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	<id>https://wiki.bconomy.net/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AUpdate_history%2Fboosts</id>
	<title>Template:Update history/boosts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.bconomy.net/w/index.php?action=history&amp;feed=atom&amp;title=Template%3AUpdate_history%2Fboosts"/>
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	<updated>2026-11-06T09:45:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/boosts&amp;diff=3244&amp;oldid=prev</id>
		<title>MangoBot: Normalize legacy changelog list formatting</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/boosts&amp;diff=3244&amp;oldid=prev"/>
		<updated>2026-11-03T13:32:12Z</updated>

		<summary type="html">&lt;p&gt;Normalize legacy changelog list formatting&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:32, 3 November 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot;&gt;Line 260:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Bconomy “Zero” – Update 5]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Bconomy “Zero” – Update 5]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Updates to random events and action boosts to be slightly less common, slightly lower rewards/multipliers&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Updates to random events and action boosts to be slightly less common, slightly lower rewards/multipliers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2023-07-11&amp;quot; | July 11, 2023&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2023-07-11&amp;quot; | July 11, 2023&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Bconomy “Zero” – Update 3]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Bconomy “Zero” – Update 3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;New Events: Random Events and Action Boosts&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New Events: Random Events and Action Boosts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Random Events spawn randomly in chat and last for 15 minutes. Anyone who sends a message in chat from Discord or the Web Client in the meantime receives the rewards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Random Events spawn randomly in chat and last for 15 minutes. Anyone who sends a message in chat from Discord or the Web Client in the meantime receives the rewards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Action Boosts replace the Finger Snaps and will cause for boosts from 3x (more common) to 20x (rarer). Like Finger Snaps, these stack with item boosts&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Action Boosts replace the Finger Snaps and will cause for boosts from 3x (more common) to 20x (rarer). Like Finger Snaps, these stack with item boosts&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l272&quot;&gt;Line 272:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 272:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.6]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.6]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Finger Snap rework&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap rework&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Prestige Perk for Finger Snap has been changed to add a personal boost on top of the currently active one, rather than affect boost rates beyond 10x.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The Prestige Perk for Finger Snap has been changed to add a personal boost on top of the currently active one, rather than affect boost rates beyond 10x.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l278&quot;&gt;Line 278:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 278:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.5]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.5]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Finger Snap changes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap changes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap multiplier is now further upgradeable by spending Runes. Users have 5x-10x multipler by default, and each level can now increase the minimum or maximum multiplier.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap multiplier is now further upgradeable by spending Runes. Users have 5x-10x multipler by default, and each level can now increase the minimum or maximum multiplier.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l284&quot;&gt;Line 284:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 284:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.4]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.4]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Finger Snap changes&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap changes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap events now range from 10x-20x and pricing has been increased.