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V2026.07.16
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<!-- bconomy:begin wordpress:1002 --> {{Game update | name = v2026.07.16 | released = 2026-07-16 | source = https://blog.bconomy.net/2026/07/16/release-v2026-07-16-e2d4a5cd/ | source-title = v2026.07.16 | previous = v2026.07.15 | next = The Gemerald Update }} <div style="clear:both;"></div> == Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/07/16/release-v2026-07-16-e2d4a5cd/"> A new update for Bconomy has been released. === New Features === === Improvements === * <strong>Recovery Bay.</strong> (TheCarriedOne) ** The higher your Recovery Bay total level, the <strong>lower the chance</strong> to land in the small cut bracket. ** A small cut minimum is <strong>no longer nearly zero</strong>. It now removes <strong>at least half</strong> of an actionโs minimum cooldown (e.g. for Fish action, minimum cut is 10 seconds โ half of 20 seconds of the red bar) at low investment, and <strong>scales up</strong> toward the full minimum as the bay levels. ** A big cut <strong>will never be smaller</strong> than the guaranteed small-cut floor at low investment. ** The lockout after a cut is shorter: <strong>now 30 to 60 seconds</strong> (used to be up to 2 minutes), with high level bay shaving the time to <strong>3 to 6 seconds</strong>. ** The Recovery Bay lockout timer now <strong>appears on mobile</strong> in the Actions menu, matching desktop. * <strong>Loot system.</strong> (TheCarriedOne) ** Ocean Bounty can now drop <strong>Blowfish</strong>. ** Forest Bounty can now drop <strong>Big Log</strong>. ** Item modals for any lootbox-style item now <strong>show the full loot table</strong>, including odds. ** Every item-based loot source or drop link is now <strong>clickable</strong> so you can open those loot tables. * <strong>Tool cards and augment info.</strong> (TheCarriedOne) ** If you own a <strong>Forbidden Modifier</strong>, your tool card now shows a new row so you can <strong>apply it directly</strong> (no picker needed). ** Tool modal augment gemerald card content has been <strong>reordered</strong> to better match the game-wide cards. Hovering the time remaining shows the full time tooltip as majority other places. ** <strong>Hovering an active augment</strong> gem icon on the sidebar tool card also shows its exact time remaining. * <strong>Museum sidebar badge.</strong> (TheCarriedOne) ** The Museum badge now <strong>always</strong> shows how many collectibles are ready to hand in. ** The badge only turns green when handing in would <strong>complete the collection</strong>. === Bug Fixes === * <strong>Boss panel mobile layout.</strong> (TheCarriedOne) ** The boss panel on the home page now uses the <strong>compact layout</strong> on mobile instead of overlapping text. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:1002 -->
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