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V2026.07.15
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== Changelog == <blockquote style="clear:both;margin:1em 0;padding:1em 1.25em;border-left:4px solid var(--bc-link, #a2a9b1);background-color:var(--bc-raised, #f8f9fa);" cite="https://blog.bconomy.net/2026/07/15/release-v2026-07-15-23cf3ee8/"> A new update for Bconomy has been released. === New Features === * <strong>Recovery Bay status indicator and stats.</strong> (TheCarriedOne) ** A small <strong>Recovery Bay icon</strong> now appears in the Actions panel header indicating the cooldown/fuel state of the bay. ** <strong>Hover or click</strong> that indicator to see a popover with the bay’s current status and exactly how much cooldown each action’s last Recovery Bay cut removed. ** Your Recovery Bay <strong>module count is now visible</strong> in your profile’s Facilities section and on the Players → Facilities leaderboard, just like Mint/Refinery/Cooling. ** The navbar overclock badge and the ‘Overclock timer bay’ setting <strong>can now target</strong> the Recovery Bay. ** A new stat, ‘<strong>Recovery time saved</strong>‘, shows the total cooldown time your Recovery Bay has cut off your loot actions. === Improvements === * <strong>Recovery Bay rebalancing.</strong> (TheCarriedOne) ** Yes. <strong>Nerf</strong>. <strong>Sad</strong>, but <em>true</em>. * <strong>Pet level-up controls and tidy-ups.</strong> (TheCarriedOne) ** Pet level-up now shows a <strong>‘Level’ field</strong> next to ‘Tier’ so you can pick a specific level in a pet’s final tier instead of always jumping to level 100. ** You can now <strong>level tier 0 pets</strong> without immediately being forced into a reincarnation to tier 1. </blockquote> {{Update history navbox}} <!-- bconomy:end wordpress:1000 -->
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