Jump to content
Main Menu
Main Menu
move to sidebar
hide
Navigation
Main page
Guide
Recent changes
Random page
Getting started
Bconomy
Ranks
Profile modes
Web Client
Gameplay
Actions
Items
Market
Farm
Pets
Relay Network
Prestige
Activities
Bosses
Factions
Museum
Fun House
Coinflip
Burn
Pyre
Bconomy Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Guide
:
Recovery and Quest Banking
Guide
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
<small>[[Guide:New Player Guide|Guide index]] Β· [[Guide:Relay Heat and Cooling|Previous page]] Β· [[Guide:Relay Research and Transmutation|Next page]]</small> [[Recovery]] is the [[Relay]] family that helps active play. It burns [[Salvage]] to build charge, then [[Loot Actions]] can trigger cooldown reductions. Module investment and charge improve the chance and size of a cut. There is a short lockout between successful triggers; this is not a guaranteed full refill after every action. == Keep the basics working == Buy the Bay and modules, stock its [[Salvage]] fuel, choose a sensible mode, and keep enough fuel available for the session. An empty [[Recovery]] Bay does not provide the normal cuts and does not generate heat. A larger Bay without fuel is not the same upgrade as a larger fueled one. Read the recent cuts and charge display. More modules, higher levels, Cut Potency, [[Lockout Reducer]], and fuel efficiency solve different limits. Upgrade the one that actually holds back your use. == Focus extra cut attempts == [[Recovery]] first tries to benefit the [[Loot Action]] you just used. Deeper module investment can add attempts for other actions. <strong>Recovery Targeting</strong> [[Research]] and <strong>[[Focus Slots]]</strong> upgrades control those extra targets. Lower slot tiers add actions in a fixed order; at the top tier, you choose the targets yourself. == Preserve surplus quest finds == <strong>[[Recovery]] [[Quest Banking]]</strong> [[Research]] unlocks the Quest Storage upgrade. Buying actual storage is the next required step; Research alone does not create bank capacity. Eligible surplus action-found loot can then be saved toward future quests instead of being wasted once the current requirement is already met. <strong>Quest Bank Control</strong> adds flush and hoard control, including an on-demand flush. <strong>Quest Bank Auto-focus</strong> can steer extra Recovery targets toward the actions your current quests still need. Its completion threshold controls when an action drops out of focus. Check these controls after changing quest strategy. The Quest Bank stores progression credit, not a second inventory you can sell. It does not let you buy quest completion from the [[Market]] or count passive pet output as action loot. == Advanced cross system effects == <strong>[[Cross-System Recovery]]</strong> is a deeper investment. It can trim [[Farm]] watering and Buddy-swap cooldowns and improve stacked loot cuts. It requires a developed [[Recovery]] Bay and sufficient active module levels for its effects. Treat it as a later goal rather than the first thing a new account must build. <small>Screenshots on this page: [[Guide:Recovery and Quest Banking#figure_17|Figure 17]]</small> <span id="figure_17"></span> [[File:Bconomy-guide-17-recovery-and-quest-banking.png|thumb|center|680px|alt=Recovery and Quest Banking|Figure 17 Recovery and Quest Banking. Recovery includes charge and Quest Bank controls. Read the mode explanation before changing Flush or Hoard behaviour; Flush can clear stored progress, so it is not a routine collection button.]] == Related pages == * [[Guide:Relay Network|Relay Network]] * [[Guide:Dailies Quests and Achievements|Dailies Quests and Achievements]] <small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small> [[Category:Guides]] [[Category:Relay Network]]
Summary:
Please note that all contributions to Bconomy Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Bconomy Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Guide
:
Recovery and Quest Banking
Add topic