red Mushroom
578,700 BC
fish3 11 Kiwi Bait 2.1× 43 Kiwi
753 Old Bones
753 Red Mushroom
763,400 BC
fish3 12 Kiwi Bait 2.2× 54 Kiwi
956 Old Bones
956 Red Mushroom
961,800 BC
fish3 13 Kiwi Bait 2.3× 67 Kiwi
1,188 Old Bones
1,188 Red Mushroom
1,193,900 BC
fish3 14 Kiwi Bait 2.4× 82 Kiwi
1,451 Old Bones
1,451 Red Mushroom
1,460,300 BC
fish3 15 Kiwi Bait 2.5× 98 Kiwi
1,746 Old Bones
1,746 Red Mushroom
1,748,800 BC
fish4 16 Mango Bait 2.6× 59 Mango
2,075 Old Bones
2,075 Red Mushroom
2,097,500 BC
fish4 17 Mango Bait 2.7× 69 Mango
2,438 Old Bones
2,438 Red Mushroom
2,456,400 BC
fish4 18 Mango Bait 2.8× 80 Mango
2,837 Old Bones
2,837 Red Mushroom
2,851,100 BC
fish4 19 Mango Bait 2.9× 92 Mango
3,272 Old Bones
3,272 Red Mushroom
3,281,600 BC
fish4 20 Mango Bait 3× 105 Mango
3,746 Old Bones
3,746 Red Mushroom
3,748,800 BC
fish5 21 Melon Bait 3.1× 60 Melon
2,129 Red Mushroom
1,420 Prime Steak
4,277,800 BC
fish5 22 Melon Bait 3.2× 68 Melon
2,405 Red Mushroom
1,604 Prime Steak
4,843,400 BC
fish5 23 Melon Bait 3.3× 76 Melon
2,702 Red Mushroom
1,801 Prime Steak
5,421,000 BC
fish5 24 Melon Bait 3.4× 85 Melon
3,020 Red Mushroom
2,013 Prime Steak
6,061,800 BC
fish5 25 Melon Bait 3.5× 95 Melon
3,358 Red Mushroom
2,239 Prime Steak
6,765,000 BC
fish6 26 Coconut Bait 3.6× 7 Coconut
3,719 Red Mushroom
2,480 Prime Steak
7,481,800 BC
fish6 27 Coconut Bait 3.7× 8 Coconut
4,102 Red Mushroom
2,735 Prime Steak
8,461,400 BC
fish6 28 Coconut Bait 3.8× 9 Coconut
4,508 Red Mushroom
3,006 Prime Steak
9,455,200 BC
fish6 29 Coconut Bait 3.9× 10 Coconut
4,937 Red Mushroom
3,292 Prime Steak
10,462,600 BC
fish6 30 Coconut Bait 4× 11 Coconut
5,390 Red Mushroom
3,593 Prime Steak
11,483,800 BC
fish7 31 Pumpkin Bait 4.1× 2 Pumpkin
5,867 Red Mushroom
3,911 Prime Steak
18,520,000 BC
fish7 32 Pumpkin Bait 4.2× 2 Pumpkin
6,368 Red Mushroom
4,245 Prime Steak
18,820,600 BC
fish7 33 Pumpkin Bait 4.3× 2 Pumpkin
6,894 Red Mushroom
4,596 Prime Steak
19,136,400 BC
fish7 34 Pumpkin Bait 4.4× 2 Pumpkin
7,445 Red Mushroom
4,963 Prime Steak
19,466,800 BC
fish7 35 Pumpkin Bait 4.5× 2 Pumpkin
8,022 Red Mushroom
5,348 Prime Steak
19,813,200 BC
fish8 36 Crystal Bait 4.6× 242 Melon
35 Diamond
5,750 Prime Steak
17,300,000 BC
fish8 37 Crystal Bait 4.7× 260 Melon
38 Diamond
6,169 Prime Steak
18,601,400 BC
fish8 38 Crystal Bait 4.8× 278 Melon
40 Diamond
6,607 Prime Steak
19,864,200 BC
fish8 39 Crystal Bait 4.9× 297 Melon
43 Diamond
7,062 Prime Steak
21,237,200 BC
fish8 40 Crystal Bait 5× 317 Melon
46 Diamond
7,536 Prime Steak
22,671,600 BC
fish9 41 Curious Bait 5.1× 23 Coconut
241 Ritual Urn
8,028 Prime Steak
24,476,800 BC
fish9 42 Curious Bait 5.2× 24 Coconut
257 Ritual Urn
8,540 Prime Steak
25,694,000 BC
fish9 43 Curious Bait 5.3× 26 Coconut
273 Ritual Urn
9,070 Prime Steak
27,672,000 BC
fish9 44 Curious Bait 5.4× 27 Coconut
289 Ritual Urn
9,619 Prime Steak
28,911,400 BC
fish9 45 Curious Bait 5.5× 29 Coconut
306 Ritual Urn
10,188 Prime Steak
30,922,800 BC
fish10 46 Radiant Bait 5.6× 4 Pumpkin
7 Uranium
10,777 Prime Steak
39,966,200 BC
fish10 47 Radiant Bait 5.7× 4 Pumpkin
7 Uranium
11,386 Prime Steak
40,331,600 BC
fish10 48 Radiant Bait 5.8× 4 Pumpkin
8 Uranium
12,015 Prime Steak
41,209,000 BC
fish10 49 Radiant Bait 5.9× 4 Pumpkin
8 Uranium
12,664 Prime Steak
41,598,400 BC
fish10 50 Radiant Bait 6× 4 Pumpkin
8 Uranium
13,334 Prime Steak
42,000,400 BC

Hunt Tool levels

Proposed placement: Tools. Natural levels 1–50. Level 1 is the starting Tool. Costs are for the single level shown, without automatic crafting; Forbidden Modifiers and Augments apply separately.

Hunt Tool levels
Icon Level Tool Name Base Multiplier Upgrade Recipe Recipe Worth
hunt1 1 Copper Trap 1.1× Free 0 BC
hunt1 2 Copper Trap 1.2× 8 Copper
2 Jellyfish
5 Discarded Butt
3 Rusty Knife
1 Big Log
2,900 BC
hunt1 3 Copper Trap 1.3× 41 Copper
8 Jellyfish
28 Discarded Butt
14 Rusty Knife
5 Big Log
14,000 BC
hunt1 4 Copper Trap 1.4× 112 Copper
22 Jellyfish
75 Discarded Butt
38 Rusty Knife
13 Big Log
37,900 BC
hunt1 5 Copper Trap 1.5× 229 Copper
44 Jellyfish
153 Discarded Butt
77 Rusty Knife
26 Big Log
76,800 BC
hunt2 6 Iron Trap 1.6× 134 Iron
77 Jellyfish
267 Discarded Butt
134 Rusty Knife
45 Big Log
134,150 BC
hunt2 7 Iron Trap 1.7× 210 Iron
120 Jellyfish
420 Discarded Butt
210 Rusty Knife
70 Big Log
210,000 BC
hunt2 8 Iron Trap 1.8× 309 Iron
177 Jellyfish
618 Discarded Butt
309 Rusty Knife
103 Big Log
309,150 BC
hunt2 9 Iron Trap 1.9× 431 Iron
247 Jellyfish
862 Discarded Butt
431 Rusty Knife
144 Big Log
431,350 BC
hunt2 10 Iron Trap 2× 579 Iron
331 Jellyfish
1,157 Discarded Butt
579 Rusty Knife
193 Big Log
578,950 BC
hunt3 11 Silver Trap 2.1× 452 Silver
431 Jellyfish
1,506 Discarded Butt
753 Rusty Knife
251 Big Log
753,350 BC
hunt3 12 Silver Trap 2.2× 574 Silver
546 Jellyfish
1,911 Discarded Butt
956 Rusty Knife
319 Big Log
956,100 BC
hunt3 13 Silver Trap 2.3× 713 Silver
679 Jellyfish
2,375 Discarded Butt
1,188 Rusty Knife
396 Big Log
1,188,050 BC
hunt3 14 Silver Trap 2.4× 871 Silver
829 Jellyfish
2,901 Discarded Butt
1,451 Rusty Knife
484 Big Log
1,451,150 BC
hunt3 15 Silver Trap 2.5× 1,048 Silver
998 Jellyfish
3,491 Discarded Butt
1,746 Rusty Knife
582 Big Log
1,746,200 BC
hunt4 16 Golden Trap 2.6× 778 Gold
1,186 Jellyfish
4,149 Discarded Butt
2,075 Rusty Knife
692 Big Log
2,075,000 BC
hunt4 17 Golden Trap 2.7× 914 Gold
1,393 Jellyfish
4,875 Discarded Butt
2,438 Rusty Knife
813 Big Log
2,437,750 BC
hunt4 18 Golden Trap 2.8× 1,064 Gold
1,621 Jellyfish
5,673 Discarded Butt
2,837 Rusty Knife
946 Big Log
2,837,050 BC
hunt4 19 Golden Trap 2.9× 1,227 Gold
1,870 Jellyfish
6,544 Discarded Butt
3,272 Rusty Knife
1,091 Big Log
3,272,200 BC
hunt4 20 Golden Trap 3× 1,405 Gold
2,141 Jellyfish
7,491 Discarded Butt
3,746 Rusty Knife
1,249 Big Log
3,746,350 BC
hunt5 21 Cobalt Trap 3.1× 26 Cobalt
2,433 Jellyfish
8,515 Discarded Butt
4,258 Rusty Knife
1,420 Big Log
4,280,650 BC
hunt5 22 Cobalt Trap 3.2× 29 Cobalt
2,749 Jellyfish
9,620 Discarded Butt
4,810 Rusty Knife
1,604 Big Log
4,817,350 BC
hunt5 23 Cobalt Trap 3.3× 33 Cobalt
3,088 Jellyfish
10,806 Discarded Butt
5,403 Rusty Knife
1,801 Big Log
5,432,300 BC
hunt5 24 Cobalt Trap 3.4× 37 Cobalt
3,451 Jellyfish
12,077 Discarded Butt
6,039 Rusty Knife
2,013 Big Log
6,077,250 BC
hunt5 25 Cobalt Trap 3.5× 41 Cobalt
3,838 Jellyfish
13,432 Discarded Butt
6,716 Rusty Knife
2,239 Big Log
6,751,400 BC
hunt6 26 Platinum Trap 3.6× 6 Platinum
67 Treated Hull
595 Blowfish
7,469,000 BC
hunt6 27 Platinum Trap 3.7× 7 Platinum
74 Treated Hull
657 Blowfish
8,435,500 BC
hunt6 28 Platinum Trap 3.8× 8 Platinum
82 Treated Hull
722 Blowfish
9,454,000 BC
hunt6 29 Platinum Trap 3.9× 8 Platinum
89 Treated Hull
790 Blowfish
9,935,500 BC
hunt6 30 Platinum Trap 4× 9 Platinum
97 Treated Hull
863 Blowfish
10,974,000 BC
hunt7 31 Diamond Trap 4.1× 94 Diamond
106 Treated Hull
939 Blowfish
11,764,500 BC
hunt7 32 Diamond Trap 4.2× 102 Diamond
115 Treated Hull
1,019 Blowfish
12,765,000 BC
hunt7 33 Diamond Trap 4.3× 111 Diamond
124 Treated Hull
1,103 Blowfish
13,825,500 BC
hunt7 34 Diamond Trap 4.4× 120 Diamond
134 Treated Hull
1,192 Blowfish
14,943,000 BC
hunt7 35 Diamond Trap 4.5× 129 Diamond
145 Treated Hull
1,284 Blowfish
16,112,500 BC
hunt8 36 Coldsteel Trap 4.6× 863 Thermite
34,497 Coal
173 Steel Beam
156 Treated Hull
1,380 Blowfish
17,302,850 BC
hunt8 37 Coldsteel Trap 4.7× 926 Thermite
37,014 Coal
186 Steel Beam
167 Treated Hull
1,481 Blowfish
18,556,700 BC
hunt8 38 Coldsteel Trap 4.8× 991 Thermite
39,638 Coal
199 Steel Beam
179 Treated Hull
1,586 Blowfish
19,874,400 BC
hunt8 39 Coldsteel Trap 4.9× 1,060 Thermite
42,371 Coal
212 Steel Beam
191 Treated Hull
1,695 Blowfish
21,215,550 BC
hunt8 40 Coldsteel Trap 5× 1,131 Thermite
45,213 Coal
227 Steel Beam
204 Treated Hull
1,809 Blowfish
22,663,150 BC
hunt9 41 Uranium Trap 5.1× 20 Uranium
18 Reinforced Hull
1,927 Blowfish
24,618,500 BC
hunt9 42 Uranium Trap 5.2× 21 Uranium
19 Reinforced Hull
2,050 Blowfish
25,970,500 BC
hunt9 43 Uranium Trap 5.3× 22 Uranium
20 Reinforced Hull
2,177 Blowfish
27,332,500 BC
hunt9 44 Uranium Trap 5.4× 24 Uranium
22 Reinforced Hull
2,309 Blowfish
29,751,500 BC
hunt9 45 Uranium Trap 5.5× 25 Uranium
23 Reinforced Hull
2,446 Blowfish
31,138,500 BC
hunt10 46 Mystic Trap 5.6× 2 Lucky Charm
24 Reinforced Hull
2,587 Blowfish
39,535,500 BC
hunt10 47 Mystic Trap 5.7× 2 Lucky Charm
26 Reinforced Hull
2,733 Blowfish
40,989,500 BC
hunt10 48 Mystic Trap 5.8× 2 Lucky Charm
27 Reinforced Hull
2,884 Blowfish
41,911,500 BC
hunt10 49 Mystic Trap 5.9× 2 Lucky Charm
28 Reinforced Hull
3,040 Blowfish
42,846,000 BC
hunt10 50 Mystic Trap 6× 2 Lucky Charm
30 Reinforced Hull
3,200 Blowfish
44,335,000 BC

Explore Tool levels

Proposed placement: Tools. Natural levels 1–50. Level 1 is the starting Tool. Costs are for the single level shown, without automatic crafting; Forbidden Modifiers and Augments apply separately.

Explore Tool levels
Icon Level Tool Name Base Multiplier Upgrade Recipe Recipe Worth
explore1 1 Brown Satchel 1.1× Free 0 BC
explore1 2 Brown Satchel 1.2× 13 Tattered Boot
20 Feathers
4 Weeds
2,600 BC
explore1 3 Brown Satchel 1.3× 68 Tattered Boot
109 Feathers
19 Weeds
13,675 BC
explore1 4 Brown Satchel 1.4× 186 Tattered Boot
298 Feathers
50 Weeds
37,250 BC
explore1 5 Brown Satchel 1.5× 382 Tattered Boot
611 Feathers
102 Weeds
76,400 BC
explore2 6 Beige Satchel 1.6× 666 Tattered Boot
711 Weeds
5 Thick Rope
134,925 BC
explore2 7 Beige Satchel 1.7× 1,050 Tattered Boot
1,120 Weeds
7 Thick Rope
210,000 BC
explore2 8 Beige Satchel 1.8× 1,544 Tattered Boot
1,647 Weeds
11 Thick Rope
310,925 BC
explore2 9 Beige Satchel 1.9× 2,155 Tattered Boot
2,299 Weeds
15 Thick Rope
432,925 BC
explore2 10 Beige Satchel 2× 2,893 Tattered Boot
3,085 Weeds
20 Thick Rope
580,675 BC
explore3 11 White Satchel 2.1× 37 Light Suede
2,259 Tattered Boot
26 Thick Rope
766,400 BC
explore3 12 White Satchel 2.2× 46 Light Suede
2,866 Tattered Boot
32 Thick Rope
957,600 BC
explore3 13 White Satchel 2.3× 57 Light Suede
3,562 Tattered Boot
40 Thick Rope
1,188,700 BC
explore3 14 White Satchel 2.4× 70 Light Suede
4,351 Tattered Boot
49 Thick Rope
1,457,100 BC
explore3 15 White Satchel 2.5× 84 Light Suede
5,237 Tattered Boot
59 Thick Rope
1,750,700 BC
explore4 16 Blue Satchel 2.6× 100 Light Suede
208 Thick Rope
10 Reinforced Chain
2,090,000 BC
explore4 17 Blue Satchel 2.7× 117 Light Suede
244 Thick Rope
12 Reinforced Chain
2,453,700 BC
explore4 18 Blue Satchel 2.8× 137 Light Suede
284 Thick Rope
14 Reinforced Chain
2,866,900 BC
explore4 19 Blue Satchel 2.9× 158 Light Suede
328 Thick Rope
16 Reinforced Chain
3,304,600 BC
explore4 20 Blue Satchel 3× 180 Light Suede
375 Thick Rope
18 Reinforced Chain
3,763,800 BC
explore5 21 Aqua Satchel 3.1× 205 Light Suede
13 Tough Rawhide
20 Reinforced Chain
4,294,500 BC
explore5 22 Aqua Satchel 3.2× 231 Light Suede
15 Tough Rawhide
23 Reinforced Chain
4,884,300 BC
explore5 23 Aqua Satchel 3.3× 260 Light Suede
17 Tough Rawhide
26 Reinforced Chain
5,511,600 BC
explore5 24 Aqua Satchel 3.4× 290 Light Suede
19 Tough Rawhide
28 Reinforced Chain
6,129,800 BC
explore5 25 Aqua Satchel 3.5× 323 Light Suede
21 Tough Rawhide
32 Reinforced Chain
6,828,700 BC
explore6 26 Salmon Satchel 3.6× 298 Light Suede
30 Tough Rawhide
35 Reinforced Chain
7,481,000 BC
explore6 27 Salmon Satchel 3.7× 329 Light Suede
33 Tough Rawhide
38 Reinforced Chain
8,233,300 BC
explore6 28 Salmon Satchel 3.8× 361 Light Suede
37 Tough Rawhide
42 Reinforced Chain
9,119,700 BC
explore6 29 Salmon Satchel 3.9× 395 Light Suede
40 Tough Rawhide
46 Reinforced Chain
9,931,100 BC
explore6 30 Salmon Satchel 4× 432 Light Suede
44 Tough Rawhide
50 Reinforced Chain
10,880,000 BC
explore7 31 Bloodred Satchel 4.1× 376 Light Suede
59 Tough Rawhide
55 Reinforced Chain
11,788,000 BC
explore7 32 Bloodred Satchel 4.2× 408 Light Suede
64 Tough Rawhide
59 Reinforced Chain
12,774,400 BC
explore7 33 Bloodred Satchel 4.3× 442 Light Suede
69 Tough Rawhide
64 Reinforced Chain
13,807,400 BC
explore7 34 Bloodred Satchel 4.4× 477 Light Suede
75 Tough Rawhide
69 Reinforced Chain
14,952,900 BC
explore7 35 Bloodred Satchel 4.5× 514 Light Suede
81 Tough Rawhide
75 Reinforced Chain
16,145,000 BC
explore8 36 Cursed Satchel 4.6× 138 Tough Rawhide
17,249 Old Bones
3 Diamond Tether
17,713,700 BC
explore8 37 Cursed Satchel 4.7× 149 Tough Rawhide
18,507 Old Bones
3 Diamond Tether
18,939,500 BC
explore8 38 Cursed Satchel 4.8× 159 Tough Rawhide
19,819 Old Bones
3 Diamond Tether
20,070,700 BC
explore8 39 Cursed Satchel 4.9× 170 Tough Rawhide
21,186 Old Bones
3 Diamond Tether
21,307,400 BC
explore8 40 Cursed Satchel 5× 181 Tough Rawhide
22,607 Old Bones
4 Diamond Tether
23,279,100 BC
explore9 41 Radiant Satchel 5.1× 121 Tough Rawhide
20 Uranium
4 Diamond Tether
25,018,400 BC
explore9 42 Radiant Satchel 5.2× 129 Tough Rawhide
21 Uranium
4 Diamond Tether
26,318,400 BC
explore9 43 Radiant Satchel 5.3× 137 Tough Rawhide
22 Uranium
4 Diamond Tether
27,618,400 BC
explore9 44 Radiant Satchel 5.4× 145 Tough Rawhide
24 Uranium
4 Diamond Tether
29,418,400 BC
explore9 45 Radiant Satchel 5.5× 153 Tough Rawhide
25 Uranium
5 Diamond Tether
31,448,000 BC
explore10 46 Lucky Satchel 5.6× 162 Tough Rawhide
2 Lucky Charm
5 Diamond Tether
39,848,000 BC
explore10 47 Lucky Satchel 5.7× 171 Tough Rawhide
2 Lucky Charm
5 Diamond Tether
40,748,000 BC
explore10 48 Lucky Satchel 5.8× 181 Tough Rawhide
2 Lucky Charm
5 Diamond Tether
41,748,000 BC
explore10 49 Lucky Satchel 5.9× 190 Tough Rawhide
2 Lucky Charm
6 Diamond Tether
43,377,600 BC
explore10 50 Lucky Satchel 6× 200 Tough Rawhide
2 Lucky Charm
6 Diamond Tether
44,377,600 BC

Mine Tool levels

Proposed placement: Tools. Natural levels 1–50. Level 1 is the starting Tool. Costs are for the single level shown, without automatic crafting; Forbidden Modifiers and Augments apply separately.

Mine Tool levels
Icon Level Tool Name Base Multiplier Upgrade Recipe Recipe Worth
mine1 1 Copper Pickaxe 1.1× Free 0 BC
mine1 2 Copper Pickaxe 1.2× 20 Copper
2 Big Log
2,600 BC
mine1 3 Copper Pickaxe 1.3× 109 Copper
10 Big Log
13,900 BC
mine1 4 Copper Pickaxe 1.4× 298 Copper
25 Big Log
37,300 BC
mine1 5 Copper Pickaxe 1.5× 611 Copper
51 Big Log
76,400 BC
mine2 6 Iron Pickaxe 1.6× 356 Iron
89 Big Log
133,500 BC
mine2 7 Iron Pickaxe 1.7× 560 Iron
140 Big Log
210,000 BC
mine2 8 Iron Pickaxe 1.8× 824 Iron
206 Big Log
309,000 BC
mine2 9 Iron Pickaxe 1.9× 1,150 Iron
288 Big Log
431,400 BC
mine2 10 Iron Pickaxe 2× 1,543 Iron
386 Big Log
578,700 BC
mine3 11 Silver Pickaxe 2.1× 1,205 Silver
502 Big Log
753,100 BC
mine3 12 Silver Pickaxe 2.2× 1,529 Silver
637 Big Log
955,600 BC
mine3 13 Silver Pickaxe 2.3× 1,900 Silver
792 Big Log
1,187,600 BC
mine3 14 Silver Pickaxe 2.4× 2,321 Silver
967 Big Log
1,450,600 BC
mine3 15 Silver Pickaxe 2.5× 2,793 Silver
1,164 Big Log
1,745,700 BC
mine4 16 Golden Pickaxe 2.6× 2,075 Gold
1,383 Big Log
2,074,900 BC
mine4 17 Golden Pickaxe 2.7× 2,438 Gold
1,625 Big Log
2,437,900 BC
mine4 18 Golden Pickaxe 2.8× 2,837 Gold
1,891 Big Log
2,836,900 BC
mine4 19 Golden Pickaxe 2.9× 3,272 Gold
2,182 Big Log
3,272,200 BC
mine4 20 Golden Pickaxe 3× 3,746 Gold
2,497 Big Log
3,745,900 BC
mine5 21 Cobalt Pickaxe 3.1× 69 Cobalt
2,839 Big Log
4,301,700 BC
mine5 22 Cobalt Pickaxe 3.2× 77 Cobalt
3,207 Big Log
4,812,100 BC
mine5 23 Cobalt Pickaxe 3.3× 87 Cobalt
3,602 Big Log
5,430,600 BC
mine5 24 Cobalt Pickaxe 3.4× 97 Cobalt
4,026 Big Log
6,057,800 BC
mine5 25 Cobalt Pickaxe 3.5× 108 Cobalt
4,478 Big Log
6,743,400 BC
mine6 26 Platinum Pickaxe 3.6× 12 Platinum
4,959 Big Log
7,487,700 BC
mine6 27 Platinum Pickaxe 3.7× 14 Platinum
5,470 Big Log
8,641,000 BC
mine6 28 Platinum Pickaxe 3.8× 15 Platinum
6,011 Big Log
9,303,300 BC
mine6 29 Platinum Pickaxe 3.9× 16 Platinum
6,583 Big Log
9,974,900 BC
mine6 30 Platinum Pickaxe 4× 18 Platinum
7,186 Big Log
11,155,800 BC
mine7 31 Diamond Pickaxe 4.1× 188 Diamond
7,822 Big Log
11,746,600 BC
mine7 32 Diamond Pickaxe 4.2× 204 Diamond
8,490 Big Log
12,747,000 BC
mine7 33 Diamond Pickaxe 4.3× 221 Diamond
9,191 Big Log
13,807,300 BC
mine7 34 Diamond Pickaxe 4.4× 239 Diamond
9,926 Big Log
14,927,800 BC
mine7 35 Diamond Pickaxe 4.5× 257 Diamond
10,695 Big Log
16,058,500 BC
mine8 36 Coldsteel Pickaxe 4.6× 863 Thermite
34,497 Coal
518 Steel Beam
11,499 Big Log
17,260,550 BC
mine8 37 Coldsteel Pickaxe 4.7× 926 Thermite
37,014 Coal
556 Steel Beam
12,338 Big Log
18,524,100 BC
mine8 38 Coldsteel Pickaxe 4.8× 991 Thermite
39,638 Coal
595 Steel Beam
13,213 Big Log
19,827,800 BC
mine8 39 Coldsteel Pickaxe 4.9× 1,060 Thermite
42,371 Coal
636 Steel Beam
14,124 Big Log
21,195,750 BC
mine8 40 Coldsteel Pickaxe 5× 1,131 Thermite
45,213 Coal
679 Steel Beam
15,071 Big Log
22,623,950 BC
mine9 41 Uranium Pickaxe 5.1× 39 Uranium
16,056 Big Log
24,316,800 BC
mine9 42 Uranium Pickaxe 5.2× 41 Uranium
17,079 Big Log
25,623,700 BC
mine9 43 Uranium Pickaxe 5.3× 44 Uranium
18,139 Big Log
27,441,700 BC
mine9 44 Uranium Pickaxe 5.4× 47 Uranium
19,238 Big Log
29,271,400 BC
mine9 45 Uranium Pickaxe 5.5× 49 Uranium
20,376 Big Log
30,612,800 BC
mine10 46 Mystic Pickaxe 5.6× 3 Lucky Charm
21,554 Big Log
36,466,200 BC
mine10 47 Mystic Pickaxe 5.7× 3 Lucky Charm
22,771 Big Log
36,831,300 BC
mine10 48 Mystic Pickaxe 5.8× 3 Lucky Charm
24,029 Big Log
37,208,700 BC
mine10 49 Mystic Pickaxe 5.9× 4 Lucky Charm
25,327 Big Log
47,598,100 BC
mine10 50 Mystic Pickaxe 6× 4 Lucky Charm
26,667 Big Log
48,000,100 BC

Forbidden Modifiers — first 50

Proposed placement: Forbidden Modifier. Applied to a natural Level 50 Tool. Effective levels are fractional: the marginal increase gets smaller with each Modifier. Total Tool Multiplier includes the Level 50 base of 6× and excludes Augments and all other boosts.

Forbidden Modifiers — first 50
Modifiers Applied Effective Extra Levels Extra Levels from This Modifier Multiplier Added by This Modifier Total Tool Multiplier
1 3.1167 3.1167 +0.31167× 6.31167×
2 5.5343 2.4175 +0.24175× 6.55343×
3 7.5095 1.9753 +0.19753× 6.75095×
4 9.1796 1.6701 +0.16701× 6.91796×
5 10.6263 1.4467 +0.14467× 7.06263×
6 11.9023 1.2761 +0.12761× 7.19023×
7 13.0438 1.1415 +0.11415× 7.30438×
8 14.0764 1.0326 +0.10326× 7.40764×
9 15.019 0.9427 +0.09427× 7.5019×
10 15.8862 0.8672 +0.08672× 7.58862×
11 16.6891 0.8029 +0.08029× 7.66891×
12 17.4366 0.7475 +0.07475× 7.74366×
13 18.1358 0.6992 +0.06992× 7.81358×
14 18.7926 0.6568 +0.06568× 7.87926×
15 19.4118 0.6193 +0.06193× 7.94118×
16 19.9976 0.5858 +0.05858× 7.99976×
17 20.5533 0.5557 +0.05557× 8.05533×
18 21.0819 0.5286 +0.05286× 8.10819×
19 21.5859 0.504 +0.0504× 8.15859×
20 22.0675 0.4816 +0.04816× 8.20675×
21 22.5286 0.4611 +0.04611× 8.25286×
22 22.9708 0.4423 +0.04423× 8.29708×
23 23.3958 0.4249 +0.04249× 8.33958×
24 23.8046 0.4089 +0.04089× 8.38046×
25 24.1986 0.394 +0.0394× 8.41986×
26 24.5788 0.3802 +0.03802× 8.45788×
27 24.9461 0.3673 +0.03673× 8.49461×
28 25.3013 0.3552 +0.03552× 8.53013×
29 25.6453 0.344 +0.0344× 8.56453×
30 25.9787 0.3334 +0.03334× 8.59787×
31 26.3021 0.3234 +0.03234× 8.63021×
32 26.6162 0.314 +0.0314× 8.66162×
33 26.9214 0.3052 +0.03052× 8.69214×
34 27.2182 0.2968 +0.02968× 8.72182×
35 27.5071 0.2889 +0.02889× 8.75071×
36 27.7885 0.2814 +0.02814× 8.77885×
37 28.0628 0.2743 +0.02743× 8.80628×
38 28.3304 0.2675 +0.02675× 8.83304×
39 28.5914 0.2611 +0.02611× 8.85914×
40 28.8464 0.2549 +0.02549× 8.88464×
41 29.0954 0.2491 +0.02491× 8.90954×
42 29.3389 0.2435 +0.02435× 8.93389×
43 29.577 0.2381 +0.02381× 8.9577×
44 29.81 0.233 +0.0233× 8.981×
45 30.0381 0.2281 +0.02281× 9.00381×
46 30.2615 0.2234 +0.02234× 9.02615×
47 30.4804 0.2189 +0.02189× 9.04804×
48 30.6949 0.2145 +0.02145× 9.06949×
49 30.9053 0.2104 +0.02104× 9.09053×
50 31.1116 0.2064 +0.02064× 9.11116×

Farm

Buy Plot — first 50

Proposed placement: Farm. Plot 1 is free. Plot numbers count paid progression purchases, including the first free plot; Fairy Ring bonus plots do not advance this purchase ladder. Recipe Worth is not a BC charge.

