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	<id>https://wiki.bconomy.net/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AUpdate_history%2Fcooling</id>
	<title>Template:Update history/cooling - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bconomy.net/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AUpdate_history%2Fcooling"/>
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	<updated>2026-11-06T09:03:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/cooling&amp;diff=2770&amp;oldid=prev</id>
		<title>MangoBot: Backfill version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/cooling&amp;diff=2770&amp;oldid=prev"/>
		<updated>2026-11-02T23:45:57Z</updated>

		<summary type="html">&lt;p&gt;Backfill version history&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- bconomy:begin history:Cooling --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-13&amp;quot; | August 13, 2026&lt;br /&gt;
| [[v2026.08.13]]&lt;br /&gt;
|&lt;br /&gt;
* Each overclockable bay now remembers its own coolant setting. Picking 3x coolant on the Mint bay no longer changes what the Refinery or Recovery bay will use.&lt;br /&gt;
* Your current coolant setting is carried over to every bay, so nothing changes until you start setting them apart.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-12&amp;quot; | August 12, 2026&lt;br /&gt;
| [[v2026.08.12.2]]&lt;br /&gt;
|&lt;br /&gt;
* You can now craft Cryo Gel straight from the Cooling Bay coolant popover using the new “Craft” link above Withdraw.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-25&amp;quot; | July 25, 2026&lt;br /&gt;
| [[v2026.07.25]]&lt;br /&gt;
|&lt;br /&gt;
* Cryo Gel / Salvage deposit popovers are simpler: fewer preset buttons, withdraw tucked behind a link, and the popover closes itself after a deposit.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-18&amp;quot; | June 18, 2026&lt;br /&gt;
| [[v2026.06.18]]&lt;br /&gt;
|&lt;br /&gt;
* Adjusting any bay configuration that impacts the maximum amounts of added items (Refinery basket, Cooling bay Cryo Gel storage) automatically adjusts the current maximum and refunds over-supply if necessary.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-09&amp;quot; | June 9, 2026&lt;br /&gt;
| [[v2026.06.09.2]]&lt;br /&gt;
|&lt;br /&gt;
* Overclock surge now acts as extra cooling on top of whatever cooling your setup is already providing, no longer deficit based.&lt;br /&gt;
* Surge stops exactly when the bay’s heat hits 50%. That means reserve energy is no longer silently wasted while the bay sits cold.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-08&amp;quot; | June 8, 2026&lt;br /&gt;
| [[v2026.06.08.2]]&lt;br /&gt;
|&lt;br /&gt;
* The Coolant popover now remembers your last-selected multiplier (1x–5x).&lt;br /&gt;
* The Mode popover has a new checkbox that will automatically apply that many coolant units immediately when you set a bay to Overclocked.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-01&amp;quot; | June 1, 2026&lt;br /&gt;
| [[v2026.06.01]]&lt;br /&gt;
|&lt;br /&gt;
* The Cooling Bay no longer wastes Cryo Gel when nothing actually needs cooling. If every Mint/Refinery is cool or idle, the bay will stop consuming coolant.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-31&amp;quot; | May 31, 2026&lt;br /&gt;
| [[v2026.05.31]]&lt;br /&gt;
|&lt;br /&gt;
* Once you own a Mint and a Refinery bay, you can build a Cooling Bay as your 3rd bay.&lt;br /&gt;
* Cooling Bays don’t produce BC or Salvage – their job is to provide cooling for your hot bays so they can hold full speed when covered.&lt;br /&gt;
* The network panel shows total cooling output and how much is in use; each hot bay shows what it needs vs what it’s getting and a throughput effectiveness %.&lt;br /&gt;
* Cooling is consumed from a per-bay coolant store. Use the Cooling Bay’s Coolant popover to Deposit Cryo Gel. If the store runs dry, cooling falls to a 10% cap and covered bays slowly heat up.&lt;br /&gt;
* New items: Frostsac (Hunt loot) and Cryo Gel (crafted from 50 Frostsac + 30 Insulating Resin).&lt;br /&gt;
* New research node Thermal Routing unlocks a per-bay cooling allocation control. When unlocked, the Cooling Bay card shows an Allocation split-bar popover so you can route more cooling to specific heat bays instead of splitting evenly.&lt;br /&gt;
* Thermal Master now requires Thermal Routing first (so you may need the new node before you can re-unlock the node/title).&lt;br /&gt;
* Cooling Output Efficiency upgrade: +3% cooling output per tier (up to +30%). You will see the real +X.XX% effect text in the upgrade rows and purchase views.&lt;br /&gt;
* Surge Capacitor upgrade: banks spare cooling into a reserve and spends it to cool bays faster right after an overclock burst. The reserve bar shows the live projected reserve and a subtitle with the net throughput rate.&lt;br /&gt;
* Coolant Buffer Expansion and Module Capacity Expansion now apply to Cooling Bays as well.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Cooling --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
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