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V2026.08.07.3
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<!-- bconomy:begin wordpress:1087 --> {{Game update | name = v2026.08.07.3 | released = 2026-08-07 | source = https://blog.bconomy.net/2026/08/07/release-v2026-08-07-f13946cfa/ | source-title = v2026.08.07.3 | previous = v2026.08.07.2 | next = v2026.08.08 }} <div style="clear:both;"></div> == Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/08/07/release-v2026-08-07-f13946cfa/"> A new update for Bconomy has been released. === New Features === * <strong>Bulk boost sets.</strong> (TheCarriedOne) ** Save named groups of boosts (either boost items or amplifiers) and <strong>use the whole set with one click</strong> from the Items sidebar. ** Each set has its own emoji and name; boosts inside are <strong>sorted automatically by tier and action</strong>. Manage sets in the item-categories modal. ** Editor has a <strong>Copy button that gives the chat command</strong> for the set so you can bind it to a hotkey. ** Using a set consumes everything at once. Amplifiers that are capped or on cooldown <strong>are skipped</strong> and you’ll be shown a report; if anything in the set is on cooldown you’ll be <strong>asked to confirm first</strong>. ** To be clear: you configure the bulk sets <strong>at the very bottom of Items -> Categories</strong> modal. Add items or specials (<strong>only one per section, can’t mix both</strong>) and save. You will see your bulk boosts in sidebar then, which you can toggle visibility on/off using the same bullseye icon that you already had before. === Bug Fixes === * <strong>Noetic Pulsator preserved when Amnesiac triggers.</strong> (TheCarriedOne) ** If the Amnesiac perk triggers while a Noetic Pulsator is active, it is <strong>no longer wasted</strong> and the charge is preserved. * <strong>Crafting with shared sub-materials.</strong> (TheCarriedOne) ** Crafting items whose recipe reuses the <strong>same sub-material on multiple branches now works</strong> when you own some (but not all) of that sub-material. ** Previously using “max” or any recursive craft <strong>could fail</strong> with “You don’t have enough <material> for this” <strong>even though the item modal said it was craftable</strong>. * <strong>Gem bag winners named in miniboss broadcasts.</strong> (TheCarriedOne) ** Pluperfect Gemerald, Gem Bag, and Small Gem Bag winners now <strong>always appear</strong> in the miniboss kill broadcast, no matter how much damage they did. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:1087 -->
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