Buy Plot — first 50
Plot Recipe Recipe Worth
1 Free 0 BC
2 6,818 Rock
1,137 Big Log
682,000 BC
3 25,712 Rock
4,286 Big Log
17,142 Weeds
3,857,050 BC
4 53,141 Rock
8,857 Big Log
35,427 Weeds
691 Bricks
10,631,525 BC
5 87,269 Rock
14,545 Big Log
58,180 Weeds
1,134 Bricks
43,635 Old Bones
21,819,850 BC
6 127,044 Rock
21,174 Big Log
84,696 Weeds
1,650 Bricks
63,522 Old Bones
223 Wooden Hull
38,116,800 BC
7 171,776 Rock
28,630 Big Log
114,517 Weeds
2,231 Bricks
85,888 Old Bones
302 Wooden Hull
1,432 Aluminum Pipe
60,143,725 BC
8 220,971 Rock
36,829 Big Log
147,314 Weeds
2,870 Bricks
110,486 Old Bones
388 Wooden Hull
1,842 Aluminum Pipe
884 Manure
88,403,900 BC
9 274,260 Rock
45,710 Big Log
182,840 Weeds
3,562 Bricks
137,130 Old Bones
482 Wooden Hull
2,286 Aluminum Pipe
1,098 Manure
1,829 Rubber Tire
123,461,200 BC
10 331,350 Rock
55,225 Big Log
220,900 Weeds
4,304 Bricks
165,675 Old Bones
582 Wooden Hull
2,762 Aluminum Pipe
1,326 Manure
2,209 Rubber Tire
373 Treated Hull
165,740,400 BC
11 392,002 Rock
65,334 Big Log
261,335 Weeds
5,091 Bricks
196,001 Old Bones
688 Wooden Hull
3,267 Aluminum Pipe
1,569 Manure
2,614 Rubber Tire
441 Treated Hull
35 Dowsing Rod
216,002,875 BC
12 456,017 Rock
76,003 Big Log
304,011 Weeds
5,923 Bricks
228,009 Old Bones
801 Wooden Hull
3,801 Aluminum Pipe
1,825 Manure
3,041 Rubber Tire
513 Treated Hull
41 Dowsing Rod
457 Ancient Fossil
274,310,025 BC
13 523,227 Rock
87,205 Big Log
348,818 Weeds
6,796 Bricks
261,614 Old Bones
918 Wooden Hull
4,361 Aluminum Pipe
2,093 Manure
3,489 Rubber Tire
588 Treated Hull
46 Dowsing Rod
524 Ancient Fossil
887 Glass Pane
340,221,700 BC
14 593,486 Rock
98,915 Big Log
395,658 Weeds
7,708 Bricks
296,743 Old Bones
1,042 Wooden Hull
4,946 Aluminum Pipe
2,374 Manure
3,957 Rubber Tire
667 Treated Hull
53 Dowsing Rod
594 Ancient Fossil
1,006 Glass Pane
113 Solar Panel
416,142,750 BC
15 666,667 Rock
111,112 Big Log
444,445 Weeds
8,659 Bricks
333,334 Old Bones
1,170 Wooden Hull
5,556 Aluminum Pipe
2,667 Manure
4,445 Rubber Tire
750 Treated Hull
59 Dowsing Rod
667 Ancient Fossil
1,130 Glass Pane
127 Solar Panel
62 Reinforced Hull
500,940,375 BC
16 742,657 Rock
123,777 Big Log
495,105 Weeds
9,645 Bricks
371,329 Old Bones
1,303 Wooden Hull
6,189 Aluminum Pipe
2,971 Manure
4,952 Rubber Tire
835 Treated Hull
66 Dowsing Rod
743 Ancient Fossil
1,259 Glass Pane
141 Solar Panel
69 Reinforced Hull
75 Uranium
595,503,975 BC
17 872,690 Rock
145,449 Big Log
581,794 Weeds
11,334 Bricks
436,345 Old Bones
1,532 Wooden Hull
7,273 Aluminum Pipe
3,491 Manure
5,818 Rubber Tire
981 Treated Hull
77 Dowsing Rod
873 Ancient Fossil
1,480 Glass Pane
166 Solar Panel
81 Reinforced Hull
88 Uranium
699,446,650 BC
18 1,015,506 Rock
169,251 Big Log
677,004 Weeds
13,189 Bricks
507,753 Old Bones
1,782 Wooden Hull
8,463 Aluminum Pipe
4,063 Manure
6,771 Rubber Tire
1,142 Treated Hull
90 Dowsing Rod
1,016 Ancient Fossil
1,722 Glass Pane
193 Solar Panel
94 Reinforced Hull
102 Uranium
813,770,350 BC
19 1,171,498 Rock
195,250 Big Log
780,999 Weeds
15,215 Bricks
585,749 Old Bones
2,056 Wooden Hull
9,763 Aluminum Pipe
4,686 Manure
7,810 Rubber Tire
1,317 Treated Hull
103 Dowsing Rod
1,172 Ancient Fossil
1,986 Glass Pane
223 Solar Panel
108 Reinforced Hull
118 Uranium
938,271,475 BC
20 1,341,047 Rock
223,508 Big Log
894,032 Weeds
17,417 Bricks
670,524 Old Bones
2,353 Wooden Hull
11,176 Aluminum Pipe
5,365 Manure
8,941 Rubber Tire
1,507 Treated Hull
118 Dowsing Rod
1,342 Ancient Fossil
2,273 Glass Pane
255 Solar Panel
124 Reinforced Hull
135 Uranium
1,074,187,000 BC
21 1,524,527 Rock
254,088 Big Log
1,016,351 Weeds
19,800 Bricks
762,264 Old Bones
2,675 Wooden Hull
12,705 Aluminum Pipe
6,099 Manure
10,164 Rubber Tire
1,713 Treated Hull
134 Dowsing Rod
1,525 Ancient Fossil
2,584 Glass Pane
290 Solar Panel
140 Reinforced Hull
153 Uranium
1,220,301,975 BC
22 1,722,298 Rock
287,050 Big Log
1,148,199 Weeds
22,368 Bricks
861,149 Old Bones
3,022 Wooden Hull
14,353 Aluminum Pipe
6,890 Manure
11,482 Rubber Tire
1,936 Treated Hull
152 Dowsing Rod
1,723 Ancient Fossil
2,920 Glass Pane
327 Solar Panel
159 Reinforced Hull
173 Uranium
1,379,383,525 BC
23 1,934,714 Rock
322,453 Big Log
1,289,809 Weeds
25,127 Bricks
967,357 Old Bones
3,395 Wooden Hull
16,123 Aluminum Pipe
7,739 Manure
12,899 Rubber Tire
2,174 Treated Hull
170 Dowsing Rod
1,935 Ancient Fossil
3,280 Glass Pane
368 Solar Panel
178 Reinforced Hull
194 Uranium
1,548,699,425 BC
24 2,162,119 Rock
360,354 Big Log
1,441,413 Weeds
28,080 Bricks
1,081,060 Old Bones
3,794 Wooden Hull
18,018 Aluminum Pipe
8,649 Manure
14,415 Rubber Tire
2,430 Treated Hull
190 Dowsing Rod
2,163 Ancient Fossil
3,665 Glass Pane
411 Solar Panel
199 Reinforced Hull
217 Uranium
1,730,850,625 BC
25 2,404,851 Rock
400,809 Big Log
1,603,234 Weeds
31,232 Bricks
1,202,426 Old Bones
4,220 Wooden Hull
20,041 Aluminum Pipe
9,620 Manure
16,033 Rubber Tire
2,703 Treated Hull
211 Dowsing Rod
2,405 Ancient Fossil
4,077 Glass Pane
457 Solar Panel
221 Reinforced Hull
241 Uranium
1,924,556,100 BC
26 2,663,238 Rock
443,873 Big Log
1,775,492 Weeds
34,588 Bricks
1,331,619 Old Bones
4,673 Wooden Hull
22,194 Aluminum Pipe
10,653 Manure
17,755 Rubber Tire
2,993 Treated Hull
234 Dowsing Rod
2,664 Ancient Fossil
4,514 Glass Pane
506 Solar Panel
245 Reinforced Hull
267 Uranium
2,131,645,900 BC
27 2,937,605 Rock
489,601 Big Log
1,958,403 Weeds
38,151 Bricks
1,468,803 Old Bones
5,154 Wooden Hull
24,481 Aluminum Pipe
11,751 Manure
19,585 Rubber Tire
3,301 Treated Hull
258 Dowsing Rod
2,938 Ancient Fossil
4,979 Glass Pane
558 Solar Panel
270 Reinforced Hull
294 Uranium
2,350,735,425 BC
28 3,228,267 Rock
538,045 Big Log
2,152,178 Weeds
41,926 Bricks
1,614,134 Old Bones
5,664 Wooden Hull
26,903 Aluminum Pipe
12,914 Manure
21,522 Rubber Tire
3,628 Treated Hull
284 Dowsing Rod
3,229 Ancient Fossil
5,472 Glass Pane
613 Solar Panel
297 Reinforced Hull
323 Uranium
2,583,692,700 BC
29 3,535,534 Rock
589,256 Big Log
2,357,023 Weeds
45,917 Bricks
1,767,767 Old Bones
6,203 Wooden Hull
29,463 Aluminum Pipe
14,143 Manure
23,571 Rubber Tire
3,973 Treated Hull
311 Dowsing Rod
3,536 Ancient Fossil
5,993 Glass Pane
671 Solar Panel
325 Reinforced Hull
354 Uranium
2,829,453,875 BC
30 3,859,713 Rock
643,286 Big Log
2,573,142 Weeds
50,127 Bricks
1,929,857 Old Bones
6,772 Wooden Hull
32,165 Aluminum Pipe
15,439 Manure
25,732 Rubber Tire
4,337 Treated Hull
339 Dowsing Rod
3,860 Ancient Fossil
6,542 Glass Pane
733 Solar Panel
355 Reinforced Hull
386 Uranium
3,088,559,750 BC
31 4,201,101 Rock
700,184 Big Log
2,800,734 Weeds
54,560 Bricks
2,100,551 Old Bones
7,371 Wooden Hull
35,010 Aluminum Pipe
16,805 Manure
28,008 Rubber Tire
4,721 Treated Hull
369 Dowsing Rod
4,202 Ancient Fossil
7,121 Glass Pane
798 Solar Panel
386 Reinforced Hull
421 Uranium
3,362,066,400 BC
32 4,559,993 Rock
759,999 Big Log
3,039,996 Weeds
59,221 Bricks
2,279,997 Old Bones
8,000 Wooden Hull
38,000 Aluminum Pipe
18,240 Manure
30,400 Rubber Tire
5,124 Treated Hull
400 Dowsing Rod
4,560 Ancient Fossil
7,729 Glass Pane
866 Solar Panel
419 Reinforced Hull
456 Uranium
3,648,359,600 BC
33 4,936,679 Rock
822,780 Big Log
3,291,120 Weeds
64,113 Bricks
2,468,340 Old Bones
8,661 Wooden Hull
41,139 Aluminum Pipe
19,747 Manure
32,912 Rubber Tire
5,547 Treated Hull
434 Dowsing Rod
4,937 Ancient Fossil
8,368 Glass Pane
937 Solar Panel
454 Reinforced Hull
494 Uranium
3,950,551,000 BC
34 5,331,444 Rock
888,574 Big Log
3,554,296 Weeds
69,240 Bricks
2,665,722 Old Bones
9,354 Wooden Hull
44,429 Aluminum Pipe
21,326 Manure
35,543 Rubber Tire
5,991 Treated Hull
468 Dowsing Rod
5,332 Ancient Fossil
9,037 Glass Pane
1,012 Solar Panel
490 Reinforced Hull
534 Uranium
4,266,191,300 BC
35 5,744,566 Rock
957,428 Big Log
3,829,711 Weeds
74,605 Bricks
2,872,283 Old Bones
10,079 Wooden Hull
47,872 Aluminum Pipe
22,979 Manure
38,298 Rubber Tire
6,455 Treated Hull
504 Dowsing Rod
5,745 Ancient Fossil
9,737 Glass Pane
1,091 Solar Panel
528 Reinforced Hull
575 Uranium
4,596,592,075 BC
36 6,176,324 Rock
1,029,388 Big Log
4,117,550 Weeds
80,212 Bricks
3,088,162 Old Bones
10,836 Wooden Hull
51,470 Aluminum Pipe
24,706 Manure
41,176 Rubber Tire
6,940 Treated Hull
542 Dowsing Rod
6,177 Ancient Fossil
10,469 Glass Pane
1,172 Solar Panel
568 Reinforced Hull
618 Uranium
4,941,925,750 BC
37 6,626,988 Rock
1,104,498 Big Log
4,417,992 Weeds
86,065 Bricks
3,313,494 Old Bones
11,627 Wooden Hull
55,225 Aluminum Pipe
26,508 Manure
44,180 Rubber Tire
7,447 Treated Hull
582 Dowsing Rod
6,627 Ancient Fossil
11,233 Glass Pane
1,258 Solar Panel
609 Reinforced Hull
663 Uranium
5,302,605,850 BC
38 7,096,828 Rock
1,182,805 Big Log
4,731,219 Weeds
92,167 Bricks
3,548,414 Old Bones
12,451 Wooden Hull
59,141 Aluminum Pipe
28,388 Manure
47,313 Rubber Tire
7,974 Treated Hull
623 Dowsing Rod
7,097 Ancient Fossil
12,029 Glass Pane
1,347 Solar Panel
652 Reinforced Hull
710 Uranium
5,678,212,675 BC
39 7,586,107 Rock
1,264,352 Big Log
5,057,405 Weeds
98,521 Bricks
3,793,054 Old Bones
13,309 Wooden Hull
63,218 Aluminum Pipe
30,345 Manure
50,575 Rubber Tire
8,524 Treated Hull
666 Dowsing Rod
7,587 Ancient Fossil
12,858 Glass Pane
1,440 Solar Panel
697 Reinforced Hull
759 Uranium
6,069,822,575 BC
40 8,095,086 Rock
1,349,181 Big Log
5,396,724 Weeds
105,131 Bricks
4,047,543 Old Bones
14,202 Wooden Hull
67,460 Aluminum Pipe
32,381 Manure
53,968 Rubber Tire
9,096 Treated Hull
711 Dowsing Rod
8,096 Ancient Fossil
13,721 Glass Pane
1,537 Solar Panel
744 Reinforced Hull
810 Uranium
6,477,530,050 BC
41 8,624,023 Rock
1,437,338 Big Log
5,749,349 Weeds
112,001 Bricks
4,312,012 Old Bones
15,130 Wooden Hull
71,867 Aluminum Pipe
34,497 Manure
57,494 Rubber Tire
9,690 Treated Hull
757 Dowsing Rod
8,625 Ancient Fossil
14,617 Glass Pane
1,637 Solar Panel
792 Reinforced Hull
863 Uranium
6,900,073,275 BC
42 9,173,173 Rock
1,528,863 Big Log
6,115,449 Weeds
119,133 Bricks
4,586,587 Old Bones
16,094 Wooden Hull
76,444 Aluminum Pipe
36,693 Manure
61,155 Rubber Tire
10,307 Treated Hull
805 Dowsing Rod
9,174 Ancient Fossil
15,548 Glass Pane
1,741 Solar Panel
843 Reinforced Hull
918 Uranium
7,339,609,475 BC
43 9,742,786 Rock
1,623,798 Big Log
6,495,191 Weeds
126,530 Bricks
4,871,393 Old Bones
17,093 Wooden Hull
81,190 Aluminum Pipe
38,972 Manure
64,952 Rubber Tire
10,947 Treated Hull
855 Dowsing Rod
9,743 Ancient Fossil
16,514 Glass Pane
1,849 Solar Panel
895 Reinforced Hull
975 Uranium
7,795,121,825 BC
44 10,333,111 Rock
1,722,186 Big Log
6,888,741 Weeds
134,197 Bricks
5,166,556 Old Bones
18,129 Wooden Hull
86,110 Aluminum Pipe
41,333 Manure
68,888 Rubber Tire
11,611 Treated Hull
907 Dowsing Rod
10,334 Ancient Fossil
17,514 Glass Pane
1,961 Solar Panel
949 Reinforced Hull
1,034 Uranium
8,267,436,475 BC
45 10,944,392 Rock
1,824,066 Big Log
7,296,261 Weeds
142,135 Bricks
5,472,196 Old Bones
19,201 Wooden Hull
91,204 Aluminum Pipe
43,778 Manure
72,963 Rubber Tire
12,298 Treated Hull
961 Dowsing Rod
10,945 Ancient Fossil
18,550 Glass Pane
2,077 Solar Panel
1,005 Reinforced Hull
1,095 Uranium
8,756,516,325 BC
46 11,576,872 Rock
1,929,479 Big Log
7,717,915 Weeds
150,349 Bricks
5,788,436 Old Bones
20,311 Wooden Hull
96,474 Aluminum Pipe
46,308 Manure
77,180 Rubber Tire
13,008 Treated Hull
1,016 Dowsing Rod
11,577 Ancient Fossil
19,622 Glass Pane
2,197 Solar Panel
1,064 Reinforced Hull
1,158 Uranium
9,262,558,175 BC
47 12,230,790 Rock
2,038,465 Big Log
8,153,860 Weeds
158,842 Bricks
6,115,395 Old Bones
21,458 Wooden Hull
101,924 Aluminum Pipe
48,924 Manure
81,539 Rubber Tire
13,743 Treated Hull
1,073 Dowsing Rod
12,231 Ancient Fossil
20,731 Glass Pane
2,321 Solar Panel
1,124 Reinforced Hull
1,224 Uranium
9,785,778,700 BC
48 12,906,384 Rock
2,151,064 Big Log
8,604,256 Weeds
167,616 Bricks
6,453,192 Old Bones
22,643 Wooden Hull
107,554 Aluminum Pipe
51,626 Manure
86,043 Rubber Tire
14,502 Treated Hull
1,133 Dowsing Rod
12,907 Ancient Fossil
21,876 Glass Pane
2,450 Solar Panel
1,186 Reinforced Hull
1,291 Uranium
10,326,588,400 BC
49 13,603,888 Rock
2,267,315 Big Log
9,069,259 Weeds
176,674 Bricks
6,801,944 Old Bones
23,867 Wooden Hull
113,366 Aluminum Pipe
54,416 Manure
90,693 Rubber Tire
15,286 Treated Hull
1,194 Dowsing Rod
13,604 Ancient Fossil
23,058 Glass Pane
2,582 Solar Panel
1,250 Reinforced Hull
1,361 Uranium
10,884,475,625 BC
50 14,323,533 Rock
2,387,256 Big Log
9,549,022 Weeds
186,020 Bricks
7,161,767 Old Bones
25,130 Wooden Hull
119,363 Aluminum Pipe
57,295 Manure
95,491 Rubber Tire
16,094 Treated Hull
1,257 Dowsing Rod
14,324 Ancient Fossil
24,278 Glass Pane
2,718 Solar Panel
1,316 Reinforced Hull
1,433 Uranium
11,459,965,800 BC

Plot upgrades

Proposed placement: Farm. The grow-time formula is 1 − 0.05 × Plot Level. Therefore Level 1 uses 95% of an Item's listed grow time; Level 15 uses 25%. Upgrade costs are for one level on one plot. A new plot starts at Level 1.

Plot upgrades
Level Grow Time Remaining Speed Compared with Level 1 Upgrade Recipe Recipe Worth
1 95% 1× Free 0 BC
2 90% 1.05556× 342 Rock
35 Big Log
2 Aluminum Pipe
39,600 BC
3 85% 1.11765× 1,930 Rock
193 Big Log
7 Aluminum Pipe
196,400 BC
4 80% 1.1875× 5,315 Rock
532 Big Log
18 Aluminum Pipe
533,350 BC
5 75% 1.26667× 142 Bricks
12 Wooden Hull
19 Aluminum Pipe
9 Manure
1,115,200 BC
6 70% 1.35714× 248 Bricks
21 Wooden Hull
32 Aluminum Pipe
16 Manure
1,945,300 BC
7 65% 1.46154× 391 Bricks
32 Wooden Hull
51 Aluminum Pipe
25 Manure
3,035,850 BC
8 60% 1.58333× 574 Bricks
47 Wooden Hull
74 Aluminum Pipe
36 Manure
4,443,400 BC
9 55% 1.72727× 802 Bricks
65 Wooden Hull
103 Aluminum Pipe
50 Manure
6,183,200 BC
10 50% 1.9× 16 Solar Panel
4 Platinum
2 Reinforced Hull
4 Heavy Insulation
2 Industrial Rotor
44 Insulated Wire
9,561,800 BC
11 45% 2.11111× 21 Solar Panel
5 Platinum
2 Reinforced Hull
5 Heavy Insulation
2 Industrial Rotor
57 Insulated Wire
11,761,600 BC
12 40% 2.375× 26 Solar Panel
6 Platinum
3 Reinforced Hull
6 Heavy Insulation
2 Industrial Rotor
72 Insulated Wire
14,525,100 BC
13 35% 2.71429× 33 Solar Panel
7 Platinum
4 Reinforced Hull
7 Heavy Insulation
3 Industrial Rotor
89 Insulated Wire
18,237,000 BC
14 30% 3.16667× 40 Solar Panel
9 Platinum
4 Reinforced Hull
9 Heavy Insulation
3 Industrial Rotor
109 Insulated Wire
21,788,500 BC
15 25% 3.8× 48 Solar Panel
10 Platinum
5 Reinforced Hull
10 Heavy Insulation
4 Industrial Rotor
131 Insulated Wire
25,811,900 BC

Crops

Proposed placement: Farm. One crop per growth cycle before fertilizers. Times exclude watering and other boosts.

Crops
Icon Crop Base Grow Time Level 1 Grow Time Level 15 Grow Time Base Worth Pet Food
Exotic Bean Exotic Bean 11 seconds 10.45 seconds 2.75 seconds 150 BC 150 Energy (Tier 3)
Soybean Soybean 35 seconds 33.25 seconds 8.75 seconds 500 BC 500 Energy (Tier 3)
Golden Wheat Golden Wheat 1 minute 10 seconds 1 minute 6.5 seconds 17.5 seconds 1,000 BC 1,000 Energy (Tier 3)
Russet Potato Russet Potato 1 minute 10 seconds 1 minute 6.5 seconds 17.5 seconds 1,000 BC 1,000 Energy (Tier 2)
Clover Clover 35 seconds 33.25 seconds 8.75 seconds 250 BC 0 Energy (Tier —)
Blueberry Blueberry 20 seconds 19 seconds 5 seconds 750 BC 750 Energy (Tier 2)
Strawberry Strawberry 2 minutes 48 seconds 2 minutes 39.6 seconds 42 seconds 7,500 BC 7,500 Energy (Tier 2)
Kiwi Kiwi 4 minutes 3 minutes 48 seconds 1 minute 12,500 BC 12,500 Energy (Tier 2)
Mango Mango 8 minutes 7 minutes 36 seconds 2 minutes 25,000 BC 25,000 Energy (Tier 2)
Melon Melon 15 minutes 14 minutes 15 seconds 3 minutes 45 seconds 50,000 BC 50,000 Energy (Tier 2)
Coconut Coconut 3 hours 2 hours 51 minutes 45 minutes 750,000 BC 750,000 Energy (Tier 2)
Pumpkin Pumpkin 1 day 6 hours 1 day 4 hours 30 minutes 7 hours 30 minutes 7,500,000 BC 7,500,000 Energy (Tier 2)

Fertilizers

Proposed placement: Farm. Fertilizers multiply output rather than growth speed. Apply within one hour of watering; repeating the same fertilizer extends its duration.

Fertilizers
Icon Item Tier Crop Multiplier Duration Recipe
Gilded Manure Gilded Manure 3 1,250× 1 day Not Crafted
Enriching Fertilizer Enriching Fertilizer 1 5× 12 hours 1,440 Manure
100,000 Old Bones
250,000 Seaweed
Experimental Fertilizer Experimental Fertilizer 2 20× 12 hours 1 Enriching Fertilizer
5 Mysterious Sludge

Farm base rules

Proposed placement: Farm.

Farm base rules
Attribute Base Value Relevant Perk
Water Cooldown 30 minutes Deluge
Growth Added by Watering 30 minutes —
Survival without Watering 12 hours Vitality
Same-Crop Limit 3 Plots Arbory
Maximum Plot Level 15 —

Secondary Item yields

Proposed placement: Farm, Pets, Burn. Values are base worth thresholds for each returned Item, before Perks and applicable boost adjustments. They are not independent percentages per Action.

Secondary Item yields
Icon Item Activity Base Activity Worth per Item
Fragrant Dogrose Fragrant Dogrose Harvesting 4,500,000 BC
Mystical Rowan Mystical Rowan Harvesting 45,000,000 BC
Legendary Aguaje Legendary Aguaje Harvesting 300,000,000 BC
Manure Manure Pet Feeding 650,000 BC
Cinder Fragment Cinder Fragment Burn 12,500,000 BC
Ashen Relic Ashen Relic Burn 250,000,000 BC
Phoenix Ash Phoenix Ash Burn 2,500,000,000 BC
Charred Crown Charred Crown Burn 25,000,000,000 BC
Damned Intent Damned Intent Burn 25,000,000,000,000 BC

Pets and Menagerie

Pet species

Proposed placement: Pets. All 40 species. Species prefer their specialization; supporter and seasonal species are not breedable. Seasonal status can change when a season ends.

Pet species
Icon Species Specialization Pool Breedable Main Menagerie Track Internal ID
🐬 Dolphin Fish Base Yes Yes dolphin
🦦 Otter Fish Base Yes Yes otter
🪿 Goose Fish Base Yes Yes goose
🦭 Seal Fish Base Yes Yes seal
🐳 Whale Fish Base Yes Yes whale
🐢 Turtle Fish Base Yes Yes turtle
🦅 Eagle Hunt Base Yes Yes eagle
🐅 Tiger Hunt Base Yes Yes tiger
🦍 Gorilla Hunt Base Yes Yes gorilla
🐊 Crocodile Hunt Base Yes Yes crocodile
🐍 Snake Hunt Base Yes Yes snake
🐩 Poodle Explore Base Yes Yes poodle
🐕 Dog Explore Base Yes Yes dog
🐎 Mustang Explore Base Yes Yes mustang
🐖 Pig Explore Base Yes Yes pig
🦚 Peacock Explore Base Yes Yes peacock
🫏 Donkey Explore Base Yes Yes donkey
🐂 Ox Explore Base Yes Yes ox
🐓 Junglefowl Explore Base Yes Yes junglefowl
🐇 Rabbit Explore Base Yes Yes rabbit
🕊️ Dove Explore Base Yes Yes dove
🦘 Kangaroo Explore Base Yes Yes kangaroo
🦇 Bat Mine Base Yes Yes bat
🐀 Rat Mine Base Yes Yes rat
🐌 Snail Mine Base Yes Yes snail
🦎 Lizard Mine Base Yes Yes lizard
🐉 Dragon Fish Supporter No No dragon
🐦‍🔥 Phoenix Hunt Supporter No No phoenix
🛸 Visitor Explore Supporter No No visitor
👾 Invader Mine Supporter No No invader
🦂 Scorpion Hunt Base Yes Yes scorpion
🦕 Sauropod Fish Supporter No No sauropod
🦖 Tyrannosaurus Hunt Supporter No No tyrannosaurus
🎃 Jack Explore Supporter No No jack
👻 Ghost Mine Supporter No No ghost
🦉 Owl Hunt Base Yes Yes owl
⛄ Snowman Explore Supporter No No snowman
🪳 Cockroach Mine Base Yes Yes cockroach
🦝 Raccoon Explore Base Yes Yes raccoon
🐐 Goat Explore Seasonal No Yes goat

Pet Skins

Proposed placement: Pets. Base mutation checks run from rarest to most common. The final chance of a specific Skin also depends on earlier checks, parents and held Items. The listed base checks are not a complete offspring probability distribution.

Pet Skins
Skin Base Roll Chance Menagerie Track Acquisition Notes Internal ID
Alpha 10% Main Breeding, Skinulator or Ashen Rite alpha
Beta 1% Main Breeding, Skinulator or Ashen Rite beta
Gamma 0.5% Main Breeding, Skinulator or Ashen Rite gamma
Delta 0.4% Main Breeding, Skinulator or Ashen Rite delta
Epsilon 0.3% Main Breeding, Skinulator or Ashen Rite epsilon
Zeta 0.2% Main Breeding, Skinulator or Ashen Rite zeta
Eta 0.1% Main Breeding, Skinulator or Ashen Rite eta
Sunkissed Not a Base Mutation Bonus Special or event variant sunkissed
Grayscale Not a Base Mutation Bonus Special or event variant grayscale
Whiteout Not a Base Mutation Bonus Special or event variant whiteout
Overclocked Not a Base Mutation Bonus Special or event variant overclocked
Signal Not a Base Mutation Bonus Special or event variant signal
Static Not a Base Mutation Bonus Special or event variant static
Burnt Not a Base Mutation Bonus Ashen Rite consolation burnt

Pet Auras

Proposed placement: Pets. Base Aura chance is 5% before parent and held-Item bonuses. The nine base colors share the base draw pool; the table does not claim a 5% chance for every individual color.

Pet Auras
Aura Color Base Pool Menagerie Track Acquisition Notes Internal ID
Green green Yes Main Breeding, Auralyzer or Cinder Rite green
Purple purple Yes Main Breeding, Auralyzer or Cinder Rite purple
Orange orange Yes Main Breeding, Auralyzer or Cinder Rite orange
Cyan cyan Yes Main Breeding, Auralyzer or Cinder Rite cyan
Red red Yes Main Breeding, Auralyzer or Cinder Rite red
Pink pink Yes Main Breeding, Auralyzer or Cinder Rite pink
Blue blue Yes Main Breeding, Auralyzer or Cinder Rite blue
Yellow yellow Yes Main Breeding, Auralyzer or Cinder Rite yellow
Black black Yes Main Breeding, Auralyzer or Cinder Rite black
Deepskyblue deepskyblue No Bonus Special or event variant deepskyblue
Magenta magenta No Bonus Special or event variant magenta
White white No Bonus Special or event variant white
Damned #660000 No Bonus Damnation Rite; cannot be changed damned
Smoldering #666666 No Bonus Cinder Rite consolation smoldering

Menagerie collection sizes

Proposed placement: Menagerie. Skins and Auras are separate discoveries, not every Skin–Aura combination. Bonus variants and supporter species are retained as a separate track.

Menagerie collection sizes
Track Species Skin Cells Aura Cells Total Cells
Main 31 217 279 496
Per Main-Track Species 1 7 9 16

Pet levels

Proposed placement: Pet Leveling. Tier 0 example, without Gluttony or temporary boosts. XP requirements at Tier T are multiplied by T + 1. Time per Item is the base adventure rate; Energy limits how long the Pet can work. Level 100 is the normal reincarnation requirement.

Pet levels
Level XP for This Level Total XP Off-Specialty Time per Item On-Specialty Time per Item Energy Capacity
1 0 0 0.174 seconds 0.116 seconds 29,482,759
2 1,283 1,283 0.172 seconds 0.115 seconds 29,825,582
3 7,252 8,535 0.171 seconds 0.114 seconds 30,000,000
4 19,982 28,517 0.169 seconds 0.113 seconds 30,355,030
5 41,019 69,536 0.168 seconds 0.112 seconds 30,535,715
6 71,656 141,192 0.166 seconds 0.111 seconds 30,903,615
7 113,033 254,225 0.165 seconds 0.11 seconds 31,090,910
8 166,177 420,402 0.163 seconds 0.109 seconds 31,472,393
9 232,033 652,435 0.162 seconds 0.108 seconds 31,666,667
10 311,480 963,915 0.16 seconds 0.107 seconds 32,062,500
11 405,343 1,369,258 0.159 seconds 0.106 seconds 32,264,151
12 514,404 1,883,662 0.157 seconds 0.105 seconds 32,675,160
13 639,405 2,523,067 0.156 seconds 0.104 seconds 32,884,616
14 781,054 3,304,121 0.154 seconds 0.103 seconds 33,311,689
15 940,032 4,244,153 0.153 seconds 0.102 seconds 33,529,412
16 1,116,993 5,361,146 0.151 seconds 0.101 seconds 33,973,510
17 1,312,570 6,673,716 0.15 seconds 0.1 seconds 34,200,000
18 1,527,371 8,201,087 0.148 seconds 0.099 seconds 34,662,163
19 1,761,990 9,963,077 0.147 seconds 0.098 seconds 34,897,960
20 2,017,002 11,980,079 0.145 seconds 0.097 seconds 35,379,311
21 2,292,964 14,273,043 0.144 seconds 0.096 seconds 35,625,000
22 2,590,421 16,863,464 0.142 seconds 0.095 seconds 36,126,761
23 2,909,905 19,773,369 0.141 seconds 0.094 seconds 36,382,979
24 3,251,934 23,025,303 0.139 seconds 0.093 seconds 36,906,475
25 3,617,014 26,642,317 0.138 seconds 0.092 seconds 37,173,914
26 4,005,642 30,647,959 0.136 seconds 0.091 seconds 37,720,589
27 4,418,303 35,066,262 0.135 seconds 0.09 seconds 38,000,000
28 4,855,473 39,921,735 0.133 seconds 0.089 seconds 38,571,429
29 5,317,619 45,239,354 0.132 seconds 0.088 seconds 38,863,637
30 5,805,199 51,044,553 0.13 seconds 0.087 seconds 39,461,539
31 6,318,664 57,363,217 0.129 seconds 0.086 seconds 39,767,442
32 6,858,455 64,221,672 0.127 seconds 0.085 seconds 40,393,701
33 7,425,010 71,646,682 0.126 seconds 0.084 seconds 40,714,286
34 8,018,755 79,665,437 0.124 seconds 0.083 seconds 41,370,968
35 8,640,112 88,305,549 0.123 seconds 0.082 seconds 41,707,318
36 9,289,497 97,595,046 0.121 seconds 0.081 seconds 42,396,695
37 9,967,318 107,562,364 0.12 seconds 0.08 seconds 42,750,000
38 10,673,980 118,236,344 0.118 seconds 0.079 seconds 43,474,577
39 11,409,879 129,646,223 0.117 seconds 0.078 seconds 43,846,154
40 12,175,409 141,821,632 0.115 seconds 0.077 seconds 44,608,696
41 12,970,957 154,792,589 0.114 seconds 0.076 seconds 45,000,000
42 13,796,906 168,589,495 0.112 seconds 0.075 seconds 45,803,572
43 14,653,632 183,243,127 0.111 seconds 0.074 seconds 46,216,217
44 15,541,509 198,784,636 0.109 seconds 0.073 seconds 47,064,221
45 16,460,906 215,245,542 0.108 seconds 0.072 seconds 47,500,000
46 17,412,187 232,657,729 0.106 seconds 0.071 seconds 48,396,227
47 18,395,713 251,053,442 0.105 seconds 0.07 seconds 48,857,143
48 19,411,839 270,465,281 0.103 seconds 0.069 seconds 49,805,826
49 20,460,919 290,926,200 0.102 seconds 0.068 seconds 50,294,118
50 21,543,301 312,469,501 0.1 seconds 0.067 seconds 51,300,000
51 22,659,329 335,128,830 0.099 seconds 0.066 seconds 51,818,182
52 23,809,347 358,938,177 0.097 seconds 0.065 seconds 52,886,598
53 24,993,691 383,931,868 0.096 seconds 0.064 seconds 53,437,500
54 26,212,697 410,144,565 0.094 seconds 0.063 seconds 54,574,469
55 27,466,697 437,611,262 0.093 seconds 0.062 seconds 55,161,291
56 28,756,019 466,367,281 0.091 seconds 0.061 seconds 56,373,627
57 30,080,989 496,448,270 0.09 seconds 0.06 seconds 57,000,000
58 31,441,929 527,890,199 0.088 seconds 0.059 seconds 58,295,455
59 32,839,159 560,729,358 0.087 seconds 0.058 seconds 58,965,518
60 34,272,996 595,002,354 0.085 seconds 0.057 seconds 60,352,942
61 35,743,754 630,746,108 0.084 seconds 0.056 seconds 61,071,429
62 37,251,745 667,997,853 0.082 seconds 0.055 seconds 62,560,976
63 38,797,278 706,795,131 0.081 seconds 0.054 seconds 63,333,334
64 40,380,659 747,175,790 0.079 seconds 0.053 seconds 64,936,709
65 42,002,193 789,177,983 0.078 seconds 0.052 seconds 65,769,231
66 43,662,181 832,840,164 0.076 seconds 0.051 seconds 67,500,000
67 45,360,922 878,201,086 0.075 seconds 0.05 seconds 68,400,000
68 47,098,713 925,299,799 0.073 seconds 0.049 seconds 70,273,973
69 48,875,849 974,175,648 0.072 seconds 0.048 seconds 71,250,000
70 50,692,622 1,024,868,270 0.07 seconds 0.047 seconds 73,285,715
71 52,549,324 1,077,417,594 0.069 seconds 0.046 seconds 74,347,827
72 54,446,241 1,131,863,835 0.067 seconds 0.045 seconds 76,567,165
73 56,383,661 1,188,247,496 0.066 seconds 0.044 seconds 77,727,273
74 58,361,868 1,246,609,364 0.064 seconds 0.043 seconds 80,156,250
75 60,381,143 1,306,990,507 0.063 seconds 0.042 seconds 81,428,572
76 62,441,768 1,369,432,275 0.061 seconds 0.041 seconds 84,098,361
77 64,544,020 1,433,976,295 0.06 seconds 0.04 seconds 85,500,000
78 66,688,177 1,500,664,472 0.058 seconds 0.039 seconds 88,448,276
79 68,874,512 1,569,538,984 0.057 seconds 0.038 seconds 90,000,000
80 71,103,300 1,640,642,284 0.055 seconds 0.037 seconds 93,272,728
81 73,374,811 1,714,017,095 0.054 seconds 0.036 seconds 95,000,000
82 75,689,315 1,789,706,410 0.052 seconds 0.035 seconds 98,653,847
83 78,047,080 1,867,753,490 0.051 seconds 0.034 seconds 100,588,236
84 80,448,372 1,948,201,862 0.049 seconds 0.033 seconds 104,693,878
85 82,893,455 2,031,095,317 0.048 seconds 0.032 seconds 106,875,000
86 85,382,594 2,116,477,911 0.046 seconds 0.031 seconds 111,521,740
87 87,916,048 2,204,393,959 0.045 seconds 0.03 seconds 114,000,000
88 90,494,078 2,294,888,037 0.043 seconds 0.029 seconds 119,302,326
89 93,116,943 2,388,004,980 0.042 seconds 0.028 seconds 122,142,858
90 95,784,899 2,483,789,879 0.04 seconds 0.027 seconds 128,250,000
91 98,498,202 2,582,288,081 0.039 seconds 0.026 seconds 131,538,462
92 101,257,105 2,683,545,186 0.037 seconds 0.025 seconds 138,648,649
93 104,061,863 2,787,607,049 0.036 seconds 0.024 seconds 142,500,000
94 106,912,725 2,894,519,774 0.034 seconds 0.023 seconds 150,882,353
95 109,809,942 3,004,329,716 0.033 seconds 0.022 seconds 155,454,546
96 112,753,762 3,117,083,478 0.031 seconds 0.021 seconds 165,483,871
97 115,744,432 3,232,827,910 0.03 seconds 0.02 seconds 171,000,000
98 118,782,199 3,351,610,109 0.028 seconds 0.019 seconds 183,214,286
99 121,867,307 3,473,477,416 0.027 seconds 0.018 seconds 190,000,000
100 125,000,000 3,598,477,416 0.025 seconds 0.017 seconds 205,200,000

Pet Tiers

Proposed placement: Pet Leveling. No Gluttony or boosts. Normal reincarnation reaches Tier 5 before Asterism and Tier 20 with Asterism. Tiers 21 and 22 require the Crown Rite. XP is the cumulative total within this Tier, not across prior reincarnations.

