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The Gemerald Update
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=== Minibosses === A smaller, faster cousin of the Boss can now appear at any time, separate from the big Boss. There are four of them, one per loot action, and only one is ever active at once: <strong>The Nibbler</strong> (Fish), <strong>Trash Bandit</strong> (Hunt), <strong>The Straggler</strong> (Explore) and <strong>Gloombat</strong> (Mine). These minibosses have only a few ways to spawn: * <strong>1%</strong> chance to spawn every <strong>5 minutes</strong>, * <strong>30%</strong> chance to spawn after <strong>killing the big boy boss</strong>. Each Miniboss has its own health pool, a <strong>visible weakpoint weapon</strong>, and only <strong>2 minutes</strong> on the clock before it flees. You attack it with weapons just like the big Boss, but the weakpoint matters for your reward: damage dealt with the weakpoint weapon counts <strong>double</strong> toward your bag, and every other weapon counts half. Reach 5% of the Miniboss health in that weighted damage and you earn a Small bag instead of a Tiny one. Take it down in time and the loot goes out like this: * The <strong>top 3</strong> damage dealers win 3, 2 and 1 Gem Bags. * A few more bags scatter to random attackers who joined in. * One lucky attacker has a <strong>75% chance</strong> to find Pluperfect Gemeralds. * Everyone who attacked walks away with a <strong>3x loot boost</strong>. Let the timer run out and it flees instead: only a few Tiny bags go to random attackers, with no top 3 bonus, no Pluperfect and no boost. So it pays to pile on fast.
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