Jump to content
Main Menu
Main Menu
move to sidebar
hide
Navigation
Main page
Guide
Recent changes
Random page
Getting started
Bconomy
Ranks
Profile modes
Web Client
Gameplay
Actions
Items
Market
Farm
Pets
Relay Network
Prestige
Activities
Bosses
Factions
Museum
Fun House
Coinflip
Burn
Pyre
Bconomy Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Recovery
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Relay Network sidebar}} The '''Recovery''' Bay is the [[Relay Network]] Bay that helps active play. It burns [[Salvage]] to build charge, and that charge gives your Fish, Hunt, [[Explore]] and Mine actions a chance to cut their own cooldowns. {| class="wikitable" |- ! Takes in | [[Salvage]] fuel (required) |- ! Produces | Charge, spent as cooldown cuts on Loot Actions |- ! Also does | Banks surplus quest finds (Quest Bank); with Research, cuts Farm watering and Buddy swap cooldowns |- ! Affected by | [[Relay Heat|Heat]] and operating mode, [[Relay Research]], [[Bay Upgrades]] |} == Fuel and charge == Recovery needs fuel to do anything. [[Salvage]] in its tank burns into a charge meter. With an empty tank the Bay does nothing and makes no heat. Overclocked mode burns fuel four times as fast. There is nothing to claim from a Recovery Bay; its effect happens when you act. == Cooldown cuts == Every time you use a [[Loot Action]] while that action is still on cooldown, Recovery rolls for a '''cut'''. A cut removes a share of the action's full cooldown: 5 minutes for Fish, 7 minutes for Hunt, 10 minutes for Explore and 20 minutes for Mine. A 10% cut on Mine removes 2 minutes. Cuts are rounded down to whole seconds and can never reset a cooldown completely. Three things decide how well Recovery works: * '''Total Module levels.''' Add up the levels of all your unpaused Recovery Modules. Five Modules at level 15 make 75 levels; 25 Modules at level 15 make the maximum of 375. More levels raise the chance of a cut, the size of a cut and how many actions one roll can reach. * '''Charge.''' The numbers below assume a full charge meter. At half charge both the chance and the size of a cut are halved. With no charge there are no cuts. * '''Mode and Heat.''' The numbers below assume Normal mode and a Bay that is not running hot. Underclocked mode halves the chance; Overclocked mode doubles it, up to a limit of 50% per roll. Once Heat passes Unstable the chance starts to fall, and it is lowest at Critical. === Chance of a cut === The chance of a cut grows with your total Module levels, up to a ceiling set by your Recovery Cut Potency [[Bay Upgrades|upgrade]] tier. Every Bay with a Module has at least a 1% chance. The ceiling is reached at 225 total levels; more levels after that do not raise the chance further. {| class="wikitable" |+ Chance of a cut per roll (Normal mode, full charge) |- ! Total Module levels !! Potency 0 !! Potency 1 !! Potency 2 !! Potency 3 !! Potency 4 !! Potency 5 |- | 25 || 1.2% || 1.4% || 2% || 2.6% || 3.1% || 5.3% |- | 75 || 1.5% || 2.3% || 4% || 5.7% || 7.3% || 14% |- | 150 || 2% || 3.7% || 7% || 10.3% || 13.7% || 27% |- | 225 or more || 2.5% || 5% || 10% || 15% || 20% || 40% |} === Size of a cut === Each cut that lands is either a '''small trim''' or a '''bigger cut''': * A small trim removes 8% to 10% of the cooldown (as little as 5% on a Bay with very few levels). * A bigger cut lands anywhere between the small trim's lowest value and a maximum that grows with your total Module levels. Bigger values are rarer: split that range into four equal parts and a cut lands in the lowest part 40% of the time, then 30%, 20% and only 10% in the top part. * More levels make bigger cuts more common. Overclocked mode also makes them a little more common, and Underclocked mode a little less. {| class="wikitable" |+ Cut size at each milestone (Normal mode, full charge) |- ! Total Module