Pet Tiers
Tier Tier Name XP to Level 100 On-Specialty Time per Item at Level 100 Energy Capacity at Level 100
0 Tier 0 3,598,477,416 0.017 seconds 205,200,000
1 Tier 1 7,196,954,832 0.014 seconds 256,500,000
2 Tier 2 10,795,432,248 0.012 seconds 301,764,706
3 Tier 3 14,393,909,664 0.01 seconds 342,000,000
4 Tier 4 17,992,387,080 0.009 seconds 394,615,385
5 Tier 5 21,590,864,496 0.008 seconds 427,500,000
6 Tier 6 25,189,341,912 0.007 seconds 513,000,000
7 Tier 7 28,787,819,328 0.007 seconds 513,000,000
8 Tier 8 32,386,296,744 0.006 seconds 570,000,000
9 Tier 9 35,984,774,160 0.006 seconds 641,250,000
10 Tier 10 39,583,251,576 0.005 seconds 641,250,000
11 Tier 11 43,181,728,992 0.005 seconds 732,857,143
12 Tier 12 46,780,206,408 0.005 seconds 732,857,143
13 Tier 13 50,378,683,824 0.004 seconds 855,000,000
14 Tier 14 53,977,161,240 0.004 seconds 855,000,000
15 Tier 15 57,575,638,656 0.004 seconds 855,000,000
16 Tier 16 61,174,116,072 0.004 seconds 1,026,000,000
17 Tier 17 64,772,593,488 0.004 seconds 1,026,000,000
18 Tier 18 68,371,070,904 0.004 seconds 1,026,000,000
19 Tier 19 71,969,548,320 0.003 seconds 1,026,000,000
20 Tier 20 75,568,025,736 0.003 seconds 1,026,000,000
21 Ascended 79,166,503,152 0.002 seconds 1,282,500,000
22 Transcendent 82,764,980,568 0.001 seconds 1,282,500,000

Buddy bonuses

Proposed placement: Pets. Base level effects. The Loot Action bonus applies to the Buddy's specialization; a Buddy attack has its own 30-minute cooldown.

Buddy bonuses
Pet Level Loot Action Multiplier Boss Attack Multiplier
1 1.001× 1.05×
10 1.01× 1.5×
18 1.018× 1.9×
25 1.025× 2.25×
50 1.05× 3.5×
75 1.075× 4.75×
100 1.1× 6×

Pet Salvage finds

Proposed placement: Adventure. One adventure synchronization that drains a full Energy window. Partial drainage lowers the chance of reaching the amount roll; these are not per-Item odds.

Pet Salvage finds
Salvage Award Chance at Full Energy Drainage
0 85%
1 10%
2 3.25%
3 1.75%

Pet food

Proposed placement: Pets. Food Tier controls which cravings can be selected. A craving gives 5× XP before Gourmand; it does not multiply Energy.

Pet food
Icon Food Energy per Item Food Tier Base Worth
Hearty Burger Hearty Burger 32,500 3 32,500 BC
Exotic Bean Exotic Bean 150 3 150 BC
Soybean Soybean 500 3 500 BC
Golden Wheat Golden Wheat 1,000 3 1,000 BC
Russet Potato Russet Potato 1,000 2 1,000 BC
Seaweed Seaweed 25 1 25 BC
Sardine Sardine 50 1 50 BC
Prawn Prawn 150 1 150 BC
Jellyfish Jellyfish 350 1 350 BC
Ocean Crab Ocean Crab 750 1 750 BC
Blowfish Blowfish 2,500 1 2,500 BC
Electric Eel Electric Eel 5,000 2 5,000 BC
Great White Great White 25,000 2 25,000 BC
Pearled Oyster Pearled Oyster 100,000 2 100,000 BC
Giant Squid Giant Squid 1,000,000 2 1,000,000 BC
Red Mushroom Red Mushroom 200 1 200 BC
Bird Nest Bird Nest 300 1 300 BC
Prime Steak Prime Steak 600 1 600 BC
Seafood Salad Seafood Salad 23,000 2 23,000 BC
Stone Soup Stone Soup 268,100 3 268,100 BC
Warm Broth Warm Broth 58,100 3 58,100 BC
Milk Milk 500 1 500 BC
Blueberry Blueberry 750 2 750 BC
Strawberry Strawberry 7,500 2 7,500 BC
Kiwi Kiwi 12,500 2 12,500 BC
Mango Mango 25,000 2 25,000 BC
Melon Melon 50,000 2 50,000 BC
Coconut Coconut 750,000 2 750,000 BC
Pumpkin Pumpkin 7,500,000 2 7,500,000 BC
Chestnut Chestnut 115 1 115 BC

Craving availability

Proposed placement: Craving.

Craving availability
Pet Level Possible Food Tiers
1–33 1
34–66 1–2
67–100 1–3

Buy Stable — first 50

Proposed placement: Pets. This is the normal Stable purchase ladder. Golden Lariat and Menager add space separately; Stables have no upgrade levels.

Buy Stable — first 50
Stable Recipe Recipe Worth
1 1 Big Log 300 BC
2 2,273 Big Log
6,818 Tattered Boot
1,363,700 BC
3 8,571 Big Log
25,712 Tattered Boot
858 Thick Rope
7,716,500 BC
4 17,714 Big Log
53,141 Tattered Boot
1,772 Thick Rope
7,086 Rich Wool
21,258,800 BC
5 29,090 Big Log
87,269 Tattered Boot
2,909 Thick Rope
11,636 Rich Wool
699 Light Suede
43,645,400 BC
6 42,348 Big Log
127,044 Tattered Boot
4,235 Thick Rope
16,940 Rich Wool
1,017 Light Suede
589 Reinforced Chain
76,253,700 BC
7 57,259 Big Log
171,776 Tattered Boot
5,726 Thick Rope
22,904 Rich Wool
1,375 Light Suede
796 Reinforced Chain
172 Tough Rawhide
120,292,400 BC
8 73,657 Big Log
220,971 Tattered Boot
7,366 Thick Rope
29,463 Rich Wool
1,768 Light Suede
1,024 Reinforced Chain
221 Tough Rawhide
442 Elk Antlers
176,807,850 BC
9 91,420 Big Log
274,260 Tattered Boot
9,142 Thick Rope
36,568 Rich Wool
2,195 Light Suede
1,270 Reinforced Chain
275 Tough Rawhide
549 Elk Antlers
930 Glass Pane
246,958,500 BC
10 110,450 Big Log
331,350 Tattered Boot
11,045 Thick Rope
44,180 Rich Wool
2,651 Light Suede
1,535 Reinforced Chain
332 Tough Rawhide
663 Elk Antlers
1,124 Glass Pane
67 Platinum
331,841,500 BC
11 130,668 Big Log
392,002 Tattered Boot
13,067 Thick Rope
52,267 Rich Wool
3,137 Light Suede
1,815 Reinforced Chain
393 Tough Rawhide
785 Elk Antlers
1,329 Glass Pane
79 Platinum
127 Grand Hall
431,723,200 BC
12 152,006 Big Log
456,017 Tattered Boot
15,201 Thick Rope
60,803 Rich Wool
3,649 Light Suede
2,112 Reinforced Chain
457 Tough Rawhide
913 Elk Antlers
1,546 Glass Pane
92 Platinum
148 Grand Hall
178 Heavy Insulation
548,171,850 BC
13 174,409 Big Log
523,227 Tattered Boot
17,441 Thick Rope
69,764 Rich Wool
4,186 Light Suede
2,423 Reinforced Chain
524 Tough Rawhide
1,047 Elk Antlers
1,774 Glass Pane
105 Platinum
170 Grand Hall
204 Heavy Insulation
72 Diamond Tether
681,135,900 BC
14 197,829 Big Log
593,486 Tattered Boot
19,783 Thick Rope
79,132 Rich Wool
4,748 Light Suede
2,748 Reinforced Chain
594 Tough Rawhide
1,187 Elk Antlers
2,012 Glass Pane
119 Platinum
193 Grand Hall
231 Heavy Insulation
82 Diamond Tether
577 Sonar Dish
832,093,450 BC
15 222,223 Big Log
666,667 Tattered Boot
22,223 Thick Rope
88,889 Rich Wool
5,334 Light Suede
3,087 Reinforced Chain
667 Tough Rawhide
1,334 Elk Antlers
2,260 Glass Pane
134 Platinum
216 Grand Hall
259 Heavy Insulation
92 Diamond Tether
648 Sonar Dish
134 Treasure Chest
1,001,408,050 BC
16 247,553 Big Log
742,657 Tattered Boot
24,756 Thick Rope
99,021 Rich Wool
5,942 Light Suede
3,439 Reinforced Chain
743 Tough Rawhide
1,486 Elk Antlers
2,518 Glass Pane
149 Platinum
241 Grand Hall
289 Heavy Insulation
102 Diamond Tether
722 Sonar Dish
149 Treasure Chest
8 Lucky Charm
1,195,187,500 BC
17 290,897 Big Log
872,690 Tattered Boot
29,090 Thick Rope
116,359 Rich Wool
6,982 Light Suede
4,041 Reinforced Chain
873 Tough Rawhide
1,746 Elk Antlers
2,959 Glass Pane
175 Platinum
283 Grand Hall
339 Heavy Insulation
120 Diamond Tether
848 Sonar Dish
175 Treasure Chest
9 Lucky Charm
1,400,178,100 BC
18 338,502 Big Log
1,015,506 Tattered Boot
33,851 Thick Rope
135,401 Rich Wool
8,125 Light Suede
4,702 Reinforced Chain
1,016 Tough Rawhide
2,032 Elk Antlers
3,443 Glass Pane
204 Platinum
329 Grand Hall
395 Heavy Insulation
140 Diamond Tether
986 Sonar Dish
204 Treasure Chest
11 Lucky Charm
1,635,191,100 BC
19 390,500 Big Log
1,171,498 Tattered Boot
39,050 Thick Rope
156,200 Rich Wool
9,372 Light Suede
5,424 Reinforced Chain
1,172 Tough Rawhide
2,343 Elk Antlers
3,972 Glass Pane
235 Platinum
380 Grand Hall
455 Heavy Insulation
161 Diamond Tether
1,138 Sonar Dish
235 Treasure Chest
12 Lucky Charm
1,878,713,300 BC
20 447,016 Big Log
1,341,047 Tattered Boot
44,702 Thick Rope
178,807 Rich Wool
10,729 Light Suede
6,209 Reinforced Chain
1,342 Tough Rawhide
2,683 Elk Antlers
4,546 Glass Pane
269 Platinum
434 Grand Hall
521 Heavy Insulation
184 Diamond Tether
1,302 Sonar Dish
269 Treasure Chest
14 Lucky Charm
2,152,742,250 BC
21 508,176 Big Log
1,524,527 Tattered Boot
50,818 Thick Rope
203,271 Rich Wool
12,197 Light Suede
7,058 Reinforced Chain
1,525 Tough Rawhide
3,050 Elk Antlers
5,168 Glass Pane
305 Platinum
494 Grand Hall
593 Heavy Insulation
209 Diamond Tether
1,481 Sonar Dish
305 Treasure Chest
16 Lucky Charm
2,447,581,650 BC
22 574,100 Big Log
1,722,298 Tattered Boot
57,410 Thick Rope
229,640 Rich Wool
13,779 Light Suede
7,974 Reinforced Chain
1,723 Tough Rawhide
3,445 Elk Antlers
5,839 Glass Pane
345 Platinum
558 Grand Hall
669 Heavy Insulation
237 Diamond Tether
1,673 Sonar Dish
345 Treasure Chest
18 Lucky Charm
2,765,147,800 BC
23 644,905 Big Log
1,934,714 Tattered Boot
64,491 Thick Rope
257,962 Rich Wool
15,478 Light Suede
8,958 Reinforced Chain
1,935 Tough Rawhide
3,870 Elk Antlers
6,559 Glass Pane
387 Platinum
627 Grand Hall
752 Heavy Insulation
266 Diamond Tether
1,879 Sonar Dish
387 Treasure Chest
20 Lucky Charm
3,103,370,650 BC
24 720,707 Big Log
2,162,119 Tattered Boot
72,071 Thick Rope
288,283 Rich Wool
17,297 Light Suede
10,010 Reinforced Chain
2,163 Tough Rawhide
4,325 Elk Antlers
7,330 Glass Pane
433 Platinum
700 Grand Hall
840 Heavy Insulation
297 Diamond Tether
2,100 Sonar Dish
433 Treasure Chest
22 Lucky Charm
3,464,688,950 BC
25 801,617 Big Log
2,404,851 Tattered Boot
80,162 Thick Rope
320,647 Rich Wool
19,239 Light Suede
11,134 Reinforced Chain
2,405 Tough Rawhide
4,810 Elk Antlers
8,153 Glass Pane
481 Platinum
779 Grand Hall
934 Heavy Insulation
330 Diamond Tether
2,335 Sonar Dish
481 Treasure Chest
25 Lucky Charm
3,857,964,800 BC
26 887,746 Big Log
2,663,238 Tattered Boot
88,775 Thick Rope
355,099 Rich Wool
21,306 Light Suede
12,330 Reinforced Chain
2,664 Tough Rawhide
5,327 Elk Antlers
9,028 Glass Pane
533 Platinum
862 Grand Hall
1,035 Heavy Insulation
366 Diamond Tether
2,586 Sonar Dish
533 Treasure Chest
27 Lucky Charm
4,266,331,050 BC
27 979,202 Big Log
2,937,605 Tattered Boot
97,921 Thick Rope
391,681 Rich Wool
23,501 Light Suede
13,601 Reinforced Chain
2,938 Tough Rawhide
5,876 Elk Antlers
9,958 Glass Pane
588 Platinum
951 Grand Hall
1,141 Heavy Insulation
403 Diamond Tether
2,853 Sonar Dish
588 Treasure Chest
30 Lucky Charm
4,707,551,800 BC
28 1,076,089 Big Log
3,228,267 Tattered Boot
107,609 Thick Rope
430,436 Rich Wool
25,827 Light Suede
14,946 Reinforced Chain
3,229 Tough Rawhide
6,457 Elk Antlers
10,944 Glass Pane
646 Platinum
1,045 Grand Hall
1,254 Heavy Insulation
443 Diamond Tether
3,135 Sonar Dish
646 Treasure Chest
33 Lucky Charm
5,173,556,550 BC
29 1,178,512 Big Log
3,535,534 Tattered Boot
117,852 Thick Rope
471,405 Rich Wool
28,285 Light Suede
16,369 Reinforced Chain
3,536 Tough Rawhide
7,072 Elk Antlers
11,985 Glass Pane
708 Platinum
1,145 Grand Hall
1,374 Heavy Insulation
485 Diamond Tether
3,433 Sonar Dish
708 Treasure Chest
36 Lucky Charm
5,665,229,400 BC
30 1,286,571 Big Log
3,859,713 Tattered Boot
128,658 Thick Rope
514,629 Rich Wool
30,878 Light Suede
17,870 Reinforced Chain
3,860 Tough Rawhide
7,720 Elk Antlers
13,084 Glass Pane
772 Platinum
1,249 Grand Hall
1,499 Heavy Insulation
530 Diamond Tether
3,748 Sonar Dish
772 Treasure Chest
39 Lucky Charm
6,180,561,300 BC
31 1,400,367 Big Log
4,201,101 Tattered Boot
140,037 Thick Rope
560,147 Rich Wool
33,609 Light Suede
19,450 Reinforced Chain
4,202 Tough Rawhide
8,403 Elk Antlers
14,242 Glass Pane
841 Platinum
1,360 Grand Hall
1,632 Heavy Insulation
576 Diamond Tether
4,079 Sonar Dish
841 Treasure Chest
43 Lucky Charm
6,733,097,550 BC
32 1,519,998 Big Log
4,559,993 Tattered Boot
152,000 Thick Rope
608,000 Rich Wool
36,480 Light Suede
21,112 Reinforced Chain
4,560 Tough Rawhide
9,120 Elk Antlers
15,458 Glass Pane
912 Platinum
1,476 Grand Hall
1,771 Heavy Insulation
625 Diamond Tether
4,428 Sonar Dish
912 Treasure Chest
46 Lucky Charm
7,300,303,200 BC
33 1,645,560 Big Log
4,936,679 Tattered Boot
164,556 Thick Rope
658,224 Rich Wool
39,494 Light Suede
22,855 Reinforced Chain
4,937 Tough Rawhide
9,874 Elk Antlers
16,735 Glass Pane
988 Platinum
1,598 Grand Hall
1,918 Heavy Insulation
677 Diamond Tether
4,793 Sonar Dish
988 Treasure Chest
50 Lucky Charm
7,906,462,500 BC
34 1,777,148 Big Log
5,331,444 Tattered Boot
177,715 Thick Rope
710,860 Rich Wool
42,652 Light Suede
24,683 Reinforced Chain
5,332 Tough Rawhide
10,663 Elk Antlers
18,073 Glass Pane
1,067 Platinum
1,726 Grand Hall
2,071 Heavy Insulation
731 Diamond Tether
5,177 Sonar Dish
1,067 Treasure Chest
54 Lucky Charm
8,538,656,500 BC
35 1,914,856 Big Log
5,744,566 Tattered Boot
191,486 Thick Rope
765,943 Rich Wool
45,957 Light Suede
26,596 Reinforced Chain
5,745 Tough Rawhide
11,490 Elk Antlers
19,474 Glass Pane
1,149 Platinum
1,859 Grand Hall
2,231 Heavy Insulation
788 Diamond Tether
5,578 Sonar Dish
1,149 Treasure Chest
58 Lucky Charm
9,197,713,000 BC
36 2,058,775 Big Log
6,176,324 Tattered Boot
205,878 Thick Rope
823,510 Rich Wool
49,411 Light Suede
28,595 Reinforced Chain
6,177 Tough Rawhide
12,353 Elk Antlers
20,937 Glass Pane
1,236 Platinum
1,999 Grand Hall
2,399 Heavy Insulation
847 Diamond Tether
5,997 Sonar Dish
1,236 Treasure Chest
62 Lucky Charm
9,886,008,050 BC
37 2,208,996 Big Log
6,626,988 Tattered Boot
220,900 Thick Rope
883,599 Rich Wool
53,016 Light Suede
30,681 Reinforced Chain
6,627 Tough Rawhide
13,254 Elk Antlers
22,465 Glass Pane
1,326 Platinum
2,145 Grand Hall
2,574 Heavy Insulation
909 Diamond Tether
6,434 Sonar Dish
1,326 Treasure Chest
67 Lucky Charm
10,611,949,600 BC
38 2,365,610 Big Log
7,096,828 Tattered Boot
236,561 Thick Rope
946,244 Rich Wool
56,775 Light Suede
32,856 Reinforced Chain
7,097 Tough Rawhide
14,194 Elk Antlers
24,058 Glass Pane
1,420 Platinum
2,297 Grand Hall
2,757 Heavy Insulation
973 Diamond Tether
6,891 Sonar Dish
1,420 Treasure Chest
71 Lucky Charm
11,356,709,050 BC
39 2,528,703 Big Log
7,586,107 Tattered Boot
252,871 Thick Rope
1,011,481 Rich Wool
60,689 Light Suede
35,121 Reinforced Chain
7,587 Tough Rawhide
15,173 Elk Antlers
25,716 Glass Pane
1,518 Platinum
2,455 Grand Hall
2,947 Heavy Insulation
1,040 Diamond Tether
7,366 Sonar Dish
1,518 Treasure Chest
76 Lucky Charm
12,140,695,700 BC
40 2,698,362 Big Log
8,095,086 Tattered Boot
269,837 Thick Rope
1,079,345 Rich Wool
64,761 Light Suede
37,478 Reinforced Chain
8,096 Tough Rawhide
16,191 Elk Antlers
27,441 Glass Pane
1,620 Platinum
2,620 Grand Hall
3,144 Heavy Insulation
1,110 Diamond Tether
7,860 Sonar Dish
1,620 Treasure Chest
81 Lucky Charm
12,954,460,750 BC
41 2,874,675 Big Log
8,624,023 Tattered Boot
287,468 Thick Rope
1,149,870 Rich Wool
68,993 Light Suede
39,927 Reinforced Chain
8,625 Tough Rawhide
17,249 Elk Antlers
29,234 Glass Pane
1,725 Platinum
2,791 Grand Hall
3,350 Heavy Insulation
1,183 Diamond Tether
8,373 Sonar Dish
1,725 Treasure Chest
87 Lucky Charm
13,807,519,350 BC
42 3,057,725 Big Log
9,173,173 Tattered Boot
305,773 Thick Rope
1,223,090 Rich Wool
73,386 Light Suede
42,469 Reinforced Chain
9,174 Tough Rawhide
18,347 Elk Antlers
31,096 Glass Pane
1,835 Platinum
2,969 Grand Hall
3,563 Heavy Insulation
1,258 Diamond Tether
8,906 Sonar Dish
1,835 Treasure Chest
92 Lucky Charm
14,681,205,450 BC
43 3,247,596 Big Log
9,742,786 Tattered Boot
324,760 Thick Rope
1,299,039 Rich Wool
77,943 Light Suede
45,106 Reinforced Chain
9,743 Tough Rawhide
19,486 Elk Antlers
33,027 Glass Pane
1,949 Platinum
3,153 Grand Hall
3,784 Heavy Insulation
1,336 Diamond Tether
9,460 Sonar Dish
1,949 Treasure Chest
98 Lucky Charm
15,595,530,500 BC
44 3,444,371 Big Log
10,333,111 Tattered Boot
344,438 Thick Rope
1,377,749 Rich Wool
82,665 Light Suede
47,839 Reinforced Chain
10,334 Tough Rawhide
20,667 Elk Antlers
35,028 Glass Pane
2,067 Platinum
3,344 Grand Hall
4,013 Heavy Insulation
1,417 Diamond Tether
10,033 Sonar Dish
2,067 Treasure Chest
104 Lucky Charm
16,541,011,950 BC
45 3,648,131 Big Log
10,944,392 Tattered Boot
364,814 Thick Rope
1,459,253 Rich Wool
87,556 Light Suede
50,669 Reinforced Chain
10,945 Tough Rawhide
21,889 Elk Antlers
37,100 Glass Pane
2,189 Platinum
3,542 Grand Hall
4,251 Heavy Insulation
1,501 Diamond Tether
10,626 Sonar Dish
2,189 Treasure Chest
110 Lucky Charm
17,517,955,850 BC
46 3,858,958 Big Log
11,576,872 Tattered Boot
385,896 Thick Rope
1,543,583 Rich Wool
92,615 Light Suede
53,597 Reinforced Chain
11,577 Tough Rawhide
23,154 Elk Antlers
39,244 Glass Pane
2,316 Platinum
3,746 Grand Hall
4,496 Heavy Insulation
1,587 Diamond Tether
11,240 Sonar Dish
2,316 Treasure Chest
116 Lucky Charm
18,526,247,050 BC
47 4,076,930 Big Log
12,230,790 Tattered Boot
407,693 Thick Rope
1,630,772 Rich Wool
97,847 Light Suede
56,625 Reinforced Chain
12,231 Tough Rawhide
24,462 Elk Antlers
41,461 Glass Pane
2,447 Platinum
3,958 Grand Hall
4,750 Heavy Insulation
1,677 Diamond Tether
11,875 Sonar Dish
2,447 Treasure Chest
123 Lucky Charm
19,577,812,100 BC
48 4,302,128 Big Log
12,906,384 Tattered Boot
430,213 Thick Rope
1,720,852 Rich Wool
103,252 Light Suede
59,752 Reinforced Chain
12,907 Tough Rawhide
25,813 Elk Antlers
43,751 Glass Pane
2,582 Platinum
4,177 Grand Hall
5,013 Heavy Insulation
1,769 Diamond Tether
12,531 Sonar Dish
2,582 Treasure Chest
130 Lucky Charm
20,660,957,250 BC
49 4,534,630 Big Log
13,603,888 Tattered Boot
453,463 Thick Rope
1,813,852 Rich Wool
108,832 Light Suede
62,981 Reinforced Chain
13,604 Tough Rawhide
27,208 Elk Antlers
46,115 Glass Pane
2,721 Platinum
4,402 Grand Hall
5,284 Heavy Insulation
1,865 Diamond Tether
13,208 Sonar Dish
2,721 Treasure Chest
137 Lucky Charm
21,776,734,000 BC
50 4,774,511 Big Log
14,323,533 Tattered Boot
477,452 Thick Rope
1,909,805 Rich Wool
114,589 Light Suede
66,313 Reinforced Chain
14,324 Tough Rawhide
28,648 Elk Antlers
48,555 Glass Pane
2,865 Platinum
4,635 Grand Hall
5,563 Heavy Insulation
1,964 Diamond Tether
13,907 Sonar Dish
2,865 Treasure Chest
144 Lucky Charm
22,926,586,800 BC

Breeding costs and recovery

Proposed placement: Breeding. Two independent counters are shown: BC rises with breed purchases today, while recovery rises with that individual Pet's prior breeds. Recovery is measured after the breed completes (8 days after its first breed). Requires Level 18 and an eligible species; Zootechny and Virility reduce the respective costs.

Breeding costs and recovery
Breed Number BC Cost for This Daily Breed Recovery after This Pet's Breed
1 200,000 BC 8 days
2 400,000 BC 16 days
3 800,000 BC 32 days
4 1,600,000 BC 64 days
5 3,200,000 BC 128 days
6 6,400,000 BC 256 days
7 12,800,000 BC 512 days
8 25,600,000 BC 1,024 days
9 51,200,000 BC 2,048 days
10 102,400,000 BC 4,096 days

Pet adventure boosts

Proposed placement: Adventure. One-use base effects; these also expand Energy capacity while active.

Pet adventure boosts
Icon Item Tier Multiplier Duration Base Worth
Magic Token Magic Token 4 10× 1 day 1,000,000,000 BC
Fragrant Dogrose Fragrant Dogrose 1 2× 2 hours 2,500,000 BC
Mystical Rowan Mystical Rowan 2 4× 2 hours 25,000,000 BC
Legendary Aguaje Legendary Aguaje 3 8× 2 hours 250,000,000 BC

Pet prospecting outcomes

Proposed placement: Prospecting. Final outcomes per completed dig, including the Coal replacement chance. Eligible only while Mining, Exploring or Hunting in the Pet's own specialization; Fishing does not prospect. Ordinary Pets build familiarity and dig through 0.5–2.5 base Energy windows before a find.

Pet prospecting outcomes
Pet Example Tiny Gem Bag Small Gem Bag Gem Bag Coal
Tier 0, Level 1 89.1% 0.711111% 0.066667% 10.122222%
Tier 20, Level 100 72% 14.222222% 1.333333% 12.444444%
Ascended, any Level 50.4% 31.288889% 2.933333% 15.377778%
Transcendent, any Level 18% 56.888889% 5.333333% 19.777778%
Ravenous 10% 50% 40% 0%

Relay Network

Bay families

Proposed placement: Relay Network. Capacity upgrades affect Refinery, Cooling and Recovery. Recovery is subject to its gameplay availability switch.

Bay families
Family Role Initial Module Capacity Maximum Module Capacity Maximum Module Level Internal ID
Mint Produces BC; can boost Work No Limit No Limit 15 mint
Refinery Converts Items into Salvage; performs Transmutation 5 25 15 refinery
Cooling Supplies cooling to other Bays 5 25 15 cooling
Recovery Reduces cooldowns and banks Quest progress 5 25 15 recovery

Buy Bay

Proposed placement: Relay Network. Only the four currently defined families are shown. Each family can be owned once.

Buy Bay
Bay Number Family Choice Recipe Salvage Recipe Worth
1 Mint 9 Relay Frame 0 53,801,100 BC
2 Refinery 7 Relay Frame
68 Signal Matrix
0 82,169,300 BC
3 Any Unowned Available Family 30 Relay Frame
303 Signal Matrix
446 Industrial Rotor
25,000 538,397,200 BC
4 Last Unowned Available Family 106 Relay Frame
1,062 Signal Matrix
1,566 Industrial Rotor
2,390 Solar Panel
44,091 2,523,033,600 BC

Mint Module purchases

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Mint Module purchases
Module Number Recipe Salvage Recipe Worth
1 2 Relay Frame
5,000 Insulating Resin
2,500 Circuit Shard
0 51,955,800 BC
2 2 Relay Frame
5,001 Insulating Resin
2,501 Circuit Shard
0 51,967,800 BC
3 2 Relay Frame
5,003 Insulating Resin
2,502 Circuit Shard
0 51,983,800 BC
4 2 Relay Frame
5,014 Insulating Resin
2,507 Circuit Shard
0 52,067,800 BC
5 2 Relay Frame
5,043 Insulating Resin
2,522 Circuit Shard
0 52,303,800 BC
6 2 Relay Frame
5,103 Insulating Resin
2,552 Circuit Shard
0 52,783,800 BC
7 2 Relay Frame
5,214 Insulating Resin
2,607 Circuit Shard
0 53,667,800 BC
8 2 Relay Frame
5,396 Insulating Resin
2,698 Circuit Shard
0 55,123,800 BC
9 2 Relay Frame
5,675 Insulating Resin
2,838 Circuit Shard
0 57,359,800 BC
10 3 Relay Frame
6,081 Insulating Resin
3,041 Circuit Shard
0 66,585,700 BC
11 3 Relay Frame
6,647 Insulating Resin
3,324 Circuit Shard
4,474 71,113,700 BC
12 3 Relay Frame
7,411 Insulating Resin
3,706 Circuit Shard
5,409 77,225,700 BC
13 3 Relay Frame
8,414 Insulating Resin
4,207 Circuit Shard
6,480 85,245,700 BC
14 4 Relay Frame
9,703 Insulating Resin
4,852 Circuit Shard
7,694 101,539,600 BC
15 4 Relay Frame
11,325 Insulating Resin
5,663 Circuit Shard
9,057 114,515,600 BC
16 5 Relay Frame
13,335 Insulating Resin
6,668 Circuit Shard
10,574 136,573,500 BC
17 6 Relay Frame
15,790 Insulating Resin
7,895 Circuit Shard
12,250 162,187,400 BC
18 7 Relay Frame
18,751 Insulating Resin
9,376 Circuit Shard
14,091 191,857,300 BC
19 8 Relay Frame
22,284 Insulating Resin
11,142 Circuit Shard
16,102 226,095,200 BC
20 9 Relay Frame
26,457 Insulating Resin
13,229 Circuit Shard
18,288 265,461,100 BC
21 11 Relay Frame
31,343 Insulating Resin
15,672 Circuit Shard
20,653 316,504,900 BC
22 13 Relay Frame
37,020 Insulating Resin
18,510 Circuit Shard
23,203 373,872,700 BC
23 15 Relay Frame
43,568 Insulating Resin
21,784 Circuit Shard
25,941 438,212,500 BC
24 18 Relay Frame
51,073 Insulating Resin
25,537 Circuit Shard
28,873 516,190,200 BC
25 20 Relay Frame
59,624 Insulating Resin
29,812 Circuit Shard
32,002 596,550,000 BC
26 24 Relay Frame
69,313 Insulating Resin
34,657 Circuit Shard
35,333 697,977,600 BC
27 27 Relay Frame
80,237 Insulating Resin
40,119 Circuit Shard
38,870 803,303,300 BC
28 31 Relay Frame
92,497 Insulating Resin
46,249 Circuit Shard
42,617 925,294,900 BC
29 36 Relay Frame
106,197 Insulating Resin
53,099 Circuit Shard
46,578 1,064,784,400 BC
30 41 Relay Frame
121,447 Insulating Resin
60,724 Circuit Shard
50,757 1,216,673,900 BC
31 47 Relay Frame
138,359 Insulating Resin
69,180 Circuit Shard
55,158 1,387,837,300 BC
32 53 Relay Frame
157,049 Insulating Resin
78,525 Circuit Shard
59,785 1,573,224,700 BC
33 60 Relay Frame
177,638 Insulating Resin
88,819 Circuit Shard
64,641 1,779,778,000 BC
34 67 Relay Frame
200,250 Insulating Resin
100,125 Circuit Shard
69,730 2,002,519,300 BC
35 76 Relay Frame
225,015 Insulating Resin
112,508 Circuit Shard
75,055 2,254,444,400 BC
36 85 Relay Frame
252,063 Insulating Resin
126,032 Circuit Shard
80,621 2,524,629,500 BC
37 95 Relay Frame
281,532 Insulating Resin
140,766 Circuit Shard
86,431 2,820,156,500 BC
38 105 Relay Frame
313,562 Insulating Resin
156,781 Circuit Shard
92,488 3,136,175,500 BC
39 117 Relay Frame
348,297 Insulating Resin
174,149 Circuit Shard
98,795 3,485,794,300 BC
40 130 Relay Frame
385,885 Insulating Resin
192,943 Circuit Shard
105,357 3,864,211,000 BC
41 143 Relay Frame
426,478 Insulating Resin
213,239 Circuit Shard
112,175 4,266,663,700 BC
42 158 Relay Frame
470,233 Insulating Resin
235,117 Circuit Shard
119,255 4,706,376,200 BC
43 174 Relay Frame
517,310 Insulating Resin
258,655 Circuit Shard
126,598 5,178,634,600 BC
44 190 Relay Frame
567,871 Insulating Resin
283,936 Circuit Shard
134,208 5,678,773,000 BC
45 209 Relay Frame
622,086 Insulating Resin
311,043 Circuit Shard
142,088 6,226,069,100 BC
46 228 Relay Frame
680,127 Insulating Resin
340,064 Circuit Shard
150,242 6,803,981,200 BC
47 249 Relay Frame
742,168 Insulating Resin
371,084 Circuit Shard
158,672 7,425,841,100 BC
48 271 Relay Frame
808,390 Insulating Resin
404,195 Circuit Shard
167,381 8,087,130,900 BC
49 295 Relay Frame
878,977 Insulating Resin
439,489 Circuit Shard
176,373 8,795,300,500 BC
50 320 Relay Frame
954,116 Insulating Resin
477,058 Circuit Shard
185,650 9,545,856,000 BC

Mint Module levels

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Mint Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 183,266 Rock
4,582 Lightbulb
860 Circuit Shard
906 22,916,300 BC
3 346,123 Rock
8,654 Lightbulb
1,623 Circuit Shard
2,122 43,271,150 BC
4 788,164 Rock
19,705 Lightbulb
3,695 Circuit Shard
4,151 98,525,700 BC
5 883 Basic Motor
41,225 Basic Capacitor
5,154 Circuit Shard
10,307 Insulating Resin
6,990 206,195,800 BC
6 1,642 Basic Motor
76,705 Basic Capacitor
9,589 Circuit Shard
19,177 Insulating Resin
10,640 383,581,700 BC
7 2,774 Basic Motor
129,633 Basic Capacitor
16,205 Circuit Shard
32,409 Insulating Resin
15,102 648,182,900 BC
8 4,355 Basic Motor
203,500 Basic Capacitor
25,438 Circuit Shard
50,875 Insulating Resin
20,375 1,017,539,500 BC
9 6,458 Basic Motor
301,796 Basic Capacitor
37,725 Circuit Shard
75,449 Insulating Resin
26,459 1,508,995,800 BC
10 206 Advanced Processor
2,078 Heavy Insulation
107,003 Insulating Resin
35,668 Conductive Algae
33,355 2,140,541,000 BC
11 282 Advanced Processor
2,843 Heavy Insulation
146,409 Insulating Resin
48,803 Conductive Algae
41,061 2,929,260,500 BC
12 375 Advanced Processor
3,778 Heavy Insulation
194,539 Insulating Resin
64,847 Conductive Algae
49,579 3,893,405,000 BC
13 486 Advanced Processor
4,899 Heavy Insulation
252,266 Insulating Resin
84,089 Conductive Algae
58,908 5,047,692,500 BC
14 617 Advanced Processor
6,223 Heavy Insulation
320,462 Insulating Resin
106,821 Conductive Algae
69,048 6,410,768,500 BC
15 770 Advanced Processor
7,767 Heavy Insulation
400,000 Insulating Resin
133,334 Conductive Algae
80,000 8,001,270,500 BC

