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=== Pets Update Sneak Peek === Please forgive the radio silence! I’ve been chipping away at a real Pets Update/Overhaul over the last few weeks. Here are a some planned features (many of which are already added to the dev build): * ** <strong>Special Abilities</strong> Based on its species, each Pet has a special Ability that grants it powerful buffs to either you, or itself, actively and/or passively. Although these Abilities do not directly increase in power with level, they can provide stackable boosts to items discovered or stats (which DO increase by level). * <strong>Revamped Leveling</strong> Pets now reach Level 100 max, and are able to Ascend. Each Ascension resets the Pet’s level, but unlocks an additional Ability for it. * <strong>Pet Adventures</strong> Send your Pets on Adventures to gain items. Based on its species, each Pet will be able to target specific items on an Adventure. Pets will interact with other Pets users have dispatched on their own journeys, so look out for new friends… or pack a weapon for defense! * You’ll be able to view items collected by a pet mid-adventure, and recall them back to you without penalty to maximize efficiency. * <strong>Shinies!</strong> Pets will have a small chance of having a special coloration (<5%), and a VERY VERY small chance of being Shiny (<<<1%). These visual upgrades will apply retroactively to already existing Pets! * And more???<br /> Unfortunately I can’t provide an ETA for this update but I am really having fun making it, despite somewhat slowed progress, and can’t wait to drop it. Stay tuned for further updates, and thanks for playing! </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:24 -->
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