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{{Pets and farming sidebar}} '''Breeding''' is how you make new [[Pets|pets]]. Two pets you own produce an egg, and the pet that hatches from it inherits traits from its parents, including species, Skin and Aura. {| class="wikitable" |- ! Takes in | Two breedable pets, BC, optional Cursed Charm and Mutagenic Sludge |- ! Produces | Eggs, then new pets with a [[#Generation and lineage|Generation]], and sometimes a Skin or Aura |- ! Affected by | [[Zootechny]] (BC cost), [[Virility]] (cooldown), [[Menager]] (egg and pet space) |} == Eggs == An '''egg''' becomes a pet when you hatch it. You need free pet space to hatch (see [[Pets#Stables and pet space|Stables and pet space]]), and eggs themselves take egg space, which [[Menager]] raises. You can inspect an egg's parents before hatching. On the Main profile eggs can be sent to other players, but restricted profile modes block player transfers (see [[Profile Modes]]). Eggs can come from three places: * Breeding your own pets. * [[Loot Actions]], as [[#Wild eggs|wild eggs]]. * A [[#Genesis Egg|Genesis Egg]], which is a [[Specials|Special]] that creates a pet directly. == Breeding two pets == Pick two of your pets to breed. Each parent must be: * At least level 18. * Off its breeding cooldown. * A breedable species. Supporter species and the current seasonal species cannot breed. You can breed several times in one go, and you can choose to hatch the eggs straight away. A batch stops when you run out of BC, space, matching breeding items, or when a parent goes on cooldown. === Costs and cooldowns === * '''BC cost''': the first breed each day costs 200,000 BC, and the cost doubles for every pet you breed after that on the same day. The count resets daily. [[Zootechny]] discounts it. * '''Cooldown''': after a pet is bred, it must wait before breeding again. The wait roughly doubles each time that same pet has been bred. [[Virility]] takes time off the wait. Check the breeding preview for the exact numbers for your parents. == Inheritance == When an egg hatches, its pet gets: * '''Species''': an equal chance of either parent's species. * '''Generation''': one above the higher parent (see [[#Generation and lineage|below]]). * '''Skin''': rolled separately, and often none (see [[#Skins|Skins]]). * '''Aura''': rolled separately, and often none (see [[#Auras|Auras]]). Skins and Auras are cosmetic. They do not make an ordinary pet faster. [[Species]] decides which [[Adventure]] the pet prefers. == Skins == A '''Skin''' gives a pet a colouring not seen in the rest of its species. Each Skin has a base chance of appearing on the hatched pet. A pet can have only one Skin. {| class="wikitable" |- ! Skin ! Base chance |- | Alpha | 10.00% |- | Beta | 1.00% |- | Gamma | 0.50% |- | Delta | 0.40% |- | Epsilon | 0.30% |- | Zeta | 0.20% |- | Eta | 0.10% |} Each parent that has a given Skin doubles the chance of that Skin. Each parent holding {{GameValue|pets.attributes.skinBoostItem}} when you breed triples all the Skin chances. Charms are used up. There are also special Skins that cannot be bred, such as the [[Burnt Skin]] from the [[Pyre]]. == Auras == An '''Aura''' is a glow around the pet. The base Auras are {{GameValue|pets.attributes.auraTypes}}, and they are all equally rare. * The base chance of an Aura on the hatched pet is 5%. * Each parent that has an Aura doubles that chance. * Each parent holding {{GameValue|pets.attributes.auraBoostItem}} when you breed triples it. Sludge is used up. * When an Aura appears and a parent has one, there is a high chance the pet gets that parent's Aura. Otherwise it gets a random base Aura. The Pyre's Smoldering and [[Damned Aura]]s are never inherited, and a parent with one counts as having no Aura. == Breeding items == [[Pets]] can hold Cursed Charm (for Skins) and Mutagenic Sludge (for Auras) while being bred. Give the item to the pet before you breed (see [[Pets#Held items|Held items]]). For batches, the held item is used on the first breed, and each further breed takes a new one from your inventory. Both items have other uses, so plan your supply before starting a long collection project. == Generation and lineage == A pet's '''Generation''' says how far it descends from the original pets. When a pet hatches, its Generation is the higher parent's Generation plus one. A lower Generation is therefore rarer, and higher Generations are more common. Generation is lineage only and has nothing to do with strength or [[Pet Leveling#Reincarnation|Tier]]. Every pet's parents can be traced back to its Generation I ancestors. Generation I pets came from the early prototype pet system, so they are extremely rare and cannot be made by normal breeding. Their rarity makes them wanted by collectors. == Wild eggs == When you perform a Loot Action, each one has a small chance to find a wild egg. Its parents are wild pets (pets that players released) that match the action: Fish [[Loot Actions]] give Fish species, and so on. It needs a free egg slot, so keep a couple free. New players can also claim a first egg to start their fleet. Parents are picked from well-bred wild pets when possible, so wild eggs tend to hatch pets of a fairly high Generation. == Genesis Egg == A '''Genesis Egg''' is a [[Specials|Special]] that creates a new Generation I pet. Unless the Special says otherwise, the species is random, and its Skin chances are five times higher than normal. It ignores your pet storage limit. Some Genesis Eggs are for a specific species, so read the Special before using it. == How Breeding connects to other features == * Parents come from your fleet of [[Pets]]. Everything you hatch is recorded in the [[Menagerie]]. * [[Specials]] such as the Auralyzer and Skinulator can change a pet's Aura or Skin. * The [[Pyre]] can reroll a pet's Skin, Aura or species, but at the risk of losing the pet. * [[Prestige]] perks reduce costs and cooldowns. == Changelog == {{Update history/breeding}} {{Guide link|Breeding and the Menagerie|Breeding and the Menagerie|Pets|Pets}} {{Bconomy navbox}} [[Category:Pets and farming]]
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