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V2026.06.17
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=== New Features === * <strong>Refinery Overdrive & burn-economy changes.</strong> (TheCarriedOne) ** The Refinery now burns much more BC to produce Salvage. Salvage rates were retuned so salvage/min feels consistent, and Salvage values are now shown as whole numbers (no trailing decimals). ** <strong>Overdrive</strong> is a new research-gated upgrade (up to <strong>8 tiers</strong>). Once researched and bought you get a slider in the refinery UI to pick an active Overdrive tier. Higher tiers multiply BC burn a lot while giving slight Salvage gains, it’s an intentional BC sink for faster output. ** Overdrive also <strong>raises active heat</strong> per tier (higher tiers run hotter). The refinery UI now shows Overdrive’s heat contribution separately in the heat tooltip so you can see the trade-off. ** A refinery’s <strong>committed-basket duration</strong> now scales with how much you’ve invested in that bay (module levels): small/early bays complete much sooner (~12h), fully-built bays can hold <strong>up to ~96h</strong> before they complete. ** Quest and leaderboard <strong>Salvage rewards</strong> were rescaled upward. Players have been <strong>back-paid the difference</strong> for quest milestones already earned so your quest progress/rewards reflect the new scale. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:923 -->
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