Refinery Module purchases

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Refinery Module purchases
Module Number Recipe Salvage Recipe Worth
1 2 Signal Matrix
1 Reinforced Frame
19 Circuit Shard
250 Quartz
0 3,327,200 BC
2 2 Signal Matrix
1 Reinforced Frame
21 Circuit Shard
270 Quartz
69 3,355,200 BC
3 3 Signal Matrix
1 Reinforced Frame
35 Circuit Shard
466 Quartz
248 4,177,800 BC
4 6 Signal Matrix
2 Reinforced Frame
86 Circuit Shard
1,141 Quartz
545 8,609,000 BC
5 14 Signal Matrix
3 Reinforced Frame
202 Circuit Shard
2,687 Quartz
961 17,047,800 BC
6 29 Signal Matrix
6 Reinforced Frame
418 Circuit Shard
5,570 Quartz
1,496 34,918,200 BC
7 53 Signal Matrix
11 Reinforced Frame
775 Circuit Shard
10,321 Quartz
2,150 64,052,800 BC
8 89 Signal Matrix
18 Reinforced Frame
1,315 Circuit Shard
17,523 Quartz
2,923 106,916,400 BC
9 141 Signal Matrix
28 Reinforced Frame
2,086 Circuit Shard
27,813 Quartz
3,814 168,486,400 BC
10 212 Signal Matrix
41 Reinforced Frame
3,141 Circuit Shard
41,875 Quartz
4,825 251,376,200 BC
11 306 Signal Matrix
60 Reinforced Frame
4,533 Circuit Shard
60,438 Quartz
5,954 364,336,800 BC
12 427 Signal Matrix
83 Reinforced Frame
6,321 Circuit Shard
84,270 Quartz
7,202 506,994,600 BC
13 578 Signal Matrix
112 Reinforced Frame
8,564 Circuit Shard
114,180 Quartz
8,570 685,764,400 BC
14 764 Signal Matrix
148 Reinforced Frame
11,327 Circuit Shard
151,017 Quartz
10,056 906,479,800 BC
15 990 Signal Matrix
192 Reinforced Frame
14,675 Circuit Shard
195,663 Quartz
11,660 1,174,994,200 BC
16 1,260 Signal Matrix
244 Reinforced Frame
18,678 Circuit Shard
249,035 Quartz
13,384 1,494,789,800 BC
17 1,579 Signal Matrix
306 Reinforced Frame
23,407 Circuit Shard
312,085 Quartz
15,227 1,873,649,200 BC
18 1,952 Signal Matrix
378 Reinforced Frame
28,935 Circuit Shard
385,795 Quartz
17,188 2,315,710,600 BC
19 2,384 Signal Matrix
462 Reinforced Frame
35,339 Circuit Shard
471,182 Quartz
19,269 2,828,843,600 BC
20 2,881 Signal Matrix
558 Reinforced Frame
42,697 Circuit Shard
569,288 Quartz
21,468 3,417,855,400 BC
21 3,447 Signal Matrix
667 Reinforced Frame
51,090 Circuit Shard
681,190 Quartz
23,786 4,088,251,400 BC
22 4,088 Signal Matrix
791 Reinforced Frame
60,600 Circuit Shard
807,990 Quartz
26,224 4,848,585,200 BC
23 4,811 Signal Matrix
931 Reinforced Frame
71,312 Circuit Shard
950,818 Quartz
28,780 5,706,205,000 BC
24 5,620 Signal Matrix
1,088 Reinforced Frame
83,313 Circuit Shard
1,110,833 Quartz
31,454 6,666,713,400 BC
25 6,523 Signal Matrix
1,262 Reinforced Frame
96,692 Circuit Shard
1,289,221 Quartz
34,248 7,736,278,000 BC

Refinery Module levels

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Refinery Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 22,291 Rock
16,719 Coal
2,787 Iron
112 2,786,600 BC
3 144,728 Rock
108,546 Coal
18,091 Iron
418 18,091,000 BC
4 477,056 Rock
357,792 Coal
59,632 Iron
928 59,632,000 BC
5 2,460 Steel Beam
87,830 Neodymium
3,514 Circuit Shard
46,843 Quartz
1,642 140,549,800 BC
6 4,794 Steel Beam
171,186 Neodymium
6,848 Circuit Shard
91,299 Quartz
2,560 273,917,800 BC
7 8,275 Steel Beam
295,535 Neodymium
11,822 Circuit Shard
157,619 Quartz
3,682 472,861,400 BC
8 13,135 Steel Beam
469,079 Neodymium
18,764 Circuit Shard
250,175 Quartz
5,008 750,548,600 BC
9 19,601 Steel Beam
700,014 Neodymium
28,001 Circuit Shard
373,341 Quartz
6,537 1,120,038,200 BC
10 31,890 Titanium Ore
217 Reinforced Frame
159,447 Lithium
7 Nuclear Reactor
8,271 1,631,582,900 BC
11 43,740 Titanium Ore
298 Reinforced Frame
218,698 Lithium
9 Nuclear Reactor
10,209 2,208,009,600 BC
12 58,214 Titanium Ore
396 Reinforced Frame
291,066 Lithium
12 Nuclear Reactor
12,351 2,938,642,200 BC
13 75,573 Titanium Ore
514 Reinforced Frame
377,865 Lithium
15 Nuclear Reactor
14,697 3,785,411,300 BC
14 96,082 Titanium Ore
654 Reinforced Frame
480,406 Lithium
19 Nuclear Reactor
17,246 4,810,034,800 BC
15 120,000 Titanium Ore
816 Reinforced Frame
600,000 Lithium
24 Nuclear Reactor
20,000 6,019,675,200 BC

Cooling Module purchases

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Cooling Module purchases
Module Number Recipe Salvage Recipe Worth
1 150 Insulating Resin
2 Heavy Insulation
38 Conductive Algae
10,000 1,571,000 BC
2 173 Insulating Resin
3 Heavy Insulation
44 Conductive Algae
10,851 1,992,500 BC
3 401 Insulating Resin
5 Heavy Insulation
101 Conductive Algae
13,403 4,103,500 BC
4 1,186 Insulating Resin
14 Heavy Insulation
297 Conductive Algae
17,656 11,913,000 BC
5 2,985 Insulating Resin
35 Heavy Insulation
747 Conductive Algae
23,611 29,916,500 BC
6 6,341 Insulating Resin
74 Heavy Insulation
1,586 Conductive Algae
31,267 63,451,000 BC
7 11,868 Insulating Resin
139 Heavy Insulation
2,967 Conductive Algae
40,625 118,868,500 BC
8 20,248 Insulating Resin
236 Heavy Insulation
5,062 Conductive Algae
51,684 202,506,000 BC
9 32,222 Insulating Resin
376 Heavy Insulation
8,056 Conductive Algae
64,444 322,380,000 BC
10 48,585 Insulating Resin
567 Heavy Insulation
12,147 Conductive Algae
78,906 486,106,500 BC
11 70,184 Insulating Resin
818 Heavy Insulation
17,546 Conductive Algae
95,069 701,923,000 BC
12 97,915 Insulating Resin
1,141 Heavy Insulation
24,479 Conductive Algae
112,934 979,215,500 BC
13 132,720 Insulating Resin
1,547 Heavy Insulation
33,180 Conductive Algae
132,500 1,327,392,500 BC
14 175,583 Insulating Resin
2,046 Heavy Insulation
43,896 Conductive Algae
153,767 1,755,929,000 BC
15 227,533 Insulating Resin
2,651 Heavy Insulation
56,884 Conductive Algae
176,736 2,275,372,500 BC
16 289,637 Insulating Resin
3,375 Heavy Insulation
72,410 Conductive Algae
201,406 2,896,530,500 BC
17 363,002 Insulating Resin
4,230 Heavy Insulation
90,751 Conductive Algae
227,778 3,630,245,000 BC
18 448,772 Insulating Resin
5,229 Heavy Insulation
112,193 Conductive Algae
255,851 4,487,871,500 BC
19 548,127 Insulating Resin
6,386 Heavy Insulation
137,032 Conductive Algae
285,625 5,481,287,000 BC
20 662,285 Insulating Resin
7,716 Heavy Insulation
165,572 Conductive Algae
317,101 6,622,874,000 BC
21 792,494 Insulating Resin
9,233 Heavy Insulation
198,124 Conductive Algae
350,278 7,924,961,500 BC
22 940,038 Insulating Resin
10,952 Heavy Insulation
235,010 Conductive Algae
385,156 9,400,412,000 BC
23 1,106,234 Insulating Resin
12,889 Heavy Insulation
276,559 Conductive Algae
421,736 11,062,561,500 BC
24 1,292,428 Insulating Resin
15,058 Heavy Insulation
323,107 Conductive Algae
460,017 12,924,431,000 BC
25 1,500,000 Insulating Resin
17,476 Heavy Insulation
375,000 Conductive Algae
500,000 15,000,070,000 BC

Cooling Module levels

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Cooling Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 22,291 Rock
209 Insulating Resin
4 Heavy Insulation
112 2,980,550 BC
3 144,728 Rock
1,357 Insulating Resin
22 Heavy Insulation
418 18,329,400 BC
4 477,056 Rock
4,473 Insulating Resin
70 Heavy Insulation
928 59,769,800 BC
5 192 Heavy Insulation
2,928 Conductive Algae
3,514 Circuit Shard
46,843 Quartz
1,642 140,793,800 BC
6 373 Heavy Insulation
5,707 Conductive Algae
6,848 Circuit Shard
91,299 Quartz
2,560 274,094,900 BC
7 643 Heavy Insulation
9,852 Conductive Algae
11,822 Circuit Shard
157,619 Quartz
3,682 472,943,900 BC
8 1,021 Heavy Insulation
15,636 Conductive Algae
18,764 Circuit Shard
250,175 Quartz
5,008 750,756,500 BC
9 1,523 Heavy Insulation
23,334 Conductive Algae
28,001 Circuit Shard
373,341 Quartz
6,537 1,120,193,100 BC
10 1,858 Heavy Insulation
217 Reinforced Frame
33,218 Conductive Algae
79,724 Insulating Resin
8,271 1,595,053,400 BC
11 2,548 Heavy Insulation
298 Reinforced Frame
45,562 Conductive Algae
109,349 Insulating Resin
10,209 2,188,331,600 BC
12 3,392 Heavy Insulation
396 Reinforced Frame
60,639 Conductive Algae
145,533 Insulating Resin
12,351 2,911,563,200 BC
13 4,403 Heavy Insulation
514 Reinforced Frame
78,722 Conductive Algae
188,933 Insulating Resin
14,697 3,779,517,300 BC
14 5,597 Heavy Insulation
654 Reinforced Frame
100,085 Conductive Algae
240,203 Insulating Resin
17,246 4,805,896,300 BC
15 6,991 Heavy Insulation
816 Reinforced Frame
125,000 Conductive Algae
300,000 Insulating Resin
20,000 6,000,969,700 BC

Recovery Module purchases

Proposed placement: Relay Network. No XenoServer slots. The Mint table shows the first 50; the other families show their full 25-slot capacity. Mint's first 10 modules and the first Refinery module have no Salvage charge.

Recovery Module purchases
Module Number Recipe Salvage Recipe Worth
1 6 Relay Frame
247 Nautical Compass
252 Ornate Necklace
231 Painted Totem
252 Ancient Fossil
22,500 86,300,900 BC
2 7 Relay Frame
284 Nautical Compass
290 Ornate Necklace
265 Painted Totem
290 Ancient Fossil
24,423 99,825,750 BC
3 16 Relay Frame
660 Nautical Compass
673 Ornate Necklace
616 Painted Totem
673 Ancient Fossil
30,191 230,303,800 BC
4 45 Relay Frame
1,952 Nautical Compass
1,992 Ornate Necklace
1,823 Painted Totem
1,992 Ancient Fossil
39,805 667,482,050 BC
5 112 Relay Frame
4,912 Nautical Compass
5,015 Ornate Necklace
4,588 Painted Totem
5,015 Ancient Fossil
53,264 1,672,516,600 BC
6 238 Relay Frame
10,433 Nautical Compass
10,652 Ornate Necklace
9,746 Painted Totem
10,652 Ancient Fossil
70,569 3,553,163,750 BC
7 445 Relay Frame
19,528 Nautical Compass
19,938 Ornate Necklace
18,242 Painted Totem
19,938 Ancient Fossil
91,719 6,647,795,200 BC
8 759 Relay Frame
33,317 Nautical Compass
34,017 Ornate Necklace
31,123 Painted Totem
34,017 Ancient Fossil
116,714 11,340,630,900 BC
9 755 Relay Frame
1,472 Reinforced Frame
26,510 Nautical Compass
27,067 Ornate Necklace
24,764 Painted Totem
27,067 Ancient Fossil
2,544 Fish Finder
2,463 Sharktooth Necklace
2,478 Downy Parka
2,375 Dowsing Rod
145,556 18,048,435,300 BC
10 1,138 Relay Frame
2,219 Reinforced Frame
39,972 Nautical Compass
40,812 Ornate Necklace
37,339 Painted Totem
40,812 Ancient Fossil
3,836 Fish Finder
3,713 Sharktooth Necklace
3,736 Downy Parka
3,580 Dowsing Rod
178,242 27,209,188,750 BC
11 1,644 Relay Frame
3,206 Reinforced Frame
57,742 Nautical Compass
58,955 Ornate Necklace
53,939 Painted Totem
58,955 Ancient Fossil
5,541 Fish Finder
5,364 Sharktooth Necklace
5,397 Downy Parka
5,172 Dowsing Rod
214,774 39,307,155,900 BC
12 2,294 Relay Frame
4,472 Reinforced Frame
80,557 Nautical Compass
82,249 Ornate Necklace
75,251 Painted Totem
82,249 Ancient Fossil
7,731 Fish Finder
7,483 Sharktooth Necklace
7,529 Downy Parka
7,215 Dowsing Rod
255,152 54,838,822,050 BC
13 1,865 Relay Frame
4,042 Reinforced Frame
18,801 Signal Matrix
72,795 Nautical Compass
74,323 Ornate Necklace
67,999 Painted Totem
74,323 Ancient Fossil
6,986 Fish Finder
6,762 Sharktooth Necklace
6,804 Downy Parka
6,520 Dowsing Rod
627 Scout Submarine
619 Knife Turret
746 Survival Kit
648 Mecha Canary
299,375 74,338,241,900 BC
14 2,468 Relay Frame
5,347 Reinforced Frame
24,872 Signal Matrix
96,304 Nautical Compass
98,327 Ornate Necklace
89,960 Painted Totem
98,327 Ancient Fossil
9,242 Fish Finder
8,946 Sharktooth Necklace
9,001 Downy Parka
8,626 Dowsing Rod
829 Scout Submarine
818 Knife Turret
987 Survival Kit
857 Mecha Canary
347,444 98,339,538,800 BC
15 3,198 Relay Frame
6,928 Reinforced Frame
32,231 Signal Matrix
124,798 Nautical Compass
127,419 Ornate Necklace
116,577 Painted Totem
127,419 Ancient Fossil
11,976 Fish Finder
11,592 Sharktooth Necklace
11,663 Downy Parka
11,178 Dowsing Rod
1,074 Scout Submarine
1,060 Knife Turret
1,279 Survival Kit
1,111 Mecha Canary
399,358 127,431,499,550 BC
16 4,070 Relay Frame
8,819 Reinforced Frame
41,028 Signal Matrix
158,861 Nautical Compass
162,197 Ornate Necklace
148,396 Painted Totem
162,197 Ancient Fossil
15,245 Fish Finder
14,756 Sharktooth Necklace
14,847 Downy Parka
14,228 Dowsing Rod
1,368 Scout Submarine
1,350 Knife Turret
1,628 Survival Kit
1,414 Mecha Canary
3 Green Gemerald
455,117 162,965,101,800 BC
17 5,101 Relay Frame
11,053 Reinforced Frame
51,421 Signal Matrix
199,100 Nautical Compass
203,281 Ornate Necklace
185,985 Painted Totem
203,281 Ancient Fossil
19,106 Fish Finder
18,494 Sharktooth Necklace
18,607 Downy Parka
17,832 Dowsing Rod
1,714 Scout Submarine
1,692 Knife Turret
2,041 Survival Kit
1,772 Mecha Canary
6 Green Gemerald
514,722 204,804,054,450 BC
18 6,307 Relay Frame
13,665 Reinforced Frame
63,570 Signal Matrix
246,143 Nautical Compass
251,312 Ornate Necklace
229,929 Painted Totem
251,312 Ancient Fossil
23,620 Fish Finder
22,864 Sharktooth Necklace
23,004 Downy Parka
22,045 Dowsing Rod
2,119 Scout Submarine
2,091 Knife Turret
2,523 Survival Kit
2,190 Mecha Canary
9 Green Gemerald
578,173 253,585,570,950 BC
19 7,703 Relay Frame
16,690 Reinforced Frame
77,644 Signal Matrix
300,638 Nautical Compass
306,952 Ornate Necklace
280,834 Painted Totem
306,952 Ancient Fossil
28,849 Fish Finder
27,925 Sharktooth Necklace
28,097 Downy Parka
26,926 Dowsing Rod
2,588 Scout Submarine
2,554 Knife Turret
3,081 Survival Kit
2,675 Mecha Canary
9 Green Gemerald
2 Amber Gemerald
645,469 310,224,360,700 BC
20 9,307 Relay Frame
20,166 Reinforced Frame
93,815 Signal Matrix
363,251 Nautical Compass
370,880 Ornate Necklace
339,323 Painted Totem
370,880 Ancient Fossil
34,858 Fish Finder
33,741 Sharktooth Necklace
33,948 Downy Parka
32,534 Dowsing Rod
3,126 Scout Submarine
3,086 Knife Turret
3,722 Survival Kit
3,232 Mecha Canary
9 Green Gemerald
4 Amber Gemerald
716,610 375,146,395,100 BC
21 11,136 Relay Frame
24,130 Reinforced Frame
112,259 Signal Matrix
434,669 Nautical Compass
443,797 Ornate Necklace
406,036 Painted Totem
443,797 Ancient Fossil
41,711 Fish Finder
40,375 Sharktooth Necklace
40,623 Downy Parka
38,930 Dowsing Rod
3,741 Scout Submarine
3,692 Knife Turret
4,454 Survival Kit
3,867 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
791,597 449,057,163,200 BC
22 13,210 Relay Frame
28,623 Reinforced Frame
133,159 Signal Matrix
515,594 Nautical Compass
526,422 Ornate Necklace
481,630 Painted Totem
526,422 Ancient Fossil
49,476 Fish Finder
47,892 Sharktooth Necklace
48,186 Downy Parka
46,178 Dowsing Rod
4,437 Scout Submarine
4,380 Knife Turret
5,283 Survival Kit
4,587 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
1 Purple Gemerald
870,430 532,439,011,650 BC
23 15,545 Relay Frame
33,683 Reinforced Frame
156,701 Signal Matrix
606,749 Nautical Compass
619,491 Ornate Necklace
566,781 Painted Totem
619,491 Ancient Fossil
58,223 Fish Finder
56,359 Sharktooth Necklace
56,704 Downy Parka
54,342 Dowsing Rod
5,222 Scout Submarine
5,154 Knife Turret
6,217 Survival Kit
5,398 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
953,108 626,258,162,150 BC
24 18,161 Relay Frame
39,352 Reinforced Frame
183,076 Signal Matrix
708,874 Nautical Compass
723,760 Ornate Necklace
662,178 Painted Totem
723,760 Ancient Fossil
68,023 Fish Finder
65,845 Sharktooth Necklace
66,249 Downy Parka
63,488 Dowsing Rod
6,101 Scout Submarine
6,021 Knife Turret
7,264 Survival Kit
6,306 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
1 Red Gemerald
1,039,631 731,524,385,150 BC
25 21,078 Relay Frame
45,673 Reinforced Frame
212,479 Signal Matrix
822,723 Nautical Compass
840,000 Ornate Necklace
768,527 Painted Totem
840,000 Ancient Fossil
78,948 Fish Finder
76,420 Sharktooth Necklace
76,888 Downy Parka
73,685 Dowsing Rod
7,080 Scout Submarine
6,988 Knife Turret
8,430 Survival Kit
7,319 Mecha Canary
9 Green Gemerald
6 Amber Gemerald
2 Purple Gemerald
1 Red Gemerald
50 Pluperfect Gemerald
1,130,000 885,262,312,000 BC

Recovery Module levels

Proposed placement: Relay Network. The cost is for reaching this level on one module. Level 1 is included in the module purchase.

Recovery Module levels
Level Upgrade Recipe Salvage Recipe Worth
1 Free 0 0 BC
2 1 Relay Frame
32 Nautical Compass
32 Ornate Necklace
29 Painted Totem
32 Ancient Fossil
216 12,396,350 BC
3 5 Relay Frame
202 Nautical Compass
207 Ornate Necklace
189 Painted Totem
207 Ancient Fossil
805 71,230,450 BC
4 16 Relay Frame
666 Nautical Compass
680 Ornate Necklace
622 Painted Totem
680 Ancient Fossil
1,787 231,638,000 BC
5 36 Relay Frame
1,569 Nautical Compass
1,602 Ornate Necklace
1,466 Painted Totem
1,602 Ancient Fossil
3,161 535,618,750 BC
6 44 Relay Frame
85 Reinforced Frame
1,530 Nautical Compass
1,562 Ornate Necklace
1,429 Painted Totem
1,562 Ancient Fossil
147 Fish Finder
143 Sharktooth Necklace
143 Downy Parka
137 Dowsing Rod
4,928 1,044,761,500 BC
7 76 Relay Frame
147 Reinforced Frame
2,640 Nautical Compass
2,696 Ornate Necklace
2,466 Painted Totem
2,696 Ancient Fossil
254 Fish Finder
246 Sharktooth Necklace
247 Downy Parka
237 Dowsing Rod
7,088 1,804,165,050 BC
8 120 Relay Frame
233 Reinforced Frame
4,190 Nautical Compass
4,278 Ornate Necklace
3,914 Painted Totem
4,278 Ancient Fossil
403 Fish Finder
390 Sharktooth Necklace
392 Downy Parka
376 Dowsing Rod
9,640 2,858,671,200 BC
9 178 Relay Frame
348 Reinforced Frame
6,253 Nautical Compass
6,385 Ornate Necklace
5,841 Painted Totem
6,385 Ancient Fossil
601 Fish Finder
581 Sharktooth Necklace
585 Downy Parka
561 Dowsing Rod
12,585 4,259,409,950 BC
10 254 Relay Frame
495 Reinforced Frame
8,902 Nautical Compass
9,089 Ornate Necklace
8,316 Painted Totem
9,089 Ancient Fossil
855 Fish Finder
827 Sharktooth Necklace
832 Downy Parka
798 Dowsing Rod
15,922 6,065,326,300 BC
11 209 Relay Frame
452 Reinforced Frame
2,103 Signal Matrix
8,140 Nautical Compass
8,311 Ornate Necklace
7,604 Painted Totem
8,311 Ancient Fossil
782 Fish Finder
757 Sharktooth Necklace
761 Downy Parka
729 Dowsing Rod
71 Scout Submarine
70 Knife Turret
84 Survival Kit
73 Mecha Canary
4 Green Gemerald
19,653 9,332,674,250 BC
12 278 Relay Frame
602 Reinforced Frame
2,798 Signal Matrix
10,833 Nautical Compass
11,061 Ornate Necklace
10,120 Painted Totem
11,061 Ancient Fossil
1,040 Fish Finder
1,007 Sharktooth Necklace
1,013 Downy Parka
971 Dowsing Rod
94 Scout Submarine
93 Knife Turret
111 Survival Kit
97 Mecha Canary
3 Amber Gemerald
23,776 12,580,336,250 BC
13 361 Relay Frame
781 Reinforced Frame
3,633 Signal Matrix
14,064 Nautical Compass
14,359 Ornate Necklace
13,138 Painted Totem
14,359 Ancient Fossil
1,350 Fish Finder
1,307 Sharktooth Necklace
1,315 Downy Parka
1,260 Dowsing Rod
122 Scout Submarine
120 Knife Turret
145 Survival Kit
126 Mecha Canary
2 Purple Gemerald
28,291 15,884,266,300 BC
14 459 Relay Frame
993 Reinforced Frame
4,618 Signal Matrix
17,880 Nautical Compass
18,256 Ornate Necklace
16,703 Painted Totem
18,256 Ancient Fossil
1,716 Fish Finder
1,661 Sharktooth Necklace
1,671 Downy Parka
1,602 Dowsing Rod
154 Scout Submarine
152 Knife Turret
184 Survival Kit
160 Mecha Canary
1 Red Gemerald
33,199 19,273,732,600 BC
15 573 Relay Frame
1,240 Reinforced Frame
5,768 Signal Matrix
22,332 Nautical Compass
22,800 Ornate Necklace
20,861 Painted Totem
22,800 Ancient Fossil
2,143 Fish Finder
2,075 Sharktooth Necklace
2,087 Downy Parka
2,000 Dowsing Rod
193 Scout Submarine
190 Knife Turret
229 Survival Kit
199 Mecha Canary
5 Pluperfect Gemerald
38,500 26,566,938,750 BC

Local Heat Resistance

Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Local Heat Resistance
Tier Heat / Cooling Recipe Salvage Recipe Worth
1 -3.00% / +2.00% 375,000 Insulating Resin
83,334 Conductive Algae
10,000 2,500,008,000 BC
2 -6.00% / +4.00% 389,918 Insulating Resin
86,649 Conductive Algae
10,398 2,599,460,000 BC
3 -9.00% / +6.00% 494,342 Insulating Resin
109,854 Conductive Algae
13,182 3,295,616,000 BC
4 -12.00% / +8.00% 777,778 Insulating Resin
172,840 Conductive Algae
20,741 5,185,192,000 BC
5 -15.00% / +10.00% 1,108,111 Insulating Resin
369,371 Conductive Algae
35,460 8,864,896,000 BC
6 -18.00% / +12.00% 1,866,427 Insulating Resin
622,143 Conductive Algae
59,726 14,931,424,000 BC
7 -21.00% / +14.00% 2,997,686 Insulating Resin
999,229 Conductive Algae
95,926 23,981,492,000 BC
8 -24.00% / +16.00% 4,576,475 Insulating Resin
1,525,492 Conductive Algae
146,447 36,611,804,000 BC
9 -27.00% / +18.00% 6,677,384 Insulating Resin
2,225,795 Conductive Algae
213,676 53,419,076,000 BC
10 -30.00% / +20.00% 7,500,000 Insulating Resin
3,750,000 Conductive Algae
300,000 75,000,000,000 BC

Module Capacity Expansion

Proposed placement: Relay Network. Applies to Refinery, Cooling, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Module Capacity Expansion
Tier Module Slots Recipe Salvage Recipe Worth
1 +4 100,000 Titanium Ore
544 Reinforced Frame
10,000 2,500,524,800 BC
2 +8 185,938 Titanium Ore
1,011 Reinforced Frame
18,594 4,648,501,200 BC
3 +12 787,500 Titanium Ore
4,282 Reinforced Frame
78,750 19,687,954,400 BC
4 +16 2,420,313 Titanium Ore
13,160 Reinforced Frame
242,031 60,508,567,000 BC
5 +20 3,733,334 Titanium Ore
45,673 Reinforced Frame
560,000 140,001,791,600 BC

Overclock Cooldown Reducer

Proposed placement: Relay Network. Applies to Mint, Refinery, Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Overclock Cooldown Reducer
Tier Cooldown Recipe Salvage Recipe Worth
1 9 min 280,000 Lithium
37,500 Circuit Shard
5,000 1,000,000,000 BC
2 8 min 612,500 Lithium
82,032 Circuit Shard
7,813 2,187,506,000 BC
3 7 min 1,150,000 Lithium
359,375 Circuit Shard
16,250 5,750,000,000 BC
4 6 min 2,337,500 Lithium
730,469 Circuit Shard
30,313 11,687,502,000 BC
5 5 min 2,400,000 Lithium
1,750,000 Circuit Shard
50,000 20,000,000,000 BC

Mint Fuel Buffer Expansion

Proposed placement: Relay Network. Applies to Mint. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Mint Fuel Buffer Expansion
Tier Fuel Buffer Cap Recipe Salvage Recipe Worth
1 2,000 Salvage 583,334 Quartz
82 Reinforced Frame
5,000 500,814,800 BC
2 4,000 Salvage 792,182 Quartz
111 Reinforced Frame
8,642 679,460,400 BC
3 8,000 Salvage 1,418,725 Quartz
199 Reinforced Frame
19,568 1,217,235,800 BC
4 16,000 Salvage 2,462,963 Quartz
345 Reinforced Frame
37,778 2,112,301,800 BC
5 32,000 Salvage 2,242,799 Quartz
1,098 Reinforced Frame
63,272 3,365,121,000 BC
6 64,000 Salvage 3,316,873 Quartz
1,624 Reinforced Frame
96,049 4,976,984,600 BC
7 128,000 Salvage 4,629,630 Quartz
2,266 Reinforced Frame
136,111 6,945,405,200 BC
8 256,000 Salvage 6,181,070 Quartz
3,025 Reinforced Frame
183,457 9,272,222,000 BC
9 512,000 Salvage 7,971,194 Quartz
3,901 Reinforced Frame
238,086 11,957,435,600 BC
10 1,024,000 Salvage 5,000,000 Quartz
6,525 Reinforced Frame
300,000 15,000,780,000 BC

Work Amplifier

Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Work Amplifier
Tier Work Boost Recipe Salvage Recipe Worth
1 ×1.1 280,000 Titanium Ore
1,523 Reinforced Frame
30,000 7,001,101,600 BC
2 ×1.25 463,125 Titanium Ore
2,519 Reinforced Frame
45,156 11,579,819,800 BC
3 ×1.5 1,745,000 Titanium Ore
9,488 Reinforced Frame
151,250 43,625,329,600 BC
4 ×2 5,224,375 Titanium Ore
28,406 Reinforced Frame
439,219 130,609,940,200 BC
5 ×3 8,000,000 Titanium Ore
97,869 Reinforced Frame
1,000,000 300,000,664,800 BC

Work Cooldown Destroyer

Proposed placement: Relay Network. Applies to Mint. Required research: Work Coupling. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Work Cooldown Destroyer
Tier Cooldown-Cut Chance Recipe Salvage Recipe Worth
1 2.0% 100,000 Titanium Ore
544 Reinforced Frame
10,000 2,500,524,800 BC
2 4.0% 160,938 Titanium Ore
876 Reinforced Frame
17,656 4,025,209,200 BC
3 8.0% 587,500 Titanium Ore
3,195 Reinforced Frame
71,250 14,688,744,000 BC
4 16.0% 1,745,313 Titanium Ore
9,490 Reinforced Frame
216,719 43,633,703,000 BC
5 25.0% 2,666,667 Titanium Ore
32,623 Reinforced Frame
500,000 100,000,226,600 BC

Refinery Output Capacity

Proposed placement: Relay Network. Applies to Refinery. Required research: Capacity Foundations. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Output Capacity
Tier Base Output Buffer Cap Recipe Salvage Recipe Worth
1 2,000 Salvage 583,334 Quartz
82 Reinforced Frame
5,000 500,814,800 BC
2 4,000 Salvage 792,182 Quartz
111 Reinforced Frame
8,642 679,460,400 BC
3 8,000 Salvage 1,418,725 Quartz
199 Reinforced Frame
19,568 1,217,235,800 BC
4 16,000 Salvage 2,462,963 Quartz
345 Reinforced Frame
37,778 2,112,301,800 BC
5 32,000 Salvage 2,242,799 Quartz
1,098 Reinforced Frame
63,272 3,365,121,000 BC
6 64,000 Salvage 3,316,873 Quartz
1,624 Reinforced Frame
96,049 4,976,984,600 BC
7 128,000 Salvage 4,629,630 Quartz
2,266 Reinforced Frame
136,111 6,945,405,200 BC
8 256,000 Salvage 6,181,070 Quartz
3,025 Reinforced Frame
183,457 9,272,222,000 BC
9 512,000 Salvage 7,971,194 Quartz
3,901 Reinforced Frame
238,086 11,957,435,600 BC
10 1,024,000 Salvage 5,000,000 Quartz
6,525 Reinforced Frame
300,000 15,000,780,000 BC

Refinery Overdrive

Proposed placement: Relay Network. Applies to Refinery. Required research: Overdrive. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Overdrive
Tier Overdrive Recipe Salvage Recipe Worth
1 ×2 BC / ×1.19 Salvage 5,833,334 Quartz
1,632 Reinforced Frame
20,000 6,501,574,800 BC
2 ×4 BC / ×1.41 Salvage 6,326,531 Quartz
1,770 Reinforced Frame
44,082 7,051,302,600 BC
3 ×8 BC / ×1.68 Salvage 9,778,912 Quartz
2,735 Reinforced Frame
116,327 10,897,559,200 BC
4 ×16 BC / ×2.00 Salvage 19,149,660 Quartz
5,355 Reinforced Frame
236,735 21,338,712,000 BC
5 ×32 BC / ×2.38 Salvage 21,370,263 Quartz
20,915 Reinforced Frame
405,306 51,289,025,800 BC
6 ×64 BC / ×2.83 Salvage 38,561,711 Quartz
37,740 Reinforced Frame
622,041 92,548,434,600 BC
7 ×128 BC / ×3.36 Salvage 64,207,969 Quartz
62,840 Reinforced Frame
886,939 154,100,109,400 BC
8 ×256 BC / ×4.00 Salvage 100,000,000 Quartz
97,869 Reinforced Frame
1,200,000 240,000,664,800 BC

Refinery Deposit Category Slot

Proposed placement: Relay Network. Applies to Refinery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Refinery Deposit Category Slot
Tier Deposit Category Slots Recipe Salvage Recipe Worth
1 +1 (4 total) 1,000,000 Quartz
50,000 Circuit Shard
5,000 1,000,000,000 BC
2 +2 (5 total) 2,187,500 Quartz
109,375 Circuit Shard
7,813 2,187,500,000 BC
3 +3 (6 total) 2,875,000 Quartz
215,625 Circuit Shard
3,879 Signal Matrix
16,250 5,750,247,000 BC
4 +4 (7 total) 5,843,750 Quartz
438,282 Circuit Shard
7,884 Signal Matrix
30,313 11,687,718,000 BC
5 +5 (8 total) 6,666,667 Quartz
500,000 Circuit Shard
20,237 Signal Matrix
50,000 20,000,541,200 BC

