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V2026.05.31
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<!-- bconomy:begin wordpress:860 --> {{Game update | name = v2026.05.31 | released = 2026-05-31 | source = https://blog.bconomy.net/2026/05/31/release-v2026-05-31/ | source-title = v2026.05.31 | previous = v2026.05.27 | next = v2026.06.01 }} <div style="clear:both;"></div> == Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/05/31/release-v2026-05-31/"> A new update for Bconomy has been released. === New Features === * <strong>Cooling Bay.</strong> (TheCarriedOne) ** Once you own a Mint and a Refinery bay, you can build a Cooling Bay as your 3rd bay. ** Cooling Bays don’t produce BC or Salvage – their job is to provide cooling for your hot bays so they can hold full speed when covered. ** The network panel shows total cooling output and how much is in use; each hot bay shows what it needs vs what it’s getting and a throughput effectiveness %. ** Cooling is consumed from a per-bay coolant store. Use the Cooling Bay’s <strong>Coolant</strong> popover to <strong>Deposit</strong> Cryo Gel. If the store runs dry, cooling falls to a 10% cap and covered bays slowly heat up. ** New items: <strong>Frostsac</strong> (Hunt loot) and <strong>Cryo Gel</strong> (crafted from 50 Frostsac + 30 Insulating Resin). * <strong>Thermal Routing & per-bay allocation.</strong> (TheCarriedOne) ** New research node <strong>Thermal Routing</strong> unlocks a per-bay cooling allocation control. When unlocked, the Cooling Bay card shows an <strong>Allocation</strong> split-bar popover so you can route more cooling to specific heat bays instead of splitting evenly. ** <strong>Thermal Master</strong> now requires Thermal Routing first (so you may need the new node before you can re-unlock the node/title). * <strong>Cooling Output Efficiency & Surge Capacitor.</strong> (TheCarriedOne) ** <strong>Cooling Output Efficiency</strong> upgrade: +3% cooling output per tier (up to +30%). You will see the real +X.XX% effect text in the upgrade rows and purchase views. ** <strong>Surge Capacitor</strong> upgrade: banks spare cooling into a reserve and spends it to cool bays faster right after an overclock burst. The reserve bar shows the live projected reserve and a subtitle with the net throughput rate. ** <strong>Coolant Buffer Expansion</strong> and Module Capacity Expansion now apply to Cooling Bays as well. * <strong>Module list grouping & module-count bar on bay cards.</strong> (TheCarriedOne) ** The “Modules N / Y” line is now a toggle: collapse/expand the module list. There’s also a new ⚙️ module-count bar that switches the list between per-module rows and a grouped-by-level view. ** Grouped view shows one row per level (e.g. “3 x Level 5”) with an aggregate stat tooltip and group actions (bulk level, bulk Pause/Run). * <strong>SysOp trophy/title.</strong> (Wewert) ** New trophy/title added: 🧑🔧 <strong>Bconomy System Operator</strong>. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:860 -->
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