levels !! Small trims !! Bigger cut range !! Average cut !! Biggest Mine cut |- | 25 || 50% of cuts || 5.8% to 11.6% || 7.9% || 2 min 18 s |- | 75 || 50% of cuts || 7.2% to 18.7% || 10.1% || 3 min 44 s |- | 100 || 50% of cuts || 8% to 22.2% || 11.2% || 4 min 26 s |- | 150 || 44% of cuts || 8% to 29.3% || 12.9% || 5 min 52 s |- | 225 || 34% of cuts || 8% to 40% || 16.2% || 8 min |- | 300 or more || 25% of cuts || 8% to 40% || 17.3% || 8 min |} The average cut is the share of the cooldown removed by an average landed cut, counting both small trims and bigger cuts. === More than one action per roll === The action you just used is always rolled first. Total Module levels add extra rolls for other actions: {| class="wikitable" |- ! Total Module levels !! Actions rolled each time |- | up to 75 || 1 |- | 76 to 150 || 2 |- | 151 to 300 || 3 |- | 301 or more || 4 |} Each extra roll picks a [[Loot Action]] and has its own chance of a cut, from the same table above. An action that is not on cooldown is skipped. Without the '''Recovery Targeting''' [[Research]] node and the Focus Slots upgrade, extra rolls can only pick the action you just used, so they stack more cuts onto it. With them, extra rolls can reach your other actions: each Focus Slots tier adds one more action in the order Fish, Hunt, Explore, Mine, and the top tier lets you choose them yourself. When one roll cuts the same action more than once, each repeat is weaker: the second cut is half size, the third a quarter. With the '''Cross-System Recovery''' [[Research]] node, repeats lose less between 300 and 375 total levels, ending at three quarters of the previous cut. === Lockout === After a cut lands, Recovery pauses for 30 to 60 seconds before it can roll again. Rolls that land no cut do not start a pause. The Lockout Reducer upgrade shortens the pause, and total Module levels shorten it a little more: {| class="wikitable" |- ! Lockout Reducer tier !! 0 !! 1 !! 2 !! 3 !! 4 !! 5 |- ! Pause after a cut (375 total levels) | 27 to 54 s || 21 to 42 s || 15 to 30 s || 10 to 21 s || 6 to 12 s || 3 to 6 s |} Even fully upgraded, the pause is at least 3 seconds, so cuts cannot land on every single action. == Quest Bank == With the '''Quest Banking''' [[Research]] node, Recovery banks loot you find beyond your current quest's requirement and carries it into your next quest, instead of wasting it. '''Quest Bank Control''' adds settings for it, and '''Quest Bank Auto-focus''' steers cuts toward the loot your active quests still need. The Quest Storage upgrade raises how much can be banked. == Beyond Loot Actions == The '''Cross-System Recovery''' [[Research]] node, available once your Recovery Modules reach a high combined level, adds occasional cuts to your [[Farm]] watering and [[Buddy]] swap cooldowns. Each [[Loot Action]] gives each of them a chance of up to 6% at full charge. A cut removes 5% to 18% of that cooldown, with the top of the range growing between 300 and 375 total levels, and never more than 3 minutes. After a cut lands, that cooldown cannot be cut again for 5 to 15 minutes. == Costs == Late Recovery Modules, high Module levels and the top tier of every Recovery upgrade cost [[Gemeralds]], including [[Pluperfect Gemerald]]s. [[Transmutation]] can convert Gemeralds you have into the colours you need. == Changelog == {{Update history/recovery}} {{Guide link|Recovery and Quest Banking|Recovery and Quest Banking}} {{Bconomy navbox}} [[Category:Relay Network]]
Summary:
Please note that all contributions to Bconomy Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Bconomy Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Bconomy navbox
(
edit
)
Template:Bconomy navbox/styles.css
(
edit
)
Template:Guide link
(
edit
)
Template:Relay Network sidebar
(
edit
)
Template:Update history/recovery
(
edit
)
Search
Search
Editing
Recovery
Add topic