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The Recovery Bay
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=== Aiming the cuts === The action you just performed always evaluates for a cut. As you invest in the bay’s modules, it starts making <strong>extra attempts on top of that one</strong>, and those extras are the ones you can aim. Out of the box, those extra attempts have <strong>nowhere else to go</strong>, so they simply pile back onto the action you just performed. To send them at other loot actions, you unlock targeting and raise the bay’s Focus Slots. Focus builds up in stages as you raise the <strong>Focus Slots upgrade</strong>. At the lower tiers the bay fills your focus automatically, adding <strong>one action at a time</strong> in the order Fish, then Hunt, then Explore, then Mine. When you reach the top tier the training wheels come off and you choose <strong>exactly which loot actions</strong> the extra cuts chase. If you want every cut concentrated on your slowest, most valuable cooldown, <strong>that</strong> is where you set it. As a (<em>maybe?</em>) clearer example, if you fish, initially the bay only targets fish action for the cooldown. If you level up the bay enough, it will start evaluating actions for a second time, <strong>up to 4 times</strong> on the highest-level bay. The bay can target any action from the current pool. The more you level up the bay, the more actions are in this pool, with the top tier allowing to <strong>select only the specific actions</strong>.
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