Jump to content
Main Menu
Main Menu
move to sidebar
hide
Navigation
Main page
Guide
Recent changes
Random page
Getting started
Bconomy
Ranks
Profile modes
Web Client
Gameplay
Actions
Items
Market
Farm
Pets
Relay Network
Prestige
Activities
Bosses
Factions
Museum
Fun House
Coinflip
Burn
Pyre
Bconomy Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Ranks
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Actions and progression sidebar}} '''Ranks''' are the core way your account progresses. There are {{GameValue|actions.ranks.totalRanks}} ranks, from Peasant at the bottom to God at the top. A higher rank raises your [[Actions|Work]] pay, and reaching certain ranks lets you unlock new features. {| class="wikitable" |- ! Takes in | BC for each rank |- ! Produces | A higher rank number, which multiplies Work pay, and feature unlocks |- ! Next step | [[Ascension]] once you reach God |- ! Affected by | Your Ascension Tier and the Nepotism [[Prestige]] perk |} == What a rank does == Your rank number is multiplied straight into your [[Work]] earnings. At rank 21 your Work pays 21 times the base amount. Ranks are therefore one of the biggest long-term investments for BC income. Ranks do not change what [[Loot Actions]] give. See [[Boosts]] for how the Work multiplier is made up. == Ranking up == Ranking up costs BC. * The cost of each rank rises along a steep curve. God is the only rank that reaches the top cost of 200 million BC. Every earlier rank costs less. * Each [[Ascension]] Tier makes every rank cost more. At Tier 1 each rank costs twice as much as in the first climb, at Tier 2 three times as much, and so on. * You can rank up several ranks at once if you can afford them. * The '''Tier / Rank''' control sets a destination to climb to. Use Tier 0 to aim at a rank in your first climb, before any Ascension. The destination must be ahead of your current progress. * The [[Nepotism]] [[Prestige]] perk lowers rank costs by up to {{GameValue|actions.ranks.nepotismMaxDiscount}}% at its top level. {| class="wikitable" |- ! Rank ! Cost to reach it in your first climb (about) |- | Farmhand (rank 2) | 21,000 BC |- | Chanticleer (rank 10) | 1.1 million BC |- | Dandy (rank 20) | 7.8 million BC |- | Marquis (rank 31) | 28 million BC |- | Technocrat (rank 39) | 56 million BC |- | Harbinger (rank 47) | 98 million BC |- | Postmortal (rank 54) | 148 million BC |- | God (rank 60) | 200 million BC |} == Feature unlocks == Reaching a rank or Tier makes you eligible for a feature. Then you open the feature's page and press '''Unlock'''. An unlock is kept for good, even after an [[Ascension]] sends your rank back to Peasant. After you Ascend, every rank requirement counts as met. {| class="wikitable" |- ! Feature ! Needs ! Opens after |- | [[Farm]] | {{GameValue|actions.ranks.farmUnlockRequirement}} (rank 2) | Available first |- | [[Factions]] | {{GameValue|actions.ranks.factionUnlockRequirement}} (rank 4) | Available first |- | [[Pets]] | {{GameValue|actions.ranks.petsUnlockRequirement}} (rank 10) | Farm |- | [[Market]] or [[Supply Depot]] | {{GameValue|actions.ranks.marketUnlockRequirement}} (rank 11) | Factions |- | [[Coinflip]] | {{GameValue|actions.ranks.coinflipUnlockRequirement}} (rank 20) | Market or Supply Depot |- | [[Museum]] | {{GameValue|actions.ranks.museumUnlockRequirement}} (rank 21) | Pets |- | [[Ball Pit]] | {{GameValue|actions.ranks.ballpitUnlockRequirement}} (rank 31) | Coinflip |- | [[Relay Network]] | {{GameValue|actions.ranks.relayUnlockRequirement}} (rank 39) | Museum |- | [[Burn]] | {{GameValue|actions.ranks.burnUnlockRequirement}} (rank 47) | Relay Network |- | [[Pyre]] | {{GameValue|actions.ranks.pyreUnlockRequirement}} (rank 54) | Burn |- | [[Prestige]] | {{GameValue|actions.ranks.prestigeUnlockRequirement}} | Ball Pit |- | [[Fun House]] | Tier V | Prestige |} Pages are shown step by step. A page is revealed only once the one before it in the table has been unlocked, and the next locked page is shown as a preview. The Market is for Main profiles and the Supply Depot is for Ironman and Hardcore profiles. Hardcore profiles have no Factions or Ball Pit, so those steps are skipped. See [[Profile Modes]]. === Selling Items to climb === For [[Farm]], [[Pets]], [[Factions]], the [[Market]] and the [[Museum]], your first climb can be funded partly by [[Items]]. Instead of paying BC only, the rank-up window can count the value of your inventory and sell Items at their base value to cover what you are missing, but only while you are still short of that feature's requirement. == The ladder == The ranks, in order, are: Peasant, Farmhand, Mason, Recruit, Ensign, Soldat, Captain, Admiral, Warden, Chanticleer, Governor, Viceroy, Count, Earl, Duke, Magistrate, Colonel, Commander, Knight, Dandy, Aristocrat, Kingpin, Agent, Baron, Attache, Minister, Chairman, Khagan, Taoiseach, Politarch, Marquis, Liege, Sovereign, Dauphin, Primor, Consul, President, Ruler, Technocrat, Herald, Sentinel, Evincor, Legate, Arcanus, Spirit, Legend, Harbinger, Archon, Enlightened, Paragon, Quaesitor, Prophet, Riftwalker, Postmortal, Avatar, Eternal, Divine, Deity, Demigod and God. == How Ranks connect to other features == * [[Actions]]: rank multiplies Work pay. * [[Ascension]]: God is the last rank, and Ascending resets your rank to Peasant. * [[Prestige]]: Nepotism lowers rank costs. * [[Items]]: early climbs can be helped by selling Items. * The feature pages above each unlock at a rank. == Changelog == {{Update history/ranks}} {{Guide link|Ranks and Ascension|Ranks and Ascension}} {{Bconomy navbox}} [[Category:Getting started]]
Summary:
Please note that all contributions to Bconomy Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Bconomy Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Actions and progression sidebar
(
edit
)
Template:Bconomy navbox
(
edit
)
Template:Bconomy navbox/styles.css
(
edit
)
Template:GameValue
(
edit
)
Template:Guide link
(
edit
)
Template:Update history/ranks
(
edit
)
Module:GameData
(
edit
)
GameData:Reference.json
(
view source
)
Search
Search
Editing
Ranks
Add topic