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap events now range from 10x-20x and pricing has been increased.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l290&quot;&gt;Line 290:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 290:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.3.3]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.3.3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Finger Snap event pricing tweaks, now always 5x-10x&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap event pricing tweaks, now always 5x-10x&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This change should help balance out the finger snap perk to a good place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This change should help balance out the finger snap perk to a good place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l296&quot;&gt;Line 296:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 296:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.2.3]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.2.3]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Finger Snap changes: PP cost now depends on events of that type ran within 24h and is event-dependent to encourage more event diversity. Event boosts now also range from 2x-8x.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap changes: PP cost now depends on events of that type ran within 24h and is event-dependent to encourage more event diversity. Event boosts now also range from 2x-8x.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2022-06-30&amp;quot; | June 30, 2022&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2022-06-30&amp;quot; | June 30, 2022&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.2.2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.2.2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Finger Snap cost when attempting to start concurrent events increased&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Finger Snap cost when attempting to start concurrent events increased&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l311&quot;&gt;Line 311:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 311:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.1]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.1]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;Sigil use changed (mystery until the end of the event!)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Sigil use changed (mystery until the end of the event!)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.0]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[v6.1.0]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;New Items: Obscure Sigil&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* New Items: Obscure Sigil&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2021-06-24&amp;quot; | June 24, 2021&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| data-sort-value=&amp;quot;2021-06-24&amp;quot; | June 24, 2021&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff:1.41:old-2730:rev-3244:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.bconomy.net/w/index.php?title=Template:Update_history/boosts&amp;diff=2730&amp;oldid=prev</id>
		<title>MangoBot: Backfill version history</title>
		<link rel="alternate" type="text/html" href="https://wiki.bconomy.net/w/index.php?title=Template:Update_history/boosts&amp;diff=2730&amp;oldid=prev"/>
		<updated>2026-11-02T23:45:17Z</updated>

		<summary type="html">&lt;p&gt;Backfill version history&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!-- bconomy:begin history:Boosts --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Release date !! Update !! Changes&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-09-02&amp;quot; | September 2, 2026&lt;br /&gt;
| [[v2026.09.02]]&lt;br /&gt;
|&lt;br /&gt;
* A bulk set’s Use button greys out if you own none of the boosts.&lt;br /&gt;
* The Use button shows a countdown when the amplifiers in the set are on cooldown.&lt;br /&gt;
* On hardcore profiles the button now respects amplifier cooldowns.&lt;br /&gt;
* Calibrated Amplifier rows in the set editor no longer offer a 2x option.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-17&amp;quot; | August 17, 2026&lt;br /&gt;
| [[v2026.08.17.2]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Bulk-using a saved boost set now tells you which item’s amount was too high instead of showing a bare, confusing number comparison.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* On hardcore and seasonal profiles, Amplifiers and Pulsators you own now appear under the pinned category consistently.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-16&amp;quot; | August 16, 2026&lt;br /&gt;
| [[v2026.08.16]]&lt;br /&gt;
|&lt;br /&gt;
