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V2026.06.25
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=== Changelog === * <strong>Pet modal prev/next nav follows pinned+XP sort order.</strong> (TheCarriedOne) ** Prev/next buttons in the pet modal now cycle through pets in the same order as the pets list (pinned pets first, then by XP) * <strong>Multiple trophy related fixes.</strong> (TheCarriedOne) ** <em>Raccoon now has a collector trophy.</em> Raccoon had no `trophy. Whoops. ** <em>Trophy picker grouping fixes</em>. <strong>Gem</strong> and <strong>Ancient</strong> now appear under Museum, <strong>risteal</strong> under Achievements, and <strong>Stellar Ascendant</strong> under Relay Network (previously they fell into the catch-all Special group). * <strong>Reworked Manage Pets modal.</strong> (TheCarriedOne) ** The Manage Pets window is now one streamlined view. Pick an action from the dropdown: Boost, Edit Pins, Feed & Collect, Level Up, Release, Rename, Set adventure. ** New pet filter: filter by Boosted (Yes/No) or by boosts <strong>Expiring within a time</strong> you set (e.g. 1h, 30m). Works on the Pets page and in the manage window. * <strong>Rework Edit Pins (draft-save, selection moves, auto-sort).</strong> (TheCarriedOne) ** Editing pinned pets <strong>no longer saves</strong> on every click. Reorder freely, then hit <em>Save pins</em> (or <em>Reset</em> to undo). ** Select multiple pinned pets and <strong>move them together</strong>, one slot up/down, or jump a whole page at a time. One caveat: <strong>only one page</strong> can be selected at a time. ** A new <em>Sort automatically</em> tool sorts your pins by multiple rules at once (e.g. species, then tier), including by skin/aura rarity, with an option to pin all your pets in that order. ** While editing pins, filtering <strong>dims non-matching pets</strong> instead of hiding them, so pin positions stay put. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:946 -->
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