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<!-- bconomy:begin history:Boosts --> {| class="wikitable" style="width:100%;" ! Release date !! Update !! Changes |- | data-sort-value="2026-09-02" | September 2, 2026 | [[v2026.09.02]] | * A bulk set’s Use button greys out if you own none of the boosts. * The Use button shows a countdown when the amplifiers in the set are on cooldown. * On hardcore profiles the button now respects amplifier cooldowns. * Calibrated Amplifier rows in the set editor no longer offer a 2x option. |- | data-sort-value="2026-08-17" | August 17, 2026 | [[v2026.08.17.2]] | '''Improvements''' * Bulk-using a saved boost set now tells you which item’s amount was too high instead of showing a bare, confusing number comparison. '''Bug Fixes''' * On hardcore and seasonal profiles, Amplifiers and Pulsators you own now appear under the pinned category consistently. |- | data-sort-value="2026-08-16" | August 16, 2026 | [[v2026.08.16]] | * Amplifiers used through a bulk set are now properly consumed from your account. Previously they were not removed and could be reused indefinitely. |- | data-sort-value="2026-08-14" | August 14, 2026 | [[v2026.08.14.2]] | * Calibrated Amplifier rows now show which action they target. * This finally makes them includable in bulk sets! |- | data-sort-value="2026-08-10" | August 10, 2026 | [[v2026.08.10]] | * Obscure Sigil no longer extends the duration of self-only Calibrated/Arbitrary Amplifier boosts on hardcore profiles. |- | data-sort-value="2026-08-09" | August 9, 2026 | [[v2026.08.09]] | * Personal boosts (T4–T6): combine boosts + Pluperfect Gemeralds to make the next tier, or swap 3 boosts you don’t use into 1 boost you do (same tier). |- | data-sort-value="2026-08-07" | August 7, 2026 | [[v2026.08.07.3]] | '''New Features''' * Save named groups of boosts (either boost items or amplifiers) and use the whole set with one click from the Items sidebar. * Each set has its own emoji and name; boosts inside are sorted automatically by tier and action. Manage sets in the item-categories modal. * Editor has a Copy button that gives the chat command for the set so you can bind it to a hotkey. * Using a set consumes everything at once. Amplifiers that are capped or on cooldown are skipped and you’ll be shown a report; if anything in the set is on cooldown you’ll be asked to confirm first. * To be clear: you configure the bulk sets at the very bottom of Items -> Categories modal. Add items or specials (only one per section, can’t mix both) and save. You will see your bulk boosts in sidebar then, which you can toggle visibility on/off using the same bullseye icon that you already had before. '''Bug Fixes''' * If the Amnesiac perk triggers while a Noetic Pulsator is active, it is no longer wasted and the charge is preserved. |- | data-sort-value="2026-07-30" | July 30, 2026 | [[v2026.07.30]] | * Hardcore and seasonal profiles no longer see the Noetic Pulsator or Arbitrary Amplifier in the Special Store since they can’t use them. |- | data-sort-value="2026-07-29" | July 29, 2026 | [[v2026.07.29.3]] | * Self-only Calibrated Amplifiers, Arbitrary Amplifiers, and Noetic Pulsators can now be found and added to inventory categories without causing errors. |- | data-sort-value="2026-07-11" | July 11, 2026 | [[v2026.07.11]] | * Home boosts list shows “Personal” instead of “Item” for personal item boosts. * Item modals now show a green “Active for <time left>” line while a boost item or Gemerald augment is running. |- | data-sort-value="2026-07-10" | July 10, 2026 | [[v2026.07.10]] | '''Improvements''' * Active Gemerald augments now appear in the Home Boosts. * The Boosts panel is now a collapsible tree. Each level shows a combined multiplier and the soonest expiry; you can collapse or expand levels. * A view button by Help switches between the tree and a plain list and offers Expand all / Collapse all. * When a boost row has more icons than fit, the strip scrolls horizontally. '''Bug Fixes''' * Arbitrary Amplifier action picker