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V2026.07.28
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/07/27/release-v2026-07-28-a2972e89/"> A new update for Bconomy has been released. === New Features === * <strong>Finish line for Recovery bay.</strong> (TheCarriedOne) ** New research: <strong>Cross-System Recovery</strong>. Once unlocked, looting occasionally shaves time off your <strong>Farm watering</strong> and <strong>Buddy-swap</strong> cooldowns. ** At highest Recovery Bay module investment, stacked cooldown <strong>cuts</strong> on the same loot action <strong>are stronger</strong>, the top of the bay is now worth pushing toward. ** Both of these effects <strong>finish the previously empty gap</strong> from levels 300 to 375. As with other levels in this bay, each level starting from 300 and ending at 375 increase the chance/power of the effect. * <strong>Inline GIF previews, link support and GIF picker.</strong> (TheCarriedOne) ** Klipy/Giphy/Tenor <strong>GIFs finally work correctly</strong> in web client. ** GIFs and images you send in chat can now unfurl automatically on Discord. ** Links in chat <strong>are now clickable</strong>. ** There is a GIF button that opens a <strong>searchable GIF picker</strong>. This picker is <strong>off currently</strong> since we have to deal with Klipy API keys, but it will be enabled the moment we have eligible access. So⦠<strong>There is no such button</strong>/picker yet (it was a lie at the start of the bullet point), but should soon be, as <em>it works on my machine</em>⒠already! === Improvements === * <strong>Miniboss spawn, loot, and announcements.</strong> (TheCarriedOne) ** Miniboss spawns <strong>now ping</strong> the <code>@Boss Fights</code> role just like regular bosses. ** <strong>Every player</strong> who damages a miniboss on a kill now receives a bag (Small or Tiny) so nobody leaves empty-handed. ** Minibosses have a <strong>50% chance</strong> to also drop a bonus <strong>Gem Bag</strong>. That bonus bag is awarded to <strong>one player</strong> who qualified for a Small Gem Bag (weighted toward the top damager, but any qualifier can win). * <strong>Bulk boosting idle pets.</strong> (TheCarriedOne) ** You can now <strong>bulk-boost pets that are idle</strong>, they no longer have to be adventuring to be selected and boosted. === Bug Fixes === * <strong>Pet Familiarity display issue.</strong> (TheCarriedOne) ** Pet Familiarity (and an in-progress prospecting dig) <strong>no longer reset to 0%</strong> in the pets list after unrelated pet actions (rename, changing held items, buddy swap, attacking a boss). It never really did reset, it was only a UI issue, but now that issue is gone. * <strong>Amount shortcuts and presets.</strong> (TheCarriedOne) ** Amount preset buttons now accept <strong>quantity shortcuts</strong> like 10k, 1.5M, 2b, 500t when saving custom presets. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:1029 -->
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