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== Fertilizers and mass boosting == Fertilizers accelerate a plot's production. Use common boosts when their extra crops justify the cost. Valuable boosts such as [[Gilded Manure]] deserve a plan for watering, harvesting, and having the right crop planted. Only one fertilizer tier is active on a plot at a time. More of the same extends it; replacing another tier discards that different effect. [[Mass Boost]] filters let you choose boosted, unboosted, or soon-expiring plots. The Max amount splits your stack evenly among eligible targets. Read the target count before spending a large stack. <div style="overflow-x:auto;"> {| class="wikitable" style="max-width:100%;" |- ! <strong>Fertilizer</strong> ! <strong>Crop output multiplier</strong> ! <strong>Duration per item</strong> |- | Enriching Fertilizer | 5x | 12 hours |- | Experimental Fertilizer | 20x | 12 hours |- | Gilded Manure | 1250x | 24 hours |} </div> Use valuable fertilizers on developed plots you can keep watered. Experimental Fertilizer consumes <strong>five Mysterious Sludges</strong> as well as Enriching Fertilizer; those rares also make a [[Hunt]] boost. Compare that cost before crafting it. Fertilizer does not multiply the Farm's pet-boost byproducts. <small>Screenshots on this page: [[Guide:Farm#figure_9|Figure 9]]</small> <span id="figure_9"></span> [[File:Bconomy-guide-09-watering-harvesting-and-plots.png|thumb|center|680px|alt=Watering harvesting and plots|Figure 9 Watering harvesting and plots. The Farm shows its next watering time, crop survival window, ready crops and Manage control. Watering, harvesting and uprooting have different effects; keep the farm alive before expanding it.]]
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