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<!-- bconomy:begin history:Mint --> {| class="wikitable" style="width:100%;" ! Release date !! Update !! Changes |- | data-sort-value="2026-08-19" | August 19, 2026 | [[v2026.08.19]] | * Mint and Recovery bays now burn fuel twice as fast. |- | data-sort-value="2026-08-18" | August 18, 2026 | [[v2026.08.18]] | * Mint Bays now generate BC in proportion to what they cost to build, each module and level-up pays for itself in a predictable number of days. Early modules repay fastest; very deep module counts repay more slowly. * Overall Mint income is much higher (FOR REAL this time) across the board (example: a 100-module max-level bay goes from ~18B to ~300B per day). * Heat in overclocked mode increased from 2.5× to 3.5×. * Mint modules beyond #100 no longer get ever more expensive: craft cost levels off instead of climbing indefinitely. Overpayment was refunded automatically. * Mint modules beyond #350 have the Salvage cost capped at 25M. * Module tooltips now show each mint module’s actual BC/min contribution. * Pending (unclaimed) mint BC that accrued before this update is preserved at the old rate; the new rates apply from this update onward. |- | data-sort-value="2026-07-02" | July 2, 2026 | [[v2026.07.02]] | * Withdrawing mint fuel no longer lets your Salvage go over the 25M cap. |- | data-sort-value="2026-06-13" | June 13, 2026 | [[Mint Update]] | '''Improvements''' * Instead of flat value per module or level, it uses a more rewarding formula for growing big. Each module and level awards more. '''Bug fixes''' * Mint-generated BC now counts towards the income stats. |- | data-sort-value="2026-06-13" | June 13, 2026 | [[Mint Overhaul]] | * Before, every part you added to your Mint paid the same flat amount, so going bigger never really felt worth it. Now the Mint rewards investment. The more you level up each part, the faster its earnings climb, so deep building pays off instead of standing still. * On top of that, every part you add gives a small boost to the whole Mint. A wide Mint with many parts now lifts itself, up to a healthy cap. Newer players will barely notice a change, while players who go deep and wide will see their BC output grow several times over. |- | data-sort-value="2026-05-21" | May 21, 2026 | [[Welcome to the Relay Network]] | '''Bays, modules, families''' * Mint: produces BC. This is where your old generators end up. '''The Mint, in plain terms''' * At Normal mode, a Mint module pays out the same BC per minute as the equivalent legacy generator did. Migrated whales are not nerfed at baseline, but heat puts a hard ceiling on what they can sustain (see below). * Fueling the Mint with Salvage adds roughly a 30% BC bonus on top of baseline. Fuel is optional. An unfed Mint bay still earns its full base rate. If you finish all the relay progression and have leftover Salvage, the Mint is a perfectly fine place to spend it. * Mint module crafting is free of Salvage for the first 10 modules, so new players can build a Mint without a Refinery. '''Bay upgrades''' * Mint Fuel Buffer Expansion (10 tiers, Mint only): bigger fuel reservoir. '''Modules: crafting, leveling, pausing''' * A level-15 Mint module produces roughly 4x as much BC per minute as a level-1 module in the same slot. Salvage fuel consumption scales similarly if you choose to feed it. |} <!-- bconomy:end history:Mint -->
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