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Relay Heat and Cooling
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<small>[[Guide:New Player Guide|Guide index]] Β· [[Guide:Relay Network|Previous page]] Β· [[Guide:Recovery and Quest Banking|Next page]]</small> Heat belongs to each Bay. A hot [[Mint]] does not directly fill the Refinery's heat pool. Modules, their levels, and the operating mode affect heat; leveling modules can make their heat contribution easier to manage. <div style="overflow-x:auto;"> {| class="wikitable" style="max-width:100%;" |- ! <strong>Mode</strong> ! <strong>Output and heat</strong> ! <strong>Good starting use</strong> |- | Off | No active production and heat dissipates | Pause a Bay you do not need |- | Underclocked | Lower output with lower heat | Run more conservatively |- | Normal | Baseline operation | Compare upgrades and establish a routine |- | Overclocked | More output with much higher heat | Planned bursts with cooling available |} </div> == Read heat as a production constraint == Heat reduces output along a curve. Bays can keep ticking at reduced efficiency instead of entering the old forced-shutdown loop. Normal and Underclocked settle below the upper [[Overclock]] zone. An Overclocked burst can leave a hot Bay producing poorly while it cools afterward. More heat is not automatically better income. Compare the extra production with the throttling, fuel, and cooling needed to sustain it. [[Bay Telemetry]] [[Research]] exposes numbers such as heat rate, threshold timing, fuel duration, and mode comparisons. == Cooling uses Cryo Gel == [[Cooling]] Bays do not produce BC or [[Salvage]]. They supply cooling to other Bays once those Bays are hot enough to need it. [[Cryo Gel]] fuels that supply; empty fuel reduces its effectiveness. Stock and projected duration are more useful than simply owning a large Cooling Bay. Initially, cooling is shared evenly among Bays drawing it. <strong>[[Thermal Routing]]</strong> lets you prioritize where it goes. <strong>[[Surge Capacitor]]</strong> stores unused cooling for the period after an [[Overclock]] burst. These are distinct from buying more Cooling modules. == DX Coolant is useful now == Apply [[DX Coolant]] to a Bay for an immediate heat reduction and a temporary reduction in heat generation. You may choose one to five units per activation; larger applications are more efficient than repeatedly spending single units. Inspect the temperature, mode, and expected next session before consuming it. Coolant should support a productive plan, not hide an unsustainable setup indefinitely. Old advice that DX Coolant has no use or that overclocking is unavailable no longer describes the [[Relay Network]]. <small>Screenshots on this page: [[Guide:Relay Heat and Cooling#figure_16|Figure 16]]</small> <span id="figure_16"></span> [[File:Bconomy-guide-16-choosing-a-bay-operating-mode.png|thumb|center|680px|alt=Choosing a Bay operating mode|Figure 16 Choosing a Bay operating mode. Open the mode selector on a Bay to compare its operating modes. Match output and heat to the cooling and resources your own Network can sustain.]] == Related pages == * [[Guide:Relay Network|Relay Network]] * [[Guide:Relay Research and Transmutation|Relay Research and Transmutation]] <small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small> [[Category:Guides]] [[Category:Relay Network]]
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