<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.bconomy.net/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AUpdate_history%2Fbosses</id>
	<title>Template:Update history/bosses - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bconomy.net/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AUpdate_history%2Fbosses"/>
	<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/bosses&amp;action=history"/>
	<updated>2026-11-06T10:50:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/bosses&amp;diff=2734&amp;oldid=prev</id>
		<title>MangoBot: Backfill version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/bosses&amp;diff=2734&amp;oldid=prev"/>
		<updated>2026-11-02T23:45:21Z</updated>

		<summary type="html">&lt;p&gt;Backfill version history&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- bconomy:begin history:Bosses --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-02&amp;quot; | September 2, 2026&lt;br /&gt;
| [[v2026.09.02]]&lt;br /&gt;
|&lt;br /&gt;
* Kill messages now always appear in the right order: kill announcement → loot drops → miniboss spawn (if one triggers).&lt;br /&gt;
* Boss and miniboss spawn messages use a distinct color from other system broadcasts.&lt;br /&gt;
* You can change that announcement color in Settings → Appearance → theme editor.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-17&amp;quot; | August 17, 2026&lt;br /&gt;
| [[v2026.08.17.3]]&lt;br /&gt;
|&lt;br /&gt;
* When a miniboss flees, the loot broadcast now lists each player who received a Tiny Gem Bag instead of folding low-damage contributors into a single summary line.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-07&amp;quot; | August 7, 2026&lt;br /&gt;
| [[v2026.08.07.2]]&lt;br /&gt;
|&lt;br /&gt;
* Weakpoint weapons now actually deal double damage to minibosses, and non-weakpoint weapons deal half, so choosing the weakpoint changes how fast you kill it, not just the reward tier.&lt;br /&gt;
* The kill modal’s “kill” preset sends the correct number of weapons now, based on the real, weakpoint-adjusted damage.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-30&amp;quot; | July 30, 2026&lt;br /&gt;
| [[v2026.07.30.2]]&lt;br /&gt;
|&lt;br /&gt;
* Low-damage contributors are summarized into a single line instead of many small lines.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-28&amp;quot; | July 28, 2026&lt;br /&gt;
| [[v2026.07.28]]&lt;br /&gt;
|&lt;br /&gt;
* Miniboss spawns now ping the @Boss Fights role just like regular bosses.&lt;br /&gt;
* Every player who damages a miniboss on a kill now receives a bag (Small or Tiny) so nobody leaves empty-handed.&lt;br /&gt;
* Minibosses have a 50% chance to also drop a bonus Gem Bag. That bonus bag is awarded to one player who qualified for a Small Gem Bag (weighted toward the top damager, but any qualifier can win).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-18&amp;quot; | July 18, 2026&lt;br /&gt;
| [[The Gemerald Update]]&lt;br /&gt;
|&lt;br /&gt;
* A smaller, faster cousin of the Boss can now appear at any time, separate from the big Boss. There are four of them, one per loot action, and only one is ever active at once: The Nibbler (Fish), Trash Bandit (Hunt), The Straggler (Explore) and Gloombat (Mine).&lt;br /&gt;
* 1% chance to spawn every 5 minutes,&lt;br /&gt;
* 30% chance to spawn after killing the big boy boss.&lt;br /&gt;
* Each Miniboss has its own health pool, a visible weakpoint weapon, and only 2 minutes on the clock before it flees. You attack it with weapons just like the big Boss, but the weakpoint matters for your reward: damage dealt with the weakpoint weapon counts double toward your bag, and every other weapon counts half. Reach 5% of the Miniboss health in that weighted damage and you earn a Small bag instead of a Tiny one.&lt;br /&gt;
* The top 3 damage dealers win 3, 2 and 1 Gem Bags.&lt;br /&gt;
* A few more bags scatter to random attackers who joined in.&lt;br /&gt;
* One lucky attacker has a 75% chance to find Pluperfect Gemeralds.&lt;br /&gt;
* Everyone who attacked walks away with a 3x loot boost.&lt;br /&gt;
* Let the timer run out and it flees instead: only a few Tiny bags go to random attackers, with no top 3 bonus, no Pluperfect and no boost.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-16&amp;quot; | July 16, 2026&lt;br /&gt;
| [[v2026.07.16]]&lt;br /&gt;
|&lt;br /&gt;
* The boss panel on the home page now uses the compact layout on mobile instead of overlapping text.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-10&amp;quot; | July 10, 2026&lt;br /&gt;
