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{{Actions and progression sidebar}} '''Actions''' are your main hands-on way to earn. Four of them, Fish, Hunt, Explore and Mine, are '''Loot Actions''' that give you [[Items]]. The fifth, '''Work''', gives you BC directly. Each one can be repeated after a short cooldown. {| class="wikitable" |- ! Takes in | Nothing, only time (each Action has its own cooldown) |- ! Produces | Items from Loot Actions, BC from Work |- ! Scaled by | How charged the Action is, plus your [[Boosts|multipliers]] |- ! Affected by | [[Tools]], [[Boosts]], [[Pets|Buddy]], [[Factions|Faction]] boosts, [[Recovery]], [[Mint|the Mint]], Prestige perks |} == Cooldown and charge == Every Action has two timers that start when you run it: * '''Ready time''': the Action cannot be used again until this has passed. * '''Full charge''': the Action keeps charging after it is ready, until the bar is full. What an Action gives scales in a straight line with its charge. An Action at half charge gives about half as much as a full one, so there is no need to click the moment it becomes ready. You can play often or come back for fuller bars. {| class="wikitable" |- ! Action ! Gives ! Ready after ! Full charge after |- | Fish | Loot, mostly pet food and aquatic ingredients | 30 seconds | 5 minutes |- | Hunt | Loot, food and hunting ingredients | 42 seconds | 7 minutes |- | Explore | Loot, logs, plants and crafting materials | 1 minute | 10 minutes |- | Mine | Loot, ores, minerals and industrial materials | 2 minutes | 20 minutes |- | Work | BC | 6 minutes | 1 hour |} Several things can change when an Action is available. A [[Boosts#Personal Boosts|Personal Boost]] fully refills the boosted Action. The [[Recovery]] Bay can cut a Loot Action's remaining cooldown. The [[Amnesiac]] [[Prestige#Account and actions|Prestige perk]] gives a chance that the Action's cooldown is ignored, so you can run it again straight away for the same charge. A [[Noetic Pulsator]] (see [[Specials]]) resets every Action's cooldown for all online players. Work has its own cooldown cut from a fueled [[Mint]]. == Loot Actions == Each Loot Action has its own pool of [[Items]], and each Item in the pool has its own rarity. Running an Action at higher charge and with higher multipliers finds more Items from the pool. Found Items go into your inventory, or are sold straight away if you have set them to [[Autosell]]. * '''Multipliers''' raise the number of Items found per run. They stack by multiplying. See [[Boosts]] for every source and [[Tools]] for the base multiplier. * '''Rare Items''' are a separate roll on each run. Ordinary multipliers do not change the chance of a [[Rare Items|Rare Item]]. The Fortuity [[Prestige]] perk and the [[Lucky Charm]] item do. * '''Quests''' count the Items you find from Loot Actions. See [[Quests]]. * A Loot Action can also, rarely, turn up a Pet egg from the wild, as long as you have room for it. See [[Pets]]. * A Loot Action can also trigger a Personal Boost, see [[Boosts#Personal Boosts|Personal Boosts]]. == Work == Work pays BC instead of [[Items]]. At full charge it pays a base of 500,000 BC, scaled by your charge, then multiplied by your total Work multiplier. That total is made of: * Your [[Ranks|rank]] number. Rank 21 means 21 times the base pay. * A bonus that grows with your [[Ascension]] Tier. Early Tiers add the most and later Tiers add less. * Boost effects on Work, such as an active [[Boosts#Global boosts|global boost]]. * The [[Mint]] [[Work Amplifier]], if your Mint is fueled. Work Actions do not use a Tool, a [[Buddy]] or a [[Faction]] boost. === Work bonuses === Each Work run also rolls for a bonus on top of the base pay. The roll starts with the biggest bonus and works down, and you get the first one that hits. {| class="wikitable" |- ! Bonus ! Chance per run |- | 100 times the base pay | 1% |- | 20 times the base pay | 5% |- | 10 times the base pay | 10% |- | 5 times the base pay | 20% |} The [[Favoritism]] [[Prestige]] perk raises these chances. The bonus is added to the base pay before your multipliers are applied. == What each Action connects to == {| class="wikitable" |- ! Feature ! How it connects |- | [[Tools]] | One Tool per Loot Action sets its base multiplier. |- | [[Boosts]] | Boost Items, Personal Boosts, Global Boosts and Faction Boosts multiply what an Action gives. |- | [[Pets]] | A Buddy on an adventure that matches the Action adds to its multiplier. |- | [[Factions]] | A funded Faction Boost multiplies a Loot Action for every member. |- | [[Recovery]] | A fueled Recovery Bay can cut Loot Action cooldowns, and can bank extra quest finds. |- | [[Mint]] | Fuel gives Work a bigger payout and a chance to cut the Work cooldown. |- | [[Quests]] and [[Achievements]] | Loot Action finds move Quests forward, and the number of times you act counts toward Achievements. |- | [[Ranks]] | Your rank multiplies Work pay. |- | [[Bosses]] | While a Boss tied to one Loot Action is active, that Action's multiplier is slightly reduced. |} == History == In [[Game Update (01-10-2021)]], the earlier Explore action was renamed to Work, while a new Explore action let players find Items. Fishing, Hunting and Mining were added as separate Loot Actions in game update [[v5.7.0 β The Update of Updates|v5.7.0]] on June 21, 2021. Players originally improved Loot Action rewards by equipping individual Items, such as [[Fishing Rod|Fishing Rods]] and [[Iron Pickaxe|Iron Pickaxes]]. Game update [[v8.2.0]] on November 7, 2023 replaced that system with [[Tools|Action Tools]]. == Changelog == {{Update history/actions}} {{Guide link|Actions and Tools|Actions and Tools|Multipliers and Boosts|Multipliers and Boosts}} {{Bconomy navbox}} [[Category:Actions and progression]]
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