Jump to content
Main Menu
Main Menu
move to sidebar
hide
Navigation
Main page
Guide
Recent changes
Random page
Getting started
Bconomy
Ranks
Profile modes
Web Client
Gameplay
Actions
Items
Market
Farm
Pets
Relay Network
Prestige
Activities
Bosses
Factions
Museum
Fun House
Coinflip
Burn
Pyre
Bconomy Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Editing
Bosses
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Community and activities sidebar}} '''Bosses''' are global events where every online player works together to bring down a huge target. A smaller, faster kind of target, the '''Miniboss''', appears separately. Each Boss is tied to one [[Actions|Loot Action]]. While the Boss is active, that [[Loot Action]] gets a {{GameValue|bosses.bossLootActionMult}}x global multiplier. {| class="wikitable" |- ! Takes in | Weapons, plus damage bonuses from your [[Factions|Faction]] and your Buddy [[Pets|pet]] |- ! Produces | Bounty items, a [[Specials|Special]], a High [[Boosts|Personal Boost]], and the Slayer [[Trophies|Trophy]] for the final hit |- ! Affected by | Weakpoints, Faction Boosts, Buddy level, [[Profile Modes]] |} == Fighting a Boss == Open the live Boss from Home or from its announcement, pick a Weapon and an amount, and attack. Weapons are used up when you attack. Each Weapon takes off its Damage value from the Boss's health. * '''Weapons''' are a class of [[Items|item]]. A Weapon's Damage comes from a multiplier on its base worth, so Weapons that are harder to craft hit harder. Currently Weapons are used in Boss fights only. * '''Weakpoints''' are Weapons the Boss is weak to. Each one deals {{GameValue|bosses.weakpointDamageMult}}x damage. New Weakpoints are revealed over time during the fight, up to a limited number. * '''Early attacks''': for the first few minutes of a fight, damage can keep piling up even once the Boss's health is exhausted. The Boss is only defeated after that opening window has passed. * '''Faction support''': members of your [[Faction]] who are online while the Boss is active raise your damage with a multiplier, as long as your Faction's [[Boosts]] are active. The more Boosts your Faction runs, the bigger the bonus. Once a member has been counted for a Boss, they keep contributing even if they go offline. Hardcore profiles get a similar bonus from their [[Factions#Hardcore: the solo Vault|solo Vault]]. * '''Buddy''': if your [[Buddy]] pet is holding a Weapon and {{GameValue|bosses.buddyAttackCd}} have passed since its last attack, it attacks with that Weapon. It deals {{GameValue|bosses.buddyAttackMultPerLv}}x extra damage for every level it has reached. See [[Pets]] and [[Pet Leveling]]. == Rewards == When a Boss is defeated: * The player who lands the '''Killing Blow''' gets the Slayer trophy. See [[Trophies]]. * A [[Specials|Special]] is given to one attacker. It is a weighted draw, so more damage means better odds, but anyone who attacked can win. * Every attacker earns '''Bounties''': uncommon items tied to the Boss's [[Loot Action]]. The amount depends on your base damage from Weapons only, so [[Faction]], [[Buddy]] and Weakpoint bonuses do not increase it. One player can earn at most {{GameValue|bosses.rewards.maxBountyPerAttacker}} Bounty items per Boss. * Every participant gets a maxed-out High [[Personal Boost]]. It lasts at least 30 minutes, plus one extra minute for each percent of the total damage you dealt. See [[Boosts]]. == Minibosses == A '''Miniboss''' is a small global target that can appear at any time, also after a Boss is defeated. Only one is active at a time, and it stays for just '''2 minutes''' before it flees. Each has a [[Loot Action]] type (Fish, Hunt, Explore or Mine) and its own health. * Weapons work the same way, but there are no [[Faction]], [[Buddy]] or Weakpoint damage bonuses. * Each Miniboss shows one '''Weakpoint Weapon'''. It does not change the damage you deal. It only changes your ranking score: damage with that Weapon counts 2x and damage with any other Weapon counts 0.5x. * It has a 50% chance to spawn holding a bonus [[Gemeralds|Gem Bag]], announced when it appears. If the Miniboss is killed within the window, rewards are paid in [[Gem Bag]]s: * The top 3 attackers by ranking score get 3, 2 and 1 bags. Ties go to whoever landed their biggest hit first. * Every other attacker gets 1 bag, so nobody leaves empty-handed. Up to 10 of these can be Small Gem Bags, and the rest are Tiny Gem Bags. * A bag is Small if your ranking score reached 5% of the Miniboss's health, otherwise Tiny. A Weakpoint hitter reaches that with about 2.5% of the health in plain damage, other hitters need about 10%. * A Gem Bag the Miniboss was holding goes to one attacker who cleared the Small threshold, weighted toward higher damage. * One random attacker has a 75% chance to find 1 to 5 Pluperfect [[Gemeralds]], weighted toward 1. * Everyone who attacked gets a 3x Loot Boost for that Miniboss's Loot Action. If the Miniboss flees, only 4 Tiny Gem Bags go to random attackers, and there are no bonus rewards or Loot Boost. == Connections == * [[Factions]]: Boosts raise your Boss damage. * [[Pets]]: your Buddy can attack for you. * [[Equipment]] and [[Crafting]]: Weapons are crafted or bought like other items. * [[Gemeralds]]: Miniboss rewards. * [[Specials]]: one is awarded when a Boss is defeated. == Changelog == {{Update history/bosses}} {{Guide link|Bosses and Minibosses|Bosses and Minibosses}} {{Bconomy navbox}} [[Category:Community and activities]]
Summary:
Please note that all contributions to Bconomy Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Bconomy Wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Pages included on this page:
Template:Bconomy navbox
(
edit
)
Template:Bconomy navbox/styles.css
(
edit
)
Template:Community and activities sidebar
(
edit
)
Template:GameValue
(
edit
)
Template:Guide link
(
edit
)
Template:Update history/bosses
(
edit
)
Module:GameData
(
edit
)
GameData:Reference.json
(
view source
)
Search
Search
Editing
Bosses
Add topic