Cooling Output Efficiency

Proposed placement: Relay Network. Applies to Cooling. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Cooling Output Efficiency
Tier Cooling Output Recipe Salvage Recipe Worth
1 +3.00% 40,000,000 Rock
375,000 Insulating Resin
5,826 Heavy Insulation
10,000 5,000,195,000 BC
2 +6.00% 44,444,445 Rock
416,667 Insulating Resin
6,473 Heavy Insulation
12,963 5,555,687,750 BC
3 +9.00% 57,777,778 Rock
541,667 Insulating Resin
8,415 Heavy Insulation
21,852 7,222,419,400 BC
4 +12.00% 80,000,000 Rock
750,000 Insulating Resin
11,651 Heavy Insulation
36,667 10,000,132,500 BC
5 +15.00% 18,879 Heavy Insulation
289,352 Conductive Algae
347,223 Circuit Shard
4,629,630 Quartz
57,407 13,889,128,500 BC
6 +18.00% 25,675 Heavy Insulation
393,519 Conductive Algae
472,223 Circuit Shard
6,296,297 Quartz
84,074 18,889,102,700 BC
7 +21.00% 33,981 Heavy Insulation
520,834 Conductive Algae
625,000 Circuit Shard
8,333,334 Quartz
116,667 25,000,115,900 BC
8 +24.00% 43,798 Heavy Insulation
671,297 Conductive Algae
805,556 Circuit Shard
10,740,741 Quartz
155,185 32,222,441,600 BC
9 +27.00% 55,125 Heavy Insulation
844,908 Conductive Algae
1,013,889 Circuit Shard
13,518,519 Quartz
199,630 40,555,806,900 BC
10 +30.00% 58,253 Heavy Insulation
6,797 Reinforced Frame
1,041,667 Conductive Algae
2,500,000 Insulating Resin
250,000 50,001,193,900 BC

Recovery Cut Potency

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Cut Potency
Tier Cut Chance Ceiling Recipe Salvage Recipe Worth
1 5% 7,252 Signal Matrix
129,000 Ornate Necklace
13,500 10,750,436,000 BC
2 10% 11,671 Signal Matrix
103,805 Ornate Necklace
9,444 Sharktooth Necklace
23,836 17,301,575,400 BC
3 15% 42,602 Signal Matrix
378,938 Ornate Necklace
34,474 Sharktooth Necklace
96,188 63,156,796,400 BC
4 20% 126,558 Signal Matrix
750,485 Ornate Necklace
68,276 Sharktooth Necklace
6,244 Knife Turret
292,570 187,627,195,600 BC
5 40% 290,051 Signal Matrix
1,720,000 Ornate Necklace
156,478 Sharktooth Necklace
14,309 Knife Turret
5 Pluperfect Gemerald
675,000 433,754,796,300 BC

Recovery Lockout Reducer

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Lockout Reducer
Tier Lockout Recipe Salvage Recipe Worth
1 -20% 215,000 Circuit Shard
47,210 Painted Totem
6,750 4,300,026,500 BC
2 -40% 470,313 Circuit Shard
51,636 Painted Totem
5,166 Downy Parka
10,547 9,406,338,900 BC
3 -55% 1,236,250 Circuit Shard
135,728 Painted Totem
13,579 Downy Parka
21,938 24,725,063,950 BC
4 -70% 2,512,813 Circuit Shard
183,921 Painted Totem
18,401 Downy Parka
2,018 Survival Kit
40,922 50,259,715,200 BC
5 -80% 4,300,000 Circuit Shard
314,731 Painted Totem
31,488 Downy Parka
3,453 Survival Kit
5 Pluperfect Gemerald
67,500 89,754,423,700 BC

Recovery Focus Slots

Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Targeting. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Focus Slots
Tier Extra Cuts Reach Recipe Salvage Recipe Worth
1 fish 1,439 Relay Frame
252,694 Nautical Compass
13,500 21,502,226,800 BC
2 fish, hunt 2,878 Relay Frame
252,694 Nautical Compass
24,249 Fish Finder
49,500 43,004,892,900 BC
3 fish, hunt, explore 7,194 Relay Frame
631,734 Nautical Compass
60,621 Fish Finder
157,500 107,505,405,300 BC
4 actions you pick 14,387 Relay Frame
842,312 Nautical Compass
80,828 Fish Finder
7,249 Scout Submarine
5 Pluperfect Gemerald
337,500 218,757,813,600 BC

Recovery Quest Storage

Proposed placement: Relay Network. Applies to Recovery. Required research: Recovery Quest Banking. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Quest Storage
Tier Quest Banked Recipe Salvage Recipe Worth
1 5% 4,676 Reinforced Frame
258,000 Ancient Fossil
67,500 21,500,099,200 BC
2 10% 7,307 Reinforced Frame
201,563 Ancient Fossil
17,681 Dowsing Rod
80,156 33,595,354,400 BC
3 20% 15,197 Reinforced Frame
419,250 Ancient Fossil
36,777 Dowsing Rod
118,125 69,875,712,400 BC
4 40% 28,348 Reinforced Frame
521,375 Ancient Fossil
45,735 Dowsing Rod
4,543 Mecha Canary
181,406 130,347,618,600 BC
5 80% 46,760 Reinforced Frame
860,000 Ancient Fossil
75,439 Dowsing Rod
7,493 Mecha Canary
5 Pluperfect Gemerald
270,000 218,753,549,000 BC

Recovery Fuel Capacity

Proposed placement: Relay Network. Applies to Recovery. Required research: None. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Recovery Fuel Capacity
Tier Fuel Tank Cap Recipe Salvage Recipe Worth
1 +2,000 Salvage 2,508,334 Quartz
351 Reinforced Frame
6,750 2,150,559,600 BC
2 +4,000 Salvage 3,406,379 Quartz
477 Reinforced Frame
11,667 2,921,125,800 BC
3 +8,000 Salvage 6,100,515 Quartz
853 Reinforced Frame
26,417 5,229,146,600 BC
4 +16,000 Salvage 10,590,741 Quartz
1,481 Reinforced Frame
51,000 9,078,299,800 BC
5 +32,000 Salvage 9,644,033 Quartz
4,720 Reinforced Frame
85,417 14,467,443,800 BC
6 +64,000 Salvage 14,262,552 Quartz
6,980 Reinforced Frame
129,667 21,395,147,200 BC
7 +128,000 Salvage 19,907,408 Quartz
9,742 Reinforced Frame
183,750 29,861,931,200 BC
8 +256,000 Salvage 26,578,601 Quartz
13,007 Reinforced Frame
247,667 39,869,635,000 BC
9 +512,000 Salvage 34,276,132 Quartz
16,773 Reinforced Frame
321,417 51,414,580,800 BC
10 +1,024,000 Salvage 21,500,000 Quartz
28,056 Reinforced Frame
5 Pluperfect Gemerald
405,000 68,250,595,200 BC

Transmutation Speed

Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Transmutation Speed
Tier Rate Cap Recipe Salvage Recipe Worth
1 20% 843 Signal Matrix 250,000 499,899,000 BC
2 40% 2,530 Signal Matrix 500,000 1,500,290,000 BC
3 60% 8,432 Signal Matrix 1,000,000 5,000,176,000 BC
4 80% 25,295 Signal Matrix 2,000,000 14,999,935,000 BC
5 100% 84,317 Signal Matrix 4,000,000 49,999,981,000 BC

Transmutation Queue

Proposed placement: Relay Network. Applies to Refinery. Required research: Transmutation Queue. Values are upgrade effects or caps; realized output can depend on investment, charge, heat and mode.

Transmutation Queue
Tier Recipes Back-To-Back Recipe Salvage Recipe Worth
1 2 16,863 Signal Matrix 50,000 9,999,759,000 BC
2 4 18,049 Signal Matrix 78,125 10,703,057,000 BC
3 6 30,278 Signal Matrix 162,500 17,954,854,000 BC
4 8 72,313 Signal Matrix 303,125 42,881,609,000 BC
5 10 168,634 Signal Matrix 500,000 99,999,962,000 BC

Relay research

Proposed placement: Relay Research. All 36 research nodes, including title unlocks. Prerequisites are shown separately from purchase costs.

Relay research
Research Effect Prerequisites Recipe Salvage Internal ID
Thermal Reserve Raises a hot bay's minimum throughput by +10% (lifts the heat floor). None 200,000 Insulating Resin
17,000 Conductive Algae
5,000 thermalReserve
Passive Dissipation All passive heat dissipation cools ×1.5 faster. Thermal Reserve 12,000 Reinforced Frame
400,000 Conductive Algae
50,000 passiveDissipation
Thermal Buffer Over-mode heat generation rate −15%. Thermal Reserve 350,000 Insulating Resin
10,000 Reinforced Frame
50,000 thermalBuffer
Interlock Harmony When at least one bay is in Over mode and at least one is in Under, all bays gain +0.575%/min passive dissipation. Passive Dissipation + Mint Baseline Trickle 280,000 Insulating Resin
300,000 Conductive Algae
50,000 interlockHarmony
Mint Baseline Trickle +10% to Mint BC output. None 125,000 Circuit Shard 5,000 mintBaselineTrickle
Refinery Raw Efficiency Refining Raw items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Raw items. Capacity Foundations 6,600 Signal Matrix 30,000 refineryRawYield
Refinery Crafted Efficiency Refining Crafted items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Crafted items. Capacity Foundations 11,000 Signal Matrix 50,000 refineryCraftedYield
Refinery Consumable Efficiency Refining Consumable items drains the committed budget 20% slower — same Salvage rate while running, but the basket lasts longer, so +25% Salvage per committed BC of Consumable items. Capacity Foundations 15,400 Signal Matrix 70,000 refineryConsumableYield
Batch Operations Bulk claim across all bays, bulk pause/resume across all modules in a bay, and bulk level-up across modules - all in one action each. None 400,000 Lithium 5,000 batchOperations
Bay Telemetry Reveals numeric readouts for every bay: BC and Salvage rates, heat rate, time to the next heat threshold, how long stored fuel and coolant will last, the cooling each bay needs versus how much it is getting, and the per-mode comparison table in the Mode popover. Without it, bays show only mode, module count, and stored totals. None 1,667,000 Quartz 5,000 bayTelemetry
Auto-Deposit Enables a dedicated Salvage basket for the Refinery. Configure up to 3 item slots; the Refinery auto-commits from the basket whenever its active run finishes. Batch Operations + Overflow Cutoff 11,000 Signal Matrix 50,000 autoDeposit
Overflow Cutoff When the Refinery output buffer is full, pause input consumption instead of burning the basket. Resumes automatically when Salvage is claimed. None 400,000 Lithium 5,000 overflowCutoff
Capacity Foundations Unlocks Mint fuel buffer capacity and Refinery output buffer capacity. Tier-1 expansion purchases become available. None 67,000 Titanium Ore 5,000 capacityFoundations
Refinery Output Scaling Unlocks additive level scaling for Refinery output buffer cap. +25% to Refinery committed input ceiling. Capacity Foundations 14,000 Reinforced Frame
80,000 Titanium Ore
50,000 refineryOutputScaling
Mint Fuel Scaling Unlocks additive level scaling for Mint fuel buffer cap. Capacity Foundations 14,000 Reinforced Frame
80,000 Titanium Ore
50,000 mintFuelScaling
Work Coupling While the Mint bay is fueled and running, your Work action pays out more BC and can finish its cooldown early. The bonus scales with how hard the bay is running and your prestige tier. Capacity Foundations 300,000 Circuit Shard
20,000 Reinforced Frame
80,000 mintWorkCoupling
Mint Fuel Efficiency Mint fuel consumption rate −15%. Each Salvage stretches further, keeping your Work boost and cooldown cuts running longer. Capacity Foundations 13,000 Reinforced Frame
70,000 Titanium Ore
50,000 mintFuelEfficiency
Recovery Targeting Unlocks focus on the Recovery Bay. The bay always tries to cut the action you just performed; as its modules grow it makes extra cut attempts too. Each Recovery Focus Slots upgrade tier below the top auto-adds the next loot action to those extra attempts, in order: fish, then hunt, then explore, then mine. At the top Focus Slots tier you choose the extra attempts' targets yourself, instead of the fixed order. Recovery Bay
Bay Telemetry
250,000 Signal Matrix 200,000 recoveryTargeting
Recovery Fuel Efficiency Recovery Bay salvage burn rate −15%. Each Salvage keeps the bay's charge topped up longer, so its loot-cooldown cuts stay strong. Recovery Bay
Capacity Foundations
52,000 Reinforced Frame
580,000 Titanium Ore
100,000 recoveryFuelEfficiency
Recovery Quest Banking Unlocks the Recovery Bay's Quest Storage upgrade. With storage, surplus loot finds past a quest's requirement are banked instead of wasted, giving you a head-start on your next quest. This node only unlocks the upgrade; buy Quest Storage tiers to gain storage. Recovery Bay
Bay Telemetry
80,000 Reinforced Frame 200,000 recoveryQuestBanking
Quest Bank Control Unlocks flush/hoard control of the Recovery Bay quest bank, and lets you flush it on demand. Does nothing on its own. Recovery Quest Banking 100,000 Reinforced Frame 250,000 recoveryBankControl
Quest Bank Auto-focus Adds an auto-focus switch to the Recovery Bay's Focus control. When on, it fills your focus pins with the loot actions that drop items your pending quests still need, and refreshes them whenever your pending quests change (progress crossing the threshold, a quest completing, or a level-up). Set a deselect threshold (1 to 100 percent) to drop an action once its quests reach that completion; 100 keeps an action until its quests are done. The pins stay editable, so a manual tweak sticks until your next quest change. Turn it off to leave the pins as ordinary manual pins. Recovery Bay
Recovery Focus Slots
310,000 Signal Matrix 400,000 recoveryAutoFocus
Cross-System Recovery Extends Recovery beyond loot. Reactively trims your Farm watering and Buddy-swap cooldowns (capped, occasional), and deepens stacked loot cuts at high module investment. Needs a deeply built-out Recovery bay. Recovery Targeting
Recovery Total Module Levels ≥ 300
310,000 Signal Matrix 400,000 recoveryCrossSystem
Grid Resonance +5% Mint output while fuel buffer is over 50% full. +5% Refinery yield while less than 50% of the committed budget has been consumed. Refinery Output Scaling + Mint Fuel Scaling 14,000 Reinforced Frame
80,000 Titanium Ore
50,000 gridResonance
Thermal Routing Unlocks per-bay cooling allocation: route your Cooling Bay's supply where it's needed. Before it, cooling is shared evenly across heat-generating bays. Cooling Bay
Thermal Reserve
Bay Telemetry
420,000 Insulating Resin
450,000 Conductive Algae
75,000 thermalRouting
Vault Routing Unlocks the routing slider on the Mint Bay: choose what share of realized BC is sent to your faction's Mint buffer or, for solo profiles, your own Vault. Mint Bay
Mint Fuel Scaling
Bay Telemetry
420,000 Insulating Resin
450,000 Conductive Algae
75,000 mintFactionRouting
Overdrive Unlocks an opt-in Overdrive mode for the Refinery: it burns far more BC for a smaller boost in Salvage, and runs hotter the higher you push it, trading a much higher cost for faster output. Unlocked tier by tier. Refinery Output Scaling 56,000 Reinforced Frame
320,000 Titanium Ore
200,000 overdrive
Transmutation Unlocks the Refinery Bay's transmutation system. Commit a batch of items to convert them into other items following set recipes: some items go in, some other items come out. Refinery Output Scaling 50 Lunar Shard
1 Magic Token
20 Alien Technology
400,000 transmutation
Transmutation Queue Unlocks the Refinery Bay's Transmutation Queue upgrade. Queue up recipes to cook back-to-back, automatically consuming the previous recipe's output where they chain. Transmutation 25 Lunar Shard
1 Magic Token
10 Alien Technology
200,000 transmutationQueue
Thermal Master Unlocks the 🔥 Thermal Master title. Passive Dissipation + Thermal Buffer + Interlock Harmony + Thermal Routing 25,000,000 Insulating Resin 500,000 thermalMaster
Economic Engineer Unlocks the 📊 Economic Engineer title. Refinery Raw Efficiency + Refinery Crafted Efficiency + Refinery Consumable Efficiency + Mint Baseline Trickle + Work Coupling + Mint Fuel Efficiency + Vault Routing 170,000 Signal Matrix 500,000 economicEngineer
Status Watchdog Unlocks the 👁️ Status Watchdog title. Bay Telemetry + Auto-Deposit + Thermal Routing + Vault Routing + Quest Bank Control + Quest Bank Auto-focus 1,000,000 Sonar Dish 500,000 statusWatchdog
Relay Architect Unlocks the 🏗️ Relay Architect title. Refinery Output Scaling + Mint Fuel Scaling + Grid Resonance + Work Coupling + Overdrive + Vault Routing + Transmutation Queue 55,000 Reinforced Frame 500,000 relayArchitect
Auxiliary Overseer Unlocks the 🔗 Auxiliary Overseer title. Thermal Routing + Recovery Targeting + Recovery Fuel Efficiency + Recovery Quest Banking + Quest Bank Control + Quest Bank Auto-focus + Cross-System Recovery 17,000 Relay Frame 500,000 auxiliaryOverseer
Network Sovereign Unlocks the 📡 Network Sovereign title. Requires all cosmetic titles researched, all bay families owned, and all bay upgrades at max tier. Thermal Master + Economic Engineer + Status Watchdog + Relay Architect + Auxiliary Overseer
Mint Bay + Refinery Bay + Cooling Bay + Recovery Bay
Local Heat Resistance + Module Capacity Expansion + Overclock Cooldown Reducer + Mint Fuel Buffer Expansion + Work Amplifier + Work Cooldown Destroyer + Refinery Output Capacity + Refinery Deposit Category Slot + Refinery Overdrive + Cooling Output Efficiency + Surge Capacitor + Coolant Buffer Expansion + Recovery Cut Potency + Recovery Lockout Reducer + Recovery Focus Slots + Recovery Quest Storage + Recovery Fuel Capacity + Transmutation Speed + Transmutation Queue
Free 0 networkSovereign
Stellar Ascendant Unlocks the 🌌 Stellar Ascendant title. Requires the Network Sovereign title, and every bay's module slots full with each module at max level. The uncapped Mint bay counts as full at 25 modules, matching the other bays. Network Sovereign
Maximum Modules at Maximum Level
83,333 DX Coolant
139,402 Relay Frame
1,388,888,888 Quartz
333,333,333 Lithium
55,555,555 Titanium Ore
104,166,666 Circuit Shard
208,333,333 Insulating Resin
69,444,444 Conductive Algae
453,095 Reinforced Frame
1,405,283 Signal Matrix
83,333,333 Frostsac
1,344,086 Cryo Gel
20,000,000 stellarAscendant

Relay operating modes

Proposed placement: Relay Network. Multipliers apply to the corresponding base rate before charge, research, heat and other adjustments. Overclock windows last 20 minutes and have a 10-minute base cooldown, reducible to 5 minutes.

Relay operating modes
Mode Mint Output Refinery Output Recovery Roll Chance Recovery Fuel Burn Base Heat Factor
Off 0× 0× 0× 0× 0×
Underclocked 0.5× 0.5× 0.5× 0.5× 0.4×
Normal 1× 1× 1× 1× 1×
Overclocked 2× 2× 2× 4× 2.5× (Mint: 3.5×)

Heat thresholds

Proposed placement: Relay Heat. Hot Bays gradually lose throughput; this is not a shutdown timetable. The Cooling Bay is a heat sink rather than a heat source.

Heat thresholds
Threshold Heat
Cooling Engages 50%
Unstable 70%
Critical 100%
Heat Pool Cap 115%

Refinery input categories

Proposed placement: Relay Network. Drain factors are relative to the Items' base worth. Storage windows and throughput depend on module investment and research.

Refinery input categories
Category Base Budget Drain With Yield Research
Raw 5× 4×
Crafted 1× 0.8×
Consumable 3× 2.4×

Recovery support rules

Proposed placement: Relay Network. Cross-System Recovery requires its research node. Normal cooldown-cut chances, focus and Quest storage are shown in the upgrade tables.

Recovery support rules
Attribute Base Value
Fuel per Level 15 Module, Normal 17.5 Salvage per minute
Fuel per Level 15 Module, Overclocked 70 Salvage per minute
Charge to Full 100 Salvage Burned
Cooldown Roll Lockout 30–60 seconds before reductions
Extra Beneficiary Thresholds 75, 150 and 300 Total Module Levels
Cross-System Cut Chance 6% per eligible target at full charge
Cross-System Cut Range 5%–18% of adjusted cooldown; up to 3 minutes
Cross-System Lockout 5–15 minutes per target

Transmutation recipes

Proposed placement: Transmutation. Recipes show one batch. Work is the processing requirement, not a BC charge or a fixed completion time. Completion time depends on available Refinery throughput and Transmutation upgrades.

Transmutation recipes
Category Input Output Work per Batch Internal ID
Gemeralds (upscale) 4 Green Gemerald 1 Amber Gemerald 1,500,000,000 greenToAmber
Gemeralds (upscale) 3 Amber Gemerald 1 Purple Gemerald 2,250,000,000 amberToPurple
Gemeralds (upscale) 2 Purple Gemerald 1 Red Gemerald 2,500,000,000 purpleToRed
Gemeralds (upscale) 1 Green Gemerald
1 Amber Gemerald
1 Purple Gemerald
1 Red Gemerald
1 Pluperfect Gemerald 3,250,000,000 quadToPluperfect
Gemeralds (downscale) 2 Pluperfect Gemerald 1 Green Gemerald
1 Amber Gemerald
1 Purple Gemerald
1 Red Gemerald
4,000,000,000 pluperfectToQuad
Gemeralds (downscale) 3 Red Gemerald 2 Purple Gemerald 4,500,000,000 redToPurple
Gemeralds (downscale) 4 Purple Gemerald 3 Amber Gemerald 4,500,000,000 purpleToAmber
Gemeralds (downscale) 1 Amber Gemerald 1 Green Gemerald 750,000,000 amberToGreen
Personal boosts (upscale) 5 Massive Driftnet
1 Pluperfect Gemerald
1 Magic Conch 5,766,372,000 fishBoost120to240
Personal boosts (upscale) 5 Mutagenic Sludge
1 Pluperfect Gemerald
1 Untamed Spirit 5,668,500,000 huntBoost120to240
Personal boosts (upscale) 5 Cursed Charm
1 Pluperfect Gemerald
1 Seraphic Clasp 5,700,000,000 exploreBoost120to240
Personal boosts (upscale) 5 Orbital Mining Laser
1 Pluperfect Gemerald
1 Condemned Skull 5,772,069,000 mineBoost120to240
Personal boosts (upscale) 5 Magic Conch
5 Pluperfect Gemerald
1 Atlantic Obol 36,000,000,000 fishBoost240to480
Personal boosts (upscale) 5 Untamed Spirit
5 Pluperfect Gemerald
1 Hunter's Blind 36,000,000,000 huntBoost240to480
Personal boosts (upscale) 5 Seraphic Clasp
5 Pluperfect Gemerald
1 Daoic Seal 36,000,000,000 exploreBoost240to480
Personal boosts (upscale) 5 Condemned Skull
5 Pluperfect Gemerald
1 Subterran Crest 36,000,000,000 mineBoost240to480
Personal boosts (cross-action) 1 Mutagenic Sludge
1 Cursed Charm
1 Orbital Mining Laser
1 Massive Driftnet 1,221,388,200 fishBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Cursed Charm
1 Orbital Mining Laser
1 Mutagenic Sludge 1,221,388,200 huntBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Mutagenic Sludge
1 Orbital Mining Laser
1 Cursed Charm 1,221,388,200 exploreBoost120CrossAction
Personal boosts (cross-action) 1 Massive Driftnet
1 Mutagenic Sludge
1 Cursed Charm
1 Orbital Mining Laser 1,221,388,200 mineBoost120CrossAction
Personal boosts (cross-action) 1 Untamed Spirit
1 Seraphic Clasp
1 Condemned Skull
1 Magic Conch 7,800,000,000 fishBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Seraphic Clasp
1 Condemned Skull
1 Untamed Spirit 7,800,000,000 huntBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Untamed Spirit
1 Condemned Skull
1 Seraphic Clasp 7,800,000,000 exploreBoost240CrossAction
Personal boosts (cross-action) 1 Magic Conch
1 Untamed Spirit
1 Seraphic Clasp
1 Condemned Skull 7,800,000,000 mineBoost240CrossAction
Personal boosts (cross-action) 1 Hunter's Blind
1 Daoic Seal
1 Subterran Crest
1 Atlantic Obol 60,000,000,000 fishBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Daoic Seal
1 Subterran Crest
1 Hunter's Blind 60,000,000,000 huntBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Hunter's Blind
1 Subterran Crest
1 Daoic Seal 60,000,000,000 exploreBoost480CrossAction
Personal boosts (cross-action) 1 Atlantic Obol
1 Hunter's Blind
1 Daoic Seal
1 Subterran Crest 60,000,000,000 mineBoost480CrossAction
Pet boosts (upscale) 20 Fragrant Dogrose 1 Mystical Rowan 225,000,000 petDogroseToRowan
Pet boosts (upscale) 20 Mystical Rowan 1 Legendary Aguaje 2,250,000,000 petRowanToAguaje
Pet boosts (upscale) 5 Legendary Aguaje
5 Pluperfect Gemerald
1 Magic Token 18,000,000,000 petAguajeToMagictoken
Farm boosts (upscale) 5 Enriching Fertilizer 1 Experimental Fertilizer 766,500,000 farmEnrichingToExperimental
Farm boosts (upscale) 6 Experimental Fertilizer
6 Pluperfect Gemerald
1 Gilded Manure 18,016,500,000 farmExperimentalToGilded

Network Store catalog

Proposed placement: Network Store. All 52 regular catalog Items, before the daily sale. DX Coolant is pinned separately at 250 Salvage each; its daily cap is 2 per total module level, with a minimum of 10 and maximum of 5,000.

Network Store catalog
Icon Item Regular Price Base Worth
Rock Rock 1 Salvage 50 BC
Coal Coal 1 Salvage 50 BC
Feathers Feathers 1 Salvage 50 BC
Sardine Sardine 1 Salvage 50 BC
Weeds Weeds 1 Salvage 75 BC
Discarded Butt Discarded Butt 1 Salvage 100 BC
Copper Copper 1 Salvage 100 BC
Old Bones Old Bones 1 Salvage 100 BC
Aluminum Aluminum 1 Salvage 200 BC
Rusty Knife Rusty Knife 1 Salvage 200 BC
Scrap Metal Scrap Metal 1 Salvage 250 BC
Clover Clover 1 Salvage 250 BC
Iron Iron 2 Salvage 300 BC
Bird Nest Bird Nest 2 Salvage 300 BC
Big Log Big Log 2 Salvage 300 BC
Neodymium Neodymium 2 Salvage 400 BC
Antique Bottle Antique Bottle 2 Salvage 500 BC
Silver Silver 2 Salvage 500 BC
Milk Milk 2 Salvage 500 BC
Skunk Pelt Skunk Pelt 2 Salvage 500 BC
Quartz Quartz 3 Salvage 600 BC
Prime Steak Prime Steak 3 Salvage 600 BC
Rich Wool Rich Wool 3 Salvage 750 BC
Badger Pelt Badger Pelt 3 Salvage 750 BC
Blueberry Blueberry 3 Salvage 750 BC
Gold Gold 4 Salvage 800 BC
Chunky Coral Chunky Coral 4 Salvage 1,000 BC
Floppy Disk Floppy Disk 4 Salvage 1,000 BC
Ox Pelt Ox Pelt 4 Salvage 1,000 BC
Lightbulb Lightbulb 6 Salvage 1,500 BC
Lithium Lithium 10 Salvage 2,500 BC
Blowfish Blowfish 10 Salvage 2,500 BC
Insulating Resin Insulating Resin 16 Salvage 4,000 BC
Petroleum Petroleum 16 Salvage 4,000 BC
Electric Eel Electric Eel 20 Salvage 5,000 BC
Rubber Tire Rubber Tire 30 Salvage 7,500 BC
Circuit Shard Circuit Shard 32 Salvage 8,000 BC
Frostsac Frostsac 40 Salvage 10,000 BC
Ritual Urn Ritual Urn 40 Salvage 10,000 BC
Buffalo Pelt Buffalo Pelt 40 Salvage 10,000 BC
Conductive Algae Conductive Algae 48 Salvage 12,000 BC
Titanium Ore Titanium Ore 60 Salvage 15,000 BC
Great White Great White 100 Salvage 25,000 BC
Cobalt Cobalt 200 Salvage 50,000 BC
Diamond Diamond 200 Salvage 50,000 BC
Elk Antlers Elk Antlers 200 Salvage 50,000 BC
Platinum Platinum 2,000 Salvage 500,000 BC
Uranium Uranium 2,000 Salvage 500,000 BC
Signal Matrix Signal Matrix 2,372 Salvage 593,000 BC
Cryo Gel Cryo Gel 2,480 Salvage 620,000 BC
Reinforced Frame Reinforced Frame 7,357 Salvage 1,839,200 BC
Relay Frame Relay Frame 23,912 Salvage 5,977,900 BC

Museum

Museum collections

Proposed placement: Museum. All five defined collections, with availability as of November 5, 2026. Closed collections retain their catalog entries for reference.

Museum collections
Collection Description Collectibles per Set Availability Opens Closes Trophy Internal ID
Halloween Collection A haunting assortment of Halloween treasures found while performing actions around the world. 5 Available October 9, 2026 November 9, 2026 The Unhallowed halloween2026
Easter A seasonal set of elusive eggs that can rarely be found while performing actions around the world. 9 Closed — July 2, 2026 Eggstravagant easter
Delayed Development Relics Artifacts recovered from the long wait between promises, patches, and the next big thing. 5 Closed — July 2, 2026 Content Drought Survivor delayedDevelopmentRelics
Gemstone Collection A polished set of rare gemstones discovered while performing actions around the world. 6 Available — No Scheduled Close Gem gemstone
Fossil Collection Ancient remains unearthed from forgotten eras while performing actions around the world. 6 Available — No Scheduled Close Ancient fossil

Museum collectibles

Proposed placement: Museum. All 31 collectibles, using their current game artwork. Collectibles are a separate collection from inventory Items.

Museum collectibles
Graphic Collectible Collection Required per Set Availability Internal ID
Jack-o’-Lantern Jack-o’-Lantern Halloween Collection 1 Available halloweenJackOLantern
Friendly Ghost Friendly Ghost Halloween Collection 1 Available halloweenFriendlyGhost
Witch’s Hat Witch’s Hat Halloween Collection 1 Available halloweenWitchHat
Candy Corn Candy Corn Halloween Collection 1 Available halloweenCandyCorn
Weathered Gravestone Weathered Gravestone Halloween Collection 1 Available halloweenWeatheredGravestone
Easter Egg Blue Easter Egg Blue Easter 1 Closed easterBlue
Easter Egg Flat Black Easter Egg Flat Black Easter 1 Closed easterFlatBlack
Easter Egg Pink Easter Egg Pink Easter 1 Closed easterPink
Easter Egg Spots Easter Egg Spots Easter 1 Closed easterSpots
Easter Egg Spots 2 Easter Egg Spots 2 Easter 1 Closed easterSpots2
Easter Egg Stripes Easter Egg Stripes Easter 1 Closed easterStripes
Easter Egg Stripes 2 Easter Egg Stripes 2 Easter 1 Closed easterStripes2
Easter Egg Yellow Easter Egg Yellow Easter 1 Closed easterYellow
Easter Egg Zigzag Easter Egg Zigzag Easter 1 Closed easterZigzag
Roadmap Scroll (Revised) Roadmap Scroll (Revised) Delayed Development Relics 1 Closed delayedRoadmapScrollRevised
Soon(TM) Patch Notes Soon(TM) Patch Notes Delayed Development Relics 1 Closed delayedSoonTmPatchNotes
Season Pass Prototype Season Pass Prototype Delayed Development Relics 1 Closed delayedSeasonPassPrototype
QoL Request Pile QoL Request Pile Delayed Development Relics 1 Closed delayedQolRequestPile
Emergency Hotfix Candle Emergency Hotfix Candle Delayed Development Relics 1 Closed delayedEmergencyHotfixCandle
Cracked Ruby Cracked Ruby Gemstone Collection 1 Available gemstoneCrackedRuby
Dull Emerald Dull Emerald Gemstone Collection 1 Available gemstoneDullEmerald
Clouded Sapphire Clouded Sapphire Gemstone Collection 1 Available gemstoneCloudedSapphire
Smoky Quartz Smoky Quartz Gemstone Collection 1 Available gemstoneSmokyQuartz
Golden Topaz Golden Topaz Gemstone Collection 1 Available gemstoneGoldenTopaz
Prismatic Opal Prismatic Opal Gemstone Collection 1 Available gemstonePrismaticOpal
Shell Fossil Shell Fossil Fossil Collection 1 Available fossilShellFossil
Tooth Fossil Tooth Fossil Fossil Collection 1 Available fossilToothFossil
Claw Fossil Claw Fossil Fossil Collection 1 Available fossilClawFossil
Leaf Fossil Leaf Fossil Fossil Collection 1 Available fossilLeafFossil
Tiny Bone Fossil Tiny Bone Fossil Fossil Collection 1 Available fossilTinyBoneFossil
Ancient Skull Ancient Skull Fossil Collection 1 Available fossilAncientSkull

Museum reward Tiers

Proposed placement: Museum. The five-collectible Halloween set is the concrete example. Provenance caps the paid reward Tier; completing more sets without raising the cap does not bypass it. Other collections scale their base reward by the required number of collectibles; historical collections are closed.

Museum reward Tiers
Completion / Paid Tier Minimum Provenance Level BC per Set — Halloween Collection
1 0 25,000,000 BC
2 1 40,871,629 BC
3 2 114,783,490 BC
4 3 272,414,205 BC
5 4 532,892,118 BC
6 5 912,251,016 BC
7 6 1,424,586,099 BC
8 7 2,082,626,737 BC
9 8 2,898,071,685 BC
10 9 3,881,805,769 BC
11 10 5,044,049,680 BC
12 11 6,394,468,694 BC
13 12 7,942,254,574 BC
14 13 9,696,189,104 BC
15 14 11,664,694,551 BC
16 15 13,855,874,550 BC
17 16 16,277,547,768 BC
18 17 18,937,276,033 BC
19 18 21,842,388,105 BC
20 19 25,000,000,000 BC

Museum discovery rules

Proposed placement: Museum. A collection must be open and eligible. These are conditional discovery rules, not an unconditional rate per Action or per charge. Relay claims also have an evaluation cooldown.

Museum discovery rules
Rule Value
Eligible Sources Work, Loot Actions, Farm Watering, Pet Feeding / Level Up, Relay Claims
Base Eligibility Check 5%
Award Chance after Check 10%, after the find timer is ready
Effective Base Chance when Ready 0.5% per eligible attempt
Wait after a Find Random duration from 0 to 30 minutes
Duplicate Protection After one duplicate, the next find chooses a collectible needed for the next set
Feeding and Level Up Award chance scales with Energy added relative to Pet capacity; separate 5-minute evaluation cooldown

Trophies, Statistics and Achievements

Trophies — Leaderboard Ranks

Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.

