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=== Changelog === * <strong>XenoServer changes.</strong> (TheDepartedOne) ** You can again use XenoServers directly via special item modal. ** You can no longer use XenoServers to push a refinery bay past its module slot cap. ** If you already had a refinery bay with more modules than the current cap, the excess modules were removed and you were refunded what you spent. * <strong>Refinery changes.</strong> (TheDepartedOne) ** The refinery’s per-minute Salvage output now depends only on your bay’s throughput, not on the specific item you commit. A single L1 module at normal speed produces about 1 Salvage per minute while running. ** What changes by item is how fast the bay’s committed “basket” drains. Categories now affect drain speed: <strong>Crafted</strong> items drain at 1×, <strong>Consumable</strong> items drain at 3x, <strong>Raw</strong> items at 5x. This affects the maximum committed basket duration. ** The refinery yield research nodes now reduce the category’s drain by 20% (so your basket lasts longer and you get ~25% more Salvage per committed BC of that category). ** Lowered the diminishing returns for each module installed, meaning crafting new modules is less punishing. ** The explicit <strong>Gear</strong> refinery category and its special research node were removed from the refinery UI and catalog. Weapons were kept refinable and are considered either <strong>Raw</strong> or <strong>Crafted</strong>. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:832 -->
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