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The Recovery Bay
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=== Feeding the bay === Like the Mint and the Refinery, the Recovery Bay runs hot and burns fuel. * <strong>Fuel is Salvage.</strong> It draws from the same shared Salvage pool your other bays use, so a busy Recovery Bay is one more reason to keep the Refinery running. * <strong>It warms up.</strong> A freshly fuelled bay starts weak and builds to full strength as it burns. Let it run dry and it does almost nothing; keep it topped up and it works at full power. * <strong>It makes heat.</strong> The harder you run it, the hotter it gets, and an overheating bay quietly loses effectiveness until it cools. You control how hard it pushes with its mode: * <strong>Off:</strong> dormant. No cuts, no heat, no fuel burn. * <strong>Under-clock:</strong> gentle. Smaller, rarer cuts, but it stays cool and sips fuel. * <strong>Normal:</strong> the baseline. * <strong>Over-clock:</strong> aggressive. Bigger, more frequent cuts, but it runs much hotter and burns much more Salvage.
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