buttons stop resizing as cooldowns tick down. |- | data-sort-value="2026-07-09" | July 9, 2026 | [[v2026.07.09.2]] | '''Improvements''' * Combined boost multipliers on the Home page drop trailing decimals (e.g. “6×” instead of “6.00×”) and now follow your compact numbers setting. '''Bug Fixes''' * Very large stacked boost durations now show their true length (for example a ~150‑year reads as 150 years instead of an incorrect shorter value of 6 years or so). |- | data-sort-value="2026-07-09" | July 9, 2026 | [[v2026.07.09]] | * The Arbitrary Amplifier special can be used on Work again. |- | data-sort-value="2026-07-07" | July 7, 2026 | [[v2026.07.07]] | '''Improvements''' * Collapsed boost categories now show their active boost icons and a countdown for anything ending within a day without expanding, hover/click an icon for the full bar. '''Bug Fixes''' * Using an Arbitrary Amplifier or Forbidden Modifier repeatedly from the same open modal no longer fails on the second use. |- | data-sort-value="2026-06-28" | June 28, 2026 | [[v2026.06.28]] | * Each boost category heading now shows the combined multiplier total (for example Fish (4×)) before the collapse chevron so you can see totals at a glance. |- | data-sort-value="2026-06-27" | June 27, 2026 | [[v2026.06.27]] | * Boost item names show their tier (for example: Nautical Compass (T1), Massive Driftnet (T4)) in the item modal, inventory, bulk-boost dropdowns, item lists, and market listings. * The active Boosts panel on Overview now shows tiers for personal and boss boosts (for example: Elvish Spirit (T1 Low); a maxed boss boost reads (T2 High)). |- | data-sort-value="2026-05-05" | May 5, 2026 | [[v2026.05.05]] | * The Use button for Calibrated Amplifiers (and similar Specials) now respects the real server cooldown – it stays disabled for the full cooldown even after the boost effect ends, so what you see matches what the server enforces. * Arbitrary Amplifier picker now disables action buttons when that action already has the server-side max active boosts, and shows a countdown to the nearest expiry so you know when you can add another. * The Bulk Pet / Bulk Farm Boost dialog replaced the single dropdown with independent toggles (Pinned, Boosted, Expiring). Turn any toggle on and choose Yes/No – toggles combine together so you can do things like “pinned + unboosted” in one go. * Text command support: compound filters work in commands, e.g. /bulkpetboost <item> 1 pinned,unboosted or /bulkpetboost <item> 1 unboosted,expiring:1h. |- | data-sort-value="2026-04-08" | April 8, 2026 | [[Relay Preparations]] | * The game now counts how many times global boosts are used (this covers the global boost commands you already know). * Historical uses have been backfilled from past logs, so overall stats/leaderboards that show boost usage will include past activity too. |- | data-sort-value="2026-03-27" | March 27, 2026 | [[v2026.03.27]] | * Mass pet & farm boosting. (TheDepartedOne) ** You can now boost all your pets or farm plots in a single operation instead of boosting each one individually. ** In the pet management modal, click Bulk Boost to open the boosting UI. Same for farming – click Manage Farm and use the Bulk Boost button there. ** You can filter targets by: all active, unboosted only, or expiring within a custom duration. A preview panel shows how many items you’ll spend and what existing boosts would be replaced. ** There’s also a Replace existing boosts toggle if you want to overwrite lower-tier boosts with better ones. |- | data-sort-value="2025-07-30" | July 30, 2025 | [[Game Update (07-30-2025)]] | * Genesis Egg and Auralyzer have been replaced by Arbitrary Amplifier and Noetic Pulsator in the Boss Special reward pool |- | data-sort-value="2025-07-22" | July 22, 2025 | [[Game Update (07-22-2025)]] | * Arbitrary Amplifier has been removed from the Special reward pool |- | data-sort-value="2025-03-02" | March 2, 2025 | [[Game Update (03-02-2025)]] | * Amplifier boost multiplier effect reduced to 2x (from 