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V2026.08.22
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<!-- bconomy:begin wordpress:1141 --> {{Game update | name = v2026.08.22 | released = 2026-08-22 | source = https://blog.bconomy.net/2026/08/22/release-v2026-08-22-09a1716ac/ | source-title = v2026.08.22 | previous = v2026.08.19 | next = v2026.08.26 }} <div style="clear:both;"></div> == Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/08/22/release-v2026-08-22-09a1716ac/"> A new update for Bconomy has been released. === Improvements === * <strong>Bulk item actions.</strong> (TheCarriedOne) ** You can <strong>use, craft, (un)lock or pin a whole selection of items at once</strong> from the Items page instead of doing them one-by-one. ** Each item will use the amount set in that item’s “<strong>Value to use on item card</strong>” preference (holding Shift still means max). ** The Pin button is now a dropdown showing <strong>all your categories</strong> so you can put the selection into any category, not just Pinned. ** Reminder: you can select multiple items by <strong>clicking on the image on items page</strong>. * <strong>Feed selected pets.</strong> (TheCarriedOne) ** In Manage Pets → Feed & Collect you can now <strong>check individual pets and feed only those</strong>, even if they’re not adventuring. ** If you leave the selection empty it still feeds all adventuring pets like before. * <strong>Pet find rate shown on pet items bar.</strong> (TheCarriedOne) ** The pet items bar now shows the pet’s current find rate. * <strong>Relay research tree rebuild.</strong> (TheCarriedOne) ** The Relay research tree now reads <strong>left-to-right in tidy columns</strong>. ** Research nodes are <strong>colour-coded by the title they lead to</strong> (nodes that feed several branches blend colours; the two core nodes stay neutral). ** You can <strong>expand the tree to fill the page</strong> with a new ⛶ button. Not available on mobile. ** <strong>Several title prerequisites changed</strong>, which means a few people will need to acquire the new prereq research before re-unlocking those lost. *** Thermal Master now requires Thermal Routing; *** Economic Engineer now requires Mint Baseline Trickle and Mint Fuel Efficiency; *** Relay Architect no longer requires Mint Fuel Efficiency; *** Status Watchdog now requires Thermal Routing, Mint Faction Routing, Recovery Bank Control and Recovery Auto-Focus. ** The Refinery upgrade label is now “Base output buffer cap” for clarity. ** The research view has <strong>Graph and List modes</strong>, with search and filters. Search queries title, effect text and branches of each node. ** Hovering a node <strong>lights up its whole chain</strong> and dims the rest. ** A list view toggle <strong>shows research as a sortable table</strong> (state, name, branch) for quick scanning, and your view mode and filters are remembered between visits (search always starts empty). === Bug Fixes === * <strong>Rare Finds leaderboard and totals correction.</strong> (ShadyBliss) ** Finding a Museum collectible <strong>no longer increases Rare Finds</strong>. ** Existing Rare Finds totals and current/recent leaderboard windows <strong>are corrected</strong>. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:1141 -->
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