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{{Items and trading sidebar}} '''Items''' are the goods of Bconomy. The Items page is both your inventory and a reference for every Item in the game, so you can look up where an Item comes from and what it is for even when you own none. Most Items start as basic materials found by running [[Loot Actions]] (Fish, Hunt, Explore and Mine, see [[Actions]]). Basic materials can be [[Crafting|crafted]] into better Items, which feed [[Boosts]], [[Tools]], the [[Relay Network]], [[Pets]] and the [[Farm]]. Some Items are far harder to find: see [[Rare Items]]. Items that are tracked one by one with their own attributes are [[Specials]], a separate class. == Looking up an Item == Search for any Item and open its card. The card shows what the Item is used for, where it can be found, its recipe if it has one, and which other recipes use it. Check the card before you sell or spend something, especially a material you might need later. == Worth and Market price == Every Item has a '''worth''': the BC you get for selling it straight from your inventory. Worth is also the base that other game systems calculate from. The [[Market]] price is a separate thing. It is whatever players are listing and paying, so it can be much higher than worth for an Item that is scarce or in demand. [[Rare Items]] and crafting bottlenecks are the usual cases. Restricted profiles cannot use the Market and use the [[Supply Depot]] instead (see [[Profile Modes]]). Some Items are bound to your account or kept off the Market. These can never be listed, sold or given away, though you can still use them. == Selling == Selling an Item from your inventory pays its worth in BC straight away, after a confirmation. It is permanent: sold Items are gone. Treat worth as a floor, and check the [[Market]] price first for anything valuable. == Reserves == A '''Reserve''' is an amount of an Item you want to keep back. Bulk actions that spend many Items at once, such as feeding or levelling [[Pets]] with everything available, leave your reserved amount alone. Set a Reserve on materials you are saving for a recipe or upgrade. A Reserve is a guard for bulk actions, not a lock on the Item. == Autosell == '''Autosell''' sets a limit on how many of an Item you hold. Whenever you find more than the limit, the extra is sold at once and the BC is added to your balance. This keeps your inventory tidy and gives you a steady buffer of each Item. Leave Autosell off for anything you need for progression and for [[Rare Items]]. Autosell applies to Items you find, including Items from opened containers. Once Items are autosold they cannot be recovered. == Pinning and categories == You can pin Items so they sit at the top of your inventory, and reorder the pinned list. You can also build your own categories to group Items the way you work, for example a category for the materials of one recipe. A category can hide its Items elsewhere in the list so they do not show twice. == Equipping and using == Some Items do their job when used, such as [[Boosts]] and [[Gem Bag]]s. A few do their job while worn: see [[Equipment]]. Pet food and held Items are handled from the [[Pets]] page. == Item containers == Containers are Items that give other Items when opened. They include [[Fancy Crate|Fancy Crates]], [[Exquisite Trunk|Exquisite Trunks]], [[Lunar Shard|Lunar Shards]], [[Gem Bag|Gem Bags]] and the Ocean, Forest, Hillside and Cavern Bounties. Each container has its own reward pool. Containers are consumed when opened. == Changelog == {{Update history/items}} {{Guide link|Inventory and Crafting|Inventory and Crafting}} {{Bconomy navbox}} [[Category:Items and trading]]
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