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<!-- bconomy:begin history:Calibrated Amplifier --> {| class="wikitable" style="width:100%;table-layout:fixed;" ! scope="col" style="width:10rem;" | Release date ! scope="col" style="width:12rem;" | Update ! scope="col" | Changes |- | data-sort-value="2026-09-16" | September 16, 2026 | [[v2026.09.16]] | <!-- bconomy:wordpress:1178 --> * <strong>Broadcast history and “Show Old Broadcasts”.</strong> (TheCarriedOne) ** Broadcasts (boss fights, ascensions, relay milestones, special finds, menagerie and museum completions) are <strong>stored in chat history</strong> again. ** There’s a new setting under Gameplay → Show Broadcasts called “<strong>Show Old Broadcasts</strong>“. ** That setting is off by default so chat won’t open filled with older broadcasts; turn it on <strong>if you want broadcasts from before you loaded the game</strong> to stay visible after a reload or reconnect. |- | data-sort-value="2026-09-08" | September 8, 2026 | [[v2026.09.08]] | <!-- bconomy:wordpress:1169 --> * <strong>Announcements behavior.</strong> (Wewert) ** Progression and boss announcements show live but won’t stick in chat after you reconnect or reload. ** Repeated ascension, Museum collection, and Menagerie milestone announcements replace the latest matching entry while you remain connected. ** Discord keeps only the latest announcement in each ephemeral category: ascensions, collection milestones, rare and special finds, solo Ball Pit rolls, and each shared Ball Pit pool warning. ** Relay and boss event announcements still go to the Discord Events channel unchanged. |- | data-sort-value="2026-09-02" | September 2, 2026 | [[v2026.09.02]] | <!-- bconomy:wordpress:1167 --> * <strong>Bulk amplifier sets.</strong> (TheCarriedOne) ** A bulk set’s <strong>Use button greys out</strong> if you own none of the boosts. ** The <strong>Use button shows a countdown</strong> when the amplifiers in the set are on cooldown. ** On hardcore profiles the <strong>button now respects amplifier cooldowns</strong>. ** Calibrated Amplifier rows in the set editor <strong>no longer offer a 2x option</strong>. |- | data-sort-value="2026-08-17" | August 17, 2026 | [[v2026.08.17.2]] | <!-- bconomy:wordpress:1130 --> * <strong>Pinned Amplifiers and Pulsators fix.</strong> (TheCarriedOne) ** On hardcore and seasonal profiles, Amplifiers and Pulsators you own now <strong>appear under the pinned category consistently</strong>. |- | data-sort-value="2026-08-16" | August 16, 2026 | [[v2026.08.16]] | <!-- bconomy:wordpress:1122 --> * <strong>Amplifiers consumed in bulk sets.</strong> (TheCarriedOne) ** Amplifiers used through a bulk set are now <strong>properly consumed from your account</strong>. Previously they were not removed and could be reused indefinitely. |- | data-sort-value="2026-08-14" | August 14, 2026 | [[v2026.08.14.2]] | <!-- bconomy:wordpress:1118 --> * <strong>Calibrated Amplifiers in bulk sets.</strong> (TheCarriedOne) ** Calibrated Amplifier rows now <strong>show which action they target</strong>. ** This finally makes them <strong>includable in bulk sets</strong>! |- | data-sort-value="2026-08-10" | August 10, 2026 | [[v2026.08.10]] | <!-- bconomy:wordpress:1102 --> * <strong>Obscure Sigil interaction on Hardcore.</strong> (TheCarriedOne) ** Obscure Sigil <strong>no longer extends</strong> the duration of self-only Calibrated/Arbitrary Amplifier boosts on hardcore profiles. |- | data-sort-value="2026-08-07" | August 7, 2026 | [[v2026.08.07.3]] | <!-- bconomy:wordpress:1087 --> * <strong>Bulk boost sets.</strong> (TheCarriedOne) ** Save named groups of boosts (either boost items or amplifiers) and <strong>use the whole set with one click</strong> from the Items sidebar. ** Each set has its own emoji and name; boosts inside are <strong>sorted automatically by tier and action</strong>. Manage sets in the item-categories modal. ** Editor has a <strong>Copy button that gives the chat command</strong> for the set so you can bind it to a hotkey. ** Using a set consumes everything at once. Amplifiers that are capped or on cooldown <strong>are skipped</strong> and you’ll be shown a report; if anything in the set is on cooldown you’ll be <strong>asked to confirm first</strong>. ** To be clear: you configure the bulk sets <strong>at the very bottom of Items -> Categories</strong> modal. Add items or specials (<strong>only one per section, can’t mix both</strong>) and save. You will see your bulk boosts in sidebar then, which you can toggle visibility on/off using the same bullseye icon that you already had before. |- | data-sort-value="2026-08-03" | August 3, 2026 | [[v2026.08.03]] | <!