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A Pets Update
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=== Changelog === ==== Pets ==== * After almost two years of absence, Pets make their triumphant return to Bconomy! ** And for the first time, they’re part of the core experience – Pets now have a defined role in gameplay, although their mechanics will be familiar to veteran players ** If you owned any pets in-game prior to their removal in previous updates, they’ve been safely migrated, and are waiting for you to log in *** For consistency, some pets have had their species reassigned, but other data values are retained * Send Pets on Adventures to passively gain Items ** Pets now have an Energy meter, which is filled by feeding the Pet food items *** Feeding a Pet a food item will grant it XP, which helps to increase its Level (and thereby its item-finding efficiency and buddy action multiplier) **** Pets can develop Cravings, where satisfying them by feeding specific food items will grant a 4x XP gain bonus when fed ** Set a Pet to go on a Fish, Hunt, Explore or Mine adventure, where it will find items of that type for you as long as it has enough Energy *** Each Pet species has a specialization for what kind of Adventure it excels at, and sending the Pet on that type of Adventure increases the speed at which it can find items ** While a Pet is actively adventuring and is set as your Buddy, you’ll gain a multiplier for the action its species specializes in *** +0.01x for each 4 Levels *** Ex: a Level 50 Pet will grant +1.125x, a Level 100 Pet will grant +1.25x, a Level 1 (Tier 3) Pet will grant +1.75x * A new system has been introduced for Pet breeding, heritage and genetics ** Pet breeding cooldowns now follow an exponential backoff pattern *** First time breeding induces an 8 day cooldown, second induces a 16 day cooldown, third 32 day, so on and so forth ** Pets now keep track of their Generation *** A newly hatched Pet will inherit the highest Generation of its parents plus one *** All Pets owned prior to this update have had their Generation set to I, and their parentage information has been cleared due to incompatibility between the old and new systems *** Pets with lower Generation counts will be significantly rarer by virtue of the heritage system, increasing their perceived value and uniqueness *** A Pet’s Generation does not affect any gameplay functionality ** Pets can now have two unique cosmetic properties, Skin and Aura *** Base Skins can range between Alpha, Beta and Gamma classifications (least to most rare) *** Base Auras can range between Green, Purple, Orange, Cyan, Red, Pink, Blue, Yellow and Black classifications (all share same rarity) *** When hatched, a Pet may acquire a Skin or Aura through inheritance if one or more parent possessed the quality (more likely) or through spontaneous mutation (very rare) *** If one or more Pets holds Mutagenic Sludge (formerly Neurotoxic Chemicals) or a Cursed Charm during breeding, the chance for a Skin or Aura mutation can be artificially increased significantly (but the item is consumed in the process) *** Skins and Auras can’t be changed for a Pet once it has hatched *** Skins and Auras are cosmetic and do not affect any gameplay functionality ** Eggs are now considered separate entities from Pets in-game *** An Egg’s inherited properties are determined when it is hatched, not when it is produced *** Eggs can be freely transferred to other players before they are hatched *** Wild Eggs can be found as a rare drop from loot-bearing actions, provided you have space available for one * New Pet-related stats are now tracked (Pet Items Found, Pet Items Fed, Pets Bred) ==== Factions ==== * Faction Boosts are now completely reset if the Vault FP falls to 0 ** It was previously possible to set high Faction Boost multipliers and deposit small amounts of FP needed only for the duration to run commands to maximize command efficiency – unfortunately, this was not intended behavior and has been patched out ==== Autosell ==== * The Autosell feature has been redesigned to better fit modern Bconomy gameplay * Set a limit for the max amount of an item owned, if that limit is exceeded through finding or harvesting that item, the excess will be converted to BC ** Rather than an outdated “all-or-nothing” approach from a time when most Bconomy items had no use other than to sell, this new system lets users efficiently manage their inventory and while always having a certain amount of each item on-hand ==== Market ==== * Transaction fee is no longer charged when listing an item, rather deducted from seller proceeds when item is purchased ** It’s now free to list an item on the market, but the transaction fee is deducted from the sale (for ex. a listed item sold for 100 BC, but seller receives 95 BC if there is a 5% fee active) ** This change should make listing and managing items on the market smoother for sellers, and improve price discovery for buyers * Maximum listing price is now 10 billion ==== Ball Pit ==== * Ball Pit base prize increased to 1 billion (from 50 million) ==== Actions ==== * Minimum cooldowns for some actions have been adjusted for consistency (all actions minimum cooldown is now always 1/10 of the maximum cooldown) * Personal Boosts are now not dependent on how many times an action is run, but rather the amount of charge an action has reached ** Spamming actions now no longer provides an overwhelming advantage – running any action at maximum charge will provide the same item output and personal boost roll chances as spamming at minimum charge for the same duration *** This change seeks to more evenly distribute Personal Boosts, as the previous system granted action spammers chain boosts, while more casual players almost never encountered more than 1-2 boosts in a session *** A “pity” boost is not longer given to players who have not run an action in several hours ==== Prestige ==== * New Pet-related Prestige Perks have been added ** “Stable Renovation” – Increase the maximum number of pets owned (up to 25) ** “Raiding Party” – Increase the number of Pets that can Adventure simultaneously (up to 8) ==== Web UI/UX ==== * Active Market listings are now included in the Items and Market view with quick action buttons to centralize location of listed and inventory items, rather than hiding them in a modal * Broadcasts associated with specific users (Ascension broadcasts, Ball Pit wins, Faction promotions) can now be clicked on to show the user’s profile * Scrolling on Journey Log and Chat Box now occurs immediately on data updates * Progress bar animations now move smoothly instead of abruptly updating every tick * Action button particle effects now trigger even if keyboard shortcut was used instead of a click interaction * Setting “Play Animations” to Off now actually disables all in-app CSS animations and transitions ** This will hopefully provide performance improvements to those with low-power devices or want to minimize browser resource use by turning off animations ** “Play Animations” is now forced Off if prefers-reduced-motion is set via browser or at the OS level * Faction per-member FP contribution ticker now uses monospace font for improved visibility with sorting * Text input boxes for setting in-game names are now prepopulated with existing values * Numerical keyboard shortcuts for pages have been reassigned to accommodate for new Pets page * Increased rate of data refresh for item market * Optimizations to decrease data transfer bandwidth for game updates * Misc. bug fixes and improvements
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