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== Goal details == Click a goal's progress bar or the arrow next to it to open its details. * <strong>List or Tree.</strong> Switch with the <strong>View as</strong> dropdown, the same as recipes. The list shows what gets crafted along the way, then the raw materials. Each row shows what you have against what the goal needs, counted after higher-priority goals. * <strong>Craft and Buy buttons</strong> sit on each row, like in the crafting window. A green check replaces them once a row is covered. * <strong>Buy + Craft</strong> ([[Item goal]]s) buys the missing materials and crafts the whole goal in one go. <strong>Craft</strong> appears when nothing needs buying. * <strong>[[Buy + Fulfill]]</strong> (building goals) buys the missing materials, then finishes the goal: it buys the missing plots, [[Stable]]s, bays or modules, and upgrades exactly the plots or modules the goal counts. It crafts missing intermediates for you, asks you to confirm, and either completes everything or changes nothing. <strong>Fulfill</strong> appears when nothing needs buying. * <strong>Open [[Farm]], [[Pets]] or [[Relay]]</strong> takes you to the building's own page. * <strong>[[Remove when reached]]</strong>, the goal name, the Item amounts and <strong>Remove goal</strong> are at the bottom. Leveling more than one Relay module at once from a goal needs <strong>[[Batch Operations]]</strong> research, the same as on the Relay page. [[Salvage]] cannot be bought, so a goal short on Salvage only offers to buy its materials until you have enough.
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