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{{Relay Network sidebar}} '''Salvage''' is the [[Relay Network]]'s own currency. The [[Refinery]] makes it from items, and almost every other part of the Network spends it. == Where Salvage comes from == * '''[[Refinery]].''' The main source. Commit items, then claim the Salvage from its output buffer. * '''Refunds.''' Fuel you withdraw from a [[Mint]] or [[Recovery]] Bay comes back as Salvage. * '''Rewards.''' Some [[Achievements]], quest level rewards and the daily Refined leaderboard draw pay Salvage. == What Salvage is spent on == {| class="wikitable" |- ! Spent on ! Notes |- | Modules | Crafting new Modules and levelling them, on every Bay |- | Bays | From your third Bay onward |- | [[Mint]] fuel | Optional; powers the Work boost |- | [[Recovery]] fuel | Required for Recovery to work at all |- | [[Relay Research]] | Network-wide improvements, together with items |- | [[Bay Upgrades]] | Per-Bay improvements, together with items |- | [[Network Store]] | Relay items, a daily sale and [[DX Coolant]] |- | [[Transmutation]] upgrades | Transmutation Speed and Queue upgrades. Recipes themselves cost only items |} == Tips == * Salvage income limits how fast the rest of the Network grows. Early on, put Salvage back into [[Refinery]] Modules and levels. * Claim your Refinery before its buffer fills, or research '''Overflow Cutoff''' so a full buffer stops wasting items. * Your stored Salvage has a very large cap. Salvage that would go over it stays unclaimed in the Refinery buffer. == Changelog == {{Update history/salvage}} {{Guide link|Relay Network|Relay Network}} {{Bconomy navbox}} [[Category:Relay Network]]
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