| [[v2026.07.10]]&lt;br /&gt;
|&lt;br /&gt;
* Boss attack buttons (Bounties / Kill / Max) are now editable presets like the rest.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09.2]]&lt;br /&gt;
|&lt;br /&gt;
* Boss damage breakdown now shows a separate Buddy row for your pet’s held-weapon damage (it’s folded into the total so the total matches what you actually do).&lt;br /&gt;
* A live preview under the attack input shows base, bonus (hover to see faction vs weakpoint), buddy, total, the boss HP% left after the hit, and how many standard-loot bounties that damage earns.&lt;br /&gt;
* Type “kill” to auto-fill exactly how many of the selected weapon finish the boss, or “bounties” to fill up to the standard-loot cap. One-tap Kill / Bounties buttons appear under the input.&lt;br /&gt;
* If you don’t own enough weapons the shortfall is shown and you can craft them; Attack stays disabled until you can fulfil the request.&lt;br /&gt;
* The weapon-input toggle is now labelled Basic / Presets.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09]]&lt;br /&gt;
|&lt;br /&gt;
* The Attack area now has Basic and Advanced modes.&lt;br /&gt;
* Advanced mode lets you attack with several weapons at once: pick weapons, type how many of each, and see total base and boosted damage before you attack.&lt;br /&gt;
* Save weapon loadouts as presets and reopen them in one click; the last preset you used opens automatically. Presets show their weapons and total base damage.&lt;br /&gt;
* A Craft button will make exactly what you’re short across all selected weapons at once, shows how much it can make vs how much you need.&lt;br /&gt;
* After you attack a boss an ‘Attacked’ badge appears on the boss card (home and sidebar) and in the boss modal; hover it to see each weapons you used and your total damage so far.&lt;br /&gt;
* The weapon you picked is remembered when you close and reopen the boss modal.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-16&amp;quot; | June 16, 2026&lt;br /&gt;
| [[v2026.06.16]]&lt;br /&gt;
|&lt;br /&gt;
* Two new bosses have been added: Sharkfather (Fish) and Magma Drake (Mine).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-08&amp;quot; | June 8, 2026&lt;br /&gt;
| [[v2026.06.08.2]]&lt;br /&gt;
|&lt;br /&gt;
* Weapons used to land the killing blow on a boss will disappear from your inventory right away instead of lingering until you refresh.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-08&amp;quot; | May 8, 2026&lt;br /&gt;
| [[v2026.05.08]]&lt;br /&gt;
|&lt;br /&gt;
* Left side shows your faction support and boost, for example: 👥 4 faction attackers — 3.00x.&lt;br /&gt;
* Right side keeps a live countdown to the overkill window ending or the next weakpoint reveal – it’s now shown together with the attacker info.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-05&amp;quot; | May 5, 2026&lt;br /&gt;
| [[v2026.05.05]]&lt;br /&gt;
|&lt;br /&gt;
* When you land the killing blow on a boss the console message now lists which weapons you used and how many of each, matching the detail you already see for non-lethal attacks. Nice for bragging rights and logs!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-24&amp;quot; | April 24, 2026&lt;br /&gt;
| [[v2026.04.24]]&lt;br /&gt;
|&lt;br /&gt;
* If you try to /boss/attack after the boss is dead, you’ll get the clear message “There is no boss currently active.” instead of a confusing error.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-19&amp;quot; | April 19, 2026&lt;br /&gt;
| [[v2026.04.19]]&lt;br /&gt;
|&lt;br /&gt;
* If you were offline or the app was backgrounded and missed a market sale or boss broadcast, those notifications will now show up when you reconnect – they no longer disappear silently.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-12&amp;quot; | April 12, 2026&lt;br /&gt;
| [[v2026.04.12]]&lt;br /&gt;
|&lt;br /&gt;
* Fixed a rare issue so the HP and damage numbers in the chat match the actual boss state. This should reduce confusing mismatches between what the chat shows and the true boss HP/damage during bosses.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-08&amp;quot; | April 8, 2026&lt;br /&gt;
| [[Relay Preparations]]&lt;br /&gt;
|&lt;br /&gt;
* Per-command caps for several loot-open items are gone. You can open Ocean Bounty, Fancy Crate, Forest Bounty, Hillside Bounty, Cavern Bounty, Lunar Shard, and Exquisite Trunk without the old per-command limits – behavior otherwise stays the same.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-27&amp;quot; | March 27, 2026&lt;br /&gt;
