Jump to content
Main Menu
Main Menu
move to sidebar
hide
Navigation
Main page
Guide
Recent changes
Random page
Getting started
Bconomy
Ranks
Profile modes
Web Client
Gameplay
Actions
Items
Market
Farm
Pets
Relay Network
Prestige
Activities
Bosses
Factions
Museum
Fun House
Coinflip
Burn
Pyre
Bconomy Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Draft
:
Gameplay reference tables/Specials
Draft
Discussion
English
Read
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
__NOTOC__ <templatestyles src="Template:Item infobox/styles.css" /> ''Static presentation preview; base values checked November 5, 2026. Review notes and proposed placement appear outside the tables.'' [[Draft:Gameplay reference tables|Return to the draft index]] === Special catalog === ''Proposed placement: [[Specials]].'' All ten current Specials. The existing Special infoboxes already synchronize this data; this is a proposed comparison table. Global effects remain separated by profile mode, with self-only copies applying only to their owner. <div style="overflow-x:auto;max-width:100%;"> {| class="wikitable sortable mw-collapsible" |+ Special catalog ! Special !! Description !! Cooldown !! Bulk Use? !! Attributes !! Cost !! Internal ID |- | <span class="bc-item-inline-icon">[[File:Game special baseGlobalActionBoost.webp|20x20px|middle|link=|alt=]]</span>[[Calibrated Amplifier]] | When activated, broadcasts a 2x Action Boost signal for its type to all online players for 20 minutes! Only one Calibrated Amplifier can be active at once for a type of Action. After a Calibrated Amplifier is used, an hour must pass before another one can be used for the same Action. | 1 hour | No | Action: Fish, Hunt, Explore, Mine, Work | Not Sold for SP | <code>baseGlobalActionBoost</code> |- | <span class="bc-item-inline-icon">[[File:Game special flexibleGlobalActionBoost.webp|20x20px|middle|link=|alt=]]</span>[[Arbitrary Amplifier]] | When activated, broadcasts a 2x Action Boost signal for a type of your choice to all online players for 20 minutes! A combined total of two Calibrated and Arbitrary Amplifiers can be active at once for a type of Action. | β | No | β | 150 SP | <code>flexibleGlobalActionBoost</code> |- | <span class="bc-item-inline-icon">[[File:Game special globalActionCooldownResetter.webp|20x20px|middle|link=|alt=]]</span>[[Noetic Pulsator]] | When activated, broadcasts an amnesic pulse that resets all Action cooldowns (Fish, Hunt, Explore, Mine, Work) fully for all users! A global cooldown of 5 minutes must pass before the next Pulsator can be used. | 5 minutes | No | β | 50 SP | <code>globalActionCooldownResetter</code> |- | <span class="bc-item-inline-icon">[[File:Game special toolExtraLevelUpgrade.webp|20x20px|middle|link=|alt=]]</span>[[Forbidden Modifier]] | Even smithing masters dare not touch this cursed artifact. When used, permanently applies one Forbidden Modifier to a Level 50 Tool, increasing its Multiplier beyond its natural cap. Levels gained per Modifier decrease as more are applied per-tool. | β | Yes | β | Not Sold for SP | <code>toolExtraLevelUpgrade</code> |- | <span class="bc-item-inline-icon">[[File:Game special farmExtraPlotUpgrade.webp|20x20px|middle|link=|alt=]]</span>[[Fairy Ring]] | You can feel something supernatural pulling you toward this odd arrangement of fungi. When used, permanently increases your Farm plots by 1 without impacting future upgrade costs. | β | Yes | β | Not Sold for SP | <code>farmExtraPlotUpgrade</code> |- | <span class="bc-item-inline-icon">[[File:Game special relayNetworkExtraModuleUpgrade.webp|20x20px|middle|link=|alt=]]</span>[[XenoServer]] | This expansion slot is compatible with your existing systems, but the pulsating green material it's made of probably didn't come from your earthly suppliers. When used, permanently adds 1 module slot to a Relay bay of your choosing. The material cost of crafting into that slot is waived. On the Mint bay, the full Salvage cost is also waived - on all other bays, half the Salvage cost is covered, but the remaining Salvage still scales with your total module count. | β | Yes | β | Not Sold for SP | <code>relayNetworkExtraModuleUpgrade</code> |- | <span class="bc-item-inline-icon">[[File:Game special petsExtraAdventurerUpgrade.webp|20x20px|middle|link=|alt=]]</span>[[Golden Lariat]] | A lasso imbued with heavenly power that forces its target into submission. When used, permanently increases the number of Pets that can Adventure at once by 1 without impacting future Stable upgrade costs. | β | Yes | β | Not Sold for SP | <code>petsExtraAdventurerUpgrade</code> |- | <span class="bc-item-inline-icon">[[File:Game special newFirstGenerationPetCreator.png|20x20px|middle|link=|alt=]]</span>[[Genesis Egg]] | This egg's origins are an enigma. Unless otherwise noted, a new Generation I Pet of a random base species is created when used. Skin (Alpha, Beta, Gamma, Delta, Epsilon, Zeta and Eta) chances for the created Pet are 5x higher than the base probabilities. Pet storage limits are bypassed by this Special. | β | Yes | Species: Poodle, Dog, Bat, Mustang, Pig, Eagle, Otter, Tiger, Peacock, Donkey, Gorilla, Ox, Junglefowl, Crocodile, Goose, Rat, Seal, Whale, Rabbit, Dove, Kangaroo, Snake, Turtle, Snail, Dolphin, Lizard, Scorpion, Owl, Cockroach, Dragon, Phoenix, Visitor, Invader, Sauropod, Tyrannosaurus, Jack, Ghost, Snowman, Raccoon, Goat<br />Skin: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Sunkissed, Grayscale, Whiteout, Overclocked, Signal, Static<br />Aura: Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow, Black, Deepskyblue, Magenta, White | 200 SP | <code>newFirstGenerationPetCreator</code> |- | <span class="bc-item-inline-icon">[[File:Game special petAuraChanger.webp|20x20px|middle|link=|alt=]]</span>[[Auralyzer]] | A curious device used to irradiate living creatures. Unless otherwise noted, a random base Aura is applied to an owned Pet of your choosing when this is used. | β | No | Aura: Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow, Black, Deepskyblue, Magenta, White | Not Sold for SP | <code>petAuraChanger</code> |- | <span class="bc-item-inline-icon">[[File:Game special petSkinChanger.webp|20x20px|middle|link=|alt=]]</span>[[Skinulator]] | Trust me, you don't want to know how this thing works. The Skin specified for this Special is applied to an owned Pet of your choosing when this is used. | β | No | Skin: Alpha, Beta, Gamma, Delta, Epsilon, Zeta, Eta, Sunkissed, Grayscale, Whiteout, Overclocked, Signal, Static | Not Sold for SP | <code>petSkinChanger</code> |} </div> [[Draft:Gameplay reference tables|Return to the draft index]]
Summary:
Please note that all contributions to Bconomy Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Bconomy Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Page included on this page:
Template:Item infobox/styles.css
(
edit
)
Search
Search
Editing
Draft
:
Gameplay reference tables/Specials
Add topic