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	<id>https://wiki.bconomy.net/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AUpdate_history%2Fsalvage</id>
	<title>Template:Update history/salvage - Revision history</title>
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	<updated>2026-11-06T10:48:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/salvage&amp;diff=2919&amp;oldid=prev</id>
		<title>MangoBot: Backfill version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/salvage&amp;diff=2919&amp;oldid=prev"/>
		<updated>2026-11-02T23:48:26Z</updated>

		<summary type="html">&lt;p&gt;Backfill version history&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- bconomy:begin history:Salvage --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-31&amp;quot; | August 31, 2026&lt;br /&gt;
| [[The Pyre: rites, relics, and a new season]]&lt;br /&gt;
|&lt;br /&gt;
* two repeating salvage reward tracks, starting early and scaling deep into the season.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-25&amp;quot; | July 25, 2026&lt;br /&gt;
| [[v2026.07.25]]&lt;br /&gt;
|&lt;br /&gt;
* Cryo Gel / Salvage deposit popovers are simpler: fewer preset buttons, withdraw tucked behind a link, and the popover closes itself after a deposit.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-14&amp;quot; | July 14, 2026&lt;br /&gt;
| [[The Recovery Bay]]&lt;br /&gt;
|&lt;br /&gt;
* Fuel is Salvage. It draws from the same shared Salvage pool your other bays use, so a busy Recovery Bay is one more reason to keep the Refinery running.&lt;br /&gt;
* Over-clock: aggressive. Bigger, more frequent cuts, but it runs much hotter and burns much more Salvage.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-02&amp;quot; | July 2, 2026&lt;br /&gt;
| [[v2026.07.02]]&lt;br /&gt;
|&lt;br /&gt;
* Withdrawing mint fuel no longer lets your Salvage go over the 25M cap.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-18&amp;quot; | June 18, 2026&lt;br /&gt;
| [[v2026.06.18.2]]&lt;br /&gt;
|&lt;br /&gt;
* Charge builds gradually as salvage is actually burned by the bay. Simply depositing salvage right before pressing Work no longer gives instant benefit.&lt;br /&gt;
* The bar shows how much “Charge” the bay has built toward the cap (full charge now requires burning 300 salvage).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-17&amp;quot; | June 17, 2026&lt;br /&gt;
| [[v2026.06.17]]&lt;br /&gt;
|&lt;br /&gt;
* The Refinery now burns much more BC to produce Salvage. Salvage rates were retuned so salvage/min feels consistent, and Salvage values are now shown as whole numbers (no trailing decimals).&lt;br /&gt;
* Quest and leaderboard Salvage rewards were rescaled upward. Players have been back-paid the difference for quest milestones already earned so your quest progress/rewards reflect the new scale.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-21&amp;quot; | May 21, 2026&lt;br /&gt;
| [[Welcome to the Relay Network]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;TL;DR&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Salvage is the new relay-only material. It funds research, bay upgrades, and new module crafting. Leftovers can be used as Mint fuel for a bonus.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Mint, in plain terms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fueling the Mint with Salvage adds roughly a 30% BC bonus on top of baseline.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Salvage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Salvage is the material the relay system runs on. It is not a market item and it does not live in your inventory. It has its own balance, shown on the Relay Network page and on a new Relay Network section of your Inventory page.&lt;br /&gt;
* Salvage funds, in priority order:&lt;br /&gt;
# The research tree (account-wide upgrades)&lt;br /&gt;
# Bay upgrades (per-bay upgrades)&lt;br /&gt;
# New module crafting&lt;br /&gt;
# Mint fuel (overflow use, optional bonus BC)&lt;br /&gt;
* You can earn Salvage four ways: the Refinery, daily and weekly Refined leaderboards, the new Relay Network Launch quest season, and a small passive trickle from specialized explore and mine pets (see below).&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Relay Network Launch season&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Salvage drops directly from quest rewards at every level 100, scaling from 5 up to 50 per claim.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Salvage --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
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