* Amplifiers used through a bulk set are now properly consumed from your account. Previously they were not removed and could be reused indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-14&amp;quot; | August 14, 2026&lt;br /&gt;
| [[v2026.08.14.2]]&lt;br /&gt;
|&lt;br /&gt;
* Calibrated Amplifier rows now show which action they target.&lt;br /&gt;
* This finally makes them includable in bulk sets!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-10&amp;quot; | August 10, 2026&lt;br /&gt;
| [[v2026.08.10]]&lt;br /&gt;
|&lt;br /&gt;
* Obscure Sigil no longer extends the duration of self-only Calibrated/Arbitrary Amplifier boosts on hardcore profiles.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-09&amp;quot; | August 9, 2026&lt;br /&gt;
| [[v2026.08.09]]&lt;br /&gt;
|&lt;br /&gt;
* Personal boosts (T4–T6): combine boosts + Pluperfect Gemeralds to make the next tier, or swap 3 boosts you don’t use into 1 boost you do (same tier).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-08-07&amp;quot; | August 7, 2026&lt;br /&gt;
| [[v2026.08.07.3]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Save named groups of boosts (either boost items or amplifiers) and use the whole set with one click from the Items sidebar.&lt;br /&gt;
* Each set has its own emoji and name; boosts inside are sorted automatically by tier and action. Manage sets in the item-categories modal.&lt;br /&gt;
* Editor has a Copy button that gives the chat command for the set so you can bind it to a hotkey.&lt;br /&gt;
* Using a set consumes everything at once. Amplifiers that are capped or on cooldown are skipped and you’ll be shown a report; if anything in the set is on cooldown you’ll be asked to confirm first.&lt;br /&gt;
* To be clear: you configure the bulk sets at the very bottom of Items -&amp;amp;gt; Categories modal. Add items or specials (only one per section, can’t mix both) and save. You will see your bulk boosts in sidebar then, which you can toggle visibility on/off using the same bullseye icon that you already had before.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* If the Amnesiac perk triggers while a Noetic Pulsator is active, it is no longer wasted and the charge is preserved.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-30&amp;quot; | July 30, 2026&lt;br /&gt;
| [[v2026.07.30]]&lt;br /&gt;
|&lt;br /&gt;
* Hardcore and seasonal profiles no longer see the Noetic Pulsator or Arbitrary Amplifier in the Special Store since they can’t use them.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-29&amp;quot; | July 29, 2026&lt;br /&gt;
| [[v2026.07.29.3]]&lt;br /&gt;
|&lt;br /&gt;
* Self-only Calibrated Amplifiers, Arbitrary Amplifiers, and Noetic Pulsators can now be found and added to inventory categories without causing errors.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-11&amp;quot; | July 11, 2026&lt;br /&gt;
| [[v2026.07.11]]&lt;br /&gt;
|&lt;br /&gt;
* Home boosts list shows “Personal” instead of “Item” for personal item boosts.&lt;br /&gt;
* Item modals now show a green “Active for &amp;amp;lt;time left&amp;amp;gt;” line while a boost item or Gemerald augment is running.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-10&amp;quot; | July 10, 2026&lt;br /&gt;
| [[v2026.07.10]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Active Gemerald augments now appear in the Home Boosts.&lt;br /&gt;
* The Boosts panel is now a collapsible tree. Each level shows a combined multiplier and the soonest expiry; you can collapse or expand levels.&lt;br /&gt;
* A view button by Help switches between the tree and a plain list and offers Expand all / Collapse all.&lt;br /&gt;
* When a boost row has more icons than fit, the strip scrolls horizontally.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Arbitrary Amplifier action picker buttons stop resizing as cooldowns tick down.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09.2]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Combined boost multipliers on the Home page drop trailing decimals (e.g. “6×” instead of “6.00×”) and now follow your compact numbers setting.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Very large stacked boost durations now show their true length (for example a &amp;amp;#126;150‑year reads as 150 years instead of an incorrect shorter value of 6 years or so).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-09&amp;quot; | July 9, 2026&lt;br /&gt;
| [[v2026.07.09]]&lt;br /&gt;
|&lt;br /&gt;
* The Arbitrary Amplifier special can be used on Work again.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-07-07&amp;quot; | July 7, 2026&lt;br /&gt;
| [[v2026.07.07]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Collapsed boost categories now show their active boost icons and a countdown for anything ending within a day without expanding, hover/click an icon for the full bar.&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Using an Arbitrary Amplifier or Forbidden Modifier repeatedly from the same open modal no longer fails on the second use.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-28&amp;quot; | June 28, 2026&lt;br /&gt;
