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<small>[[Guide:New Player Guide|Guide index]] Β· [[Guide:Market|Previous page]] Β· [[Guide:Pets|Next page]]</small> Unlock [[Farm]] at [[Farmhand]], buy a plot, and plant a crop. Crops supply pet food, crafting materials, and items you can sell. [[Plot]]s continue growing their selected crop until you uproot it; harvest ready output and keep the farm watered. == Water and harvest are separate == Base watering cooldown is <strong>30 minutes</strong>, and each watering advances growth by <strong>30 minutes</strong>. Watering also yields Weeds and Red Mushrooms. Without survival bonuses, crops die if you leave them without water for <strong>12 hours</strong>, forcing you to replant. <strong>Watering alone does not harvest.</strong> Use Harvest, enable <strong>[[Harvest on Water]]</strong> in Gameplay settings, or use /farm/water harvest to combine the two. Before logging off, water and collect anything ready. [[Vitality]] extends the survival window; [[Deluge]] lowers the watering cooldown. == Grow what your account needs == Early crop choices should support current [[Craving|craving]]s and upgrades. Clover is a crafting material, not simply another food crop. Check recipes before selling all of a harvest. [[Species]] and food requirements diversify as pets grow, so a farm devoted to one crop can leave you short elsewhere. There is a limit to how many plots may hold the same crop. [[Arbory]] raises it. Use a mixture suited to the materials you lack rather than copying a fixed late-game layout before you can support it. == Buy and upgrade plots == Use <strong>Buy [[Plot]]</strong> at the bottom of the [[Farm]] page. Additional plots cost materials, with increasingly demanding recipes. Individual plots can reach <strong>level 15</strong>; each upgrade reduces grow time by 5%. Purchase and upgrade dialogs can craft missing materials automatically. <strong>Craft to max level</strong> advances consecutive affordable levels, so inspect the total ingredients before confirming. == Fertilizers and mass boosting == Fertilizers accelerate a plot's production. Use common boosts when their extra crops justify the cost. Valuable boosts such as [[Gilded Manure]] deserve a plan for watering, harvesting, and having the right crop planted. Only one fertilizer tier is active on a plot at a time. More of the same extends it; replacing another tier discards that different effect. [[Mass Boost]] filters let you choose boosted, unboosted, or soon-expiring plots. The Max amount splits your stack evenly among eligible targets. Read the target count before spending a large stack. <div style="overflow-x:auto;"> {| class="wikitable" style="max-width:100%;" |- ! <strong>Fertilizer</strong> ! <strong>Crop output multiplier</strong> ! <strong>Duration per item</strong> |- | Enriching Fertilizer | 5x | 12 hours |- | Experimental Fertilizer | 20x | 12 hours |- | Gilded Manure | 1250x | 24 hours |} </div> Use valuable fertilizers on developed plots you can keep watered. Experimental Fertilizer consumes <strong>five Mysterious Sludges</strong> as well as Enriching Fertilizer; those rares also make a [[Hunt]] boost. Compare that cost before crafting it. Fertilizer does not multiply the Farm's pet-boost byproducts. <small>Screenshots on this page: [[Guide:Farm#figure_9|Figure 9]]</small> <span id="figure_9"></span> [[File:Bconomy-guide-09-watering-harvesting-and-plots.png|thumb|center|680px|alt=Watering harvesting and plots|Figure 9 Watering harvesting and plots. The Farm shows its next watering time, crop survival window, ready crops and Manage control. Watering, harvesting and uprooting have different effects; keep the farm alive before expanding it.]] == Related pages == * [[Guide:Equipment|Equipment]] * [[Guide:Pets|Pets]] * [[Guide:Prestige Perks|Prestige Perks]] <small>Adapted from Shadybliss's illustrated new-user guide, 24 October 2026. Game mechanics may change; check the current in-game Manual and previews.</small> [[Category:Guides]] [[Category:Pets and farming]]
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