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== Goal types == Building goals are only offered once their feature is unlocked. See [[Ranks#Feature unlocks|Feature unlocks]]. {| class="wikitable" |- ! Type ! Reached when ! Notes |- | Item | You hold at least the set amount of every Item in the goal | Can hold several Items and a name. Owned intermediates count: if you hold a crafted Item, you do not need the Items it is made from. |- | Farm | At least the set number of plots are at the set level | A plot count, a level, or both. Extra plots count. With only a level, every plot must reach it. |- | Stables | You own at least the set number of Pet Stables | Bonus Stables count toward the total. See [[Pets]]. |- | Relay bay | You own the chosen Bay | Bays are bought in unlock order, so the cost includes any earlier Bay you do not own yet. Only Bays you do not own are offered. |- | Relay modules | At least the set number of Modules in the chosen Bay are at the set level | A Module count, a level, or both. The count is capped by the Bay's Module capacity. See [[Relay Network]]. |} With both a count and a level on a [[Farm]] or Relay Module goal, the game counts what you already have first. It upgrades the plots or Modules that are closest to the level, and buys or crafts new ones only if you do not have enough.
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