| [[v2026.06.28]]&lt;br /&gt;
|&lt;br /&gt;
* Each boost category heading now shows the combined multiplier total (for example Fish (4×)) before the collapse chevron so you can see totals at a glance.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-06-27&amp;quot; | June 27, 2026&lt;br /&gt;
| [[v2026.06.27]]&lt;br /&gt;
|&lt;br /&gt;
* Boost item names show their tier (for example: Nautical Compass (T1), Massive Driftnet (T4)) in the item modal, inventory, bulk-boost dropdowns, item lists, and market listings.&lt;br /&gt;
* The active Boosts panel on Overview now shows tiers for personal and boss boosts (for example: Elvish Spirit (T1 Low); a maxed boss boost reads (T2 High)).&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-05-05&amp;quot; | May 5, 2026&lt;br /&gt;
| [[v2026.05.05]]&lt;br /&gt;
|&lt;br /&gt;
* The Use button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces.&lt;br /&gt;
* Arbitrary Amplifier picker now disables action buttons when that action already has the server-side max active boosts, and shows a countdown to the nearest expiry so you know when you can add another.&lt;br /&gt;
* The Bulk Pet / Bulk Farm Boost dialog replaced the single dropdown with independent toggles (Pinned, Boosted, Expiring). Turn any toggle on and choose Yes/No – toggles combine together so you can do things like “pinned + unboosted” in one go.&lt;br /&gt;
* Text command support: compound filters work in commands, e.g. /bulkpetboost &amp;amp;lt;item&amp;amp;gt; 1 pinned,unboosted or /bulkpetboost &amp;amp;lt;item&amp;amp;gt; 1 unboosted,expiring:1h.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-04-08&amp;quot; | April 8, 2026&lt;br /&gt;
| [[Relay Preparations]]&lt;br /&gt;
|&lt;br /&gt;
* The game now counts how many times global boosts are used (this covers the global boost commands you already know).&lt;br /&gt;
* Historical uses have been backfilled from past logs, so overall stats/leaderboards that show boost usage will include past activity too.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2026-03-27&amp;quot; | March 27, 2026&lt;br /&gt;
| [[v2026.03.27]]&lt;br /&gt;
|&lt;br /&gt;
* Mass pet &amp;amp;amp; farm boosting. (TheDepartedOne)&lt;br /&gt;
** You can now boost all your pets or farm plots in a single operation instead of boosting each one individually.&lt;br /&gt;
** In the pet management modal, click Bulk Boost to open the boosting UI. Same for farming – click Manage Farm and use the Bulk Boost button there.&lt;br /&gt;
** You can filter targets by: all active, unboosted only, or expiring within a custom duration. A preview panel shows how many items you’ll spend and what existing boosts would be replaced.&lt;br /&gt;
** There’s also a Replace existing boosts toggle if you want to overwrite lower-tier boosts with better ones.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-30&amp;quot; | July 30, 2025&lt;br /&gt;
| [[Game Update (07-30-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Genesis Egg and Auralyzer have been replaced by Arbitrary Amplifier and Noetic Pulsator in the Boss Special reward pool&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-07-22&amp;quot; | July 22, 2025&lt;br /&gt;
| [[Game Update (07-22-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Arbitrary Amplifier has been removed from the Special reward pool&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-03-02&amp;quot; | March 2, 2025&lt;br /&gt;
| [[Game Update (03-02-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Amplifier boost multiplier effect reduced to 2x (from 3x)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-27&amp;quot; | February 27, 2025&lt;br /&gt;
| [[Game Update (02-27-2025)]]&lt;br /&gt;
|&lt;br /&gt;
* Obscure Sigil can now be used to extend all non-global active Loot Action multipliers (namely Item and Personal Boosts), each by a random duration between 1-2 hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-22&amp;quot; | February 22, 2025&lt;br /&gt;
| [[Game Update (02-22-2025)]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Noetic Pulsator cooldown increased to 5 minutes (from 2 minutes)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Fixed bug allowing 3 Amplifiers to be active at once&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2025-02-20&amp;quot; | February 20, 2025&lt;br /&gt;
| [[Supporter Perks (Game Update)]]&lt;br /&gt;
|&lt;br /&gt;
* Noetic Pulsator global cooldown reduced to 2 minutes (from 5 minutes)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-06&amp;quot; | December 6, 2024&lt;br /&gt;
| [[Game Update (12-06-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Low Personal Boost now ranges from 2-3x (from 2-4x)&lt;br /&gt;