-- bconomy:wordpress:1064 --> * <strong>Leaderboard reset notification and reward fixes.</strong> (TheCarriedOne) ** <strong>Duplicate “Trophy earned!” notifications</strong> have been fixed. ** <strong>Ghost “Special” rewards are fixed</strong> so the Specials count matches what you actually receive. ** Both trophy notifications and item rewards are <strong>no longer sent if the reset fails</strong>. ** Leaderboard resets complete much faster and (should?) <strong>no longer trigger errors</strong>. |- | data-sort-value="2026-08-02" | August 2, 2026 | [[v2026.08.02]] | <!-- bconomy:wordpress:1062 --> * <strong>Work action multiplier display.</strong> (TheCarriedOne) ** Active amplifiers or item work boosts <strong>now show as a “🚀 N.NN× from Boosts” line</strong> in both the action button’s multiplier tooltip and the console “Multipliers:” breakdown. |- | data-sort-value="2026-07-30" | July 30, 2026 | [[v2026.07.30]] | <!-- bconomy:wordpress:1048 --> * <strong>Mode-specific boosts.</strong> (TheCarriedOne) ** Ironman global boosts (pulsator / amplifiers) now only affect ironman players, and main boosts only affect main players, they <strong>no longer boost each other</strong>. * <strong>Cleaner item names.</strong> (TheCarriedOne) ** The “(Self only)” tag <strong>has been removed</strong> from self-only amplifier/pulsator names. |- | data-sort-value="2026-07-29" | July 29, 2026 | [[v2026.07.29.3]] | <!-- bconomy:wordpress:1046 --> * <strong>Inventory discovery for self-only amplifiers and Pulsators.</strong> (TheCarriedOne) ** Self-only Calibrated Amplifiers, Arbitrary Amplifiers, and Noetic Pulsators <strong>can now be found and added</strong> to inventory categories without causing errors. |- | data-sort-value="2026-07-08" | July 8, 2026 | [[v2026.07.08]] | <!-- bconomy:wordpress:971 --> * <strong>Custom item categories.</strong> (TheCarriedOne) ** Create your <strong>own item categories</strong>: give them a name, emoji, set items and order. ** Pinned items become the reserved “Pinned” category. You may or may not continue using it. ** <strong>Reorder and hide</strong> any Items section (built-in ones too). ** Museum, Specials, and My Listings are now <strong>reorderable and sortable</strong> too. ** Sidebar quick-items: pick which categories appear there. ** Search now <strong>filters inside the categorized view</strong> (it no longer drops you to a flat list), auto-expands any collapsed sections the search matches, and has a clear button. ** Duplicate Relay Network section is now <strong>removed</strong>. ** Specials can be added to <strong>any category, any position</strong>. Pick a specific special (e.g. Calibrated Amplifier for Fish) or use (Any) to add all variants at once. ** The old per-device “pinned specials” list is replaced by category membership, so you’ll <strong>need to re-add any specials</strong> you had pinned. |- | data-sort-value="2026-06-14" | June 14, 2026 | [[v2026.06.14]] | <!-- bconomy:wordpress:910 --> * <strong>Toasts now render Discord emojis correctly.</strong> (TheCarriedOne) ** Rare item and special item found toast notifications now show the item/special emoji instead of raw <:name:id> text. Much prettier! |- | data-sort-value="2026-05-05" | May 5, 2026 | [[v2026.05.05]] | <!-- bconomy:wordpress:807 --> * <strong>Specials management UX overhaul.