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<!-- bconomy:begin history:Golden Lariat --> {| class="wikitable" style="width:100%;table-layout:fixed;" ! scope="col" style="width:10rem;" | Release date ! scope="col" style="width:12rem;" | Update ! scope="col" | Changes |- | data-sort-value="2026-10-31" | October 31, 2026 | [[v2026.10.31]] | <!-- bconomy:wordpress:1279 --> * <strong>Bulk use for special items and modules.</strong> (TheCarriedOne) ** Use <strong>several Fairy Rings, Golden Lariats or Genesis Eggs at once</strong> from the Special window, or install <strong>several XenoServer modules</strong> into a Relay bay up to its free slots. |- | data-sort-value="2026-09-16" | September 16, 2026 | [[v2026.09.16]] | <!-- bconomy:wordpress:1178 --> * <strong>Broadcast history and “Show Old Broadcasts”.</strong> (TheCarriedOne) ** Broadcasts (boss fights, ascensions, relay milestones, special finds, menagerie and museum completions) are <strong>stored in chat history</strong> again. ** There’s a new setting under Gameplay → Show Broadcasts called “<strong>Show Old Broadcasts</strong>“. ** That setting is off by default so chat won’t open filled with older broadcasts; turn it on <strong>if you want broadcasts from before you loaded the game</strong> to stay visible after a reload or reconnect. |- | data-sort-value="2026-09-08" | September 8, 2026 | [[v2026.09.08]] | <!-- bconomy:wordpress:1169 --> * <strong>Announcements behavior.</strong> (Wewert) ** Progression and boss announcements show live but won’t stick in chat after you reconnect or reload. ** Repeated ascension, Museum collection, and Menagerie milestone announcements replace the latest matching entry while you remain connected. ** Discord keeps only the latest announcement in each ephemeral category: ascensions, collection milestones, rare and special finds, solo Ball Pit rolls, and each shared Ball Pit pool warning. ** Relay and boss event announcements still go to the Discord Events channel unchanged. |- | data-sort-value="2026-07-11" | July 11, 2026 | [[v2026.07.11.2]] | <!-- bconomy:wordpress:988 --> * <strong>Facilities leaderboards and profile panel.</strong> (TheCarriedOne) ** New <strong>Facilities</strong> entry under the Players tab on the Leaderboard for Farms, Stables and Cooling, Mint, or Refinery modules. ** There’s an <strong>Extras switch</strong> (on by default) that lets you include or exclude bonus facilities/modules (extra farm plots, extra stables, and free relay module slots from XenoServer). Turn it off to count only the ones you paid for. ** You can flip a <strong>Cost switch</strong> to show how much was paid to build those (base cost only; extras are free). ** Boards only list players who own <strong>more than one</strong> of the selected facility/module. ** Your player profile now has a <strong>Facilities section</strong> that lists the current counts you own for Farms, Stables, Cooling, Mint, and Refinery modules. Each row jumps to that facility’s leaderboard. |- | data-sort-value="2026-07-08" | July 8, 2026 | [[v2026.07.08]] | <!-- bconomy:wordpress:971 --> * <strong>Custom item categories.</strong> (TheCarriedOne) ** Create your <strong>own item categories</strong>: give them a name, emoji, set items and order. ** Pinned items become the reserved “Pinned” category. You may or may not continue using it. ** <strong>Reorder and hide</strong> any Items section (built-in ones too). ** Museum, Specials, and My Listings are now <strong>reorderable and sortable</strong> too. ** Sidebar quick-items: pick which categories appear there. ** Search now <strong>filters inside the categorized view</strong> (it no longer drops you to a flat list), auto-expands any collapsed sections the search matches, and has a clear button. ** Duplicate Relay Network section is now <strong>removed</strong>. ** Specials can be added to <strong>any category, any position</strong>. Pick a specific special (e.g. Calibrated Amplifier for Fish) or use (Any) to add all variants at once. ** The old per-device “pinned specials” list is replaced by category membership, so you’ll <strong>need to re-add any specials</strong> you had pinned. |- | data-sort-value="2026-06-14" | June 14, 2026 | [[v2026.06.14]] | <!-- bconomy:wordpress:910 --> * <strong>Toasts now render Discord emojis correctly.</strong> (TheCarriedOne) ** Rare item and special item found toast notifications now show the item/special emoji instead of raw <:name:id> text. Much prettier! |- | data-sort-value="2026-05-05" | May 5, 2026 | [[v2026.05.05]] | <!-- bconomy:wordpress:807 --> * <strong>Specials management UX overhaul.</strong> (TheDepartedOne) ** The <strong>Use</strong> button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces. ** Countdowns and “Expires in…” labels now respect clock skew between your client and the server, so timers won’t jump or disagree if your clock is a bit off. ** Inventory grouping: in the Specials section you can toggle <strong>Group</strong> (defaults on). When grouped, multiple variants of the same Special collapse into one row showing total count and the nearest expiry. Click the “N types” / secondary button to view all variants. ** Type-group modal: clicking a grouped row (or using certain text commands) opens a modal showing every variant of that Special type so you can pick which exact copy to use. ** New text command: you can now use Specials by type name with <code>/special/use <type> [action]</code>. Examples: If you call <code>/special/use</code> with no args you get a clickable list in chat that fills your chat box when clicked – handy! ** Arbitrary Amplifier picker now disables action buttons when that action already has the server-side max active boosts, and shows a countdown to the nearest expiry so you know when you can add another. |- | data-sort-value="2025-05-10" | May 10, 2025 | [[Game Update (05-10-2025)]] | <!-- bconomy:wordpress:583 --> * Specials that share common properties now stack on the interface ** You can still view individual Specials owned by clicking on the stack * Specials can now be pinned like Items for quick access ** This does not currently sync between clients due to technical limitations * A personal notification is now always shown when a Rare Item or Special is found |- | data-sort-value="2025-02-27" | February 27, 2025 | [[Game Update (02-27-2025)]] | <!-- bconomy:wordpress:555 --> * All Specials currently in-game are now discoverable through Loot Actions ** Finding one earns you a Trophy, gets logged, and broadcasts a message to all players |- | data-sort-value="2025-01-16" | January 16, 2025 | [[Game Update (01-16-2025)]] | <!-- bconomy:wordpress:546 --> * Each Boss now has a 100% chance of dropping a Special when defeated (from 50%) * Specials that add additional plots, stables, generators etc. now unlock an additional unit for free without impacting future unlock costs * XenoServer, Golden Lariat Specials are now usable |- | data-sort-value="2025-01-06" | January 6, 2025 | [[Sights and Sounds]] | <!-- bconomy:wordpress:538 --> * New graphics have been introduced for all Specials, replacing previous placeholder icons |- | data-sort-value="2024-12-16" | December 16, 2024 | [[The Boss Fight Update]] | <!-- bconomy:wordpress:526 --> * New Specials: Fairy Ring, XenoServer, Golden Lariat, Forged Banknote ** These are currently only obtainable as a Boss drop ** These Specials are earnable in-game, but can’t be used yet… |} <!-- bconomy:end history:Golden Lariat -->
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