Trophies — Leaderboard Ranks
Graphic Trophy / Title Requirement or Award Profile Track Internal ID
👔 Boss #1 Daily Income Main topDayIncome
🕴 CEO #1 Weekly Income Main topWeekIncome
🐉 Burninator #1 Daily Burn Main topDayBurn
🎇 Pyromaniac #1 Weekly Burn Main topWeekBurn
🎰 High Roller #1 Daily Coinflip Main topDayBet
🃏 Card Shark #1 Weekly Coinflip Main topWeekBet
🎪 Ringmaster #1 Daily Fun House Profit Main topDayFunhouse
🎟️ Golden Ticket #1 Weekly Fun House Profit Main topWeekFunhouse
🍭 Sucker Biggest Daily Fun House Loss Main bottomDayFunhouse
🫶 House's Best Friend Biggest Weekly Fun House Loss Main bottomWeekFunhouse
👔 Boss #1 Daily Income Ironman topDayIncomeIronman
👔 Boss #1 Daily Income Hardcore topDayIncomeHardcore
🕴 CEO #1 Weekly Income Ironman topWeekIncomeIronman
🕴 CEO #1 Weekly Income Hardcore topWeekIncomeHardcore
🐉 Burninator #1 Daily Burn Ironman topDayBurnIronman
🐉 Burninator #1 Daily Burn Hardcore topDayBurnHardcore
🎇 Pyromaniac #1 Weekly Burn Ironman topWeekBurnIronman
🎇 Pyromaniac #1 Weekly Burn Hardcore topWeekBurnHardcore
🎰 High Roller #1 Daily Coinflip Ironman topDayBetIronman
🎰 High Roller #1 Daily Coinflip Hardcore topDayBetHardcore
🃏 Card Shark #1 Weekly Coinflip Ironman topWeekBetIronman
🃏 Card Shark #1 Weekly Coinflip Hardcore topWeekBetHardcore
🎪 Ringmaster #1 Daily Fun House Profit Ironman topDayFunhouseIronman
🎪 Ringmaster #1 Daily Fun House Profit Hardcore topDayFunhouseHardcore
🎟️ Golden Ticket #1 Weekly Fun House Profit Ironman topWeekFunhouseIronman
🎟️ Golden Ticket #1 Weekly Fun House Profit Hardcore topWeekFunhouseHardcore
🍭 Sucker Biggest Daily Fun House Loss Ironman bottomDayFunhouseIronman
🍭 Sucker Biggest Daily Fun House Loss Hardcore bottomDayFunhouseHardcore
🫶 House's Best Friend Biggest Weekly Fun House Loss Ironman bottomWeekFunhouseIronman
🫶 House's Best Friend Biggest Weekly Fun House Loss Hardcore bottomWeekFunhouseHardcore
🛤️ Trailblazer #1 Season Quest Lv. Main topSeasonQuestLevel
🏞️ Pioneer Top 10 Season Quest Lv. Main top10SeasonQuestLevel
🔨 Trailblazer #1 Season Quest Lv. Ironman topSeasonQuestLevelIronman
🔩 Pioneer Top 10 Season Quest Lv. Ironman top10SeasonQuestLevelIronman
💀 Trailblazer #1 Season Quest Lv. Hardcore topSeasonQuestLevelHardcore
☠️ Pioneer Top 10 Season Quest Lv. Hardcore top10SeasonQuestLevelHardcore

Trophies — Relay Network

Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.

Trophies — Relay Network
Graphic Trophy / Title Requirement or Award Profile Track Internal ID
⚗️ Scrapper #1 Daily Salvage Earned Main topDaySalvage
🧪 Salvage Baron #1 Weekly Salvage Earned Main topWeekSalvage
♻️ Refiner #1 Daily BC Refined Main topDayRefined
🏭 Industrialist #1 Weekly BC Refined Main topWeekRefined
🪙 Minter #1 Daily BC Minted Main topDayBcMinted
💰 Mint Tycoon #1 Weekly BC Minted Main topWeekBcMinted
⚗️ Scrapper #1 Daily Salvage Earned Ironman topDaySalvageIronman
⚗️ Scrapper #1 Daily Salvage Earned Hardcore topDaySalvageHardcore
🧪 Salvage Baron #1 Weekly Salvage Earned Ironman topWeekSalvageIronman
🧪 Salvage Baron #1 Weekly Salvage Earned Hardcore topWeekSalvageHardcore
♻️ Refiner #1 Daily BC Refined Ironman topDayRefinedIronman
♻️ Refiner #1 Daily BC Refined Hardcore topDayRefinedHardcore
🏭 Industrialist #1 Weekly BC Refined Ironman topWeekRefinedIronman
🏭 Industrialist #1 Weekly BC Refined Hardcore topWeekRefinedHardcore
🪙 Minter #1 Daily BC Minted Ironman topDayBcMintedIronman
🪙 Minter #1 Daily BC Minted Hardcore topDayBcMintedHardcore
💰 Mint Tycoon #1 Weekly BC Minted Ironman topWeekBcMintedIronman
💰 Mint Tycoon #1 Weekly BC Minted Hardcore topWeekBcMintedHardcore
🔥 Thermal Master Unlocked the Thermal apex Relay research — thermalMaster
📊 Economic Engineer Unlocked the Economic apex Relay research — economicEngineer
👁️ Status Watchdog Unlocked the Telemetry apex Relay research — statusWatchdog
🏗️ Relay Architect Unlocked the Architecture apex Relay research — relayArchitect
🔗 Auxiliary Overseer Unlocked the Auxiliary apex Relay research — auxiliaryOverseer
📡 Network Sovereign Unlocked the Network Sovereign Relay research apex — networkSovereign
🌌 Stellar Ascendant Unlocked the final Relay research apex — stellarAscendant
🛠️ Founding Engineer Built your first Relay bay within 30 days of launch — foundingEngineer
🔧 Decommissioner Migrated 50+ generator modules to the Relay Network — generatorWhale50
🗑️ Liquidator Migrated 150+ generator modules to the Relay Network — generatorWhale150
🪦 Last of the Generators Migrated 300+ generator modules to the Relay Network — generatorWhale300

Trophies — Menagerie and Skins

Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.

Trophies — Menagerie and Skins
Graphic Trophy / Title Requirement or Award Profile Track Internal ID
🌈 Prismatic Completed the main Menagerie — prismatic
🐩 Poodle All Poodle Skins Collected — poodleCollector
🐕 Dog All Dog Skins Collected — dogCollector
🦇 Bat All Bat Skins Collected — batCollector
🐎 Mustang All Mustang Skins Collected — mustangCollector
🐖 Pig All Pig Skins Collected — pigCollector
🦅 Eagle All Eagle Skins Collected — eagleCollector
🦦 Otter All Otter Skins Collected — otterCollector
🐅 Tiger All Tiger Skins Collected — tigerCollector
🦚 Peacock All Peacock Skins Collected — peacockCollector
🫏 Donkey All Donkey Skins Collected — donkeyCollector
🦍 Gorilla All Gorilla Skins Collected — gorillaCollector
🐂 Ox All Ox Skins Collected — oxCollector
🐓 Junglefowl All Junglefowl Skins Collected — junglefowlCollector
🐊 Crocodile All Crocodile Skins Collected — crocodileCollector
🪿 Goose All Goose Skins Collected — gooseCollector
🐀 Rat All Rat Skins Collected — ratCollector
🦭 Seal All Seal Skins Collected — sealCollector
🐳 Whale All Whale Skins Collected — whaleCollector
🐇 Rabbit All Rabbit Skins Collected — rabbitCollector
🕊️ Dove All Dove Skins Collected — doveCollector
🦘 Kangaroo All Kangaroo Skins Collected — kangarooCollector
🐍 Snake All Snake Skins Collected — snakeCollector
🐢 Turtle All Turtle Skins Collected — turtleCollector
🐌 Snail All Snail Skins Collected — snailCollector
🐬 Dolphin All Dolphin Skins Collected — dolphinCollector
🦎 Lizard All Lizard Skins Collected — lizardCollector
🦂 Scorpion All Scorpion Skins Collected — scorpionCollector
🦉 Owl All Owl Skins Collected — owlCollector
🪳 Cockroach All Cockroach Skins Collected — cockroachCollector
🐉 Dragon All Dragon Skins Collected — dragonCollector
🐦‍🔥 Phoenix All Phoenix Skins Collected — phoenixCollector
🛸 Visitor All Visitor Skins Collected — visitorCollector
👾 Invader All Invader Skins Collected — invaderCollector
🦕 Sauropod All Sauropod Skins Collected — sauropodCollector
🦖 Tyrannosaurus All Tyrannosaurus Skins Collected — tyrannosaurusCollector
🎃 Jack All Jack Skins Collected — jackCollector
👻 Ghost All Ghost Skins Collected — ghostCollector
⛄ Snowman All Snowman Skins Collected — snowmanCollector
🦝 Raccoon All Raccoon Skins Collected — raccoonCollector
🐐 Goat All Goat Skins Collected — goatCollector

Trophies — Museum Collections

Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.

Trophies — Museum Collections
Graphic Trophy / Title Requirement or Award Profile Track Internal ID
🥚 Eggstravagant Completed the Easter museum collection — eggstravagant
💎 Gem Completed the Gemstone museum collection — gem
🦴 Ancient Completed the Fossil museum collection — ancient
🎃 The Unhallowed Completed the Halloween 2026 museum collection — hauntCollector
🕯️ Content Drought Survivor Completed the Delayed Development Relics museum collection — survivorOfContentDrought

Trophies — Seasonal Events

Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.

Trophies — Seasonal Events
Graphic Trophy / Title Requirement or Award Profile Track Internal ID
📶 Initiate Relay Network Launch Event (Lv. 100) — relayLaunchLv100
⚗️ Tinkerer Relay Network Launch Event (Lv. 250) — relayLaunchLv250
🛠️ Engineer Relay Network Launch Event (Lv. 500) — relayLaunchLv500
🛰️ Operator Relay Network Launch Event (Lv. 1000) — relayLaunchLv1000
🤖 Architect Relay Network Launch Event (Lv. 2500) — relayLaunchLv2500
🔋 Overcharged Relay Network Launch Event (Lv. 5000) — relayLaunchLv5000
🪵 Kindler The Pyre Event (Lv. 100) — pyreLv100
🏮 Firekeeper The Pyre Event (Lv. 250) — pyreLv250
♨️ Stoker The Pyre Event (Lv. 500) — pyreLv500
🎆 Scorcher The Pyre Event (Lv. 1000) — pyreLv1000
🌋 Immolator The Pyre Event (Lv. 2500) — pyreLv2500
🐦‍🔥 Phoenixborn The Pyre Event (Lv. 5000) — pyreLv5000
🛥️ Seaworthy Summer 2022 Event Participant — summer2022Event
🌨️ Wintry Winter 2024 Event (Lv. 125) — winter2024Lv125
❄️ Frosty Winter 2024 Event (Lv. 250) — winter2024Lv250
🧊 Ice Cold Winter 2024 Event (Lv. 375) — winter2024Lv375
🥶 Subzero Winter 2024 Event (Lv. 500) — winter2024Lv500
🐣 Hatchling Spring 2025 Event (Lv. 250) — spring2025Lv250
🐤 Spring Chicken Spring 2025 Event (Lv. 500) — spring2025Lv500
🐓 Rooster Spring 2025 Event (Lv. 750) — spring2025Lv750
🦤 Dodo Spring 2025 Event (Lv. 1000) — spring2025Lv1000
🟦 Blocky 2025 SMP Event Winner — bconomySmp2025
🪐 Cosmic Summer 2025 Event (Lv. 125) — summer2025Lv125
🧑‍🚀 Intrepid Summer 2025 Event (Lv. 250) — summer2025Lv250
🌠 Starstruck Summer 2025 Event (Lv. 500) — summer2025Lv500
👽 Extraterrestrial Summer 2025 Event (Lv. 1000) — summer2025Lv1000
🌘 Nocturnal Fall 2025 Event (Lv. 100) — fall2025Lv100
👺 Goblin Fall 2025 Event (Lv. 250) — fall2025Lv250
🧛 Vampire Fall 2025 Event (Lv. 500) — fall2025Lv500
🦹 Villain Fall 2025 Event (Lv. 1000) — fall2025Lv1000
👹 Inhuman Fall 2025 Event (Lv. 2500) — fall2025Lv2500
🧟 Undead Fall 2025 Event (Lv. 5000) — fall2025Lv5000
🛷 Sledder Winter 2025 Event (Lv. 100) — winter2025Lv100
⛸️ Skater Winter 2025 Event (Lv. 250) — winter2025Lv250
🥌 Curler Winter 2025 Event (Lv. 500) — winter2025Lv500
🎿 Skier Winter 2025 Event (Lv. 1000) — winter2025Lv1000
🏂 Snowboarder Winter 2025 Event (Lv. 2500) — winter2025Lv2500
🏒 Scorer Winter 2025 Event (Lv. 5000) — winter2025Lv5000

Trophies — Achievements and Item Collectors

Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.

Trophies — Achievements and Item Collectors
Graphic Trophy / Title Requirement or Award Profile Track Internal ID
🩸 Slayer Delivered Killing Blow on a Boss — bossKillingBlow
🍀 Lucky Find a Rare Item — dust
🪩 Special Find a Special — findSpecial
🖤 Coaled Comforter Found a not-so-gem in a gem vein — coaledComforter
🤵 Baller Ball Pit Winner — lotwin
🐈 risteal Snatched a boss special reward while dealing under 16% damage — risteal
💨 Whiffed Had an Auspicious Coin break on its very first flip — whiffed
⚖️ Perfectly Balanced Had an Auspicious Coin break with exactly as many heads as tails — perfectlyBalanced
🔥 Ashen Anyway Lost a pet to a Pyre rite that had a success chance of 90% or more — ashenAnyway
🌗 Moonstruck Shattered your only Lunar Shard and found another Lunar Shard inside — moonstruck
😏 Nice Nice. — nice
😩 So Close Landed two Old Crowns on the slots with a third reel that is not a crown — soClose
🤞 Never Tell Me the Odds Doubled down on a hard 20 in blackjack and won the hand — neverTellMeTheOdds
🪨 Rock Collector Top Rock holder — rockCollector
🌾 Weeds Collector Top Weeds holder — weedsCollector
🚬 Discarded Butt Collector Top Discarded Butt holder — discardedbuttCollector
🔪 Rusty Knife Collector Top Rusty Knife holder — rustyknifeCollector
🔩 Scrap Metal Collector Top Scrap Metal holder — scrapmetalCollector
🪵 Big Log Collector Top Big Log holder — biglogCollector
richwool Rich Wool Collector Top Rich Wool holder — richwoolCollector
💾 Floppy Disk Collector Top Floppy Disk holder — floppydiskCollector
💡 Lightbulb Collector Top Lightbulb holder — lightbulbCollector
rubbertire Rubber Tire Collector Top Rubber Tire holder — rubbertireCollector
🏺 Ritual Urn Collector Top Ritual Urn holder — ritualurnCollector
ancientfossil Ancient Fossil Collector Top Ancient Fossil holder — ancientfossilCollector
💎 Diamond Collector Top Diamond holder — diamondCollector
👑 Old Crown Collector Top Old Crown holder — oldcrownCollector
📜 Manuscript Collector Top Manuscript holder — manuscriptCollector
⚒️ Chisel Collector Top Chisel holder — chiselCollector
🧱 Bricks Collector Top Bricks holder — bricksCollector
🪢 Thick Rope Collector Top Thick Rope holder — thickropeCollector
woodenhull Wooden Hull Collector Top Wooden Hull holder — woodenhullCollector
steelbeam Steel Beam Collector Top Steel Beam holder — steelbeamCollector
🏛️ Grand Hall Collector Top Grand Hall holder — grandhallCollector
toughrawhide Tough Rawhide Collector Top Tough Rawhide holder — toughrawhideCollector
🎇 Thermite Collector Top Thermite holder — thermiteCollector
basicmotor Basic Motor Collector Top Basic Motor holder — basicmotorCollector
💩 Manure Collector Top Manure holder — manureCollector
🍔 Hearty Burger Collector Top Hearty Burger holder — heartyburgerCollector
💣 Bomb Collector Top Bomb holder — bombCollector
aluminumpipe Aluminum Pipe Collector Top Aluminum Pipe holder — aluminumpipeCollector
🎁 Ocean Bounty Collector Top Ocean Bounty holder — oceanbountyCollector
rawplastic Raw Plastic Collector Top Raw Plastic holder — rawplasticCollector
fancycrate Fancy Crate Collector Top Fancy Crate holder — fancycrateCollector
exoticbean Exotic Bean Collector Top Exotic Bean holder — exoticbeanCollector
soybean Soybean Collector Top Soybean holder — soybeanCollector
wheat Golden Wheat Collector Top Golden Wheat holder — goldenwheatCollector
🥔 Russet Potato Collector Top Russet Potato holder — russetpotatoCollector
treatedhull Treated Hull Collector Top Treated Hull holder — treatedhullCollector
reinforcedhull Reinforced Hull Collector Top Reinforced Hull holder — reinforcedhullCollector
silicondust Silicon Dust Collector Top Silicon Dust holder — silicondustCollector
❄️ Eternal Snowflake Collector Top Eternal Snowflake holder — eternalsnowflakeCollector
lightsuede Light Suede Collector Top Light Suede holder — lightsuedeCollector
solarpanel Solar Panel Collector Top Solar Panel holder — solarpanelCollector
dxcoolant DX Coolant Collector Top DX Coolant holder — dxcoolantCollector
broadsword Broadsword Collector Top Broadsword holder — broadswordCollector
poisonspear Poison Spear Collector Top Poison Spear holder — poisonspearCollector
stungun Stun Gun Collector Top Stun Gun holder — stungunCollector
⛓️ Reinforced Chain Collector Top Reinforced Chain holder — reinforcedchainCollector
🌿 Seaweed Collector Top Seaweed holder — seaweedCollector
🐟 Sardine Collector Top Sardine holder — sardineCollector
🥾 Tattered Boot Collector Top Tattered Boot holder — tatteredbootCollector
🦐 Prawn Collector Top Prawn holder — prawnCollector
🪼 Jellyfish Collector Top Jellyfish holder — jellyfishCollector
🍾 Antique Bottle Collector Top Antique Bottle holder — antiquebottleCollector
🦀 Ocean Crab Collector Top Ocean Crab holder — oceancrabCollector
🪸 Chunky Coral Collector Top Chunky Coral holder — chunkycoralCollector
🐡 Blowfish Collector Top Blowfish holder — blowfishCollector
electriceel Electric Eel Collector Top Electric Eel holder — electriceelCollector
clamshell Clamshell Collector Top Clamshell holder — clamshellCollector
🦈 Great White Collector Top Great White holder — greatwhiteCollector
📿 Ornate Necklace Collector Top Ornate Necklace holder — ornatenecklaceCollector
🦪 Pearled Oyster Collector Top Pearled Oyster holder — pearledoysterCollector
treasurechest Treasure Chest Collector Top Treasure Chest holder — treasurechestCollector
giantsquid Giant Squid Collector Top Giant Squid holder — giantsquidCollector
🪟 Glass Pane Collector Top Glass Pane holder — glasspaneCollector
🔋 Charged Battery Collector Top Charged Battery holder — chargedbatteryCollector
diamondtether Diamond Tether Collector Top Diamond Tether holder — diamondtetherCollector
heavyinsulation Heavy Insulation Collector Top Heavy Insulation holder — heavyinsulationCollector
🪶 Feathers Collector Top Feathers holder — feathersCollector
🦴 Old Bones Collector Top Old Bones holder — oldbonesCollector
🍄 Red Mushroom Collector Top Red Mushroom holder — redmushroomCollector
🪺 Bird Nest Collector Top Bird Nest holder — birdnestCollector
🦨 Skunk Pelt Collector Top Skunk Pelt holder — skunkpeltCollector
🥩 Prime Steak Collector Top Prime Steak holder — primesteakCollector
🦡 Badger Pelt Collector Top Badger Pelt holder — badgerpeltCollector
🐃 Ox Pelt Collector Top Ox Pelt holder — oxpeltCollector
🐂 Buffalo Pelt Collector Top Buffalo Pelt holder — buffalopeltCollector
🦌 Elk Antlers Collector Top Elk Antlers holder — elkantlersCollector
🥗 Seafood Salad Collector Top Seafood Salad holder — seafoodsaladCollector
🍲 Stone Soup Collector Top Stone Soup holder — stonesoupCollector
🗡️ Imbued Sword Collector Top Imbued Sword holder — imbuedswordCollector
🚀 Pocket Rocket Collector Top Pocket Rocket holder — pocketrocketCollector
sinurator Sinurator Collector Top Sinurator holder — sinuratorCollector
🫕 Warm Broth Collector Top Warm Broth holder — warmbrothCollector
🥛 Milk Collector Top Milk holder — milkCollector
🎁 Forest Bounty Collector Top Forest Bounty holder — forestbountyCollector
🎁 Hillside Bounty Collector Top Hillside Bounty holder — hillsidebountyCollector
crystalsword Crystal Sword Collector Top Crystal Sword holder — crystalswordCollector
ioncannon Low Orbit Ion Cannon Collector Top Low Orbit Ion Cannon holder — loworbitioncannonCollector
🎁 Cavern Bounty Collector Top Cavern Bounty holder — cavernbountyCollector
mysterioussludge Mysterious Sludge Collector Top Mysterious Sludge holder — mysterioussludgeCollector
eviltome Evil Tome Collector Top Evil Tome holder — eviltomeCollector
alientechnology Alien Technology Collector Top Alien Technology holder — alientechnologyCollector
sourcecode Bconomy Sourcecode Collector Top Bconomy Sourcecode holder — bconomysourcecodeCollector
coal Coal Collector Top Coal holder — coalCollector
copper Copper Collector Top Copper holder — copperCollector
aluminum Aluminum Collector Top Aluminum holder — aluminumCollector
iron Iron Collector Top Iron holder — ironCollector
neodymium Neodymium Collector Top Neodymium holder — neodymiumCollector
silver Silver Collector Top Silver holder — silverCollector
gold Gold Collector Top Gold holder — goldCollector
🛢️ Petroleum Collector Top Petroleum holder — petroleumCollector
cobalt Cobalt Collector Top Cobalt holder — cobaltCollector
platinum Platinum Collector Top Platinum holder — platinumCollector
uranium Uranium Collector Top Uranium holder — uraniumCollector
basicprocessor Basic Processor Collector Top Basic Processor holder — basicprocessorCollector
basiccapacitor Basic Capacitor Collector Top Basic Capacitor holder — basiccapacitorCollector
🔌 Insulated Wire Collector Top Insulated Wire holder — insulatedwireCollector
💽 Hard Drive Collector Top Hard Drive holder — harddriveCollector
industrialcooler Industrial Rotor Collector Top Industrial Rotor holder — industrialrotorCollector
advancedprocessor Advanced Processor Collector Top Advanced Processor holder — advancedprocessorCollector
industrialalternator Industrial Alternator Collector Top Industrial Alternator holder — industrialalternatorCollector
nuclearreactor Nuclear Reactor Collector Top Nuclear Reactor holder — nuclearreactorCollector
lunarshard Lunar Shard Collector Top Lunar Shard holder — lunarshardCollector
magictoken Magic Token Collector Top Magic Token holder — magictokenCollector
littlebrother Little Brother Collector Top Little Brother holder — littlebrotherCollector
☘️ Clover Collector Top Clover holder — cloverCollector
🍀 Lucky Charm Collector Top Lucky Charm holder — luckycharmCollector
🔱 Neptune's Trident Collector Top Neptune's Trident holder — neptunestridentCollector
📡 Sonar Dish Collector Top Sonar Dish holder — sonardishCollector
obscuresigil Obscure Sigil Collector Top Obscure Sigil holder — obscuresigilCollector
🫐 Blueberry Collector Top Blueberry holder — blueberryCollector
🍓 Strawberry Collector Top Strawberry holder — strawberryCollector
🥝 Kiwi Collector Top Kiwi holder — kiwiCollector
🥭 Mango Collector Top Mango holder — mangoCollector
🍈 Melon Collector Top Melon holder — melonCollector
🥥 Coconut Collector Top Coconut holder — coconutCollector
🎃 Pumpkin Collector Top Pumpkin holder — pumpkinCollector
🪬 Forbidden Knowledge Collector Top Forbidden Knowledge holder — forbiddenknowledgeCollector
paintedtotem Painted Totem Collector Top Painted Totem holder — paintedtotemCollector
🧭 Nautical Compass Collector Top Nautical Compass holder — nauticalcompassCollector
fishfinder Fish Finder Collector Top Fish Finder holder — fishfinderCollector
sharktoothnecklace Sharktooth Necklace Collector Top Sharktooth Necklace holder — sharktoothnecklaceCollector
🧥 Downy Parka Collector Top Downy Parka holder — downyparkaCollector
dowsingrod Dowsing Rod Collector Top Dowsing Rod holder — dowsingrodCollector
scoutsubmarine Scout Submarine Collector Top Scout Submarine holder — scoutsubmarineCollector
knifeturret Knife Turret Collector Top Knife Turret holder — knifeturretCollector
survivalkit Survival Kit Collector Top Survival Kit holder — survivalkitCollector
mechacanary Mecha Canary Collector Top Mecha Canary holder — mechacanaryCollector
massivedriftnet Massive Driftnet Collector Top Massive Driftnet holder — massivedriftnetCollector
mutagenicsludge Mutagenic Sludge Collector Top Mutagenic Sludge holder — mutagenicsludgeCollector
cursedcharm Cursed Charm Collector Top Cursed Charm holder — cursedcharmCollector
mininglaser Orbital Mining Laser Collector Top Orbital Mining Laser holder — orbitalmininglaserCollector
exquisitetrunk Exquisite Trunk Collector Top Exquisite Trunk holder — exquisitetrunkCollector
🐚 Magic Conch Collector Top Magic Conch holder — magicconchCollector
untamedspirit Untamed Spirit Collector Top Untamed Spirit holder — untamedspiritCollector
seraphicclasp Seraphic Clasp Collector Top Seraphic Clasp holder — seraphicclaspCollector
condemnedskull Condemned Skull Collector Top Condemned Skull holder — condemnedskullCollector
sialogogue Sialogogue Collector Top Sialogogue holder — sialogogueCollector
greengemerald Green Gemerald Collector Top Green Gemerald holder — greengemeraldCollector
ambergemerald Amber Gemerald Collector Top Amber Gemerald holder — ambergemeraldCollector
purplegemerald Purple Gemerald Collector Top Purple Gemerald holder — purplegemeraldCollector
redgemerald Red Gemerald Collector Top Red Gemerald holder — redgemeraldCollector
fragrantdogrose Fragrant Dogrose Collector Top Fragrant Dogrose holder — fragrantdogroseCollector
mysticalrowan Mystical Rowan Collector Top Mystical Rowan holder — mysticalrowanCollector
legendaryaguaje Legendary Aguaje Collector Top Legendary Aguaje holder — legendaryaguajeCollector
rainmakingamulet Rainmaking Amulet Collector Top Rainmaking Amulet holder — rainmakingamuletCollector
gildedmanure Gilded Manure Collector Top Gilded Manure holder — gildedmanureCollector
industrialfertilizer Enriching Fertilizer Collector Top Enriching Fertilizer holder — enrichingfertilizerCollector
experimentalfertilizer Experimental Fertilizer Collector Top Experimental Fertilizer holder — experimentalfertilizerCollector
auspiciouscoin Auspicious Coin Collector Top Auspicious Coin holder — auspiciouscoinCollector
atlanticobol Atlantic Obol Collector Top Atlantic Obol holder — atlanticobolCollector
huntersblind Hunter's Blind Collector Top Hunter's Blind holder — huntersblindCollector
daoicseal Daoic Seal Collector Top Daoic Seal holder — daoicsealCollector
subterrancrest Subterran Crest Collector Top Subterran Crest holder — subterrancrestCollector
pluperfectgemerald Pluperfect Gemerald Collector Top Pluperfect Gemerald holder — pluperfectgemeraldCollector
mysticalballs Mystical Balls Collector Top Mystical Balls holder — mysticalballsCollector
🌰 Chestnut Collector Top Chestnut holder — chestnutCollector
relayframe Relay Frame Collector Top Relay Frame holder — relayframeCollector
cinderfragment Cinder Fragment Collector Top Cinder Fragment holder — cinderfragmentCollector
ashenrelic Ashen Relic Collector Top Ashen Relic holder — ashenrelicCollector
phoenixash Phoenix Ash Collector Top Phoenix Ash holder — phoenixashCollector
charredcrown Charred Crown Collector Top Charred Crown holder — charredcrownCollector
damnedintent Damned Intent Collector Top Damned Intent holder — damnedintentCollector
quartz Quartz Collector Top Quartz holder — quartzCollector
lithium Lithium Collector Top Lithium holder — lithiumCollector
titaniumore Titanium Ore Collector Top Titanium Ore holder — titaniumoreCollector
circuitshard Circuit Shard Collector Top Circuit Shard holder — circuitshardCollector
insulatingresin Insulating Resin Collector Top Insulating Resin holder — insulatingresinCollector
conductivealgae Conductive Algae Collector Top Conductive Algae holder — conductivealgaeCollector
reinforcedframe Reinforced Frame Collector Top Reinforced Frame holder — reinforcedframeCollector
signalmatrix Signal Matrix Collector Top Signal Matrix holder — signalmatrixCollector
frostsac Frostsac Collector Top Frostsac holder — frostsacCollector
cryogel Cryo Gel Collector Top Cryo Gel holder — cryogelCollector
gembag Gem Bag Collector Top Gem Bag holder — gembagCollector
smallgembag Small Gem Bag Collector Top Small Gem Bag holder — smallgembagCollector
tinygembag Tiny Gem Bag Collector Top Tiny Gem Bag holder — tinygembagCollector
🪙 Fun House Coin Collector Top Fun House Coin holder — funhousecoinCollector
🐦 Magpie Top holder of 1+ items — magpie
🗄️ Stockpiler Top holder of 5+ items — stockpiler
🐲 Hoarder Top holder of 10+ items — hoarder

Trophies — Special and Staff

Proposed placement: Trophies. Every Trophy in this category is included, including legacy or limited awards. Being listed does not mean its earning event is currently open. Different profile tracks keep separate IDs even when title and graphic match.

Trophies — Special and Staff
Graphic Trophy / Title Requirement or Award Profile Track Internal ID
🎁 Kindly Bconomy Supporter (You're awesome) — donor
🔪 Traitor Robbed the Developer — wewert
😏 Based Unfathomably Based — based
🎹 Composer Bconomy Soundtrack Composer — composer
🧑‍🔧 SysOp Bconomy System Operator — sysOp
👷 Engineer v6 Launch Beta Tester — bcbeta
🐛 Pest Control Squashed a Game-Breaking Bug — bugHunter
😇 Chosen Chosen by the Developer — wewertTwo

Statistics

Proposed placement: Stats. All 62 canonical Statistics. Daily, Weekly, Monthly, previous-period and All-Time views are time windows of the same Statistic, rather than separate rows. This catalog lists definitions; no player totals are included.

Statistics
Icon Statistic Unit Can Be Negative? Notes Internal ID
🎣 Times Fished Times No — timesFished
🍖 Times Hunted Times No — timesHunted
🧭 Times Explored Times No — timesExplored
⛏️ Times Mined Times No — timesMined
💼 Times Worked Times No — timesWorked
🎒 Items Found Items No — itemsFound
🍀 Rares Found Items No — rareItemsFound
🛠️ Items Crafted Items No — itemsCrafted
🚜 Crops Harvested Crops No — itemsHarvested
💦 Times Watered Times No — timesWatered
⚡ Gen Earnings BC No Legacy Generator Earnings bcEarnedFromGens
🐾 Items Found (Pet) Items No — petItemsFound
🍽️ Items Fed (Pet) Items No — petItemsFed
💞 Pets Bred Pets No — petsBred
🛎️ Quests Done Quests No — questsCompleted
🏦 FP Deposited to Vault FP No — fpContributed
✌️ Flips Played Flips No — timesPlayedCoinflip
⚔️ Boss Damage Damage No — bossDamage
⚖️ Items Sold Items No — marketListingsSold
🛒 Items Bought Items No — marketListingsBought
📈 Market Revenue BC No — marketListingsRevenue
💸 Market Spent BC No — marketSpent
💰 Market Profit BC Yes — marketProfit
📦 Supply Depot Spent BC No — bcSpentAtDepot
📦 Supply Depot Earned BC No — bcEarnedAtDepot
💴 BC Earned from Work BC No — bcEarnedFromWork
🔵 Ball Pit BC Yes — netBallPitProfit
🏛️ Collectibles Found Finds No — museumCollectiblesFound
amplifier Globals Used Globals No — globalBoostsUsed
🎁 Given Away BC No — worthGivenAway
🛰️ Spent at Network Store (All Time) Salvage No — salvageSpentAtStore
🎪 Chips Bought Chips No — chipsBought
🎪 Chips Cashed Out Chips No — chipsCashedOut
🎪 Cash-Out Losses BC No — funhouseBcBurned
🎰 Slots Spins Spins No — timesPlayedSlots
🎰 Slots Jackpots Jackpots No — slotJackpots
🎡 Roulette Spins Spins No — timesPlayedRoulette
🎡 Roulette Number Wins Wins No — rouletteStraightHits
🃏 Blackjack Hands Hands No — timesPlayedBlackjack
🃏 Blackjacks Dealt Blackjacks No — blackjackNaturals
🎲 Dice Rolls Rolls No — timesPlayedDice
🪙 Duels Played Duels No — timesPlayedDuel
🪙 Duels Won Wins No — duelsWon
🪙 Duel Chips Burned Chips No — funhouseDuelRakeBurned
♠️ Poker Hands Played Hands No — timesPlayedPoker
♠️ Poker Hands Won Wins No — pokerHandsWon
♠️ Biggest Poker Pot Won Chips No — pokerBiggestPot
♠️ Poker Chips Burned Chips No — funhousePokerRakeBurned
🔧 Items Refined Items No — itemsRefined
📡 Modules Crafted Modules No — modulesCrafted
🧪 Transmuted (All Time) BC No — bcWorthTransmuted
🔥 Pyre Rites Performed Rites No — timesPyreRite
💀 Pets Sacrificed Pets No — petsSacrificed
🪙 Income (All Time) BC No — income
🎲 Coinflip (All Time) BC Yes — netCoinflipProfit
🎪 Fun House Profit (All Time) Chips Yes — netFunhouseProfit
🔥 Burned (All Time) BC No — bcBurned
🪙 Mint BC (All Time) BC No — bcEarnedFromMint
🏰 Mint Routed (All Time) BC No — mintRouted
⚗️ Salvage (All Time) Salvage No — salvageEarned
♻️ Refined (All Time) BC No — bcValueRefined
☕ Recovery Time Saved (All Time) Duration No — recoveryTimeSaved

Statistic time windows

Proposed placement: Stats.

