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=== The Refinery, in plain terms === The Refinery turns items you do not want into Salvage. You build a deposit basket, commit it, and the bay drains it over time, filling up a Salvage buffer that you claim. The important details: * The Refinery is intentionally lossy. You burn through a lot of BC value to get Salvage out. The payoff access to relay progression and benefits, not BC profit. * Items are grouped into four categories: <strong>Raw, Crafted, Gear, and Consumable.</strong> Some items are explicitly excluded from refine list (boosts, bounties, DX Coolant, rare loot). * There is no item cost cap, other than the basket size. You can refine very expensive items. Pricier items yield more Salvage per item, but slightly less Salvage per BC of value. * A new Refinery bay starts with 5 module slots, expandable to 25 across 5 upgrade tiers. * Each additional module contributes a little less throughput than the last. Stacking still helps, but not linearly. * You can withdraw a committed basket at any time. You get back whatever has not started to burn yet. * <strong>Warning: withdrawing a single item that started burning yields absolutely nothing.</strong> You get no Salvage from it, you get no item back. Be mindful of what youβre adding to the basket! When the Salvage buffer fills up, you click to claim. With the Overflow Cutoff research unlocked, the bay pauses when full. Without it, the bay keeps burning through items and the excess Salvage is discarded.
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