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V2026.07.07
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<!-- bconomy:begin wordpress:966 --> {{Game update | name = v2026.07.07 | released = 2026-07-07 | source = https://blog.bconomy.net/2026/07/06/release-v2026-07-07-d21a0aa4/ | source-title = v2026.07.07 | previous = v2026.07.02 | next = v2026.07.08 }} <div style="clear:both;"></div> == Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/07/06/release-v2026-07-07-d21a0aa4/"> A new update for Bconomy has been released. === New Features === * <strong>Special Store egg rotation.</strong> (Wewert) ** The Special Store <strong>no longer sells Snowman Genesis Eggs,</strong> it’s now offering Dragon, Phoenix, Visitor, and Invader Genesis Eggs instead. * <strong>Autosell when opening crates.</strong> (TheCarriedOne) ** When you open loot crates, items that exceed your configured autosell limits are <strong>automatically sold</strong> instead of landing in your inventory. * <strong>Relay tab badge.</strong> (TheCarriedOne) ** The Relay tab (with Bay Telemetry researched) now <strong>shows a status badge</strong>: warnings for stalled/short-for-cooling bays, a countdown to the next overclock window, or a ⚡ when a bay is ready for it. * <strong>Museum hand-in badge.</strong> (TheCarriedOne) ** The Museum nav tab <strong>shows a badge</strong> counting how many collectibles you can hand in for your currently active collection (it hides when there’s nothing to hand in). === Improvements === * <strong>Augments layout on phones.</strong> (Shadox97) ** The gem/augment rows in a tool’s Augments section stay tidy on phones. * <strong>Timers and tooltip wording.</strong> (TheCarriedOne) ** <strong>Timers are shorter and rounded</strong> to a sensible unit by default (<strong>Compact Timers</strong> is on by default). You can switch between a single rounded unit (like “2h”) or two parts (“1h 30m”). ** New “<strong>Max time part in tooltip</strong>” setting lets you choose whether long timers show years/months or only days in the hover detail. * <strong>Compact boosts.</strong> (TheCarriedOne) ** Collapsed boost categories now <strong>show their active boost icons</strong> and a countdown for anything ending within a day without expanding, hover/click an icon for the full bar. * <strong>Quest progress on Quests button.</strong> (TheCarriedOne) ** When you have a quest level to claim, the green Quests button bar now shows how far you are toward the next level. * <strong>Profile presence.</strong> (ShadyBliss, TheCarriedOne) ** <strong>Profiles show a presence badge</strong> in the footer (Online, Idle, Offline, Active: Discord, or Idle: Discord) when the player has public profile presence enabled; staff can always see it. ** Faction Lieutenants and Leaders see “<strong>Active N ago</strong>” alongside “Joined” on their own faction member cards. Member actions are now in an <strong>Actions menu</strong> on each member card, and the faction member list has a refresh button to update activity on demand. * <strong>Settings reorganized and searchable.</strong> (TheCarriedOne) ** Settings are <strong>split into three tabs</strong> (Gameplay, Appearance, Account) with collapsible groups instead of one long list. ** There’s a <strong>search box</strong> at the top that filters settings as you type, dimming non-matches. ** Nested options (audio, animations, inventory-max, market data, sidebar badges, etc.) are <strong>tucked behind a small chevron</strong> instead of always showing. ** Notification popups can now be placed in <strong>any of the six positions</strong> (top/bottom × left/center/right); for mobile the horizontal position makes no difference as it’s full-width. === Bug Fixes === * <strong>Manage Pets: breeding selection.</strong> (TheCarriedOne) ** In <strong>Manage Pets → Breed</strong>, once a pair goes on breeding cooldown it automatically clears from the selection so you can pick a new pair without closing and reopening the menu. * <strong>Use modal and amplifier/modifier errors.</strong> (TheCarriedOne) ** Using an Arbitrary Amplifier or Forbidden Modifier repeatedly from the same open modal <strong>no longer fails on the second use</strong>. * <strong>Pet energy timer accuracy.</strong> (TheCarriedOne) ** The pet energy timer in the nav menu now <strong>counts down at the correct rate</strong> while an adventure boost is active (it previously counted down too fast). * <strong>BC routed to faction stat accuracy.</strong> (TheCarriedOne) ** The “BC routed to faction from minting” stat now <strong>shows the actual amount routed</strong> going forward instead of a tiny number that only counted mint ticks. Existing totals aren’t changed retroactively. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:966 -->
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