Statistic time windows
Window Meaning
Today Current game day
This Week Current game week
This Month Current game month
Last Day Previous completed game day
Last Week Previous completed game week
Last Month Previous completed game month
All Time Lifetime total
Custom Day / Week A selected historical period for leaderboard views

Achievements — Actions

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Actions
Achievement Tier Requirement Rewards Title Required Features Internal ID
Angler 1 Fish 1,000 times. 1,000 Scout Submarine
1,000,000 Ocean Bounty
— All Modes angler
Angler 2 Fish 10,000 times. 100 Massive Driftnet
10,000,000 Ocean Bounty
— All Modes angler
Angler 3 Fish 50,000 times. 50 Magic Conch
25,000,000 Ocean Bounty
— All Modes angler
Angler 4 Fish 100,000 times. 10 Atlantic Obol
50,000,000 Ocean Bounty
— All Modes angler
Hunter 1 Hunt 1,000 times. 1,000 Knife Turret
1,000,000 Forest Bounty
— All Modes hunter
Hunter 2 Hunt 10,000 times. 100 Mutagenic Sludge
10,000,000 Forest Bounty
— All Modes hunter
Hunter 3 Hunt 50,000 times. 50 Untamed Spirit
25,000,000 Forest Bounty
— All Modes hunter
Hunter 4 Hunt 100,000 times. 10 Hunter's Blind
50,000,000 Forest Bounty
— All Modes hunter
Explorer 1 Explore 1,000 times. 1,000 Survival Kit
1,000,000 Hillside Bounty
— All Modes explorer
Explorer 2 Explore 10,000 times. 100 Cursed Charm
10,000,000 Hillside Bounty
— All Modes explorer
Explorer 3 Explore 50,000 times. 50 Seraphic Clasp
25,000,000 Hillside Bounty
— All Modes explorer
Explorer 4 Explore 100,000 times. 10 Daoic Seal
50,000,000 Hillside Bounty
— All Modes explorer
Miner 1 Mine 1,000 times. 1,000 Mecha Canary
1,000,000 Cavern Bounty
— All Modes miner
Miner 2 Mine 10,000 times. 100 Orbital Mining Laser
10,000,000 Cavern Bounty
— All Modes miner
Miner 3 Mine 50,000 times. 50 Condemned Skull
25,000,000 Cavern Bounty
— All Modes miner
Miner 4 Mine 100,000 times. 10 Subterran Crest
50,000,000 Cavern Bounty
— All Modes miner
Workhorse 1 Work 500 times. 500,000,000,000 BC
50 Tiny Gem Bag
— All Modes workhorse
Workhorse 2 Work 1,000 times. 1,000,000,000,000 BC
50 Small Gem Bag
25 Tiny Gem Bag
— All Modes workhorse
Workhorse 3 Work 5,000 times. 5,000,000,000,000 BC
125 Small Gem Bag
— All Modes workhorse
Workhorse 4 Work 10,000 times. 10,000,000,000,000 BC
125 Gem Bag
— All Modes workhorse
Jack of All Trades 1 Reach the second tier of Angler, Hunter, Explorer, Miner and Workhorse. 20 Forbidden Modifier — All Modes jackOfAllTrades
Wage Earner 1 Earn 1,000,000,000,000 BC from working. 1 Bconomy Sourcecode Hard Worker All Modes wageEarner
Wage Earner 2 Earn 10,000,000,000,000 BC from working. 5 Bconomy Sourcecode Workaholic All Modes wageEarner
Wage Earner 3 Earn 100,000,000,000,000 BC from working. 10 Bconomy Sourcecode Loaded All Modes wageEarner
Wage Earner 4 Earn 1,000,000,000,000,000 BC from working. 25 Bconomy Sourcecode Retired All Modes wageEarner

Achievements — Farm

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Farm
Achievement Tier Requirement Rewards Title Required Features Internal ID
Harvester 1 Harvest 1,000,000 items from your farm. 100 Enriching Fertilizer — All Modes harvester
Harvester 2 Harvest 10,000,000 items from your farm. 100 Experimental Fertilizer — All Modes harvester
Harvester 3 Harvest 100,000,000 items from your farm. 1 Gilded Manure — All Modes harvester
Harvester 4 Harvest 1,000,000,000 items from your farm. 5 Gilded Manure — All Modes harvester
Waterer 1 Water your farm 1,000 times. 1,000 Rainmaking Amulet — All Modes waterer
Waterer 2 Water your farm 5,000 times. 1,000 Rainmaking Amulet
500 Experimental Fertilizer
— All Modes waterer
Waterer 3 Water your farm 10,000 times. 1,000 Rainmaking Amulet
5 Gilded Manure
— All Modes waterer
Landowner 1 Own 25 farm plots. 1 Fairy Ring — All Modes landowner
Landowner 2 Own 50 farm plots. 2 Fairy Ring — All Modes landowner
Landowner 3 Own 100 farm plots. 5 Fairy Ring — All Modes landowner
Landowner 4 Own 200 farm plots. 10 Fairy Ring — All Modes landowner
Green Thumb 1 Fully upgrade 100 farm plots. 500 Enriching Fertilizer
250 Experimental Fertilizer
10 Gilded Manure
5 Fairy Ring
— All Modes greenThumb

Achievements — Tools

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Tools
Achievement Tier Requirement Rewards Title Required Features Internal ID
Toolsmith 1 Upgrade all four loot tools to the maximum level. 1 Forbidden Modifier — All Modes toolsmith
Forbidden Tinkerer 1 Apply 1 Forbidden Modifier to your tools. 1 Forbidden Modifier — All Modes forbiddenTinkerer
Forbidden Tinkerer 2 Apply 10 Forbidden Modifiers to your tools. 5 Forbidden Modifier — All Modes forbiddenTinkerer
Forbidden Tinkerer 3 Apply 100 Forbidden Modifiers to your tools. 10 Forbidden Modifier
10 Forbidden Knowledge
— All Modes forbiddenTinkerer
Forbidden Tinkerer 4 Apply 250 Forbidden Modifiers to your tools. 25 Forbidden Modifier
20 Forbidden Knowledge
— All Modes forbiddenTinkerer
Forbidden Tinkerer 5 Apply 500 Forbidden Modifiers to your tools. 50 Forbidden Modifier
50 Forbidden Knowledge
— All Modes forbiddenTinkerer
Master Toolsmith 1 Max out every tool and apply Every tool at max level with 1 Forbidden Modifier on each Forbidden Modifier to each one. 1 Atlantic Obol
1 Hunter's Blind
1 Daoic Seal
1 Subterran Crest
1 Forbidden Modifier
— All Modes masterToolsmith
Master Toolsmith 2 Max out every tool and apply Every tool at max level with 5 Forbidden Modifiers on each Forbidden Modifiers to each one. 100 Tiny Gem Bag
1 Forbidden Modifier
— All Modes masterToolsmith
Master Toolsmith 3 Max out every tool and apply Every tool at max level with 10 Forbidden Modifiers on each Forbidden Modifiers to each one. 5 Atlantic Obol
5 Hunter's Blind
5 Daoic Seal
5 Subterran Crest
5 Forbidden Modifier
— All Modes masterToolsmith
Master Toolsmith 4 Max out every tool and apply Every tool at max level with 25 Forbidden Modifiers on each Forbidden Modifiers to each one. 100 Small Gem Bag
5 Forbidden Modifier
— All Modes masterToolsmith
Master Toolsmith 5 Max out every tool and apply Every tool at max level with 50 Forbidden Modifiers on each Forbidden Modifiers to each one. 10 Atlantic Obol
10 Hunter's Blind
10 Daoic Seal
10 Subterran Crest
100 Gem Bag
10 Forbidden Modifier
— All Modes masterToolsmith

Achievements — Finds

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Finds
Achievement Tier Requirement Rewards Title Required Features Internal ID
Serendipity 1 Find at least 10 rare items, specials, eggs and museum collectibles. 25 Obscure Sigil
250 Lucky Charm
5 Genesis Egg
— All Modes serendipity
Lucky Strike 1 Find 10 rare items. 100 Lunar Shard
50 Lucky Charm
— All Modes luckyStrike
Lucky Strike 2 Find 100 rare items. 250 Lunar Shard
100 Lucky Charm
— All Modes luckyStrike
Lucky Strike 3 Find 250 rare items. 500 Lunar Shard
250 Lucky Charm
— All Modes luckyStrike
Lucky Strike 4 Find 500 rare items. 1,000 Lunar Shard
500 Lucky Charm
— All Modes luckyStrike
Lucky Strike 5 Find 1,000 rare items. 2,500 Lunar Shard
1,000 Lucky Charm
— All Modes luckyStrike
Special Delivery 1 Find 1 special. 5 Calibrated Amplifier (Fish)
5 Calibrated Amplifier (Hunt)
5 Calibrated Amplifier (Explore)
5 Calibrated Amplifier (Mine)
— All Modes specialDelivery
Special Delivery 2 Find 10 specials. 200 Lunar Shard — All Modes specialDelivery
Special Delivery 3 Find 50 specials. 400 Lunar Shard
1 Genesis Egg
1 Golden Lariat
1 XenoServer
— All Modes specialDelivery
Special Delivery 4 Find 100 specials. 800 Lunar Shard
5 Genesis Egg
5 Golden Lariat
5 XenoServer
— All Modes specialDelivery
Egg Hunter 1 Find 1 pet egg. 100 Fragrant Dogrose — All Modes eggHunter
Egg Hunter 2 Find 10 pet eggs. 250 Mystical Rowan — All Modes eggHunter
Egg Hunter 3 Find 100 pet eggs. 250 Legendary Aguaje
1 Skinulator
— All Modes eggHunter
Egg Hunter 4 Find 250 pet eggs. 500 Legendary Aguaje
1 Skinulator
1 Auralyzer
— All Modes eggHunter
Egg Hunter 5 Find 500 pet eggs. 250 Magic Token
5 Skinulator
5 Auralyzer
5 Genesis Egg
— All Modes eggHunter
Lady Luck 1 Have every kind of lucky break happen to you at least once, across the whole game. 150 Mystical Balls
15 Forbidden Modifier
150 Auspicious Coin
150 Gem Bag
15 Obscure Sigil
2,000 Lunar Shard
150 Lucky Charm
150,000,000,000 BC
15 Genesis Egg
15,000 Exquisite Trunk
15 Golden Lariat
15 Skinulator
150 Charred Crown
15 Damned Intent
— All Modes ladyLuck

Achievements — Burn

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Burn
Achievement Tier Requirement Rewards Title Required Features Internal ID
Up in Smoke 1 Burn 1,000,000,000,000 BC. 5,000 Cinder Fragment
50 Lunar Shard
1 Genesis Egg (Phoenix)
— All Modes upInSmoke
Up in Smoke 2 Burn 10,000,000,000,000 BC. 2,500 Ashen Relic
100 Lunar Shard
1 Genesis Egg (Phoenix)
1 Forbidden Modifier
1 Genesis Egg
— All Modes upInSmoke
Up in Smoke 3 Burn 100,000,000,000,000 BC. 1,250 Phoenix Ash
200 Lunar Shard
1 Genesis Egg (Phoenix)
2 Forbidden Modifier
2 Genesis Egg
— All Modes upInSmoke
Up in Smoke 4 Burn 250,000,000,000,000 BC. 500 Charred Crown
400 Lunar Shard
1 Genesis Egg (Phoenix)
4 Forbidden Modifier
4 Genesis Egg
— All Modes upInSmoke
Up in Smoke 5 Burn 500,000,000,000,000 BC. 5 Damned Intent
800 Lunar Shard
1 Genesis Egg (Phoenix)
8 Forbidden Modifier
8 Genesis Egg
— All Modes upInSmoke

Achievements — Games

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Games
Achievement Tier Requirement Rewards Title Required Features Internal ID
Pit Champion 1 Win the Ball Pit 10 times. 10 Mystical Balls — Ball Pit pitChampion
Pit Champion 2 Win the Ball Pit 50 times. 20 Mystical Balls — Ball Pit pitChampion
Pit Champion 3 Win the Ball Pit 100 times. 40 Mystical Balls — Ball Pit pitChampion
Pit Champion 4 Win the Ball Pit 250 times. 80 Mystical Balls — Ball Pit pitChampion
Pit Champion 5 Win the Ball Pit 500 times. 160 Mystical Balls — Ball Pit pitChampion
Hot Streak 1 Win 5 coinflips in a row. 1 Auspicious Coin — All Modes hotStreak
Hot Streak 2 Win 8 coinflips in a row. 2 Auspicious Coin — All Modes hotStreak
Hot Streak 3 Win 10 coinflips in a row. 5 Auspicious Coin — All Modes hotStreak
Hot Streak 4 Win 12 coinflips in a row. 10 Auspicious Coin — All Modes hotStreak
Hot Streak 5 Win 15 coinflips in a row. 25 Auspicious Coin — All Modes hotStreak
High Roller 1 Play 1,000 coinflips. 1 Auspicious Coin — All Modes highRoller
High Roller 2 Play 10,000 coinflips. 5 Auspicious Coin — All Modes highRoller
High Roller 3 Play 50,000 coinflips. 10 Auspicious Coin — All Modes highRoller
High Roller 4 Play 100,000 coinflips. 25 Auspicious Coin — All Modes highRoller
High Roller 5 Play 250,000 coinflips. 50 Auspicious Coin — All Modes highRoller
Natural Talent 1 Get 5 blackjacks. 3,500 chips
1 Fun House Coin
— All Modes naturalTalent
Natural Talent 2 Get 25 blackjacks. 15,000 chips
2 Fun House Coin
— All Modes naturalTalent
Natural Talent 3 Get 100 blackjacks. 55,000 chips
5 Fun House Coin
— All Modes naturalTalent
Natural Talent 4 Get 250 blackjacks. 115,000 chips
10 Fun House Coin
— All Modes naturalTalent
Natural Talent 5 Get 500 blackjacks. 195,000 chips
15 Fun House Coin
Natural Talent All Modes naturalTalent
Wheel Whisperer 1 Win 1 single-number roulette bet, with at least the min bet on that number and at least a fifth of your total wager on it. 7,500 chips
1 Fun House Coin
— All Modes wheelWhisperer
Wheel Whisperer 2 Win 10 single-number roulette bets, with at least the min bet on that number and at least a fifth of your total wager on it. 65,000 chips
2 Fun House Coin
— All Modes wheelWhisperer
Wheel Whisperer 3 Win 50 single-number roulette bets, with at least the min bet on that number and at least a fifth of your total wager on it. 300,000 chips
5 Fun House Coin
— All Modes wheelWhisperer
Wheel Whisperer 4 Win 100 single-number roulette bets, with at least the min bet on that number and at least a fifth of your total wager on it. 375,000 chips
10 Fun House Coin
— All Modes wheelWhisperer
Wheel Whisperer 5 Win 250 single-number roulette bets, with at least the min bet on that number and at least a fifth of your total wager on it. 1,100,000 chips
15 Fun House Coin
Wheel Whisperer All Modes wheelWhisperer
Jackpot Hunter 1 Hit 1 slots jackpot. 1,000,000,000 chips
15 Fun House Coin
Jackpot Hunter All Modes jackpotHunter
Regular 1 Play 1,000 Fun House games. 30,000 chips
1 Fun House Coin
— All Modes houseRegular
Regular 2 Play 5,000 Fun House games. 150,000 chips
3 Fun House Coin
— All Modes houseRegular
Regular 3 Play 10,000 Fun House games. 175,000 chips
8 Fun House Coin
— All Modes houseRegular
Regular 4 Play 25,000 Fun House games. 550,000 chips
15 Fun House Coin
— All Modes houseRegular
Regular 5 Play 50,000 Fun House games. 1,100,000 chips
25 Fun House Coin
House Regular All Modes houseRegular
Duelist 1 Win 5 duels. 7,500 chips
1 Fun House Coin
— Duels duelist
Duelist 2 Win 25 duels. 30,000 chips
1 Fun House Coin
— Duels duelist
Duelist 3 Win 100 duels. 110,000 chips
2 Fun House Coin
— Duels duelist
Duelist 4 Win 250 duels. 225,000 chips
3 Fun House Coin
— Duels duelist
Duelist 5 Win 500 duels. 375,000 chips
5 Fun House Coin
Duel Master Duels duelist
Beat the House 1 Buy all 5 titles in the Fun House Shop. 500,000,000 chips
2 Fun House Coin
House Breaker All Modes beatTheHouse
Fortune's Fool 1 Break an Auspicious Coin on its first flip, find Coal in a gem vein, and break a coin with as many heads as tails. 10 Auspicious Coin
10 Gem Bag
— All Modes fortunesFool
Sinister Luck 1 Win a blackjack hand with a total of exactly 13. It can only win when the dealer busts. 2 Cursed Charm
2 Fun House Coin
Sinister Luck All Modes sinisterLuck
Five-Card Charlie 1 Win a blackjack hand holding 5 or more cards. 25 Exquisite Trunk
3 Fun House Coin
Five-Card Charlie All Modes fiveCardCharlie
Never Tell Me the Odds 1 Double down on a hard 20 in blackjack and win the hand. 100 Lucky Charm
1 Fun House Coin
Scoundrel All Modes neverTellMeTheOdds
Seen It All 1 Collect your insurance, win both hands of a split, win a doubled 21, win with a soft 21 of 3 or more cards, and watch the dealer bust holding 5 or more cards. 100 Exquisite Trunk
7 Fun House Coin
Card Counter All Modes seenItAll
Déjà Vu 1 Have the ball land on the same number 2 spins in a row. 1 Mystical Balls
1 Fun House Coin
— All Modes dejaVu
Déjà Vu 2 Have the ball land on the same number 3 spins in a row. 4 Mystical Balls
5 Fun House Coin
Déjà Vu All Modes dejaVu
Green and Mean 1 Win a roulette number bet on 0 and on 13, each with at least the min bet on that number. 25 Lucky Charm
2 Cursed Charm
4 Fun House Coin
Lucky Devil All Modes greenAndMean
Snake Eyes and Boxcars 1 Win a dice bet on a total of 2 and on a total of 12, each with at least the min bet. 25 Lucky Charm
2 Cursed Charm
4 Fun House Coin
Loaded Dice All Modes snakeEyesAndBoxcars
Seen Every Face 1 Win an exact-total dice bet on every pair of dice faces, from 1 and 1 to 6 and 6, each with at least the min bet. Which die shows which face doesn't matter. 100 Lucky Charm
3 Fun House Coin
Dice Collector All Modes seenEveryFace
So Close 1 Spin the slots and land two Old Crowns with a third reel that is not a crown. 1 Old Crown
3 Fun House Coin
Almost Royal All Modes soClose
Full Reel 1 Land three of a kind on the slots with every symbol, and with three blanks. 550,000 Rock
50,000 Lightbulb
3,000 Hearty Burger
10,000 Bomb
4,000 Diamond
2,000 Old Crown
10 Fun House Coin
One-Armed Bandit All Modes fullReel
Unbeatable 1 Win 5 duels in a row. 1 Tiny Gem Bag
3 Fun House Coin
Unbeatable Duels unbeatable
Comeback Kid 1 Win a duel right after losing 3 or more in a row. 1 Tiny Gem Bag
2 Fun House Coin
Comeback Kid Duels comebackKid

Achievements — Pets

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Pets
Achievement Tier Requirement Rewards Title Required Features Internal ID
Breeder 1 Breed 10 pets. 5 Mutagenic Sludge
5 Cursed Charm
1 Skinulator
1 Auralyzer
1 Genesis Egg
— All Modes breeder
Breeder 2 Breed 100 pets. 10 Mutagenic Sludge
10 Cursed Charm
5 Skinulator
5 Auralyzer
5 Genesis Egg
1 Golden Lariat
— All Modes breeder
Breeder 3 Breed 500 pets. 50 Mutagenic Sludge
50 Cursed Charm
10 Skinulator
10 Auralyzer
10 Genesis Egg
3 Golden Lariat
— All Modes breeder
Breeder 4 Breed 1,000 pets. 100 Mutagenic Sludge
100 Cursed Charm
15 Skinulator
15 Auralyzer
15 Genesis Egg
7 Golden Lariat
— All Modes breeder
Breeder 5 Breed 5,000 pets. 250 Mutagenic Sludge
250 Cursed Charm
30 Skinulator
30 Auralyzer
30 Genesis Egg
15 Golden Lariat
— All Modes breeder
Hatchery 1 Hatch 10 pet eggs. 5 Sialogogue — All Modes hatchery
Hatchery 2 Hatch 50 pet eggs. 10 Sialogogue
1 Genesis Egg
— All Modes hatchery
Hatchery 3 Hatch 100 pet eggs. 25 Sialogogue
3 Genesis Egg
— All Modes hatchery
Hatchery 4 Hatch 250 pet eggs. 50 Sialogogue
5 Genesis Egg
— All Modes hatchery
Hatchery 5 Hatch 500 pet eggs. 100 Sialogogue
10 Genesis Egg
— All Modes hatchery
Coal Miner's Burden 1 Receive the Coaled Comforter 1 time. 5 Tiny Gem Bag — All Modes coalMinersBurden
Coal Miner's Burden 2 Receive the Coaled Comforter 5 times. 10 Tiny Gem Bag — All Modes coalMinersBurden
Coal Miner's Burden 3 Receive the Coaled Comforter 10 times. 10 Small Gem Bag — All Modes coalMinersBurden
Coal Miner's Burden 4 Receive the Coaled Comforter 25 times. 10 Gem Bag — All Modes coalMinersBurden
Coal Miner's Burden 5 Receive the Coaled Comforter 50 times. 25 Gem Bag — All Modes coalMinersBurden
Stablemaster 1 Own 25 pet stables. 1 Golden Lariat — All Modes stablemaster
Stablemaster 2 Own 50 pet stables. 2 Golden Lariat — All Modes stablemaster
Stablemaster 3 Own 100 pet stables. 5 Golden Lariat — All Modes stablemaster
Stablemaster 4 Own 200 pet stables. 10 Golden Lariat — All Modes stablemaster

Achievements — Museum

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Museum
Achievement Tier Requirement Rewards Title Required Features Internal ID
Curio Hunter 1 Find 10 museum collectibles. 10 Lunar Shard — All Modes curioHunter
Curio Hunter 2 Find 50 museum collectibles. 25 Lunar Shard — All Modes curioHunter
Curio Hunter 3 Find 100 museum collectibles. 50 Lunar Shard
1 Obscure Sigil
— All Modes curioHunter
Curio Hunter 4 Find 250 museum collectibles. 100 Lunar Shard
3 Obscure Sigil
— All Modes curioHunter
Curio Hunter 5 Find 500 museum collectibles. 250 Lunar Shard
5 Obscure Sigil
— All Modes curioHunter

Achievements — Bosses

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Bosses
Achievement Tier Requirement Rewards Title Required Features Internal ID
Boss Slayer 1 Deal 1,000,000,000,000 damage to bosses. 1 Forbidden Knowledge — All Modes bossSlayer
Boss Slayer 2 Deal 10,000,000,000,000 damage to bosses. 3 Forbidden Knowledge — All Modes bossSlayer
Boss Slayer 3 Deal 100,000,000,000,000 damage to bosses. 5 Forbidden Knowledge — All Modes bossSlayer
Boss Slayer 4 Deal 1,000,000,000,000,000 damage to bosses. 10 Forbidden Knowledge — All Modes bossSlayer
Boss Slayer 5 Deal 10,000,000,000,000,000 damage to bosses. 25 Forbidden Knowledge — All Modes bossSlayer
Nice Steal 1 Deal exactly 69% of a boss's damage, and win a boss special reward while dealing little damage. 10 Forbidden Knowledge
69 Lunar Shard
— All Modes niceSteal

Achievements — Relay

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Relay
Achievement Tier Requirement Rewards Title Required Features Internal ID
Apex Engineer 1 Unlock Stellar Ascendant, the final apex of the Relay Network. 10,000,000 Salvage
5 XenoServer
— All Modes apexEngineer
Scrapper 1 Earn 10,000 Salvage. 50 DX Coolant — All Modes scrapper
Scrapper 2 Earn 100,000 Salvage. 100 DX Coolant — All Modes scrapper
Scrapper 3 Earn 1,000,000 Salvage. 250 DX Coolant — All Modes scrapper
Scrapper 4 Earn 10,000,000 Salvage. 500 DX Coolant
1 XenoServer
— All Modes scrapper
Scrapper 5 Earn 100,000,000 Salvage. 1,000 DX Coolant
5 XenoServer
— All Modes scrapper
Refiner 1 Refine items worth 1,000,000,000 BC. 100,000 Salvage — All Modes refiner
Refiner 2 Refine items worth 10,000,000,000 BC. 250,000 Salvage — All Modes refiner
Refiner 3 Refine items worth 100,000,000,000 BC. 500,000 Salvage
1 XenoServer
— All Modes refiner
Refiner 4 Refine items worth 1,000,000,000,000 BC. 1,000,000 Salvage
2 XenoServer
— All Modes refiner
Refiner 5 Refine items worth 10,000,000,000,000 BC. 2,500,000 Salvage
5 XenoServer
— All Modes refiner
Module Smith 1 Craft 10 relay modules. 250,000 Salvage — All Modes moduleSmith
Module Smith 2 Craft 25 relay modules. 500,000 Salvage
1 XenoServer
— All Modes moduleSmith
Module Smith 3 Craft 50 relay modules. 1,000,000 Salvage
2 XenoServer
— All Modes moduleSmith
Module Smith 4 Craft 100 relay modules. 2,500,000 Salvage
3 XenoServer
— All Modes moduleSmith
Alchemist 1 Transmute items worth 1,000,000,000 BC. 10 Tiny Gem Bag — All Modes alchemist
Alchemist 2 Transmute items worth 10,000,000,000 BC. 10 Small Gem Bag — All Modes alchemist
Alchemist 3 Transmute items worth 100,000,000,000 BC. 10 Gem Bag — All Modes alchemist
Alchemist 4 Transmute items worth 1,000,000,000,000 BC. 25 Gem Bag
5 Pluperfect Gemerald
— All Modes alchemist
Alchemist 5 Transmute items worth 10,000,000,000,000 BC. 50 Gem Bag
25 Pluperfect Gemerald
— All Modes alchemist
Time Lord 1 Save 86,400,000 of recovery time with the relay. 50 Eternal Snowflake — All Modes timeLord
Time Lord 2 Save 604,800,000 of recovery time with the relay. 100 Eternal Snowflake — All Modes timeLord
Time Lord 3 Save 2,592,000,000 of recovery time with the relay. 300 Eternal Snowflake — All Modes timeLord
Time Lord 4 Save 7,776,000,000 of recovery time with the relay. 625 Eternal Snowflake — All Modes timeLord
Time Lord 5 Save 15,552,000,000 of recovery time with the relay. 1,250 Eternal Snowflake — All Modes timeLord

Achievements — Pyre

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Pyre
Achievement Tier Requirement Rewards Title Required Features Internal ID
Rite Keeper 1 Perform 10 Pyre rites. 2,500 Cinder Fragment — All Modes riteKeeper
Rite Keeper 2 Perform 50 Pyre rites. 1,000 Ashen Relic — All Modes riteKeeper
Rite Keeper 3 Perform 100 Pyre rites. 500 Phoenix Ash — All Modes riteKeeper
Rite Keeper 4 Perform 500 Pyre rites. 200 Charred Crown
10 Sialogogue
— All Modes riteKeeper
Rite Keeper 5 Perform 1,000 Pyre rites. 3 Damned Intent — All Modes riteKeeper
Survivor's Guilt 1 Sacrifice 1 pet to the Pyre. 1 Genesis Egg — All Modes survivorsGuilt
Survivor's Guilt 2 Sacrifice 10 pets to the Pyre. 5 Genesis Egg
2 Sialogogue
— All Modes survivorsGuilt
Survivor's Guilt 3 Sacrifice 25 pets to the Pyre. 10 Genesis Egg
5 Sialogogue
— All Modes survivorsGuilt
Survivor's Guilt 4 Sacrifice 100 pets to the Pyre. 25 Genesis Egg
10 Sialogogue
— All Modes survivorsGuilt
Survivor's Guilt 5 Sacrifice 500 pets to the Pyre. 50 Genesis Egg
25 Sialogogue
— All Modes survivorsGuilt

Achievements — Progression

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Progression
Achievement Tier Requirement Rewards Title Required Features Internal ID
Quester 1 Complete 1,000 quests. 500 Exquisite Trunk — All Modes quester
Quester 2 Complete 10,000 quests. 2,500 Exquisite Trunk — All Modes quester
Quester 3 Complete 50,000 quests. 10,000 Exquisite Trunk — All Modes quester
Quester 4 Complete 100,000 quests. 25,000 Exquisite Trunk — All Modes quester
Quester 5 Complete 500,000 quests. 100,000 Exquisite Trunk — All Modes quester
Ascendant 1 Reach prestige tier 10. 1 Fairy Ring
1 Golden Lariat
1 XenoServer
— All Modes ascendant
Ascendant 2 Reach prestige tier 50. 2 Fairy Ring
2 Golden Lariat
2 XenoServer
— All Modes ascendant
Ascendant 3 Reach prestige tier 100. 3 Fairy Ring
3 Golden Lariat
3 XenoServer
— All Modes ascendant
Ascendant 4 Reach prestige tier 250. 5 Fairy Ring
5 Golden Lariat
5 XenoServer
— All Modes ascendant
Ascendant 5 Reach prestige tier 500. 10 Fairy Ring
10 Golden Lariat
10 XenoServer
— All Modes ascendant
Dedicated 1 Claim your daily reward 10 times without breaking your streak. 50 Exquisite Trunk — All Modes dedicated
Dedicated 2 Claim your daily reward 30 times without breaking your streak. 250 Exquisite Trunk — All Modes dedicated
Dedicated 3 Claim your daily reward 100 times without breaking your streak. 1,000 Exquisite Trunk — All Modes dedicated
Dedicated 4 Claim your daily reward 365 times without breaking your streak. 2,500 Exquisite Trunk — All Modes dedicated

Achievements — Meta

Proposed placement: Achievements. Every tier is shown. A requirement marked with a player-to-player feature is unavailable on profiles that cannot use that feature.

Achievements — Meta
Achievement Tier Requirement Rewards Title Required Features Internal ID
Ashes to Riches 1 Reach the first tier of Rite Keeper, Up in Smoke and Refiner. 100 Phoenix Ash
1,000,000 Salvage
100,000,000,000 BC
— All Modes ashesToRiches
Renaissance 1 Reach at least the first tier of an achievement in every category. 5 Fairy Ring
5 Golden Lariat
5 XenoServer
5 Forbidden Modifier
— All Modes renaissance
Completionist 1 Reach the final tier of every other achievement. 50 Fairy Ring
50 Golden Lariat
50 XenoServer
50 Forbidden Modifier
50 Genesis Egg
100,000,000,000,000 BC
— All Modes completionist

Quests and seasonal rewards

Quest set size

Proposed placement: Quests. Duplicate Items are skipped, so a generated set can contain fewer quests than the maximum. Requested quantities scale with Quest Level and the base hourly loot proportions; there is no universal fixed recipe per level.

Quest set size
Quest Level Maximum Selection Attempts
1 10
2 11
5 14
10 19
20 29
30 39
40 49
41 50
50 50

Current Quest season rewards

Proposed placement: Quests. The Pyre season, ending December 1, 2026 (UTC). Repeating awards and one-time milestones are distinguished. Trophy awards remain cataloged after the season ends.

Current Quest season rewards
Reward Eligible Level Amount Progression
1 Fancy Crate Every 1 Level 5 initially; +5 per later award
1 Lunar Shard Every 1 Level 1 initially; +0 per later award
1 Rainmaking Amulet Every 5 Levels 5 initially; +0 per later award
1 Lunar Shard Every 10 Levels 5 initially; +0 per later award
1 Exquisite Trunk Every 15 Levels 25 initially; +25 per later award
1 Lunar Shard Every 20 Levels 10 initially; +0 per later award
1 DX Coolant Every 25 Levels 5 initially; +5 per later award; maximum 50
1 Cinder Fragment Every 25 Levels 250 initially; +0 per later award
1 Salvage Every 25 Levels 5,000 initially; +5,000 per later award; maximum 200,000
1 Ashen Relic Every 50 Levels 100 initially; +0 per later award
1 Skinulator Every 100 Levels 1 initially; +0 per later award
1 Phoenix Ash Every 100 Levels 50 initially; +0 per later award
1 Genesis Egg Every 100 Levels 1 initially; +0 per later award
1 Genesis Egg (Goat) Every 100 Levels 1 initially; +0 per later award
1 Salvage Every 100 Levels 10,000 initially; +10,000 per later award; maximum 100,000
1 Auralyzer Every 150 Levels 1 initially; +0 per later award
1 Charred Crown Every 250 Levels 25 initially; +0 per later award
1 Genesis Egg Every 250 Levels 1 initially; +0 per later award
1 Damned Intent Every 500 Levels 1 initially; +0 per later award
1 Forbidden Modifier Level 250 1
1 Forbidden Modifier Every 500 Levels 1 initially; +0 per later award
1 Forbidden Modifier Every 1,000 Levels 3 initially; +0 per later award
Kindler Trophy Level 100 1
Firekeeper Trophy Level 250 1
Stoker Trophy Level 500 1
Scorcher Trophy Level 1,000 1
Immolator Trophy Level 2,500 1
Phoenixborn Trophy Level 5,000 1

Factions and Vaults

Faction ranks

Proposed placement: Factions. Higher ranks inherit lower-rank permissions. Only newly granted permissions are listed at each rank.

Faction ranks
Icon Rank New Permissions Internal ID
private Private Leave Faction
Deposit FP
Expand Vault
1
corporal Corporal Change an Action Boost
Change All Action Boosts
2
sergeant Sergeant Toggle Recruitment Listing
Toggle Open Recruitment
Accept Join Requests
Decline Join Requests
Transfer Mint Buffer
3
lieutenant Lieutenant Kick Members
Promote Members
Demote Members
Set Message of the Day
Set About Text
4
leader Leader Disband Faction
Rename Faction
Change Tag
Transfer Leadership
5

Vault boost levels

Proposed placement: Factions, Solo Vault. For one boosted Action. Multiple active boosts add their upkeep. The Personal Vault is for Hardcore profiles. Boss damage has its own Vault multiplier, so this column explicitly describes Loot Actions.

Vault boost levels
Step Loot Action Multiplier Faction FP per Hour Personal Vault FP per Hour
1 1.25× 900,000 90,000
2 1.5× 62,866,800 6,285,600
3 1.75× 351,435,600 35,143,200
4 2× 966,866,400 96,685,200
5 2.25× 1,983,834,000 198,381,600
6 2.5× 3,464,942,400 346,492,800
7 2.75× 5,465,224,800 546,523,200
8 3× 8,034,375,600 803,437,200
9 3.25× 11,218,071,600 1,121,806,800
10 3.5× 15,058,807,200 1,505,880,000
11 3.75× 19,596,492,000 1,959,649,200
12 4× 24,868,854,000 2,486,887,200
13 4.25× 30,911,788,800 3,091,179,600
14 4.5× 37,759,575,600 3,775,957,200
15 4.75× 45,445,100,400 4,544,510,400
16 5× 54,000,000,000 5,400,000,000

Vault capacity from Grand Halls

Proposed placement: Factions, Solo Vault. Each Grand Hall permanently expands the relevant Vault. Factions have up to 50 members; founding one costs 1,000,000 BC.

