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V2026.08.18
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=== Improvements === * <strong>Mint Bay income and costs.</strong> (TheCarriedOne) ** Mint Bays now <strong>generate BC in proportion to what they cost to build</strong>, each module and level-up pays for itself in a predictable number of days. <strong>Early modules repay fastest</strong>; very deep module counts repay more slowly. ** Overall Mint <strong>income is much higher</strong> (<em>FOR REAL this time</em>) across the board (example: a 100-module max-level bay goes <strong>from ~18B to ~300B per day</strong>). ** Heat in overclocked mode <strong>increased from 2.5× to 3.5×</strong>. ** Mint modules beyond #100 no longer get ever more expensive: <strong>craft cost levels off</strong> instead of climbing indefinitely. Overpayment was <strong>refunded automatically</strong>. ** Mint modules beyond #350 have the <strong>Salvage cost capped at 25M</strong>. ** Module tooltips now <strong>show each mint module’s actual BC/min contribution</strong>. ** Pending (unclaimed) mint BC that accrued before this update is <strong>preserved at the old rate</strong>; the new rates apply from this update onward. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:1134 -->
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