| [[v2026.03.27]]&lt;br /&gt;
|&lt;br /&gt;
* Boss weakpoints now automatically reveal when the timer runs out. (ShadyBliss)&lt;br /&gt;
** Previously, once a weakpoint timer expired, no new weakpoint would be revealed until a player attacked the boss. This meant the weakpoint could stay in limbo indefinitely if nobody was actively hitting it. Now the new weakpoint reveals itself automatically when the timer ends, regardless of whether anyone is attacking.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-22&amp;quot; | July 22, 2025&lt;br /&gt;
| [[Game Update (07-22-2025) – Update 2]]&lt;br /&gt;
|&lt;br /&gt;
* Boss active action multiplier increased to 0.9x (from 0.75x)&lt;br /&gt;
* Boss total HP increased to 125T (from 50T)&lt;br /&gt;
* Weakpoint damage multiplier increased to 2x (from 1.75x)&lt;br /&gt;
* Boss defeat personal boost minimum duration increased to 30m (from 15m)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-22&amp;quot; | July 22, 2025&lt;br /&gt;
| [[Game Update (07-22-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* “Overkill” period: Bosses now cannot be slain within 5 minutes of being initially spawned&lt;br /&gt;
* Weakpoints are now time-based instead of damage-based&lt;br /&gt;
** Every 5 minutes the Boss is alive, a new Weakpoint is added (max 10)&lt;br /&gt;
* Weakpoint damage multiplier increased to 1.75x (from 1.5x)&lt;br /&gt;
* Personal Boosts applied as a result of the Boss’s defeat no longer override existing boost durations&lt;br /&gt;
* The minimum Personal Boost applied from defeating a Boss is now 15 minutes (from 30 minutes)&lt;br /&gt;
* A limit of 10,000,000 Bounties are now in place per attacker per boss&lt;br /&gt;
* A cooldown of 5 minutes for Boss spawns is now incurred after each Boss is defeated&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-01-16&amp;quot; | January 16, 2025&lt;br /&gt;
| [[Game Update (01-16-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Each Boss now has a 100% chance of dropping a Special when defeated (from 50%)&lt;br /&gt;
* Each Boss now drops 10 Lunar Shards when defeated (from 5)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-27&amp;quot; | December 27, 2024&lt;br /&gt;
| [[Game Update (12-27-2024)]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bounty items (obtained from attacking Bosses) are now useable&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Bosses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Boss random spawn chance has been increased&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-24&amp;quot; | December 24, 2024&lt;br /&gt;
| [[Game Update (12-24-2024)]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Bosses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bosses now spawn at semi-rarely at random! A message is broadcast when one appears&lt;br /&gt;
* Improvements to Boss attack damage calculations to prevent “overkilling” (dealing excessive damage to Boss with weapon usage)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Forbidden Knowledge is now usable&lt;br /&gt;
** On use, summons a Boss at 50% health. 50% of total (not base) damage is credited to the item’s user&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-16&amp;quot; | December 16, 2024&lt;br /&gt;
| [[The Boss Fight Update]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Bosses&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introducing BOSS FIGHTS! A global event that spawns semi-rarely, Boss Fights allow every online player to participate in taking down a Boss that drops epic loot when someone delivers the killing blow.&lt;br /&gt;
** Read all about what Boss Fights have to offer in the newly added Bosses section of the Game Manual! I’m going to avoid repeating myself in this changelog because I’ve already documented everything there in detail…&lt;br /&gt;
* New Stat tracked for lifetime Boss Damage dealt&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Items&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introducing Weapons, a new class of item!&lt;br /&gt;
** Like Bosses, this new feature is documented in the updated Game Manual and you can go ahead and read about it in there&lt;br /&gt;
* Bounties, rewards from killing a Boss, have also been added&lt;br /&gt;
** These items will drop rare loot for their associated Loot Action on use (this hasn’t been implemented yet. Soon…)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Bosses --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
</feed>