3x) |- | data-sort-value="2025-02-27" | February 27, 2025 | [[Game Update (02-27-2025)]] | * Obscure Sigil can now be used to extend all non-global active Loot Action multipliers (namely Item and Personal Boosts), each by a random duration between 1-2 hours |- | data-sort-value="2025-02-22" | February 22, 2025 | [[Game Update (02-22-2025)]] | '''Changelog / Specials''' * Noetic Pulsator cooldown increased to 5 minutes (from 2 minutes) '''Changelog / Other''' * Fixed bug allowing 3 Amplifiers to be active at once |- | data-sort-value="2025-02-20" | February 20, 2025 | [[Supporter Perks (Game Update)]] | * Noetic Pulsator global cooldown reduced to 2 minutes (from 5 minutes) |- | data-sort-value="2024-12-06" | December 6, 2024 | [[Game Update (12-06-2024)]] | * Low Personal Boost now ranges from 2-3x (from 2-4x) * High Personal Boost now ranges from 4-7x (from 5-10x) * Readjusted Personal Boost hit rates for game pacing * Amplifiers now initiate a 3x Global Action Boost (from 5x) * Calibrated Amplifier use now incurs a global 1 hour cooldown before another Calibrated Amplifier of that Action type can be used |- | data-sort-value="2024-12-05" | December 5, 2024 | [[The Quests Update: A Cold Start]] | * All Global Action Boost-bearing Amplifiers now grant a 5x Action Boost on use (from 3x) * Only 1 Calibrated Amplifier or 2 Calibrated or Arbitrary Amplifiers can be active at once for an action * Removed: Mercurial Amplifier |- | data-sort-value="2024-11-25" | November 25, 2024 | [[Game Update (11-25-2024)]] | '''Changelog / Specials''' * Calibrated, Arbitrary, and Mercurial Amplifiers ** These Specials broadcast a global Action Boost for all online players! ** Each Amplifier type has specific properties that affect the way it functions in-game ** Amplifier multipliers can stack if more than one is active at once for a certain Action ** Can be obtained from daily Burn leaderboard rewards (see below) * Noetic Pulsator ** A Special that resets all Action cooldowns fully for all players when activated! ** A global cooldown of 5 minutes is incurred before another Pulsator can be used ** Can be obtained from daily Burn leaderboard rewards (see below) '''Changelog / Actions''' * Action Boosts (Global Random Events) have been removed ** Functionally replaced by Amplifier specials * High Personal Boost activation probability has been decreased '''Changelog / Prestige Perks''' * Total Recall prestige perk has been removed ** Functionally replaced by Noetic Pulsator special |- | data-sort-value="2024-11-09" | November 9, 2024 | [[Game Update (11-09-2024)]] | * “Total Recall” Perk cooldown scaling changes ** Base perk benefit allows activation every 1 hour (from 2.5h) ** Each level now reduces activation cooldown by 10 minutes *** Minimum cooldown for perk is now 10 minutes (from 30m) |- | data-sort-value="2024-11-07" | November 7, 2024 | [[Game Update (11-07-2024)]] | * Chance to roll a personal boost raised noticeably for all loot-bearing actions * Fixed rolling a new personal boost of same type overriding existing boosts * Rolling a personal boost for an action now also fully resets that action’s cooldown * Multiple of one booster item can now be activated, stacking effect duration ** Ex. Using 4 Fossils will activate the boost for 1 hour (15min X 4) |- | data-sort-value="2024-11-05" | November 5, 2024 | [[A Pets Update]] | * Personal Boosts are now not dependent on how many times an action is run, but rather the amount of charge an action has reached ** running any action at maximum charge will provide the same item output and personal boost roll chances as spamming at minimum charge for the same duration *** This change seeks to more evenly distribute Personal Boosts *** A “pity” boost is not longer given to players who have not run an action in several hours |- | data-sort-value="2024-08-21" | August 21, 2024 | [[Game Update (08-21-2024)]] | * Random effect base occurance rates increased ** Users who have been inactive for several hours also have a significantly elevated chance to get