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V6.1.6
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2022/08/16/bconomy-v6-1-6/"> * <strong>New collectable trophies</strong> Trophies are now automatically granted for users at the top of the leaderboards when they update. These include Collector trophies for the users who own the most of any item, Top 20 trophies for rank/money, and more! See if you can find them all! * <strong>New trophy leaderboard for users with most trophies</strong> οΈ You may need to check your trophies for your number of trophies to be updated so you can rank on the leaderboard. * <strong>Efficiency and charge percent now shown on commands</strong> β±οΈ This provides an effective visualizer and explains to users why they may be receiving less loot than expected. * <strong>Finger Snap rework</strong> The Prestige Perk for Finger Snap has been changed to add a personal boost on top of the currently active one, rather than affect boost rates beyond 10x. This will help to balance out absurd trigger costs, as well as provide power users a way to level up their earning efficiency without skewing the economy. * <strong>Warehouse now upgradeable to 15B</strong> Items are now required for high level Warehouse upgrades! Pick wisely, as only runes won't suffice for some of these high levels anymore. * <strong>Misc changes</strong> Fixed captcha counting users idling as being active<br />Decreased item cost of some prestige perks<br />Additional bug fixes and optimizations </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:59 -->
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