* High Personal Boost now ranges from 4-7x (from 5-10x)&lt;br /&gt;
* Readjusted Personal Boost hit rates for game pacing&lt;br /&gt;
* Amplifiers now initiate a 3x Global Action Boost (from 5x)&lt;br /&gt;
* Calibrated Amplifier use now incurs a global 1 hour cooldown before another Calibrated Amplifier of that Action type can be used&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-12-05&amp;quot; | December 5, 2024&lt;br /&gt;
| [[The Quests Update: A Cold Start]]&lt;br /&gt;
|&lt;br /&gt;
* All Global Action Boost-bearing Amplifiers now grant a 5x Action Boost on use (from 3x)&lt;br /&gt;
* Only 1 Calibrated Amplifier or 2 Calibrated or Arbitrary Amplifiers can be active at once for an action&lt;br /&gt;
* Removed: Mercurial Amplifier&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-25&amp;quot; | November 25, 2024&lt;br /&gt;
| [[Game Update (11-25-2024)]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Specials&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Calibrated, Arbitrary, and Mercurial Amplifiers&lt;br /&gt;
** These Specials broadcast a global Action Boost for all online players!&lt;br /&gt;
** Each Amplifier type has specific properties that affect the way it functions in-game&lt;br /&gt;
** Amplifier multipliers can stack if more than one is active at once for a certain Action&lt;br /&gt;
** Can be obtained from daily Burn leaderboard rewards (see below)&lt;br /&gt;
* Noetic Pulsator&lt;br /&gt;
** A Special that resets all Action cooldowns fully for all players when activated!&lt;br /&gt;
** A global cooldown of 5 minutes is incurred before another Pulsator can be used&lt;br /&gt;
** Can be obtained from daily Burn leaderboard rewards (see below)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Actions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Action Boosts (Global Random Events) have been removed&lt;br /&gt;
** Functionally replaced by Amplifier specials&lt;br /&gt;
* High Personal Boost activation probability has been decreased&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changelog / Prestige Perks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Total Recall prestige perk has been removed&lt;br /&gt;
** Functionally replaced by Noetic Pulsator special&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-09&amp;quot; | November 9, 2024&lt;br /&gt;
| [[Game Update (11-09-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* “Total Recall” Perk cooldown scaling changes&lt;br /&gt;
** Base perk benefit allows activation every 1 hour (from 2.5h)&lt;br /&gt;
** Each level now reduces activation cooldown by 10 minutes&lt;br /&gt;
*** Minimum cooldown for perk is now 10 minutes (from 30m)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-07&amp;quot; | November 7, 2024&lt;br /&gt;
| [[Game Update (11-07-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Chance to roll a personal boost raised noticeably for all loot-bearing actions&lt;br /&gt;
* Fixed rolling a new personal boost of same type overriding existing boosts&lt;br /&gt;
* Rolling a personal boost for an action now also fully resets that action’s cooldown&lt;br /&gt;
* Multiple of one booster item can now be activated, stacking effect duration&lt;br /&gt;
** Ex. Using 4 Fossils will activate the boost for 1 hour (15min X 4)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-11-05&amp;quot; | November 5, 2024&lt;br /&gt;
| [[A Pets Update]]&lt;br /&gt;
|&lt;br /&gt;
* Personal Boosts are now not dependent on how many times an action is run, but rather the amount of charge an action has reached&lt;br /&gt;
** running any action at maximum charge will provide the same item output and personal boost roll chances as spamming at minimum charge for the same duration&lt;br /&gt;
*** This change seeks to more evenly distribute Personal Boosts&lt;br /&gt;
*** A “pity” boost is not longer given to players who have not run an action in several hours&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-21&amp;quot; | August 21, 2024&lt;br /&gt;
| [[Game Update (08-21-2024)]]&lt;br /&gt;
|&lt;br /&gt;
* Random effect base occurance rates increased&lt;br /&gt;
** Users who have been inactive for several hours also have a significantly elevated chance to get a random effect&lt;br /&gt;
* Global Event Boost frequency has been increased&lt;br /&gt;
* Global Event Boost multiplier now always ranges between 5x-20x&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-19&amp;quot; | August 19, 2024&lt;br /&gt;
| [[The Fearsome Factions Update]]&lt;br /&gt;
|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Additions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Random Effects: Buffs can randomly trigger whenever an Action is performed&lt;br /&gt;