a random effect * Global Event Boost frequency has been increased * Global Event Boost multiplier now always ranges between 5x-20x |- | data-sort-value="2024-08-19" | August 19, 2024 | [[The Fearsome Factions Update]] | '''Additions''' * Random Effects: Buffs can randomly trigger whenever an Action is performed ** Effects provide multipliers to a random loot-bearing action ** Rarer effects last longer and provide more significant multipliers ** Random Effects have an equal chance of occurring when an action is run, regardless of charge % '''Changes''' * Highest tier of action boost items now require at least one Rare Item to craft * Random Action Boosts (global) frequency significantly reduced |- | data-sort-value="2024-08-09" | August 9, 2024 | [[Game Update – Laying the Groundwork]] | * Boost Items: Several items have been added or changed to grant action boosts on use ** These items grant temporary boosts to a specific type of loot-bearing action (Fish, Hunt, Explore, Mine) ** Boost items exist in different “tiers” by crafting difficulty – those that are more difficult to craft grant a longer lasting boost ** Only one of each item may be active at once, but boosts stack multiplicatively with Tools, Events, Perks and other active boost items |- | data-sort-value="2023-07-11" | July 11, 2023 | [[Bconomy “Zero” – Update 5]] | * Updates to random events and action boosts to be slightly less common, slightly lower rewards/multipliers |- | data-sort-value="2023-07-11" | July 11, 2023 | [[Bconomy “Zero” – Update 3]] | * New Events: Random Events and Action Boosts * Random Events spawn randomly in chat and last for 15 minutes. Anyone who sends a message in chat from Discord or the Web Client in the meantime receives the rewards. * Action Boosts replace the Finger Snaps and will cause for boosts from 3x (more common) to 20x (rarer). Like Finger Snaps, these stack with item boosts |- | data-sort-value="2022-08-16" | August 16, 2022 | [[v6.1.6]] | * Finger Snap rework * The Prestige Perk for Finger Snap has been changed to add a personal boost on top of the currently active one, rather than affect boost rates beyond 10x. |- | data-sort-value="2022-08-13" | August 13, 2022 | [[v6.1.5]] | * Finger Snap changes * Finger Snap multiplier is now further upgradeable by spending Runes. Users have 5x-10x multipler by default, and each level can now increase the minimum or maximum multiplier. |- | data-sort-value="2022-08-04" | August 4, 2022 | [[v6.1.4]] | * Finger Snap changes * Finger Snap events now range from 10x-20x and pricing has been increased. |- | data-sort-value="2022-07-11" | July 11, 2022 | [[v6.1.3.3]] | * Finger Snap event pricing tweaks, now always 5x-10x * This change should help balance out the finger snap perk to a good place. |- | data-sort-value="2022-07-04" | July 4, 2022 | [[v6.1.2.3]] | * Finger Snap changes: PP cost now depends on events of that type ran within 24h and is event-dependent to encourage more event diversity. Event boosts now also range from 2x-8x. |- | data-sort-value="2022-06-30" | June 30, 2022 | [[v6.1.2.2]] | * Finger Snap cost when attempting to start concurrent events increased |- | data-sort-value="2022-06-28" | June 28, 2022 | [[v6.1.2.1]] | * Note: Sigils are not currently being given out from the Quests system due to a glitch. The item will be granted to all eligible users after the current campaign is completed. Thanks! |- | data-sort-value="2022-06-18" | June 18, 2022 | [[v6.1.1]] | * Sigil use changed (mystery until the end of the event!) |- | data-sort-value="2022-06-11" | June 11, 2022 | [[v6.1.0]] | * New Items: Obscure Sigil |- | data-sort-value="2021-06-24" | June 24, 2021 | [[v5.7.6 – Mining Update]] | * cost increase and recipe changes to booster items |- | data-sort-value="2021-06-21" | June 21, 2021 | [[v5.7.0 – The Update of Updates]] | * Add boosters and their diamond counterparts which can be equipped for boosts on activities. |} <!-- bconomy:end history:Boosts -->
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