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The Fearsome Factions Update
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=== Changes === * Grand Hall crafting recipe difficulty increased (to ~300k base worth) ** Each Hall now grants +1M vault capacity (from +100k) *** This increase applies retroactively to already used Halls * Crafting recipes for some items were slightly modified for balance reasons * Exotic Bean, Soybean, Wheat, Potato are now harvestable from farm ** Big Log & Clover grow time and base worth have been changed * Highest tier of action boost items now require at least one Rare Item to craft * Faction Ranks now grant different sets of permissions ** This is visible through an in-game reference menu * Number of Grand Halls applied to Faction is now uncapped * Watering changes: Watering your plots will yield both Weeds and Red Mushrooms each time ** Number of Weeds/Mushrooms increases by number of active plots ** Watering cooldown increased to 30m (from 20m) ** Watering now decreases crop grow time by 10m-30m * Ascension Cost scaling has been changed to move in tandem with rank costs * “Instant Replay” Prestige Perk removed due to unexpected behavior * “Hype Train” Prestige Perk temporarily removed while game balance is evaluated ** This Perk is likely to return in a later update * Some faction changes by other members now immediately live update for all users logged into the Web Client (instead of requiring an app reload) * Market logs now show price per item at time of purchase * Base work earning increased by ~2x * Fancy Crate loot table has been modified to drop immediately usable action items rather than their crafting ingredients * Random Action Boosts (global) frequency significantly reduced * Major backend changes to data storage & structure
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