** Effects provide multipliers to a random loot-bearing action&lt;br /&gt;
** Rarer effects last longer and provide more significant multipliers&lt;br /&gt;
** Random Effects have an equal chance of occurring when an action is run, regardless of charge %&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Highest tier of action boost items now require at least one Rare Item to craft&lt;br /&gt;
* Random Action Boosts (global) frequency significantly reduced&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2024-08-09&amp;quot; | August 9, 2024&lt;br /&gt;
| [[Game Update – Laying the Groundwork]]&lt;br /&gt;
|&lt;br /&gt;
* Boost Items: Several items have been added or changed to grant action boosts on use&lt;br /&gt;
** These items grant temporary boosts to a specific type of loot-bearing action (Fish, Hunt, Explore, Mine)&lt;br /&gt;
** Boost items exist in different “tiers” by crafting difficulty – those that are more difficult to craft grant a longer lasting boost&lt;br /&gt;
** Only one of each item may be active at once, but boosts stack multiplicatively with Tools, Events, Perks and other active boost items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-11&amp;quot; | July 11, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 5]]&lt;br /&gt;
|&lt;br /&gt;
* -Updates to random events and action boosts to be slightly less common, slightly lower rewards/multipliers&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2023-07-11&amp;quot; | July 11, 2023&lt;br /&gt;
| [[Bconomy “Zero” – Update 3]]&lt;br /&gt;
|&lt;br /&gt;
* -New Events: Random Events and Action Boosts&lt;br /&gt;
* Random Events spawn randomly in chat and last for 15 minutes. Anyone who sends a message in chat from Discord or the Web Client in the meantime receives the rewards.&lt;br /&gt;
* Action Boosts replace the Finger Snaps and will cause for boosts from 3x (more common) to 20x (rarer). Like Finger Snaps, these stack with item boosts&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-16&amp;quot; | August 16, 2022&lt;br /&gt;
| [[v6.1.6]]&lt;br /&gt;
|&lt;br /&gt;
* -Finger Snap rework&lt;br /&gt;
* The Prestige Perk for Finger Snap has been changed to add a personal boost on top of the currently active one, rather than affect boost rates beyond 10x.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-13&amp;quot; | August 13, 2022&lt;br /&gt;
| [[v6.1.5]]&lt;br /&gt;
|&lt;br /&gt;
* -Finger Snap changes&lt;br /&gt;
* Finger Snap multiplier is now further upgradeable by spending Runes. Users have 5x-10x multipler by default, and each level can now increase the minimum or maximum multiplier.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-08-04&amp;quot; | August 4, 2022&lt;br /&gt;
| [[v6.1.4]]&lt;br /&gt;
|&lt;br /&gt;
* -Finger Snap changes&lt;br /&gt;
* Finger Snap events now range from 10x-20x and pricing has been increased.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-11&amp;quot; | July 11, 2022&lt;br /&gt;
| [[v6.1.3.3]]&lt;br /&gt;
|&lt;br /&gt;
* -Finger Snap event pricing tweaks, now always 5x-10x&lt;br /&gt;
* This change should help balance out the finger snap perk to a good place.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-07-04&amp;quot; | July 4, 2022&lt;br /&gt;
| [[v6.1.2.3]]&lt;br /&gt;
|&lt;br /&gt;
* -Finger Snap changes: PP cost now depends on events of that type ran within 24h and is event-dependent to encourage more event diversity. Event boosts now also range from 2x-8x.&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-30&amp;quot; | June 30, 2022&lt;br /&gt;
| [[v6.1.2.2]]&lt;br /&gt;
|&lt;br /&gt;
* -Finger Snap cost when attempting to start concurrent events increased&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-28&amp;quot; | June 28, 2022&lt;br /&gt;
| [[v6.1.2.1]]&lt;br /&gt;
|&lt;br /&gt;
* Note: Sigils are not currently being given out from the Quests system due to a glitch. The item will be granted to all eligible users after the current campaign is completed. Thanks!&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-18&amp;quot; | June 18, 2022&lt;br /&gt;
| [[v6.1.1]]&lt;br /&gt;
|&lt;br /&gt;
* -Sigil use changed (mystery until the end of the event!)&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2022-06-11&amp;quot; | June 11, 2022&lt;br /&gt;
| [[v6.1.0]]&lt;br /&gt;
|&lt;br /&gt;
* -New Items: Obscure Sigil&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-24&amp;quot; | June 24, 2021&lt;br /&gt;
| [[v5.7.6 – Mining Update]]&lt;br /&gt;
|&lt;br /&gt;
* cost increase and recipe changes to booster items&lt;br /&gt;
|-&lt;br /&gt;
| data-sort-value=&amp;quot;2021-06-21&amp;quot; | June 21, 2021&lt;br /&gt;
| [[v5.7.0 – The Update of Updates]]&lt;br /&gt;
|&lt;br /&gt;
* Add boosters and their diamond counterparts which can be equipped for boosts on activities.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- bconomy:end history:Boosts --&amp;gt;&lt;/div&gt;</summary>
		<author><name>MangoBot</name></author>
	</entry>
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