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Inventory and Crafting
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== Reserves and Autosell == Set item reserves where supported to protect materials from routine use. Check the preview of each bulk operation; do not assume a reserve protects an item from every possible command. [[Autosell]] converts newly gained items above a configured limit into BC at base value. Start with it off for important crafting materials, food you need, and [[Rare Item]]s. Set limits only after understanding your consumption. Once an item is sold, it is gone. Before a major purchase, check three things: what it consumes, what ongoing fuel or food it needs, and which next upgrade it postpones. The equipment section after this chapter's screenshot explains Equip, shared slot capacity and consumable protection items. <small>Screenshots on this page: [[Guide:Inventory and Crafting#figure_6|Figure 6]]</small> <span id="figure_6"></span> [[File:Bconomy-guide-06-item-details-crafting-and-reserves.png|thumb|center|680px|alt=Item details crafting and reserves|Figure 6 Item details crafting and reserves. An item detail view separates base worth, Market price, selling, crafting, Autosell and Reserve. Recursive crafting can make missing intermediate ingredients from your materials; inspect the spending preview.]]
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