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<!-- bconomy:begin history:Specials --> {| class="wikitable" style="width:100%;" ! Release date !! Update !! Changes |- | data-sort-value="2026-08-03" | August 3, 2026 | [[v2026.08.03]] | * Ghost “Special” rewards are fixed so the Specials count matches what you actually receive. |- | data-sort-value="2026-07-11" | July 11, 2026 | [[v2026.07.11]] | * You can buy purchasable specials directly from that special’s own modal. * The special Buy input now supports buying multiple at once. |- | data-sort-value="2026-07-08" | July 8, 2026 | [[v2026.07.08]] | * Specials can be added to any category, any position. Pick a specific special (e.g. Calibrated Amplifier for Fish) or use (Any) to add all variants at once. * The old per-device “pinned specials” list is replaced by category membership, so you’ll need to re-add any specials you had pinned. |- | data-sort-value="2026-07-07" | July 7, 2026 | [[v2026.07.07]] | * The Special Store no longer sells Snowman Genesis Eggs, it’s now offering Dragon, Phoenix, Visitor, and Invader Genesis Eggs instead. |- | data-sort-value="2026-05-05" | May 5, 2026 | [[v2026.05.05]] | * The Use button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces. * Countdowns and “Expires in…” labels now respect clock skew between your client and the server, so timers won’t jump or disagree if your clock is a bit off. * Inventory grouping: in the Specials section you can toggle Group (defaults on). When grouped, multiple variants of the same Special collapse into one row showing total count and the nearest expiry. Click the “N types” / secondary button to view all variants. * Type-group modal: clicking a grouped row (or using certain text commands) opens a modal showing every variant of that Special type so you can pick which exact copy to use. * New text command: you can now use Specials by type name with /special/use <type> [action]. Examples: If you call /special/use with no args you get a clickable list in chat that fills your chat box when clicked – handy! |- | data-sort-value="2025-12-12" | December 12, 2025 | [[Cold Front]] | * New Supporter Pets have been rotated into the Special Store (Snowman) |- | data-sort-value="2025-09-02" | September 2, 2025 | [[Spooky Sights]] | * New Supporter Pets have been rotated into the Special Store (Sauropod, T-Rex, Jack, Ghost) |- | data-sort-value="2025-05-10" | May 10, 2025 | [[Game Update (05-10-2025)]] | * Specials that share common properties now stack on the interface ** You can still view individual Specials owned by clicking on the stack * Specials can now be pinned like Items for quick access ** This does not currently sync between clients due to technical limitations |- | data-sort-value="2025-04-13" | April 13, 2025 | [[Game Update (04-13-2025)]] | * Items and Specials with cooldowns now show time until they can be used again, and use is prevented until cooldown elapses |- | data-sort-value="2025-01-16" | January 16, 2025 | [[Game Update (01-16-2025)]] | * Specials that add additional plots, stables, generators etc. now unlock an additional unit for free without impacting future unlock costs |- | data-sort-value="2025-01-06" | January 6, 2025 | [[Sights and Sounds]] | * New graphics have been introduced for all Specials, replacing previous placeholder icons |- | data-sort-value="2024-11-25" | November 25, 2024 | [[Game Update (11-25-2024)]] | * Specials are a brand new asset class in the world of Bconomy! ** each Special is represented as an individual entity internally ** Specials are unstackable, as each can contain unique attributes ** Specials currently can’t be sold or transferred to other users |} <!-- bconomy:end history:Specials -->
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