Vault capacity from Grand Halls
Grand Halls Faction Vault Faction Mint Buffer Personal Vault
0 50,000,000 FP 5,000,000 BC 0 FP
1 51,000,000 FP 5,250,000 BC 100,000 FP
5 55,000,000 FP 6,250,000 BC 500,000 FP
10 60,000,000 FP 7,500,000 BC 1,000,000 FP
25 75,000,000 FP 11,250,000 BC 2,500,000 FP
50 100,000,000 FP 17,500,000 BC 5,000,000 FP
100 150,000,000 FP 30,000,000 BC 10,000,000 FP

Market and Supply Depot

Market fee and listing limits

Proposed placement: Market. The base listing ceiling is 2× Item worth, plus 1× per Mercantilist level; Mercantilist 1,000 removes that ceiling. Listing prices use 100-BC steps. Account-bound and excluded Items cannot be listed.

Market fee and listing limits
Insider Level Transaction Fee
0 25%
1 24.5%
5 22.5%
10 20%
20 15%
30 10%
40 5%
45 2.5%

Supply Depot catalog

Proposed placement: Supply Depot. All 147 Supplies. Prices use Insider 0 (25% fee), without a sale. Stock cap is a full restock capacity, not the daily increment. Mercantilist 48 unlocks the full catalog; Tier 5 reaches the stock-window cap.

Supply Depot catalog
Icon Item Mercantilist Level Base Purchase Price Stock Cap at Tier 0 Stock Cap at Tier 5+
Seaweed Seaweed 0 250 BC 2,500 15,000
Coal Coal 0 500 BC 2,500 15,000
Feathers Feathers 0 500 BC 2,500 15,000
Sardine Sardine 1 500 BC 2,500 15,000
Rock Rock 1 500 BC 2,500 15,000
Weeds Weeds 1 750 BC 2,500 15,000
Copper Copper 2 1,000 BC 2,500 15,000
Old Bones Old Bones 2 1,000 BC 2,500 15,000
Tattered Boot Tattered Boot 2 1,000 BC 2,500 15,000
Discarded Butt Discarded Butt 3 1,000 BC 2,500 15,000
Chestnut Chestnut 3 1,150 BC 2,170 13,020
Prawn Prawn 3 1,500 BC 1,665 9,990
Exotic Bean Exotic Bean 4 1,500 BC 1,665 9,990
Aluminum Aluminum 4 2,000 BC 1,250 7,500
Red Mushroom Red Mushroom 4 2,000 BC 1,250 7,500
Rusty Knife Rusty Knife 5 2,000 BC 1,250 7,500
Clover Clover 5 2,500 BC 1,000 6,000
Scrap Metal Scrap Metal 5 2,500 BC 1,000 6,000
Iron Iron 6 3,000 BC 830 4,980
Bird Nest Bird Nest 6 3,000 BC 830 4,980
Big Log Big Log 6 3,000 BC 830 4,980
Jellyfish Jellyfish 7 3,500 BC 710 4,260
Neodymium Neodymium 7 4,000 BC 625 3,750
Silver Silver 7 5,000 BC 500 3,000
Milk Milk 8 5,000 BC 500 3,000
Skunk Pelt Skunk Pelt 8 5,000 BC 500 3,000
Antique Bottle Antique Bottle 8 5,000 BC 500 3,000
Soybean Soybean 9 5,000 BC 500 3,000
Quartz Quartz 9 6,000 BC 415 2,490
Prime Steak Prime Steak 9 6,000 BC 415 2,490
Blueberry Blueberry 10 7,500 BC 330 1,980
Badger Pelt Badger Pelt 10 7,500 BC 330 1,980
Ocean Crab Ocean Crab 10 7,500 BC 330 1,980
Rich Wool Rich Wool 11 7,500 BC 330 1,980
Gold Gold 11 8,000 BC 310 1,860
Ox Pelt Ox Pelt 11 10,000 BC 250 1,500
Chunky Coral Chunky Coral 12 10,000 BC 250 1,500
Russet Potato Russet Potato 12 10,000 BC 250 1,500
Golden Wheat Golden Wheat 12 10,000 BC 250 1,500
Floppy Disk Floppy Disk 13 10,000 BC 250 1,500
Basic Capacitor Basic Capacitor 13 15,000 BC 165 990
Lightbulb Lightbulb 13 15,000 BC 165 990
Chisel Chisel 14 18,500 BC 135 810
Thermite Thermite 14 20,000 BC 125 750
Lithium Lithium 14 25,000 BC 100 600
Blowfish Blowfish 15 25,000 BC 100 600
Thick Rope Thick Rope 15 30,000 BC 80 480
Bricks Bricks 15 38,500 BC 60 360
Insulating Resin Insulating Resin 16 40,000 BC 60 360
Petroleum Petroleum 16 40,000 BC 60 360
Electric Eel Electric Eel 16 50,000 BC 50 300
Aluminum Pipe Aluminum Pipe 17 60,000 BC 40 240
Strawberry Strawberry 17 75,000 BC 30 180
Rubber Tire Rubber Tire 17 75,000 BC 30 180
Circuit Shard Circuit Shard 18 80,000 BC 30 180
Insulated Wire Insulated Wire 18 96,000 BC 25 150
Basic Processor Basic Processor 18 99,000 BC 25 150
Frostsac Frostsac 19 100,000 BC 25 150
Buffalo Pelt Buffalo Pelt 19 100,000 BC 25 150
Clamshell Clamshell 19 100,000 BC 25 150
Bomb Bomb 20 100,000 BC 25 150
Ritual Urn Ritual Urn 20 100,000 BC 25 150
Hard Drive Hard Drive 20 115,000 BC 25 150
Conductive Algae Conductive Algae 21 120,000 BC 25 150
Kiwi Kiwi 21 125,000 BC 25 150
Light Suede Light Suede 21 125,000 BC 25 150
Manure Manure 22 125,000 BC 25 150
Titanium Ore Titanium Ore 22 150,000 BC 25 150
Silicon Dust Silicon Dust 22 200,000 BC 25 150
Steel Beam Steel Beam 23 200,000 BC 25 150
Reinforced Chain Reinforced Chain 23 216,000 BC 25 150
Seafood Salad Seafood Salad 23 230,000 BC 25 150
Mango Mango 24 250,000 BC 25 150
Great White Great White 24 250,000 BC 25 150
Wooden Hull Wooden Hull 24 285,000 BC 25 150
Glass Pane Glass Pane 25 295,000 BC 25 150
Hearty Burger Hearty Burger 25 325,000 BC 25 150
Raw Plastic Raw Plastic 25 420,000 BC 25 150
Treated Hull Treated Hull 26 445,000 BC 25 150
Melon Melon 26 500,000 BC 25 150
Cobalt Cobalt 26 500,000 BC 25 150
Elk Antlers Elk Antlers 27 500,000 BC 25 150
Ornate Necklace Ornate Necklace 27 500,000 BC 25 150
Diamond Diamond 27 500,000 BC 25 150
Ancient Fossil Ancient Fossil 28 500,000 BC 25 150
Nautical Compass Nautical Compass 28 510,500 BC 25 150
Painted Totem Painted Totem 28 546,500 BC 25 150
Warm Broth Warm Broth 29 581,000 BC 25 150
Basic Motor Basic Motor 29 701,000 BC 25 150
Pearled Oyster Pearled Oyster 29 1,000,000 BC 25 150
Tough Rawhide Tough Rawhide 30 1,000,000 BC 25 150
Sonar Dish Sonar Dish 30 1,030,000 BC 25 150
Broadsword Broadsword 30 1,038,500 BC 25 150
Fancy Crate Fancy Crate 31 1,500,000 BC 25 150
Charged Battery Charged Battery 31 1,650,000 BC 25 150
Cavern Bounty Cavern Bounty 31 2,500,000 BC 25 150
Hillside Bounty Hillside Bounty 32 2,500,000 BC 25 150
Forest Bounty Forest Bounty 32 2,500,000 BC 25 150
Ocean Bounty Ocean Bounty 32 2,500,000 BC 25 150
Old Crown Old Crown 33 2,500,000 BC 25 150
Heavy Insulation Heavy Insulation 33 2,575,000 BC 25 150
Solar Panel Solar Panel 33 2,635,000 BC 25 150
Stone Soup Stone Soup 34 2,681,000 BC 25 150
Poison Spear Poison Spear 34 2,745,000 BC 25 150
Grand Hall Grand Hall 34 3,090,500 BC 25 150
Industrial Rotor Industrial Rotor 35 4,022,000 BC 25 150
Uranium Uranium 35 5,000,000 BC 25 150
Platinum Platinum 35 5,000,000 BC 25 150
Treasure Chest Treasure Chest 36 5,000,000 BC 25 150
Manuscript Manuscript 36 5,000,000 BC 25 150
Fish Finder Fish Finder 36 5,320,000 BC 25 150
Reinforced Hull Reinforced Hull 37 5,445,000 BC 25 150
Downy Parka Downy Parka 37 5,462,500 BC 25 150
Sharktooth Necklace Sharktooth Necklace 37 5,496,000 BC 25 150
Dowsing Rod Dowsing Rod 38 5,700,000 BC 25 150
Signal Matrix Signal Matrix 38 5,930,000 BC 25 150
Cryo Gel Cryo Gel 38 6,200,000 BC 25 150
Diamond Tether Diamond Tether 39 7,296,000 BC 25 150
Coconut Coconut 39 7,500,000 BC 25 150
Giant Squid Giant Squid 39 10,000,000 BC 25 150
Stun Gun Stun Gun 40 13,317,000 BC 25 150
Industrial Alternator Industrial Alternator 40 13,388,000 BC 25 150
Reinforced Frame Reinforced Frame 40 18,392,000 BC 25 150
Fragrant Dogrose Fragrant Dogrose 41 25,000,000 BC 25 150
Advanced Processor Advanced Processor 41 36,380,000 BC 25 150
Survival Kit Survival Kit 41 49,823,500 BC 25 150
Mecha Canary Mecha Canary 42 57,390,000 BC 25 150
Scout Submarine Scout Submarine 42 59,323,000 BC 25 150
Relay Frame Relay Frame 42 59,779,000 BC 25 150
Knife Turret Knife Turret 43 60,105,000 BC 25 150
Pumpkin Pumpkin 43 75,000,000 BC 25 150
Imbued Sword Imbued Sword 43 83,038,500 BC 25 150
Exquisite Trunk Exquisite Trunk 44 100,000,000 BC 25 150
Lucky Charm Lucky Charm 44 100,000,000 BC 25 150
DX Coolant DX Coolant 44 100,000,000 BC 25 150
Mystical Rowan Mystical Rowan 45 250,000,000 BC 25 150
Sinurator Sinurator 45 293,250,000 BC 25 150
Enriching Fertilizer Enriching Fertilizer 45 342,500,000 BC 25 150
Nuclear Reactor Nuclear Reactor 46 507,870,000 BC 25 150
Crystal Sword Crystal Sword 46 833,038,500 BC 25 150
Experimental Fertilizer Experimental Fertilizer 46 842,500,000 BC 25 150
Mutagenic Sludge Mutagenic Sludge 47 979,000,000 BC 25 150
Cursed Charm Cursed Charm 47 1,000,000,000 BC 25 150
Massive Driftnet Massive Driftnet 47 1,044,248,000 BC 25 150
Orbital Mining Laser Orbital Mining Laser 48 1,048,046,000 BC 25 150
Pocket Rocket Pocket Rocket 48 1,505,590,000 BC 25 150
Legendary Aguaje Legendary Aguaje 48 2,500,000,000 BC 25 150

Supply Depot rare rotation pool

Proposed placement: Supply Depot. All 20 eligible rare-slot Items. The table is a rotation pool, not a claim about today's featured Item. Prices exclude Insider reductions and rerolls.

Supply Depot rare rotation pool
Icon Item Base Purchase Price Quantity
Eternal Snowflake Eternal Snowflake 100,000,000 BC 100
Mysterious Sludge Mysterious Sludge 100,000,000 BC 100
Evil Tome Evil Tome 500,000,000 BC 20
Alien Technology Alien Technology 500,000,000 BC 20
Bconomy Sourcecode Bconomy Sourcecode 10,000,000,000 BC 1
Lunar Shard Lunar Shard 750,000,000 BC 13
Magic Token Magic Token 10,000,000,000 BC 1
Neptune's Trident Neptune's Trident 100,000,000 BC 100
Obscure Sigil Obscure Sigil 10,000,000,000 BC 1
Forbidden Knowledge Forbidden Knowledge 7,500,000,000 BC 1
Magic Conch Magic Conch 6,500,000,000 BC 1
Untamed Spirit Untamed Spirit 6,500,000,000 BC 1
Seraphic Clasp Seraphic Clasp 6,500,000,000 BC 1
Condemned Skull Condemned Skull 6,500,000,000 BC 1
Sialogogue Sialogogue 4,000,000,000 BC 2
Rainmaking Amulet Rainmaking Amulet 100,000,000 BC 100
Gilded Manure Gilded Manure 10,000,000,000 BC 1
Auspicious Coin Auspicious Coin 10,000,000,000 BC 1
Pluperfect Gemerald Pluperfect Gemerald 7,500,000,000 BC 1
Mystical Balls Mystical Balls 2,500,000,000 BC 4

Supply Depot multiplier distribution

Proposed placement: Supply Depot. The same distribution supplies Wanted-list sale multipliers and Supplies-sale divisors. Wanted sale proceeds also deduct the Insider fee. The sale and Wanted lists exclude overlapping Items.

Supply Depot multiplier distribution
Multiplier / Sale Divisor Weight Chance
1.5× 3 17.647059%
2× 7 41.176471%
2.5× 4 23.529412%
4× 2 11.764706%
5× 1 5.882353%

Supply Depot reroll prices

Proposed placement: Supply Depot. Example with no extra rerolls carried from the previous seven days. Quartermaster permits 1–5 rerolls per day; extra-reroll costs depend on recent reroll history.

Supply Depot reroll prices
Reroll Number Today Rare-Slot Reroll Wanted-List Reroll
1 1,000,000,000 BC 100,000,000 BC
2 1,300,000,000 BC 130,000,000 BC
3 1,690,000,000 BC 169,000,000 BC
4 2,197,000,000 BC 219,700,000 BC
5 2,856,100,000 BC 285,610,000 BC

Bosses and Minibosses

Boss catalog

Proposed placement: Bosses. All eight Boss types. Health and active weakpoints belong to an encounter and would not be published as fixed species stats.

Boss catalog
Icon Boss Description Associated Action Internal ID
🐕 Frisbee Dog Nobody knows where it came from. Nobody knows why it's here. It just showed up one day, enormous, relentless, and extremely interested in your stuff. Explore wewert
🐙 The Kraken Ancient. Hungry. Deeply unimpressed by your fishing rod. It has capsized fleets and swallowed lighthouses, and it considers you a minor inconvenience at best. Fish kraken
🧌 Underworld Troll It lives in the deepest tunnels, hoards shiny things, and has very strong feelings about people digging near its collection. You are currently digging near its collection. Mine troll
👾 Space Invader Arrived from parts unknown with no stated agenda and an alarming amount of health. Experts are baffled. Players are moderately annoyed. Explore invader
🧝 Trickster Elf Mischievous, fast, and irritatingly smug. It's been leading hunters on wild chases for centuries and seems to genuinely enjoy it. Hunt elf
🐝 Giant Bee Normal bee. Just very, very large. Wants you gone. Will not stop. Hunt bee
🦈 The Sharkfather An offer you can't refuse. The undisputed boss of the deep, respected by all, feared by most, and currently very interested in what you're doing in his waters. Fish fisherman
🐉 Magma Drake Coiled around a vein of the rarest ore in the deepest shaft, fast asleep for three hundred years. You just woke it up. Mine drake

Boss combat rules

Proposed placement: Bosses.

Boss combat rules
Attribute Base Value
Active Boss Loot Action Multiplier 0.9×
Weakpoint Damage 2×
New Weakpoint Interval 5 minutes
Overkill Window 5 minutes
Buddy Attack Cooldown 30 minutes
Buddy Attack Multiplier per Level +0.05×
Standard Loot per Attacker Up to 10,000,000 Items
Minimum Defeat Boost Duration 30 minutes

Miniboss catalog

Proposed placement: Minibosses. All four Miniboss types. Each encounter lasts 2 minutes. A Small Bag requires gem damage equal to at least 5% of encounter health; gem damage values weakpoint weapons at 2× and other weapons at 0.5×.

Miniboss catalog
Icon Miniboss Description Associated Action Internal ID
🐡 The Nibbler A puffed-up little menace that fancies itself a monster. It deflates fast, so hit it while it's cross. Fish fish
🦝 Trash Bandit A masked scrounger that decided today it's a warrior. The delusion won't last long. Hunt hunt
🧟 The Straggler Something half-lost shambled out of the fog spoiling for a fight. It won't remember why for long. Explore explore
🦇 Gloombat A jittery cave-flapper that mistook you for a threat to its dark. All screech, short swoop. Mine mine

Miniboss rewards

Proposed placement: Minibosses.

Miniboss rewards
Result / Position Bags Notes
Defeated — 1st 3 Bags Small if threshold met; otherwise Tiny
Defeated — 2nd 2 Bags Small if threshold met; otherwise Tiny
Defeated — 3rd 1 Bag Small if threshold met; otherwise Tiny
Defeated — Other Damagers 1 Bag Each 10 Small Bags shared beyond the top three; Tiny after that or below threshold
Fled Up to 4 Tiny Bags Random distinct damagers; at most one each
Carried Gem Bag 1 Gem Bag 50% spawn chance; on defeat, one qualifying damager wins
Pluperfect Bonus 1–5 Pluperfect Gemeralds 75% chance on defeat; one random damager

Burn and periodic leaderboard rewards

Daily Burn rewards

Proposed placement: Burn. Each profile mode has its own pool. Burn weighted draws use the square root of positive BC burned, not a fixed chance per BC. Actual chances depend on the other participants.

Daily Burn rewards
Reward Distribution Amount / Highest Amount Notes
1 Lunar Shard Ranked 5 Highest 5; −1 every 1 position(s)
1 Calibrated Amplifier (Fish) Weighted draw 6 Repeat wins permitted across draws
1 Calibrated Amplifier (Hunt) Weighted draw 6 Repeat wins permitted across draws
1 Calibrated Amplifier (Explore) Weighted draw 6 Repeat wins permitted across draws
1 Calibrated Amplifier (Mine) Weighted draw 6 Repeat wins permitted across draws
1 Calibrated Amplifier (Work) Weighted draw 6 Repeat wins permitted across draws
1 Arbitrary Amplifier Weighted draw 1 Repeat wins permitted across draws
1 Noetic Pulsator Weighted draw 10 Repeat wins permitted across draws

Weekly Burn rewards

Proposed placement: Burn. Each profile mode has its own pool. Burn weighted draws use the square root of positive BC burned, not a fixed chance per BC. Actual chances depend on the other participants.

Weekly Burn rewards
Reward Distribution Amount / Highest Amount Notes
1 Genesis Egg Weighted draw 1 Different winner within grouped draws when another player qualifies
1 Forbidden Modifier Weighted draw 1 Different winner within grouped draws when another player qualifies
1 Arbitrary Amplifier Weighted draw 3 Repeat wins permitted across draws

Daily Refined rewards

Proposed placement: Relay Network. Each profile mode has its own pool. Burn weighted draws use the square root of positive BC burned, not a fixed chance per BC. Actual chances depend on the other participants.

Daily Refined rewards
Reward Distribution Amount / Highest Amount Notes
1 DX Coolant Ranked 10 Highest 10; −1 every 1 position(s)
1 Salvage Random within top 10 25,000 —

Weekly Refined rewards

Proposed placement: Relay Network. Each profile mode has its own pool. Burn weighted draws use the square root of positive BC burned, not a fixed chance per BC. Actual chances depend on the other participants.

Weekly Refined rewards
Reward Distribution Amount / Highest Amount Notes
1 XenoServer Ranked 3 Highest 3; −1 every 1 position(s)

Pyre

Altar rites

Proposed placement: Pyre. A failed rite destroys the offered Pet. A surviving Pet is not guaranteed a successful Skin or Aura roll. Crown uses flat 50% survival before Survival Rune and pity, rather than the ordinary tier bonus.

Altar rites
Rite Requirement Cost On Survival Optional Runes
Cinder Rite Pet Tier 1+ 1,000 Cinder Fragment Rerolls Aura; Smoldering on a missed reroll 1 Survival Rune; up to 2 Boost Runes
Ashen Rite Pet Tier 1+ 500 Ashen Relic Rerolls Skin; Burnt on a missed reroll 1 Survival Rune; up to 2 Boost Runes
Phoenix Rite Pet Tier 1+ 250 Phoenix Ash Changes Species on survival 1 Survival Rune; up to 5 Focus Runes
Crown Rite Tier 20, Level 100 100 Charred Crown
1 Sialogogue
Ascends to Tier 21; resets Level 1 Survival Rune
Damnation Rite Pet Tier 1+; not already Ravenous 1 Damned Intent Ravenous curse and Damned Aura 1 Survival Rune
Crown Rite — Transcendent Tier 21, Level 100 200 Charred Crown
2 Sialogogue
Transcends to Tier 22; resets Level 1 Survival Rune

Ordinary rite survival by Pet Tier

Proposed placement: Pyre. No pity. Applies to Cinder, Ashen, Phoenix and Damnation; excludes Crown. A Survival Rune adds 10 percentage points. Pity adds 5 percentage points per pity point divided by the offered Pet's Tier, up to certainty.

Ordinary rite survival by Pet Tier
Pet Tier No Rune With Survival Rune
1 50% 60%
2 50.083102% 60.083102%
3 50.33241% 60.33241%
4 50.747922% 60.747922%
5 51.32964% 61.32964%
6 52.077562% 62.077562%
7 52.99169% 62.99169%
8 54.072022% 64.072022%
9 55.31856% 65.31856%
10 56.731302% 66.731302%
11 58.310249% 68.310249%
12 60.055402% 70.055402%
13 61.966759% 71.966759%
14 64.044321% 74.044321%
15 66.288089% 76.288089%
16 68.698061% 78.698061%
17 71.274238% 81.274238%
18 74.01662% 84.01662%
19 76.925208% 86.925208%
20 80% 90%
21 83.240997% 93.240997%
22 86.648199% 96.648199%

Altar Boost and Focus Runes

Proposed placement: Pyre. Reroll and focus Runes do not increase survival chance. A separate Survival Rune costs one Rune and adds 10 percentage points to survival. Phoenix focus scales with how much of that Species is missing from the Menagerie.

Altar Boost and Focus Runes
Rune Option Runes Spent Effect
Cinder / Ashen Boost 0 1× Reroll Chance; Cinder Aura Roll 5%
Cinder / Ashen Boost 1 3× Reroll Chance; Cinder Aura Roll 15%
Cinder / Ashen Boost 2 9× Reroll Chance; Cinder Aura Roll 45%
Phoenix Focus 0 Up to 1× weight for a completely missing Species
Phoenix Focus 1 Up to 2× weight for a completely missing Species
Phoenix Focus 2 Up to 4× weight for a completely missing Species
Phoenix Focus 3 Up to 8× weight for a completely missing Species
Phoenix Focus 4 Up to 16× weight for a completely missing Species
Phoenix Focus 5 Up to 32× weight for a completely missing Species

Coalescence ladder

Proposed placement: Coalescence. Each fuse produces one target Item on success. Failure consumes the whole input, including overfeed.

Coalescence ladder
Input Output Base Success Chance Maximum Overfeed Input Maximum Success Chance
20 Cinder Fragment Ashen Relic 70% 30 Cinder Fragment 90%
10 Ashen Relic Phoenix Ash 70% 15 Ashen Relic 90%
10 Phoenix Ash Charred Crown 70% 15 Phoenix Ash 90%
1,000 Charred Crown Damned Intent 70% 1,500 Charred Crown 90%

Coalescence overfeed

Proposed placement: Coalescence. Each step adds 10% of normal input and 4 percentage points of success chance.

Coalescence overfeed
Overfeed Input Multiplier Success Chance
0 Steps 1× 70%
1 Steps 1.1× 74%
2 Steps 1.2× 78%
3 Steps 1.3× 82%
4 Steps 1.4× 86%
5 Steps 1.5× 90%

Ravenous furnace

Proposed placement: Pyre.

Ravenous furnace
Attribute Value
Furnace Cost 1 BC per Energy Spent
Cost per Item Found 75 BC
Siphon from Every Other Owned Pet 5 Energy per Item Found
Fuel Capacity per Ravenous Pet 1,000,000,000,000 BC
When Fuel Runs Out Ravenous Adventures Stop
Deposited Fuel Cannot Be Withdrawn

Minigames and Fun House

Ball Pit colors

Proposed placement: Ball Pit. Shared balls cost 20,000 BC each and the shared base prize is 1,000,000,000 BC. Solo payout ranges refer to self-only Mystical Balls on Hardcore. Spawn weights describe the base color draw; special source rules can change it.

Ball Pit colors
Icon Color Balls per Player Base Spawn Weight Base Color Chance Solo Payout Range
⚫ Black 2,500,000 1 7.692308% 8×–16× Mystical Balls Worth
🟣 Purple 250,000 1 7.692308% 4×–8× Mystical Balls Worth
🔵 Blue 25,000 2 15.384615% 1.6×–4× Mystical Balls Worth
🟠 Orange 2,500 3 23.076923% 0.5×–2× Mystical Balls Worth
🟡 Yellow 250 3 23.076923% 0.25×–1× Mystical Balls Worth
🟢 Green 1 3 23.076923% 0.125×–0.5× Mystical Balls Worth

Coinflip and Giveaways

Proposed placement: Coinflip, Giveaways. Numismatist raises the Coinflip wager limit. Auspicious Coin use and Giveaway eligibility follow their normal player-facing rules.

Coinflip and Giveaways
Rule Value
Coinflip Base Maximum Wager 1,000,000,000 BC
Auspicious Coin Break Chance 10% per assisted loss
Giveaway Duration 4–24 hours
Maximum Winners 10
Giveaway Worth Range 50,000,000–200,000,000,000 BC
Rare Item Entry Weight 10× Item Worth

Fun House economy

Proposed placement: Fun House. Payout multipliers below include the winning stake, unless a row explicitly describes a bonus. No personal balances or live tables are included.

Fun House economy
Attribute Value
Unlock Tier 5
Buy 1 Chip 1,000 BC
Cash Out 1 Chip 800 BC
Minimum Bet 10,000 chips
Base Maximum Bet 1,000,000 chips
Duel Rake 10%
Duel Offer Expiry 1 hour
Poker Rake 5%; maximum 3 Big Blinds
Poker Seats 9
Poker Action Time 30 seconds

Slots symbols

Proposed placement: Slots. Rock also pays for one or two Rocks anywhere on the line: 2× or 5× respectively. Three Rocks pay 10×. These are symbol odds per reel, not a full payout probability table.

Slots symbols
Graphic Symbol Reel Weight Chance per Reel Three-in-a-Row Return
Rock Rock 7 10.9375% 10×
Lightbulb Lightbulb 10 15.625% 20×
Hearty Burger Hearty Burger 7 10.9375% 25×
Bomb Bomb 6 9.375% 100×
Diamond Diamond 4 6.25% 250×
Old Crown Old Crown 1 1.5625% 1,000×
— Blank 29 45.3125% 0×

Roulette payouts

Proposed placement: Roulette. Single-zero wheel (0–36). Zero loses even-money and dozen/column bets.

Roulette payouts
Bet Winning Pockets Win Chance Total Return
Single Number 1 of 37 2.702703% 36×
Red / Black / Odd / Even / Low / High 18 of 37 48.648649% 2×
Dozen / Column 12 of 37 32.432432% 3×

Dice payouts

Proposed placement: Dice. Two fair six-sided dice; Low and High both lose on 7.

Dice payouts
Bet Winning Outcomes Win Chance Total Return
2 1 of 36 2.777778% 35×
3 2 of 36 5.555556% 17.5×
4 3 of 36 8.333333% 11.5×
5 4 of 36 11.111111% 8.75×
6 5 of 36 13.888889% 7×
7 6 of 36 16.666667% 5.8×
8 5 of 36 13.888889% 7×
9 4 of 36 11.111111% 8.75×
10 3 of 36 8.333333% 11.5×
11 2 of 36 5.555556% 17.5×
12 1 of 36 2.777778% 35×
Low (2–6) 15 of 36 41.666667% 2.35×
High (8–12) 15 of 36 41.666667% 2.35×
Doubles 6 of 36 16.666667% 5.8×

Blackjack payouts and rules

Proposed placement: Blackjack.

Blackjack payouts and rules
Result / Rule Value
Ordinary Win 2× Stake Returned
Natural Blackjack 2.5× Stake Returned
Push Stake Returned
Loss / Bust 0
Surrender Half the Opening Stake Returned
Winning Insurance 3× Insurance Stake Returned
Decks 6
Dealer Stands on 17, Soft or Hard

Poker stakes

Proposed placement: Poker. Buy-ins are 40–100 Big Blinds. Main and Ironman sit at separate tables; Hardcore cannot play Poker.

Poker stakes
Stake Small blind Big blind Minimum buy-in Maximum buy-in
Low 10,000 chips 20,000 chips 800,000 chips 2,000,000 chips
Mid 100,000 chips 200,000 chips 8,000,000 chips 20,000,000 chips
High 1,000,000 chips 2,000,000 chips 80,000,000 chips 200,000,000 chips

Fun House Shop

Proposed placement: Fun House. Title purchases require the corresponding Achievement. The shop's Fun House Coin is an Item rather than an equipable title.

Fun House Shop
Title Price (chips) Unlock
Spin Doctor 1,000,000,000 Green and Mean
Four-Leaf Fortune 1,000,000,000 So Close
Card Sharp 1,000,000,000 Seen It All
Bone Roller 1,000,000,000 Snake Eyes and Boxcars
King of the Fun House 10,000,000,000 Own every other title
Fun House Coin 999,000,000 No Achievement Requirement

Specials

Special catalog

Proposed placement: Specials. All ten current Specials. The existing Special infoboxes already synchronize this data; this is a proposed comparison table. Global effects remain separated by profile mode, with self-only copies applying only to their owner.

Special catalog
Icon Special Description Cooldown Bulk Use? Attributes Cost Internal ID
Calibrated Amplifier Calibrated Amplifier When activated, broadcasts a 2x Action Boost signal for its type to all online players for 20 minutes! Only one Calibrated Amplifier can be active at once for a type of Action. After a Calibrated Amplifier is used, an hour must pass before another one can be used for the same Action. 1 hour No Action: Fish, Hunt, Explore, Mine, Work Not Sold for SP baseGlobalActionBoost
Arbitrary Amplifier Arbitrary Amplifier When activated, broadcasts a 2x Action Boost signal for a type of your choice to all online players for 20 minutes! A combined total of two Calibrated and Arbitrary Amplifiers can be active at once for a type of Action. — No — 150 SP flexibleGlobalActionBoost
Noetic Pulsator Noetic Pulsator When activated, broadcasts an amnesic pulse that resets all Action cooldowns (Fish, Hunt, Explore, Mine, Work) fully for all users! A global cooldown of 5 minutes must pass before the next Pulsator can be used. 5 minutes No — 50 SP globalActionCooldownResetter
Forbidden Modifier Forbidden Modifier Even smithing masters dare not touch this cursed artifact. When used, permanently applies one Forbidden Modifier to a Level 50 Tool, increasing its Multiplier beyond its natural cap. Levels gained per Modifier decrease as more are applied per-tool. — Yes — Not Sold for SP toolExtraLevelUpgrade
Fairy Ring Fairy Ring You can feel something supernatural pulling you toward this odd arrangement of fungi. When used, permanently increases your Farm plots by 1 without impacting future upgrade costs. — Yes — Not Sold for SP farmExtraPlotUpgrade
XenoServer XenoServer This expansion slot is compatible with your existing systems, but the pulsating green material it's made of probably didn't come from your earthly suppliers. When used, permanently adds 1 module slot to a Relay bay of your choosing. The material cost of crafting into that slot is waived. On the Mint bay, the full Salvage cost is also waived - on all other bays, half the Salvage cost is covered, but the remaining Salvage still scales with your total module count. — Yes — Not Sold for SP relayNetworkExtraModuleUpgrade
Golden Lariat Golden Lariat A lasso imbued with heavenly power that forces its target into submission. When used, permanently increases the number of Pets that can Adventure at once by 1 without impacting future Stable upgrade costs. — Yes — Not Sold for SP petsExtraAdventurerUpgrade
Genesis Egg Genesis Egg This egg's origins are an enigma. Unless otherwise noted, a new Generation I Pet of a random base species is created when used. Skin (Alpha, Beta, Gamma, Delta, Epsilon, Zeta and Eta) chances for the created Pet are 5x higher than the base probabilities. Pet storage limits are bypassed by this Special. — Yes Species: Poodle, Dog, Bat, Mustang, Pig, Eagle, Otter, Tiger, Peacock, Donkey, Gorilla, Ox, Junglefowl, Crocodile, Goose, Rat, Seal, Whale, Rabbit, Dove, Kangaroo, Snake, Turtle, Snail, Dolphin, Lizard, Scorpion, Owl, Cockroach, Dragon, Phoenix, Visitor, Invader, Sauropod, Tyrannosaurus, Jack, Ghost, Snowman, Raccoon, Goat
Skin: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Sunkissed, Grayscale, Whiteout, Overclocked, Signal, Static
Aura: Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow, Black, Deepskyblue, Magenta, White
200 SP newFirstGenerationPetCreator
Auralyzer Auralyzer A curious device used to irradiate living creatures. Unless otherwise noted, a random base Aura is applied to an owned Pet of your choosing when this is used. — No Aura: Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow, Black, Deepskyblue, Magenta, White Not Sold for SP petAuraChanger
Skinulator Skinulator Trust me, you don't want to know how this thing works. The Skin specified for this Special is applied to an owned Pet of your choosing when this is used. — No Skin: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Sunkissed, Grayscale, Whiteout, Overclocked, Signal, Static Not Sold for SP petSkinChanger

Goals and remaining candidates

Goal target types

Proposed placement: Goals. Goals depend on the player's current holdings. The type catalog can sync; a universal fixed cost cannot describe a personal Goal.

Goal target types
Goal Type Example Target Costs Displayed Internal ID
Items 1,000 Bricks Missing requested Items and optional raw ingredients item
Farm 10 Plots at Level 15 Remaining Plot purchase and level recipes farm
Stables 10 Stables Remaining Stable purchase recipes stables
Relay Bay Unlock a Cooling Bay Remaining Bay path recipes and Salvage relayBay
Relay Modules 25 Recovery Modules at Level 15 Remaining module recipes, level recipes and Salvage relayModules

The tables above cover the current progression ladders, public catalogs and repeatable gameplay systems. Surge Capacitor and Coolant Buffer Expansion are excluded from purchase tables because they are not currently purchasable.

Live encounters, player balances, Market listings, leaderboard standings, current personal Shop stock, random Quest sets and personal Goal totals are separate from base reference data. Their rules and catalogs are suitable for these tables; their changing player-specific results are not fixed reference rows.