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<small>[[Guide:New Player Guide|Guide index]] Β· [[Guide:Farm|Previous page]] Β· [[Guide:Pet Leveling and Boosts|Next page]]</small> Unlock [[Pets]] at [[Chanticleer]]. Hatch available eggs and send pets on [[Adventure]]s to gather Fish, Hunt, [[Explore]], or Mine items while you are away. A pet needs an adventuring slot and enough energy to work. Use <strong>Buy [[Stable]]</strong> at the bottom of Pets to increase the number you can keep adventuring; later storage perks also let you keep idle pets and eggs. == Start with a sustainable fleet == Food grants energy equal to its base BC value. A normal item found costs <strong>75 energy</strong>. Higher pet levels and tiers improve production. [[Pets]] continue while energy lasts, so increasing your fleet also increases the food you need to supply. Send each pet to its preferred action for its species bonus. Fish pets are a useful foundation because much of their output is edible. Add other specialists as you need their materials. A fixed ratio such as 7 Fish to 3 Hunt to 1 [[Explore]] to 1 Mine is a community starting point, not a guarantee: your boosts, levels, food reserves, [[Craving|craving]]s, and market access change what is sustainable. == Set a Buddy == Your [[Buddy]] provides a multiplier to its species' [[Loot Action]] while actively adventuring. Higher level and tier make it more useful. Choose the action you most want to improve. Buddy switching has a cooldown, reduced by [[Playboy]], so plan swaps around a session rather than changing after every click. Keep the Buddy working and fed. An idle pet does not provide the normal adventuring Buddy benefit. The Buddy can also use a held weapon during a main [[Boss]] attack, subject to its attack cooldown. == Collect and manage == Open a pet's backpack to claim output. Feeding and other pet interactions can also realize accumulated progress. The Manage controls support selection, filters, pins, bulk feeding, boosts, and [[Level Up]]. Check which pets are selected before using a bulk action; filters and Page or All Filtered help build the selection. For routine energy refills, use <strong>Feed Selected</strong> with abundant food you can spare, such as common fishing output. Protect Electric Eels and any crops or crafted foods needed for upcoming recipes with deliberate selection and reserves. [[Craving]]s are for efficient leveling; filling energy is a different goal. Inspect Feed Everything and bulk selections before use. Feeding produces [[Manure]] for [[Farm]] and crafting needs. Buy [[Stable|stable]]s at a pace your food supply supports. An affordable stable is only the first part of its cost; the new pet still needs food and leveling resources. <small>Screenshots on this page: [[Guide:Pets#figure_10|Figure 10]]</small> <span id="figure_10"></span> [[File:Bconomy-guide-10-pets-energy-and-stored-output.png|thumb|center|680px|alt=Pets energy and stored output|Figure 10 Pets energy and stored output. Pet cards separate level and Tier, stored energy, adventure output and idle status. Manage opens bulk selection, while a pet name opens its individual controls.]] == Related pages == * [[Guide:Pet Leveling and Boosts|Pet Leveling and Boosts]] * [[Guide:Breeding and the Menagerie|Breeding and the Menagerie]] * [[Guide:Prospecting and Valuable Items|Prospecting and Valuable Items]] <small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small> [[Category:Guides]] [[Category:Pets and farming]]
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