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V2026.04.24
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<!-- bconomy:begin wordpress:795 --> {{Game update | name = v2026.04.24 | released = 2026-04-24 | source = https://blog.bconomy.net/2026/04/24/release-v2026-04-24/ | source-title = v2026.04.24 | previous = v2026.04.23 | next = v2026.04.24.3 }} <div style="clear:both;"></div> == Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/04/24/release-v2026-04-24/"> A new update for Bconomy has been released. === New Features === * <strong>Batch egg parent-name lookups.</strong> (TheDepartedOne) ** When you scroll the eggs list, parent names now load together in one go instead of each egg asking the server separately. Scrolling the egg list feels smoother and is much less likely to trip request limits. ** The egg detail modal still shows both parent names correctly when you open an egg – no change to modal behavior there, just faster list loading. === Bug Fixes === * <strong>Amount inputs now understand shorthand and commas.</strong> (TheDepartedOne) ** Typing things like <code>1k</code>, <code>2m</code> or numbers with commas like <code>1,000</code> into quantity fields now correctly becomes the intended number (e.g. 1000) instead of being mis-read as 1. * <strong>Tool modal augments restored.</strong> (TheDepartedOne) ** You can again apply augments from the <strong>Tool status modal</strong>. Extending an existing augment also works even when the tool’s augment slots are full – you won’t get incorrectly blocked from extending. * <strong>Commands and hotkeys show and accept item:amount pairs.</strong> (TheDepartedOne) ** Commands that include item prizes or item lists (for example, a giveaway) now show those items in the <strong>Hotkeys</strong> modal’s recently-used list. ** You can type item arguments as <code>itemId:amount</code> in text commands and they’ll be recognised. Example: <code>/giveaway/start 24 1 rock:100</code> will parse the <code>rock:100</code> prize correctly. * <strong>/help now shows canonical command names and alternate syntax.</strong> (TheDepartedOne) ** The <strong>/help</strong> popup now displays commands in the standard <code>/category/name</code> form (for example <code>/item/sell</code> or <code>/action/fish</code>), and it shows the alternate bulk argument style (like the <code>item:amount...</code> form) so the two call styles are clearer. * <strong>Friendly message when attacking with no boss active.</strong> (TheDepartedOne) ** If you try to <strong>/boss/attack</strong> after the boss is dead, you’ll get the clear message “There is no boss currently active.” instead of a confusing error. * <strong>Percent quick-buttons (25%/50%/75%/100%) fixed.</strong> (TheDepartedOne) ** Percent quick-buttons in amount inputs (like Burn modal, Coinflip, etc.) now submit the actual percentage of the available amount instead of always sending the full amount. ** The <strong>Faction Vault</strong> deposit buttons (25%/50%/75%/100%) were also fixed so they no longer error when your client-side vault number is out of sync – the vault modal sends the percent to the server to be resolved against the server’s current max. * <strong>Faction join request actions fixed.</strong> (TheDepartedOne) ** Accepting or declining faction join requests works again (previously those actions failed after a refactor). </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:795 -->
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