</strong> (TheDepartedOne) ** The <strong>Use</strong> button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces. ** Countdowns and “Expires in…” labels now respect clock skew between your client and the server, so timers won’t jump or disagree if your clock is a bit off. ** Inventory grouping: in the Specials section you can toggle <strong>Group</strong> (defaults on). When grouped, multiple variants of the same Special collapse into one row showing total count and the nearest expiry. Click the “N types” / secondary button to view all variants. ** Type-group modal: clicking a grouped row (or using certain text commands) opens a modal showing every variant of that Special type so you can pick which exact copy to use. ** New text command: you can now use Specials by type name with <code>/special/use <type> [action]</code>. Examples: If you call <code>/special/use</code> with no args you get a clickable list in chat that fills your chat box when clicked – handy! ** Arbitrary Amplifier picker now disables action buttons when that action already has the server-side max active boosts, and shows a countdown to the nearest expiry so you know when you can add another. |- | data-sort-value="2025-05-10" | May 10, 2025 | [[Game Update (05-10-2025)]] | <!-- bconomy:wordpress:583 --> * Specials that share common properties now stack on the interface ** You can still view individual Specials owned by clicking on the stack * Specials can now be pinned like Items for quick access ** This does not currently sync between clients due to technical limitations * A personal notification is now always shown when a Rare Item or Special is found |- | data-sort-value="2025-04-13" | April 13, 2025 | [[Game Update (04-13-2025)]] | <!-- bconomy:wordpress:575 --> * Items and Specials with cooldowns now show time until they can be used again, and use is prevented until cooldown elapses |- | data-sort-value="2025-03-02" | March 2, 2025 | [[Game Update (03-02-2025)]] | <!-- bconomy:wordpress:557 --> * Amplifier boost multiplier effect reduced to 2x (from 3x) |- | data-sort-value="2025-02-27" | February 27, 2025 | [[Game Update (02-27-2025)]] | <!-- bconomy:wordpress:555 --> * Amplifiers (Calibrated, Arbitrary) will have their multiplier decreased to 2x (from 3x) ** This change will take effect on March 1st * All Specials currently in-game are now discoverable through Loot Actions ** Finding one earns you a Trophy, gets logged, and broadcasts a message to all players |- | data-sort-value="2025-02-22" | February 22, 2025 | [[Game Update (02-22-2025)]] | <!-- bconomy:wordpress:552 --> * Fixed bug allowing 3 Amplifiers to be active at once |- | data-sort-value="2025-01-06" | January 6, 2025 | [[Sights and Sounds]] | <!-- bconomy:wordpress:538 --> * New graphics have been introduced for all Specials, replacing previous placeholder icons |- | data-sort-value="2024-12-06" | December 6, 2024 | [[Game Update (12-06-2024)]] | <!-- bconomy:wordpress:523 --> * Amplifiers now initiate a 3x Global Action Boost (from 5x) * Calibrated Amplifier use now incurs a global 1 hour cooldown before another Calibrated Amplifier of that Action type can be used |- | data-sort-value="2024-12-05" | December 5, 2024 | [[The Quests Update: A Cold Start]] | <!-- bconomy:wordpress:519 --> * All Global Action Boost-bearing Amplifiers now grant a 5x Action Boost on use (from 3x) * Only 1 Calibrated Amplifier or 2 Calibrated or Arbitrary Amplifiers can be active at once for an action |- | data-sort-value="2024-11-25" | November 25, 2024 | [[Game Update (11-25-2024)]] | <!-- bconomy:wordpress:515 --> * Calibrated, Arbitrary, and Mercurial Amplifiers ** These Specials broadcast a global Action Boost for all online players! ** Each Amplifier type has specific properties that affect the way it functions in-game ** Amplifier multipliers can stack if more than one is active at once for a certain Action ** Can be obtained from daily Burn leaderboard rewards (see below) * Burn Rewards: Earn Rare Loot and Specials by burning the most BC per day! ** Eligibility for who wins each Burn reward is displayed on both Web Client and Discord Bot *** Some rewards are guaranteed for those in certain leaderboard positions, while some are distributed randomly! ** Specials earned through daily Burn rewards have an expiration time of 7 days * Action Boosts (Global Random Events) have been removed ** Functionally replaced by Amplifier specials |} <!-- bconomy:end history:Calibrated Amplifier -->
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