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Game Update (12-27-2024)
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==== Items ==== * New method for calculating loot item drops has been implemented, resulting in a <strong>9x+ speedup (!)</strong> measured for item drop calculations on benchmarks! ** An unoptimized algorithm for calculating random item drops that I wrote way back when Items were first introduced (~3 years ago) has been used for Loot Action and Fancy Crate calculations before this point *** You might notice that Loot Actions, claiming Pet items and opening Crates feels more responsive **** The new algorithm should resolve situations where players with extremely high multipliers could lock up the entire game for periods of time when they attempted to use Loot Actions **** I can now look toward re-introducing higher multipliers or adding more Boost sources if this new item drop calculation method proves to be fast enough to support them ** Item drop distribution for every Action has been altered with the new algorithm (due to changes in how calculations are performed, along some manual adjustments for consistency) *** Some Items have had their base worth changed slightly *** Some Items now drop from different Loot Action sources *** Generated item fetch Quests have been updated to reflect this new item drop distribution (and should be more “accurate to reality” than the previous iteration) * Bounty items (obtained from attacking Bosses) are now useable
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