Jump to content
Main Menu
Main Menu
move to sidebar
hide
Navigation
Main page
Guide
Recent changes
Random page
Getting started
Bconomy
Ranks
Profile modes
Web Client
Gameplay
Actions
Items
Market
Farm
Pets
Relay Network
Prestige
Activities
Bosses
Factions
Museum
Fun House
Coinflip
Burn
Pyre
Bconomy Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Template
:
Update history/crafting
Template
Discussion
English
Read
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<!-- bconomy:begin history:Crafting --> {| class="wikitable" style="width:100%;" ! Release date !! Update !! Changes |- | data-sort-value="2026-10-27" | October 27, 2026 | [[v2026.10.27 – Update 2]] | * Eligible profiles (with Market / Supply Depot access) can now fully automatically buy missing materials when purchasing or upgrading Farm Plots, Tools, Stables, Relay Bays, Modules, Bay upgrades, and Research. * Automatic missing material requests will intelligently fetch Market prices and seek out the cheapest way to obtain all materials required, considering every crafting ingredient in the recipe chain. * Choosing a target level for Farm and Tool upgrades or new Plot auto-upgrades is now enabled. * Required Items for all recipe displays are now are listed from highest base cost to lowest to prevent confusion in preparing Items for crafting, like when you craft a higher-order Item and consume its constituents. |- | data-sort-value="2026-08-07" | August 7, 2026 | [[v2026.08.07.3]] | * Crafting items whose recipe reuses the same sub-material on multiple branches now works when you own some (but not all) of that sub-material. * Previously using “max” or any recursive craft could fail with “You don’t have enough <material> for this” even though the item modal said it was craftable. |- | data-sort-value="2026-07-29" | July 29, 2026 | [[v2026.07.29.3]] | * Item cards will now show a Craft button and let you craft when the Recursive setting makes an item craftable. * Craftable item lists, item modal labels, and upgrade readiness markers now follow the Recursive setting so what’s shown matches what you can actually make. |- | data-sort-value="2026-07-11" | July 11, 2026 | [[v2026.07.11]] | * Typing an amount into an item modal’s Craft input updates the recipe to show the total resources needed for that amount. |- | data-sort-value="2026-07-08" | July 8, 2026 | [[v2026.07.08]] | * Crafting preview no longer suggests you can craft amounts you don’t actually have materials for. * If a craft can’t be paid for you now get a clear “not enough materials” message instead of a server error. |- | data-sort-value="2026-06-22" | June 22, 2026 | [[v2026.06.22]] | * The Craft button in upgrade/craft UIs will no longer lie. If multiple needed items share the same raw material (for example, diamonds used by two parts), the button will be disabled correctly instead of server telling you “you’re missing materials”. * “Craft automatically on purchase” now actually works when buying a relay bay. |- | data-sort-value="2026-04-01" | April 1, 2026 | [[v2026.04.01]] | '''New Features''' * Flip Recursive to make crafting use recipe trees (craft intermediates automatically). Turn it off to craft only the exact item you click. '''Improvements''' * Recipe tree nodes now show a small “Craft N×” button at any depth. You can craft a required intermediate right from the tree. * When you only have some of what’s needed, the craft button shows a yellow partial-coverage style so it’s clearer what will be partially vs fully auto-crafted. |- | data-sort-value="2026-03-30" | March 30, 2026 | [[v2026.03.30]] | * The craft command can now automatically craft required sub-components for an item. Craft a complex item (looking at you, Little Brother) and game will automatically craft the pieces it needs instead of failing because one ingredient is missing. * Stable / Farm / Generator purchase or upgrade dialogs automatically fallback to crafting recursively. |- | data-sort-value="2024-08-19" | August 19, 2024 | [[The Fearsome Factions Update]] | * Crafting recipes for some items were slightly modified for balance reasons |- | data-sort-value="2022-05-14" | May 14, 2022 | [[v6.0.6]] | * Huge usability upgrades for some command buttons (market, crafting, betting, etc) |- | data-sort-value="2022-05-14" | May 14, 2022 | [[v6.0.5]] | * New buttons that allow batch market buying, crafting, and feeding to buddy |- | data-sort-value="2021-07-11" | July 11, 2021 | [[v5.9.4]] | * Boots can now be converted to Leather with bforge * Increase metal gained from melting down some items |- | data-sort-value="2021-06-25" | June 25, 2021 | [[v5.7.9]] | * Some metals can now be melted down in the Forge |- | data-sort-value="2021-06-25" | June 25, 2021 | [[v5.7.8 – The Long Awaited Generators Update Phase 1]] | * Forge now uses Coal instead of Gunpowder |- | data-sort-value="2021-05-28" | May 28, 2021 | [[v5.5.9]] | * Raise crafting cap to 200 items |- | data-sort-value="2021-05-11" | May 11, 2021 | [[v5.3.5]] | * Forge has been buffed – Circuit now yields 20 metal, Knife now yields 5 metal * Forge can now be used multiple times in one command (bulk) |- | data-sort-value="2021-04-11" | April 11, 2021 | [[v5.0.0]] | * Updates to crafting and info menus |- | data-sort-value="2021-04-08" | April 8, 2021 | [[v4.9.9]] | * Increase crafting limit at one time to 50 |- | data-sort-value="2021-04-06" | April 6, 2021 | [[v4.9.7]] | * Tiered XP system – Food XP is now calculated using an algorithm, where more complex foods yield greater XP |- | data-sort-value="2021-03-13" | March 13, 2021 | [[v4.6.6]] | * Fix glitch where attempting to craft more of the same item wouldn't work properly |- | data-sort-value="2021-03-13" | March 13, 2021 | [[v4.6.5]] | * Unlock crafting more than 1 item at a time * Crafting when you don't have all necessary ingredients now will tell you what you're missing |- | data-sort-value="2021-03-12" | March 12, 2021 | [[v4.6.2]] | * Crafting menu improvements |- | data-sort-value="2021-03-06" | March 6, 2021 | [[v4.5.1]] | * Slight forge cost decrease |- | data-sort-value="2021-03-06" | March 6, 2021 | [[v4.5.0]] | * New command – “bforge”! * Crafting a Forge allows you to melt down items like knives into scrap metal * Each use of the forge costs gunpowder |- | data-sort-value="2021-03-05" | March 5, 2021 | [[v4.3.5]] | * Add 4 new crafting recipes |- | data-sort-value="2021-02-04" | February 4, 2021 | [[v3.1.2]] | * New crafting recipes (no use for these yet!) |} <!-- bconomy:end history:Crafting -->
Summary:
Please note that all contributions to Bconomy Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Bconomy Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Template
:
Update history/crafting
Add topic