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== Goal types == [[Building goal]] types only appear once their feature is unlocked: [[Farm]] needs the Farm, [[Stable]]s need [[Pets]] and both [[Relay]] types need the [[Relay Network]]. <div style="overflow-x:auto;"> {| class="wikitable" style="max-width:100%;" |- ! <strong>Type</strong> ! <strong>Reached when</strong> ! <strong>Notes</strong> |- | π Item | You hold at least the set amount of every Item in the goal. | Can hold several Items and an optional name. Owned intermediates count: if you hold a crafted Item, you do not need the Items it is made from. |- | π± Farm | At least the set number of plots are at the set level. | Plot count, level, or both. Extra plots count. With only a level, every plot must reach it. The level starts at the maximum. |- | πΎ Stables | You have at least the set number of Pet Stables. | Bonus stables count toward the total. |- | ποΈ Relay bay | You own the chosen bay. | Bays are bought in unlock order, so the cost includes any earlier bay you do not own yet. Only bays you do not own are offered. |- | βοΈ Relay modules | At least the set number of modules in the chosen bay are at the set level. | Module count, level, or both. The count is capped by the bay's module capacity. For a bay you do not own, the cost includes buying the bay first. Completed bays are shown but cannot be picked. |} </div> For Farm and Relay module goals with both a count and a level, the goal counts what is already there first. It upgrades the plots or modules closest to the level, and buys or crafts new ones only when you do not have enough.
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